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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_2d.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c698
1 files changed, 432 insertions, 266 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index da08766b322..62daf39e278 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -43,6 +43,7 @@
#include "BLI_stack.h"
#include "BLI_bitmap.h"
#include "BLI_task.h"
+#include "BLI_listbase.h"
#include "BKE_colorband.h"
#include "BKE_context.h"
@@ -82,7 +83,7 @@ typedef struct BrushPainterCache {
bool is_texbrush;
bool is_maskbrush;
- int lastdiameter;
+ int lastdiameter[2];
float last_tex_rotation;
float last_mask_rotation;
float last_pressure;
@@ -94,22 +95,21 @@ typedef struct BrushPainterCache {
unsigned short *tex_mask_old;
unsigned int tex_mask_old_w;
unsigned int tex_mask_old_h;
+
+ int image_size[2];
} BrushPainterCache;
typedef struct BrushPainter {
Scene *scene;
Brush *brush;
- float lastpaintpos[2]; /* position of last paint op */
- float startpaintpos[2]; /* position of first paint */
-
short firsttouch; /* first paint op */
struct ImagePool *pool; /* image pool */
rctf tex_mapping; /* texture coordinate mapping */
rctf mask_mapping; /* mask texture coordinate mapping */
- BrushPainterCache cache;
+ bool cache_invert;
} BrushPainter;
typedef struct ImagePaintRegion {
@@ -118,6 +118,28 @@ typedef struct ImagePaintRegion {
int width, height;
} ImagePaintRegion;
+typedef enum ImagePaintTileState {
+ PAINT2D_TILE_EMPTY = 0,
+ PAINT2D_TILE_FAILED,
+ PAINT2D_TILE_READY,
+} ImagePaintTileState;
+
+typedef struct ImagePaintTile {
+ ImageUser iuser;
+ ImBuf *canvas;
+ float radius_fac[2];
+ int size[2];
+ float uv_ofs[2];
+ bool need_redraw;
+ BrushPainterCache cache;
+ int tile_number;
+
+ ImagePaintTileState state;
+
+ float last_paintpos[2]; /* position of last paint op */
+ float start_paintpos[2]; /* position of first paint */
+} ImagePaintTile;
+
typedef struct ImagePaintState {
BrushPainter *painter;
SpaceImage *sima;
@@ -129,10 +151,7 @@ typedef struct ImagePaintState {
Brush *brush;
short tool, blend;
Image *image;
- ImBuf *canvas;
ImBuf *clonecanvas;
- const char *warnpackedfile;
- const char *warnmultifile;
bool do_masking;
@@ -143,7 +162,8 @@ typedef struct ImagePaintState {
int do_facesel;
int symmetry;
- bool need_redraw;
+ ImagePaintTile *tiles;
+ int num_tiles;
BlurKernel *blurkernel;
} ImagePaintState;
@@ -156,42 +176,39 @@ static BrushPainter *brush_painter_2d_new(Scene *scene, Brush *brush, bool inver
painter->brush = brush;
painter->scene = scene;
painter->firsttouch = 1;
- painter->cache.lastdiameter = -1; /* force ibuf create in refresh */
- painter->cache.invert = invert;
+ painter->cache_invert = invert;
return painter;
}
-static void brush_painter_2d_require_imbuf(BrushPainter *painter, bool use_float, bool use_color_correction)
+static void brush_painter_2d_require_imbuf(Brush *brush, ImagePaintTile *tile, bool use_float, bool use_color_correction)
{
- Brush *brush = painter->brush;
+ BrushPainterCache *cache = &tile->cache;
+ if ((cache->use_float != use_float)) {
+ if (cache->ibuf) IMB_freeImBuf(cache->ibuf);
+ if (cache->curve_mask) MEM_freeN(cache->curve_mask);
+ if (cache->tex_mask) MEM_freeN(cache->tex_mask);
+ if (cache->tex_mask_old) MEM_freeN(cache->tex_mask_old);
+ cache->ibuf = NULL;
+ cache->curve_mask = NULL;
+ cache->tex_mask = NULL;
+ cache->lastdiameter[0] = -1; /* force ibuf create in refresh */
+ }
- if ((painter->cache.use_float != use_float)) {
- if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
- if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask);
- if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask);
- if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old);
- painter->cache.ibuf = NULL;
- painter->cache.curve_mask = NULL;
- painter->cache.tex_mask = NULL;
- painter->cache.lastdiameter = -1; /* force ibuf create in refresh */
- }
-
- painter->cache.use_float = use_float;
- painter->cache.use_color_correction = use_float && use_color_correction;
- painter->cache.is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
- painter->cache.is_maskbrush = (brush->mask_mtex.tex) ? true : false;
+ cache->use_float = use_float;
+ cache->use_color_correction = use_float && use_color_correction;
+ cache->is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
+ cache->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
}
-static void brush_painter_2d_free(BrushPainter *painter)
+static void brush_painter_cache_2d_free(BrushPainterCache *cache)
{
- if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
- if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
- if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask);
- if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask);
- if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old);
- MEM_freeN(painter);
+ if (cache->ibuf) IMB_freeImBuf(cache->ibuf);
+ if (cache->texibuf) IMB_freeImBuf(cache->texibuf);
+ if (cache->curve_mask) MEM_freeN(cache->curve_mask);
+ if (cache->tex_mask) MEM_freeN(cache->tex_mask);
+ if (cache->tex_mask_old) MEM_freeN(cache->tex_mask_old);
}
static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3])
@@ -202,7 +219,7 @@ static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3])
}
/* create a mask with the mask texture */
-static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, int size)
+static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, const int size[2])
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
@@ -213,11 +230,11 @@ static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, int si
unsigned short *mask, *m;
int x, y, thread = 0;
- mask = MEM_mallocN(sizeof(unsigned short) * size * size, "brush_painter_mask");
+ mask = MEM_mallocN(sizeof(unsigned short) * size[0] * size[1], "brush_painter_mask");
m = mask;
- for (y = 0; y < size; y++) {
- for (x = 0; x < size; x++, m++) {
+ for (y = 0; y < size[1]; y++) {
+ for (x = 0; x < size[0]; x++, m++) {
float res;
brush_imbuf_tex_co(&mask_mapping, x, y, texco);
res = BKE_brush_sample_masktex(scene, brush, texco, thread, pool);
@@ -230,11 +247,12 @@ static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, int si
/* update rectangular section of the brush image */
static void brush_painter_mask_imbuf_update(
