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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_2d.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c824
1 files changed, 824 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
new file mode 100644
index 00000000000..90a2c8037c4
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -0,0 +1,824 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/sculpt_paint/paint_image_2d.c
+ * \ingroup bke
+ */
+//#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_brush.h"
+#include "BKE_main.h"
+#include "BKE_image.h"
+#include "BKE_paint.h"
+#include "BKE_report.h"
+
+#include "ED_screen.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_colormanagement.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_view2d.h"
+
+#include "RE_shader_ext.h"
+
+#include "GPU_draw.h"
+
+#include "paint_intern.h"
+
+/* Brush Painting for 2D image editor */
+
+/* Defines and Structs */
+/* FTOCHAR as inline function */
+BLI_INLINE unsigned char f_to_char(const float val)
+{
+ return FTOCHAR(val);
+}
+#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
+ (c)[0] = f_to_char((f)[0]); \
+ (c)[1] = f_to_char((f)[1]); \
+ (c)[2] = f_to_char((f)[2]); \
+} (void)0
+
+#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \
+ (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
+ (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
+ (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
+} (void)0
+
+#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b)
+
+typedef struct BrushPainterCache {
+ short enabled;
+
+ int size; /* size override, if 0 uses 2*BKE_brush_size_get(brush) */
+ short flt; /* need float imbuf? */
+ short texonly; /* no alpha, color or fallof, only texture in imbuf */
+
+ int lastsize;
+ float lastalpha;
+ float lastjitter;
+ float last_rotation;
+
+ ImBuf *ibuf;
+ ImBuf *texibuf;
+ ImBuf *maskibuf;
+} BrushPainterCache;
+
+typedef struct BrushPainter {
+ Scene *scene;
+ Brush *brush;
+
+ float lastpaintpos[2]; /* position of last paint op */
+ float startpaintpos[2]; /* position of first paint */
+
+ short firsttouch; /* first paint op */
+
+ BrushPainterCache cache;
+} BrushPainter;
+
+typedef struct ImagePaintRegion {
+ int destx, desty;
+ int srcx, srcy;
+ int width, height;
+} ImagePaintRegion;
+
+typedef struct ImagePaintState {
+ BrushPainter *painter;
+ SpaceImage *sima;
+ View2D *v2d;
+ Scene *scene;
+ bScreen *screen;
+
+ Brush *brush;
+ short tool, blend;
+ Image *image;
+ ImBuf *canvas;
+ ImBuf *clonecanvas;
+ char *warnpackedfile;
+ char *warnmultifile;
+
+ /* viewport texture paint only, but _not_ project paint */
+ Object *ob;
+ int faceindex;
+ float uv[2];
+ int do_facesel;
+} ImagePaintState;
+
+
+static BrushPainter *brush_painter_2d_new(Scene *scene, Brush *brush)
+{
+ BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter");
+
+ painter->brush = brush;
+ painter->scene = scene;
+ painter->firsttouch = 1;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+
+ return painter;
+}
+
+
+static void brush_painter_2d_require_imbuf(BrushPainter *painter, short flt, short texonly, int size)
+{
+ if ((painter->cache.flt != flt) || (painter->cache.size != size) ||
+ ((painter->cache.texonly != texonly) && texonly))
+ {
+ if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
+ if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf);
+ painter->cache.ibuf = painter->cache.maskibuf = NULL;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+ }
+
+ if (painter->cache.flt != flt) {
+ if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
+ painter->cache.texibuf = NULL;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+ }
+
+ painter->cache.size = size;
+ painter->cache.flt = flt;
+ painter->cache.texonly = texonly;
+ painter->cache.enabled = 1;
+}
+
+static void brush_painter_2d_free(BrushPainter *painter)
+{
+ if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
+ if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
+ if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf);
+ MEM_freeN(painter);
+}
+
+static void brush_painter_2d_do_partial(BrushPainter *painter, ImBuf *oldtexibuf,
+ int x, int y, int w, int h, int xt, int yt,
+ const float pos[2])
+{
+ Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ ImBuf *ibuf, *maskibuf, *texibuf;
+ float *bf, *mf, *tf, *otf = NULL, xoff, yoff, xy[2], rgba[4];
+ unsigned char *b, *m, *t, *ot = NULL;
+ int dotexold, origx = x, origy = y;
+ const int radius = BKE_brush_size_get(painter->scene, brush);
+
+ xoff = -radius + 0.5f;
+ yoff = -radius + 0.5f;
+ xoff += (int)pos[0] - (int)painter->startpaintpos[0];
+ yoff += (int)pos[1] - (int)painter->startpaintpos[1];
+
+ ibuf = painter->cache.ibuf;
+ texibuf = painter->cache.texibuf;
+ maskibuf = painter->cache.maskibuf;
+
+ dotexold = (oldtexibuf != NULL);
+
+ /* not sure if it's actually needed or it's a mistake in coords/sizes
+ * calculation in brush_painter_fixed_tex_partial_update(), but without this
+ * limitation memory gets corrupted at fast strokes with quite big spacing (sergey) */
+ w = min_ii(w, ibuf->x);
+ h = min_ii(h, ibuf->y);
+
+ if (painter->cache.flt) {
+ for (; y < h; y++) {
+ bf = ibuf->rect_float + (y * ibuf->x + origx) * 4;
+ tf = texibuf->rect_float + (y * texibuf->x + origx) * 4;
+ mf = maskibuf->rect_float + (y * maskibuf->x + origx) * 4;
+
+ if (dotexold)
+ otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + xt) * 4;
+
+ for (x = origx; x < w; x++, bf += 4, mf += 4, tf += 4) {
+ if (dotexold) {
+ copy_v4_v4(tf, otf);
+ otf += 4;
+ }
+ else {
+ xy[0] = x + xoff;
+ xy[1] = y + yoff;
+
+ BKE_brush_sample_tex_2D(scene, brush, xy, tf);
+ }
+
+ bf[0] = tf[0] * mf[0];
+ bf[1] = tf[1] * mf[1];
+ bf[2] = tf[2] * mf[2];
+ bf[3] = tf[3] * mf[3];
+ }
+ }
+ }
+ else {
+ for (; y < h; y++) {
+ b = (unsigned char *)ibuf->rect + (y * ibuf->x + origx) * 4;
+ t = (unsigned char *)texibuf->rect + (y * texibuf->x + origx) * 4;
+ m = (unsigned char *)maskibuf->rect + (y * maskibuf->x + origx) * 4;
+
+ if (dotexold)
+ ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + xt) * 4;
+
+ for (x = origx; x < w; x++, b += 4, m += 4, t += 4) {
+ if (dotexold) {
+ t[0] = ot[0];
+ t[1] = ot[1];
+ t[2] = ot[2];
+ t[3] = ot[3];
+ ot += 4;
+ }
+ else {
+ xy[0] = x + xoff;
+ xy[1] = y + yoff;
+
+ BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
+ rgba_float_to_uchar(t, rgba);
+ }
+
+ b[0] = t[0] * m[0] / 255;
+ b[1] = t[1] * m[1] / 255;
+ b[2] = t[2] * m[2] / 255;
+ b[3] = t[3] * m[3] / 255;
+ }
+ }
+ }
+}
+
+static void brush_painter_2d_tiled_tex_partial_update(BrushPainter *painter, const float pos[2])
+{
+ const Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ BrushPainterCache *cache = &painter->cache;
+ ImBuf *oldtexibuf, *ibuf;
+ int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
+ const int diameter = 2 * BKE_brush_size_get(scene, brush);
+
+ imbflag = (cache->flt) ? IB_rectfloat : IB_rect;
+ if (!cache->ibuf