- BrushPainter *painter, unsigned short *tex_mask_old,
- int origx, int origy, int w, int h, int xt, int yt, int diameter)
+ BrushPainter *painter, ImagePaintTile *tile, unsigned short *tex_mask_old,
+ int origx, int origy, int w, int h, int xt, int yt, const int diameter[2])
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
+ BrushPainterCache *cache = &tile->cache;
rctf tex_mapping = painter->mask_mapping;
struct ImagePool *pool = painter->pool;
unsigned short res;
@@ -243,8 +261,8 @@ static void brush_painter_mask_imbuf_update(
int x, y, thread = 0;
- unsigned short *tex_mask = painter->cache.tex_mask;
- unsigned short *tex_mask_cur = painter->cache.tex_mask_old;
+ unsigned short *tex_mask = cache->tex_mask;
+ unsigned short *tex_mask_cur = cache->tex_mask_old;
/* fill pixels */
for (y = origy; y < h; y++) {
@@ -253,8 +271,8 @@ static void brush_painter_mask_imbuf_update(
float texco[3];
/* handle byte pixel */
- unsigned short *b = tex_mask + (y * diameter + x);
- unsigned short *t = tex_mask_cur + (y * diameter + x);
+ unsigned short *b = tex_mask + (y * diameter[0] + x);
+ unsigned short *t = tex_mask_cur + (y * diameter[0] + x);
if (!use_texture_old) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
@@ -263,7 +281,7 @@ static void brush_painter_mask_imbuf_update(
/* read from old texture buffer */
if (use_texture_old) {
- res = *(tex_mask_old + ((y - origy + yt) * painter->cache.tex_mask_old_w + (x - origx + xt)));
+ res = *(tex_mask_old + ((y - origy + yt) * cache->tex_mask_old_w + (x - origx + xt)));
}
/* write to new texture mask */
@@ -280,32 +298,33 @@ static void brush_painter_mask_imbuf_update(
* This can be considerably faster for brushes that change size due to pressure or
* textures that stick to the surface where only part of the pixels are new
*/
-static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter)
+static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter, ImagePaintTile *tile, const float pos[2], const int diameter[2])
{
- BrushPainterCache *cache = &painter->cache;
+ BrushPainterCache *cache = &tile->cache;
unsigned short *tex_mask_old;
int destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
/* create brush image buffer if it didn't exist yet */
if (!cache->tex_mask)
- cache->tex_mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");
+ cache->tex_mask = MEM_mallocN(sizeof(unsigned short) * diameter[0] * diameter[1], "brush_painter_mask");
/* create new texture image buffer with coordinates relative to old */
tex_mask_old = cache->tex_mask_old;
- cache->tex_mask_old = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");
+ cache->tex_mask_old = MEM_mallocN(sizeof(unsigned short) * diameter[0] * diameter[1], "brush_painter_mask");
if (tex_mask_old) {
ImBuf maskibuf;
ImBuf maskibuf_old;
- maskibuf.x = maskibuf.y = diameter;
+ maskibuf.x = diameter[0];
+ maskibuf.y = diameter[1];
maskibuf_old.x = cache->tex_mask_old_w;
maskibuf_old.y = cache->tex_mask_old_h;
srcx = srcy = 0;
w = cache->tex_mask_old_w;
h = cache->tex_mask_old_h;
- destx = (int)floorf(painter->lastpaintpos[0]) - (int)floorf(pos[0]) + (diameter / 2 - w / 2);
- desty = (int)floorf(painter->lastpaintpos[1]) - (int)floorf(pos[1]) + (diameter / 2 - h / 2);
+ destx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]) + (diameter[0] / 2 - w / 2);
+ desty = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]) + (diameter[1] / 2 - h / 2);
/* hack, use temporary rects so that clipping works */
IMB_rectclip(&maskibuf, &maskibuf_old, &destx, &desty, &srcx, &srcy, &w, &h);
@@ -316,53 +335,55 @@ static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter, const
w = h = 0;
}
- x1 = min_ii(destx, diameter);
- y1 = min_ii(desty, diameter);
- x2 = min_ii(destx + w, diameter);
- y2 = min_ii(desty + h, diameter);
+ x1 = min_ii(destx, diameter[0]);
+ y1 = min_ii(desty, diameter[1]);
+ x2 = min_ii(destx + w, diameter[0]);
+ y2 = min_ii(desty + h, diameter[1]);
/* blend existing texture in new position */
if ((x1 < x2) && (y1 < y2))
- brush_painter_mask_imbuf_update(painter, tex_mask_old, x1, y1, x2, y2, srcx, srcy, diameter);
+ brush_painter_mask_imbuf_update(painter, tile, tex_mask_old, x1, y1, x2, y2, srcx, srcy, diameter);
if (tex_mask_old)
MEM_freeN(tex_mask_old);
/* sample texture in new areas */
- if ((0 < x1) && (0 < diameter))
- brush_painter_mask_imbuf_update(painter, NULL, 0, 0, x1, diameter, 0, 0, diameter);
- if ((x2 < diameter) && (0 < diameter))
- brush_painter_mask_imbuf_update(painter, NULL, x2, 0, diameter, diameter, 0, 0, diameter);
+ if ((0 < x1) && (0 < diameter[1]))
+ brush_painter_mask_imbuf_update(painter, tile, NULL, 0, 0, x1, diameter[1], 0, 0, diameter);
+ if ((x2 < diameter[0]) && (0 < diameter[1]))
+ brush_painter_mask_imbuf_update(painter, tile, NULL, x2, 0, diameter[0], diameter[1], 0, 0, diameter);
if ((x1 < x2) && (0 < y1))
- brush_painter_mask_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0, diameter);
- if ((x1 < x2) && (y2 < diameter))
- brush_painter_mask_imbuf_update(painter, NULL, x1, y2, x2, diameter, 0, 0, diameter);
+ brush_painter_mask_imbuf_update(painter, tile, NULL, x1, 0, x2, y1, 0, 0, diameter);
+ if ((x1 < x2) && (y2 < diameter[1]))
+ brush_painter_mask_imbuf_update(painter, tile, NULL, x1, y2, x2, diameter[1], 0, 0, diameter);
/* through with sampling, now update sizes */
- cache->tex_mask_old_w = diameter;
- cache->tex_mask_old_h = diameter;
+ cache->tex_mask_old_w = diameter[0];
+ cache->tex_mask_old_h = diameter[1];
}
/* create a mask with the falloff strength */
-static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, int diameter, float radius)
+static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, const int diameter[2], const float radius[2])
{
Brush *brush = painter->brush;
- int xoff = -radius;
- int yoff = -radius;
unsigned short *mask, *m;
int x, y;
- mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");
+ mask = MEM_mallocN(sizeof(unsigned short) * diameter[0] * diameter[1], "brush_painter_mask");
m = mask;
- for (y = 0; y < diameter; y++) {
- for (x = 0; x < diameter; x++, m++) {
- float xy[2] = {x + xoff, y + yoff};
+ float max_radius = max_ff(radius[0], radius[1]);
+ float xfac = max_radius/radius[0];
+ float yfac = max_radius/radius[1];
+
+ for (y = 0; y < diameter[1]; y++) {
+ for (x = 0; x < diameter[0]; x++, m++) {
+ float xy[2] = {x*xfac - max_radius, y*yfac - max_radius};
float len = len_v2(xy);
- *m = (unsigned short)(65535.0f * BKE_brush_curve_strength_clamped(brush, len, radius));
+ *m = (unsigned short)(65535.0f * BKE_brush_curve_strength_clamped(brush, len, max_radius));
}
}
@@ -371,10 +392,11 @@ static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, int d
/* create imbuf with brush color */
-static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pressure, float distance)
+static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, ImagePaintTile *tile, const int size[2], float pressure, float distance)
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
+ BrushPainterCache *cache = &tile->cache;
const char *display_device = scene->display_settings.display_device;
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
@@ -382,19 +404,19 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pre
rctf tex_mapping = painter->tex_mapping;
struct ImagePool *pool = painter->pool;
- bool use_color_correction = painter->cache.use_color_correction;
- bool use_float = painter->cache.use_float;
- bool is_texbrush = painter->cache.is_texbrush;
+ bool use_color_correction = cache->use_color_correction;
+ bool use_float = cache->use_float;
+ bool is_texbrush = cache->is_texbrush;
int x, y, thread = 0;
float brush_rgb[3];
/* allocate image buffer */
- ImBuf *ibuf = IMB_allocImBuf(size, size, 32, (use_float) ? IB_rectfloat : IB_rect);
+ ImBuf *ibuf = IMB_allocImBuf(size[0], size[1], 32, (use_float) ? IB_rectfloat : IB_rect);
/* get brush color */
if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
- paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, distance, pressure, brush_rgb, display);
+ paint_brush_color_get(scene, brush, use_color_correction, cache->invert, distance, pressure, brush_rgb, display);
}
else {
brush_rgb[0] = 1.0f;
@@ -403,8 +425,8 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pre
}
/* fill image buffer */
- for (y = 0; y < size; y++) {
- for (x = 0; x < size; x++) {
+ for (y = 0; y < size[1]; y++) {
+ for (x = 0; x < size[0]; x++) {
/* sample texture and multiply with brush color */
float texco[3], rgba[4];
@@ -424,13 +446,13 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pre
if (use_float) {
/* write to float pixel */
- float *dstf = ibuf->rect_float + (y * size + x) * 4;
+ float *dstf = ibuf->rect_float + (y * size[0] + x) * 4;
mul_v3_v3fl(dstf, rgba, rgba[3]); /* premultiply */
dstf[3] = rgba[3];
}
else {
/* write to byte pixel */
- unsigned char *dst = (unsigned char *)ibuf->rect + (y * size + x) * 4;
+ unsigned char *dst = (unsigned char *)ibuf->rect + (y * size[0] + x) * 4;
rgb_float_to_uchar(dst, rgba);
dst[3] = unit_float_to_uchar_clamp(rgba[3]);
@@ -443,11 +465,12 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pre
/* update rectangular section of the brush image */
static void brush_painter_imbuf_update(
- BrushPainter *painter, ImBuf *oldtexibuf,
+ BrushPainter *painter, ImagePaintTile *tile, ImBuf *oldtexibuf,
int origx, int origy, int w, int h, int xt, int yt)
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
+ BrushPainterCache *cache = &tile->cache;
const char *display_device = scene->display_settings.display_device;
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
@@ -455,20 +478,20 @@ static void brush_painter_imbuf_update(
rctf tex_mapping = painter->tex_mapping;
struct ImagePool *pool = painter->pool;
- bool use_color_correction = painter->cache.use_color_correction;
- bool use_float = painter->cache.use_float;
- bool is_texbrush = painter->cache.is_texbrush;
+ bool use_color_correction = cache->use_color_correction;
+ bool use_float = cache->use_float;
+ bool is_texbrush = cache->is_texbrush;
bool use_texture_old = (oldtexibuf != NULL);
int x, y, thread = 0;
float brush_rgb[3];
- ImBuf *ibuf = painter->cache.ibuf;
- ImBuf *texibuf = painter->cache.texibuf;
+ ImBuf *ibuf = cache->ibuf;
+ ImBuf *texibuf = cache->texibuf;
/* get brush color */
if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
- paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, 0.0, 1.0, brush_rgb, display);
+ paint_brush_color_get(scene, brush, use_color_correction, cache->invert, 0.0, 1.0, brush_rgb, display);
}
else {
brush_rgb[0] = 1.0f;
@@ -553,28 +576,28 @@ static void brush_painter_imbuf_update(
/* update the brush image by trying to reuse the cached texture result. this
* can be considerably faster for brushes that change size due to pressure or
* textures that stick to the surface where only part of the pixels are new */
-static void brush_painter_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter)
+static void brush_painter_imbuf_partial_update(BrushPainter *painter, ImagePaintTile *tile, const float pos[2], const int diameter[2])
{
- BrushPainterCache *cache = &painter->cache;
+ BrushPainterCache *cache = &tile->cache;
ImBuf *oldtexibuf, *ibuf;
int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
/* create brush image buffer if it didn't exist yet */
imbflag = (cache->use_float) ? IB_rectfloat : IB_rect;
if (!cache->ibuf)
- cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+ cache->ibuf = IMB_allocImBuf(diameter[0], diameter[1], 32, imbflag);
ibuf = cache->ibuf;
/* create new texture image buffer with coordinates relative to old */
oldtexibuf = cache->texibuf;
- cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+ cache->texibuf = IMB_allocImBuf(diameter[0], diameter[1], 32, imbflag);
if (oldtexibuf) {
srcx = srcy = 0;
w = oldtexibuf->x;
h = oldtexibuf->y;
- destx = (int)floorf(painter->lastpaintpos[0]) - (int)floorf(pos[0]) + (diameter / 2 - w / 2);
- desty = (int)floorf(painter->lastpaintpos[1]) - (int)floorf(pos[1]) + (diameter / 2 - h / 2);
+ destx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]) + (diameter[0] / 2 - w / 2);
+ desty = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]) + (diameter[1] / 2 - h / 2);
IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h);
}
@@ -591,43 +614,43 @@ static void brush_painter_imbuf_partial_update(BrushPainter *painter, const floa
/* blend existing texture in new position */
if ((x1 < x2) && (y1 < y2))
- brush_painter_imbuf_update(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy);
+ brush_painter_imbuf_update(painter, tile, oldtexibuf, x1, y1, x2, y2, srcx, srcy);
if (oldtexibuf)
IMB_freeImBuf(oldtexibuf);
/* sample texture in new areas */
if ((0 < x1) && (0 < ibuf->y))
- brush_painter_imbuf_update(painter, NULL, 0, 0, x1, ibuf->y, 0, 0);
+ brush_painter_imbuf_update(painter, tile, NULL, 0, 0, x1, ibuf->y, 0, 0);
if ((x2 < ibuf->x) && (0 < ibuf->y))
- brush_painter_imbuf_update(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0);
+ brush_painter_imbuf_update(painter, tile, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0);
if ((x1 < x2) && (0 < y1))
- brush_painter_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0);
+ brush_painter_imbuf_update(painter, tile, NULL, x1, 0, x2, y1, 0, 0);
if ((x1 < x2) && (y2 < ibuf->y))
- brush_painter_imbuf_update(painter, NULL, x1, y2, x2, ibuf->y, 0, 0);
+ brush_painter_imbuf_update(painter, tile, NULL, x1, y2, x2, ibuf->y, 0, 0);
}
-static void brush_painter_2d_tex_mapping(ImagePaintState *s, int diameter, const float startpos[2], const float pos[2], const float mouse[2], int mapmode, rctf *mapping)
+static void brush_painter_2d_tex_mapping(ImagePaintState *s, ImBuf *canvas, const int diameter[2], const float startpos[2], const float pos[2], const float mouse[2], int mapmode, rctf *mapping)
{
- float invw = 1.0f / (float)s->canvas->x;
- float invh = 1.0f / (float)s->canvas->y;
+ float invw = 1.0f / (float)canvas->x;
+ float invh = 1.0f / (float)canvas->y;
int xmin, ymin, xmax, ymax;
int ipos[2];
/* find start coordinate of brush in canvas */
- ipos[0] = (int)floorf((pos[0] - diameter / 2) + 1.0f);
- ipos[1] = (int)floorf((pos[1] - diameter / 2) + 1.0f);
+ ipos[0] = (int)floorf((pos[0] - diameter[0] / 2) + 1.0f);
+ ipos[1] = (int)floorf((pos[1] - diameter[1] / 2) + 1.0f);
if (mapmode == MTEX_MAP_MODE_STENCIL) {
/* map from view coordinates of brush to region coordinates */
UI_view2d_view_to_region(s->v2d, ipos[0] * invw, ipos[1] * invh, &xmin, &ymin);
- UI_view2d_view_to_region(s->v2d, (ipos[0] + diameter) * invw, (ipos[1] + diameter) * invh, &xmax, &ymax);
+ UI_view2d_view_to_region(s->v2d, (ipos[0] + diameter[0]) * invw, (ipos[1] + diameter[1]) * invh, &xmax, &ymax);
/* output mapping from brush ibuf x/y to region coordinates */
mapping->xmin = xmin;
mapping->ymin = ymin;
- mapping->xmax = (xmax - xmin) / (float)diameter;
- mapping->ymax = (ymax - ymin) / (float)diameter;
+ mapping->xmax = (xmax - xmin) / (float)diameter[0];
+ mapping->ymax = (ymax - ymin) / (float)diameter[1];
}
else if (mapmode == MTEX_MAP_MODE_3D) {
/* 3D mapping, just mapping to canvas 0..1 */
@@ -638,26 +661,26 @@ static void brush_painter_2d_tex_mapping(ImagePaintState *s, int diameter, const
}
else if (ELEM(mapmode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_RANDOM)) {
/* view mapping */
- mapping->xmin = mouse[0] - diameter * 0.5f + 0.5f;
- mapping->ymin = mouse[1] - diameter * 0.5f + 0.5f;
+ mapping->xmin = mouse[0] - diameter[0] * 0.5f + 0.5f;
+ mapping->ymin = mouse[1] - diameter[1] * 0.5f + 0.5f;
mapping->xmax = 1.0f;
mapping->ymax = 1.0f;
}
else /* if (mapmode == MTEX_MAP_MODE_TILED) */ {
- mapping->xmin = (int)(-diameter * 0.5) + (int)floorf(pos[0]) - (int)floorf(startpos[0]);
- mapping->ymin = (int)(-diameter * 0.5) + (int)floorf(pos[1]) - (int)floorf(startpos[1]);
+ mapping->xmin = (int)(-diameter[0] * 0.5) + (int)floorf(pos[0]) - (int)floorf(startpos[0]);
+ mapping->ymin = (int)(-diameter[1] * 0.5) + (int)floorf(pos[1]) - (int)floorf(startpos[1]);
mapping->xmax = 1.0f;
mapping->ymax = 1.0f;
}
}
-static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *painter, const float pos[2], const float mouse[2], float pressure, float distance, float size)
+static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *painter, ImagePaintTile *tile, const float pos[2], const float mouse[2], float pressure, float distance, const float size[2])
{
const Scene *scene = painter->scene;
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
Brush *brush = painter->brush;
- BrushPainterCache *cache = &painter->cache;
- const int diameter = 2 * size;
+ const int diameter[2] = {2 * size[0], 2 * size[1]};
+ BrushPainterCache *cache = &tile->cache;
bool do_random = false;
bool do_partial_update = false;
@@ -673,7 +696,7 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
painter->pool = BKE_image_pool_new();
/* determine how can update based on textures used */
- if (painter->cache.is_texbrush) {
+ if (cache->is_texbrush) {
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
tex_rotation += ups->brush_rotation;
}
@@ -683,11 +706,11 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
do_partial_update = true;
brush_painter_2d_tex_mapping(
- s, diameter, painter->startpaintpos, pos, mouse,
+ s, tile->canvas, diameter, tile->start_paintpos, pos, mouse,
brush->mtex.brush_map_mode, &painter->tex_mapping);
}
- if (painter->cache.is_maskbrush) {
+ if (cache->is_maskbrush) {
bool renew_maxmask = false;
bool do_partial_update_mask = false;
/* invalidate case for all mapping modes */
@@ -707,7 +730,7 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
renew_maxmask = true;
}
- if ((diameter != cache->lastdiameter) ||
+ if (!equals_v2v2_int(diameter, cache->lastdiameter) ||
(mask_rotation != cache->last_mask_rotation) ||
renew_maxmask)
{
@@ -717,11 +740,11 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
}
brush_painter_2d_tex_mapping(
- s, diameter, painter->startpaintpos, pos, mouse,
+ s, tile->canvas, diameter, tile->start_paintpos, pos, mouse,
brush->mask_mtex.brush_map_mode, &painter->mask_mapping);
if (do_partial_update_mask)
- brush_painter_mask_imbuf_partial_update(painter, pos, diameter);
+ brush_painter_mask_imbuf_partial_update(painter, tile, pos, diameter);
else
cache->tex_mask = brush_painter_mask_ibuf_new(painter, diameter);
cache->last_mask_rotation = mask_rotation;
@@ -729,7 +752,7 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
}
/* curve mask can only change if the size changes */
- if (diameter != cache->lastdiameter) {
+ if (!equals_v2v2_int(diameter, cache->lastdiameter)) {
if (cache->curve_mask) {
MEM_freeN(cache->curve_mask);
cache->curve_mask = NULL;
@@ -739,7 +762,7 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
}
/* detect if we need to recreate image brush buffer */
- if ((diameter != cache->lastdiameter) ||
+ if ((!equals_v2v2_int(diameter, cache->lastdiameter)) ||
(tex_rotation != cache->last_tex_rotation) ||
do_random ||
update_color)
@@ -751,24 +774,24 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
if (do_partial_update) {
/* do partial update of texture */
- brush_painter_imbuf_partial_update(painter, pos, diameter);
+ brush_painter_imbuf_partial_update(painter, tile, pos, diameter);
}
else {
/* create brush from scratch */
- cache->ibuf = brush_painter_imbuf_new(painter, diameter, pressure, distance);
+ cache->ibuf = brush_painter_imbuf_new(painter, tile, diameter, pressure, distance);
}
- cache->lastdiameter = diameter;
+ copy_v2_v2_int(cache->lastdiameter, diameter);
cache->last_tex_rotation = tex_rotation;
cache->last_pressure = pressure;
}
else if (do_partial_update) {
/* do only partial update of texture */
- int dx = (int)floorf(painter->lastpaintpos[0]) - (int)floorf(pos[0]);
- int dy = (int)floorf(painter->lastpaintpos[1]) - (int)floorf(pos[1]);
+ int dx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]);
+ int dy = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]);
if ((dx != 0) || (dy != 0)) {
- brush_painter_imbuf_partial_update(painter, pos, diameter);
+ brush_painter_imbuf_partial_update(painter, tile, pos, diameter);
}
}
@@ -776,6 +799,52 @@ static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *pai
painter->pool = NULL;
}
+static bool paint_2d_check_tile(ImagePaintState *s, int i)
+{
+ if (i == 0)
+ return true;
+ if (i >= s->num_tiles)
+ return false;
+
+ if (s->tiles[i].state == PAINT2D_TILE_READY)
+ return true;
+ if (s->tiles[i].state == PAINT2D_TILE_FAILED)
+ return false;
+
+ s->tiles[i].cache.lastdiameter[0] = -1;
+
+ s->tiles[i].iuser.ok = true;
+
+ ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[i].iuser, NULL);
+ if (ibuf) {
+ if (ibuf->channels != 4) {
+ s->tiles[i].state = PAINT2D_TILE_FAILED;
+ }
+ else if ((s->tiles[0].canvas->rect && !ibuf->rect ) ||
+ (s->tiles[0].canvas->rect_float && !ibuf->rect_float)) {
+ s->tiles[i].state = PAINT2D_TILE_FAILED;
+ }
+ else {
+ s->tiles[i].size[0] = ibuf->x;
+ s->tiles[i].size[1] = ibuf->y;
+ s->tiles[i].radius_fac[0] = ((float) ibuf->x) / s->tiles[0].size[0];
+ s->tiles[i].radius_fac[1] = ((float) ibuf->y) / s->tiles[0].size[1];
+ s->tiles[i].state = PAINT2D_TILE_READY;
+ }
+ }
+ else {
+ s->tiles[i].state = PAINT2D_TILE_FAILED;
+ }
+
+ if (s->tiles[i].state == PAINT2D_TILE_FAILED) {
+ BKE_image_release_ibuf(s->image, ibuf, NULL);
+ return false;
+ }
+
+ s->tiles[i].canvas = ibuf;
+ return true;
+}
+
/* keep these functions in sync */
static void paint_2d_ibuf_rgb_get(ImBuf *ibuf, int x, int y, float r_rgb[4])
{
@@ -816,24 +885,24 @@ static void paint_2d_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const bool is_torus
}
}
-static void paint_2d_ibuf_tile_convert(ImBuf *ibuf, int *x, int *y, short tile)
+static void paint_2d_ibuf_tile_convert(ImBuf *ibuf, int *x, int *y, short paint_tile)
{
- if (tile & PAINT_TILE_X) {
+ if (paint_tile & PAINT_TILE_X) {
*x %= ibuf->x;
if (*x < 0) *x += ibuf->x;
}
- if (tile & PAINT_TILE_Y) {
+ if (paint_tile & PAINT_TILE_Y) {
*y %= ibuf->y;
if (*y < 0) *y += ibuf->y;
}
}
-static float paint_2d_ibuf_add_if(ImBuf *ibuf, int x, int y, float *outrgb, short tile, float w)
+static float paint_2d_ibuf_add_if(ImBuf *ibuf, int x, int y, float *outrgb, short paint_tile, float w)
{
float inrgb[4];
- if (tile) paint_2d_ibuf_tile_convert(ibuf, &x, &y, tile);
+ if (paint_tile) paint_2d_ibuf_tile_convert(ibuf, &x, &y, paint_tile);
/* need to also do clipping here always since tiled coordinates
* are not always within bounds */
if (x < ibuf->x && x >= 0 && y < ibuf->y && y >= 0) {
@@ -847,9 +916,9 @@ static float paint_2d_ibuf_add_if(ImBuf *ibuf, int x, int y, float *outrgb, shor
return w;
}
-static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb, int *pos, const short tile)
+static void paint_2d_lift_soften(ImagePaintState *s, ImagePaintTile *tile, ImBuf *ibuf, ImBuf *ibufb, int *pos, const short paint_tile)
{
- bool sharpen = (s->painter->cache.invert ^ ((s->brush->flag & BRUSH_DIR_IN) != 0));
+ bool sharpen = (tile->cache.invert ^ ((s->brush->flag & BRUSH_DIR_IN) != 0));
float threshold = s->brush->sharp_threshold;
int x, y, xi, yi, xo, yo, xk, yk;
float count;
@@ -865,7 +934,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
in_off[1] = pos[1];
out_off[0] = out_off[1] = 0;
- if (!tile) {
+ if (!paint_tile) {
IMB_rectclip(
ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
&out_off[1], &dim[0], &dim[1]);
@@ -884,8 +953,8 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
yi = in_off[1] + y;
count = 0.0;
- if (tile) {
- paint_2d_ibuf_tile_convert(ibuf, &xi, &yi, tile);
+ if (paint_tile) {
+ paint_2d_ibuf_tile_convert(ibuf, &xi, &yi, paint_tile);
if (xi < ibuf->x && xi >= 0 && yi < ibuf->y && yi >= 0)
paint_2d_ibuf_rgb_get(ibuf, xi, yi, rgba);
else
@@ -901,7 +970,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
for (xk = 0; xk < kernel->side; xk++) {
count += paint_2d_ibuf_add_if(
ibuf, xi + xk - kernel->pixel_len,
- yi + yk - kernel->pixel_len, outrgb, tile,
+ yi + yk - kernel->pixel_len, outrgb, paint_tile,
kernel->wdata[xk + yk * kernel->side]);
}
}
@@ -949,7 +1018,7 @@ static void paint_2d_set_region(ImagePaintRegion *region, int destx, int desty,
region->height = height;
}
-static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf, short tile)
+static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf, short paint_tile)
{
int destx = region->destx;
int desty = region->desty;
@@ -960,13 +1029,13 @@ static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf,
int origw, origh, w, h, tot = 0;
/* convert destination and source coordinates to be within image */
- if (tile & PAINT_TILE_X) {
+ if (paint_tile & PAINT_TILE_X) {
destx = destx % dbuf->x;
if (destx < 0) destx += dbuf->x;
srcx = srcx % sbuf->x;
if (srcx < 0) srcx += sbuf->x;
}
- if (tile & PAINT_TILE_Y) {
+ if (paint_tile & PAINT_TILE_Y) {
desty = desty % dbuf->y;
if (desty < 0) desty += dbuf->y;
srcy = srcy % sbuf->y;
@@ -982,23 +1051,23 @@ static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf,
paint_2d_set_region(&region[tot++], destx, desty, srcx, srcy, w, h);
/* do 3 other rects if needed */
- if ((tile & PAINT_TILE_X) && w < origw)
+ if ((paint_tile & PAINT_TILE_X) && w < origw)
paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h);
- if ((tile & PAINT_TILE_Y) && h < origh)
+ if ((paint_tile & PAINT_TILE_Y) && h < origh)
paint_2d_set_region(&region[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h);
- if ((tile & PAINT_TILE_X) && (tile & PAINT_TILE_Y) && (w < origw) && (h < origh))
+ if ((paint_tile & PAINT_TILE_X) && (paint_tile & PAINT_TILE_Y) && (w < origw) && (h < origh))
paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, (desty + h) % dbuf->y, (srcx + w) % sbuf->x, (srcy + h) % sbuf->y, origw - w, origh - h);
return tot;
}
-static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos, short tile)
+static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos, short paint_tile)
{
ImagePaintRegion region[4];
int a, tot;
paint_2d_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y);
- tot = paint_2d_torus_split_region(region, ibufb, ibuf, tile);
+ tot = paint_2d_torus_split_region(region, ibufb, ibuf, paint_tile);
for (a = 0; a < tot; a++)
IMB_rectblend(
@@ -1034,9 +1103,8 @@ static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[
static void paint_2d_do_making_brush(
ImagePaintState *s,
+ ImagePaintTile *tile,
ImagePaintRegion *region,
- unsigned short *curveb,
- unsigned short *texmaskb,
ImBuf *frombuf,
float mask_max,
short blend,
@@ -1055,14 +1123,14 @@ static void paint_2d_do_making_brush(
int origx = region->destx - tx * IMAPAINT_TILE_SIZE;
int origy = region->desty - ty * IMAPAINT_TILE_SIZE;
- if (s->canvas->rect_float)
- tmpbuf.rect_float = image_undo_find_tile(undo_tiles, s->image, s->canvas, tx, ty, &mask, false);
+ if (tile->canvas->rect_float)
+ tmpbuf.rect_float = image_undo_find_tile(undo_tiles, s->image, tile->canvas, tx, ty, &mask, false);
else
- tmpbuf.rect = image_undo_find_tile(undo_tiles, s->image, s->canvas, tx, ty, &mask, false);
+ tmpbuf.rect = image_undo_find_tile(undo_tiles, s->image, tile->canvas, tx, ty, &mask, false);
IMB_rectblend(
- s->canvas, &tmpbuf, frombuf, mask,
- curveb, texmaskb, mask_max,
+ tile->canvas, &tmpbuf, frombuf, mask,
+ tile->cache.curve_mask, tile->cache.tex_mask, mask_max,
region->destx, region->desty,
origx, origy,
region->srcx, region->srcy,
@@ -1074,9 +1142,8 @@ static void paint_2d_do_making_brush(
typedef struct Paint2DForeachData {
ImagePaintState *s;
+ ImagePaintTile *tile;
ImagePaintRegion *region;
- unsigned short *curveb;
- unsigned short *texmaskb;
ImBuf *frombuf;
float mask_max;
short blend;
@@ -1091,19 +1158,21 @@ static void paint_2d_op_foreach_do(
{
Paint2DForeachData *data = (Paint2DForeachData *)data_v;
paint_2d_do_making_brush(
- data->s, data->region, data->curveb,
- data->texmaskb, data->frombuf, data->mask_max,
+ data->s, data->tile, data->region,
+ data->frombuf, data->mask_max,
data->blend,
data->tilex, iter,
data->tilew, iter);
}
-static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2])
+static int paint_2d_op(void *state, ImagePaintTile *tile, const float lastpos[2], const float pos[2])
{
ImagePaintState *s = ((ImagePaintState *)state);
ImBuf *clonebuf = NULL, *frombuf;
+ ImBuf *canvas = tile->canvas;
+ ImBuf *ibufb = tile->cache.ibuf;
ImagePaintRegion region[4];
- short tile = s->symmetry & (PAINT_TILE_X | PAINT_TILE_Y);
+ short paint_tile = s->symmetry & (PAINT_TILE_X | PAINT_TILE_Y);
short blend = s->blend;
const float *offset = s->brush->clone.offset;
float liftpos[2];
@@ -1115,7 +1184,7 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
/* lift from canvas */
if (s->tool == PAINT_TOOL_SOFTEN) {
- paint_2d_lift_soften(s, s->canvas, ibufb, bpos, tile);
+ paint_2d_lift_soften(s, tile, canvas, ibufb, bpos, paint_tile);
blend = IMB_BLEND_INTERPOLATE;
}
else if (s->tool == PAINT_TOOL_SMEAR) {
@@ -1123,12 +1192,12 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
return 0;
paint_2d_convert_brushco(ibufb, lastpos, blastpos);
- paint_2d_lift_smear(s->canvas, ibufb, blastpos, tile);
+ paint_2d_lift_smear(canvas, ibufb, blastpos, paint_tile);
blend = IMB_BLEND_INTERPOLATE;
}
else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) {
- liftpos[0] = pos[0] - offset[0] * s->canvas->x;
- liftpos[1] = pos[1] - offset[1] * s->canvas->y;
+ liftpos[0] = pos[0] - offset[0] * canvas->x;
+ liftpos[1] = pos[1] - offset[1] * canvas->y;
paint_2d_convert_brushco(ibufb, liftpos, bliftpos);
clonebuf = paint_2d_lift_clone(s->clonecanvas, ibufb, bliftpos);
@@ -1136,9 +1205,9 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
frombuf = (clonebuf) ? clonebuf : ibufb;
- if (tile) {
+ if (paint_tile) {
paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
- tot = paint_2d_torus_split_region(region, s->canvas, frombuf, tile);
+ tot = paint_2d_torus_split_region(region, canvas, frombuf, paint_tile);
}
else {
paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
@@ -1148,7 +1217,7 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
/* blend into canvas */
for (a = 0; a < tot; a++) {
ED_imapaint_dirty_region(
- s->image, s->canvas,
+ s->image, canvas,
region[a].destx, region[a].desty,
region[a].width, region[a].height, true);
@@ -1157,21 +1226,20 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
int tilex, tiley, tilew, tileh;
imapaint_region_tiles(
- s->canvas, region[a].destx, region[a].desty,
+ canvas, region[a].destx, region[a].desty,
region[a].width, region[a].height,
&tilex, &tiley, &tilew, &tileh);
if (tiley == tileh) {
paint_2d_do_making_brush(
- s, &region[a], curveb, texmaskb, frombuf,
+ s, tile, &region[a], frombuf,
mask_max, blend, tilex, tiley, tilew, tileh);
}
else {
Paint2DForeachData data;
data.s = s;
+ data.tile = tile;
data.region = &region[a];
- data.curveb = curveb;
- data.texmaskb = texmaskb;
data.frombuf = frombuf;
data.mask_max = mask_max;
data.blend = blend;
@@ -1190,7 +1258,8 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
else {
/* no masking, composite brush directly onto canvas */
IMB_rectblend_threaded(
- s->canvas, s->canvas, frombuf, NULL, curveb, texmaskb, mask_max,
+ canvas, canvas, frombuf, NULL,
+ tile->cache.curve_mask, tile->cache.tex_mask, mask_max,
region[a].destx, region[a].desty,
region[a].destx, region[a].desty,
region[a].srcx, region[a].srcy,
@@ -1204,46 +1273,25 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
}
-static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
+static int paint_2d_canvas_set(ImagePaintState *s)
{
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
-
- /* verify that we can paint and set canvas */
- if (ima == NULL) {
- return 0;
- }
- else if (BKE_image_has_packedfile(ima) && ima->rr) {
- s->warnpackedfile = ima->id.name + 2;
- return 0;
- }
- else if (ibuf && ibuf->channels != 4) {
- s->warnmultifile = ima->id.name + 2;
- return 0;
- }
- else if (!ibuf || !(ibuf->rect || ibuf->rect_float))
- return 0;
-
- s->image = ima;
- s->canvas = ibuf;
-
/* set clone canvas */
if (s->tool == PAINT_TOOL_CLONE) {
- ima = s->brush->clone.image;
- ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
+ Image *ima = s->brush->clone.image;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
BKE_image_release_ibuf(ima, ibuf, NULL);
- BKE_image_release_ibuf(s->image, s->canvas, NULL);
return 0;
}
s->clonecanvas = ibuf;
/* temporarily add float rect for cloning */
- if (s->canvas->rect_float && !s->clonecanvas->rect_float) {
+ if (s->tiles[0].canvas->rect_float && !s->clonecanvas->rect_float) {
IMB_float_from_rect(s->clonecanvas);
}
- else if (!s->canvas->rect_float && !s->clonecanvas->rect)
+ else if (!s->tiles[0].canvas->rect_float && !s->clonecanvas->rect)
IMB_rect_from_float(s->clonecanvas);
}
@@ -1255,7 +1303,9 @@ static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
static void paint_2d_canvas_free(ImagePaintState *s)
{
- BKE_image_release_ibuf(s->image, s->canvas, NULL);
+ for (int i = 0; i < s->num_tiles; i++) {
+ BKE_image_release_ibuf(s->image, s->tiles[i].canvas, NULL);
+ }
BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL);
if (s->blurkernel) {
@@ -1266,57 +1316,94 @@ static void paint_2d_canvas_free(ImagePaintState *s)
image_undo_remove_masks();
}
-void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float size)
+static void paint_2d_transform_mouse(ImagePaintState *s, const float in[2], float out[2])
{
- float newuv[2], olduv[2];
+ UI_view2d_region_to_view(s->v2d, in[0], in[1], &out[0], &out[1]);
+}
+
+static bool is_inside_tile(const int size[2], const float pos[2], const float brush[2])
+{
+ return (pos[0] >= -brush[0]) && (pos[0] < size[0]+brush[0]) &&
+ (pos[1] >= -brush[1]) && (pos[1] < size[1]+brush[1]);
+}
+
+static void paint_2d_uv_to_coord(ImagePaintTile *tile, const float uv[2], float coord[2])
+{
+ coord[0] = (uv[0] - tile->uv_ofs[0]) * tile->size[0];
+ coord[1] = (uv[1] - tile->uv_ofs[1]) * tile->size[1];
+}
+
+void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float base_size)
+{
+ float new_uv[2], old_uv[2];
ImagePaintState *s = ps;
BrushPainter *painter = s->painter;
- ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL);
- const bool is_data = (ibuf && ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA);
- if (!ibuf)
- return;
+ const bool is_data = s->tiles[0].canvas->colormanage_flag & IMB_COLORMANAGE_IS_DATA;
s->blend = s->brush->blend;
if (eraser)
s->blend = IMB_BLEND_ERASE_ALPHA;
- UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &newuv[0], &newuv[1]);
- UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &olduv[0], &olduv[1]);
-
- newuv[0] *= ibuf->x;
- newuv[1] *= ibuf->y;
-
- olduv[0] *= ibuf->x;
- olduv[1] *= ibuf->y;
+ UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &new_uv[0], &new_uv[1]);
+ UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &old_uv[0], &old_uv[1]);
+ float last_uv[2], start_uv[2];
+ UI_view2d_region_to_view(s->v2d, 0.0f, 0.0f, &start_uv[0], &start_uv[1]);
if (painter->firsttouch) {
- float startuv[2];
-
- UI_view2d_region_to_view(s->v2d, 0, 0, &startuv[0], &startuv[1]);
-
/* paint exactly once on first touch */
- painter->startpaintpos[0] = startuv[0] * ibuf->x;
- painter->startpaintpos[1] = startuv[1] * ibuf->y;
-
- painter->firsttouch = 0;
- copy_v2_v2(painter->lastpaintpos, newuv);
+ copy_v2_v2(last_uv, new_uv);
}
else {
- copy_v2_v2(painter->lastpaintpos, olduv);
+ copy_v2_v2(last_uv, old_uv);
}
- /* OCIO_TODO: float buffers are now always linear, so always use color correction
- * this should probably be changed when texture painting color space is supported
- */
- brush_painter_2d_require_imbuf(painter, (ibuf->rect_float != NULL), !is_data);
+ float uv_brush_size[2] = {base_size / s->tiles[0].size[0], base_size / s->tiles[0].size[1]};
+
+ for (int i = 0; i < s->num_tiles; i++) {
+ ImagePaintTile *tile = &s->tiles[i];
+
+ /* First test: Project brush into UV space, clip against tile. */
+ const int uv_size[2] = {1, 1};
+ float local_new_uv[2], local_old_uv[2];
+ sub_v2_v2v2(local_new_uv, new_uv, tile->uv_ofs);
+ sub_v2_v2v2(local_old_uv, old_uv, tile->uv_ofs);
+ if (!(is_inside_tile(uv_size, local_new_uv, uv_brush_size) || is_inside_tile(uv_size, local_old_uv, uv_brush_size)))
+ continue;
+
+ /* Lazy tile loading to get size in pixels. */
+ if (!paint_2d_check_tile(s, i))
+ continue;
+
+ float size[2];
+ mul_v2_v2fl(size, tile->radius_fac, base_size);
+
+ float new_coord[2], old_coord[2];
+ paint_2d_uv_to_coord(tile, new_uv, new_coord);
+ paint_2d_uv_to_coord(tile, old_uv, old_coord);
+ if (painter->firsttouch) {
+ paint_2d_uv_to_coord(tile, start_uv, tile->start_paintpos);
+ }
+ paint_2d_uv_to_coord(tile, last_uv, tile->last_paintpos);
+
+ /* Second check in pixel coordinates. */
+ if (!(is_inside_tile(tile->size, new_coord, size) || is_inside_tile(tile->size, old_coord, size)))
+ continue;
- brush_painter_2d_refresh_cache(s, painter, newuv, mval, pressure, distance, size);
+ ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &tile->iuser, NULL);
- if (paint_2d_op(s, painter->cache.ibuf, painter->cache.curve_mask, painter->cache.tex_mask, olduv, newuv))
- s->need_redraw = true;
+ /* OCIO_TODO: float buffers are now always linear, so always use color correction
+ * this should probably be changed when texture painting color space is supported
+ */
+ brush_painter_2d_require_imbuf(painter->brush, tile, (ibuf->rect_float != NULL), !is_data);
- BKE_image_release_ibuf(s->image, ibuf, NULL);
+ brush_painter_2d_refresh_cache(s, painter, tile, new_coord, mval, pressure, distance, size);
+
+ if (paint_2d_op(s, tile, old_coord, new_coord))
+ tile->need_redraw = true;
+ }
+
+ painter->firsttouch = 0;
}
void *paint_2d_new_stroke(bContext *C, wmOperator *op, int mode)
@@ -1339,12 +1426,53 @@ void *paint_2d_new_stroke(bContext *C, wmOperator *op, int mode)
s->image = s->sima->image;
s->symmetry = settings->imapaint.paint.symmetry_flags;
- if (!paint_2d_canvas_set(s, s->image)) {
- if (s->warnmultifile)
- BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
- if (s->warnpackedfile)
- BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");
+ if (s->image == NULL) {
+ MEM_freeN(s);
+ return NULL;
+ }
+ if (BKE_image_has_packedfile(s->image) && s->image->rr) {
+ BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");
+ MEM_freeN(s);
+ return 0;
+ }
+
+ s->num_tiles = BLI_listbase_count(&s->image->tiles);
+ s->tiles = MEM_callocN(sizeof(ImagePaintTile) * s->num_tiles, "ImagePaintTile");
+ s->tiles[0].iuser.ok = true;
+
+ zero_v2(s->tiles[0].uv_ofs);
+
+ ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[0].iuser, NULL);
+ if (!ibuf) {
+ MEM_freeN(s->tiles);
+ MEM_freeN(s);
+ return NULL;
+ }
+ if (ibuf->channels != 4) {
+ BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
+ MEM_freeN(s->tiles);
+ MEM_freeN(s);
+ return NULL;
+ }
+
+ s->tiles[0].size[0] = ibuf->x;
+ s->tiles[0].size[1] = ibuf->y;
+ copy_v2_fl(s->tiles[0].radius_fac, 1.0f);
+
+ s->tiles[0].canvas = ibuf;
+ s->tiles[0].state = PAINT2D_TILE_READY;
+
+ /* Initialize offsets here, they're needed for the uv space clip test before lazy-loading the tile properly. */
+ ImageTile *tile = BKE_image_get_tile(s->image, 0)->next;
+ for (int tile_idx = 1; tile; tile = tile->next, tile_idx++) {
+ s->tiles[tile_idx].iuser.tile = tile->tile_number;
+ s->tiles[tile_idx].uv_ofs[0] = (tile->tile_number % 10);
+ s->tiles[tile_idx].uv_ofs[1] = (tile->tile_number / 10);
+ }
+
+ if (!paint_2d_canvas_set(s)) {
+ MEM_freeN(s->tiles);
MEM_freeN(s);
return NULL;
}
@@ -1365,18 +1493,26 @@ void paint_2d_redraw(const bContext *C, void *ps, bool final)
{
ImagePaintState *s = ps;
- if (s->need_redraw) {
- ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL);
+ bool had_redraw = false;
+ for (int i = 0; i < s->num_tiles; i++) {
+ if (s->tiles[i].need_redraw) {
+ ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[i].iuser, NULL);
- imapaint_image_update(s->sima, s->image, ibuf, false);
- ED_imapaint_clear_partial_redraw();
+ imapaint_image_update(s->sima, s->image, ibuf, &s->tiles[i].iuser, false);
- BKE_image_release_ibuf(s->image, ibuf, NULL);
+ BKE_image_release_ibuf(s->image, ibuf, NULL);
- s->need_redraw = false;
+ s->tiles[i].need_redraw = false;
+ had_redraw = true;
+ }
}
- else if (!final) {
- return;
+
+ if (had_redraw) {
+ ED_imapaint_clear_partial_redraw();
+ if (!s->sima || !s->sima->lock)
+ ED_region_tag_redraw(CTX_wm_region(C));
+ else
+ WM_event_add_notifier(C, NC_IMAGE | NA_PAINTING, s->image);
}
if (final) {
@@ -1387,12 +1523,6 @@ void paint_2d_redraw(const bContext *C, void *ps, bool final)
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
DEG_id_tag_update(&s->image->id, 0);
}
- else {
- if (!s->sima || !s->sima->lock)
- ED_region_tag_redraw(CTX_wm_region(C));
- else
- WM_event_add_notifier(C, NC_IMAGE | NA_PAINTING, s->image);
- }
}
void paint_2d_stroke_done(void *ps)
@@ -1400,7 +1530,11 @@ void paint_2d_stroke_done(void *ps)
ImagePaintState *s = ps;
paint_2d_canvas_free(s);
- brush_painter_2d_free(s->painter);
+ for (int i = 0; i < s->num_tiles; i++) {
+ brush_painter_cache_2d_free(&s->tiles[i].cache);
+ }
+ MEM_freeN(s->painter);
+ MEM_freeN(s->tiles);
paint_brush_exit_tex(s->brush);
MEM_freeN(s);
@@ -1451,7 +1585,7 @@ static void paint_2d_fill_add_pixel_float(
/* this function expects linear space color values */
void paint_2d_bucket_fill(
const bContext *C, const float color[3], Brush *br,
- const float mouse_init[2],
+ const float mouse_init[2], const float mouse_final[2],
void *ps)
{
SpaceImage *sima = CTX_wm_space_image(C);
@@ -1470,7 +1604,26 @@ void paint_2d_bucket_fill(
if (!ima)
return;
- ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL);
+ float uv_ofs[2];
+ float image_init[2], image_final[2];
+ paint_2d_transform_mouse(s, mouse_init, image_init);
+ int tile_number = BKE_image_get_tile_from_pos(ima, image_init, image_init, uv_ofs);
+ if (mouse_final) {
+ paint_2d_transform_mouse(s, mouse_final, image_final);
+ sub_v2_v2(image_final, uv_ofs);
+ }
+
+ ImageUser *iuser = &s->tiles[0].iuser;
+ for (int i = 0; i < s->num_tiles; i++) {
+ if (s->tiles[i].iuser.tile == tile_number) {
+ if (!paint_2d_check_tile(s, i))
+ return;
+ iuser = &s->tiles[i].iuser;
+ break;
+ }
+ }
+
+ ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
if (!ibuf)
return;
@@ -1488,7 +1641,7 @@ void paint_2d_bucket_fill(
color_f[3] = strength;
}
- if (!mouse_init || !br) {
+ if (!mouse_final || !br) {
/* first case, no image UV, fill the whole image */
ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y, false);
@@ -1518,14 +1671,11 @@ void paint_2d_bucket_fill(
BLI_bitmap *touched;
size_t coordinate;
int width = ibuf->x;
- float image_init[2];
int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0;
float pixel_color[4];
/* We are comparing to sum of three squared values (assumed in range [0,1]), so need to multiply... */
float threshold_sq = br->fill_threshold * br->fill_threshold * 3;
- UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]);
-
x_px = image_init[0] * ibuf->x;
y_px = image_init[1] * ibuf->y;
@@ -1622,7 +1772,7 @@ void paint_2d_bucket_fill(
BLI_stack_free(stack);
}
- imapaint_image_update(sima, ima, ibuf, false);
+ imapaint_image_update(sima, ima, ibuf, iuser, false);
ED_imapaint_clear_partial_redraw();
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -1652,13 +1802,29 @@ void paint_2d_gradient_fill(
if (!ima)
return;
- ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL);
+ paint_2d_transform_mouse(s, mouse_final, image_final);
+ paint_2d_transform_mouse(s, mouse_init, image_init);
+
+ float uv_ofs[2];
+ int tile_number = BKE_image_get_tile_from_pos(ima, image_init, image_init, uv_ofs);
+ sub_v2_v2(image_init, uv_ofs);
+ sub_v2_v2(image_final, uv_ofs);
+
+ ImageUser *iuser = &s->tiles[0].iuser;
+ for (int i = 0; i < s->num_tiles; i++) {
+ if (s->tiles[i].iuser.tile == tile_number) {
+ if (!paint_2d_check_tile(s, i))
+ return;
+ iuser = &s->tiles[i].iuser;
+ break;
+ }
+ }
+
+ ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
if (!ibuf)
return;
- UI_view2d_region_to_view(s->v2d, mouse_final[0], mouse_final[1], &image_final[0], &image_final[1]);
- UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]);
image_final[0] *= ibuf->x;
image_final[1] *= ibuf->y;
@@ -1739,7 +1905,7 @@ void paint_2d_gradient_fill(
}
}
- imapaint_image_update(sima, ima, ibuf, false);
+ imapaint_image_update(sima, ima, ibuf, iuser, false);
ED_imapaint_clear_partial_redraw();
BKE_image_release_ibuf(ima, ibuf, NULL);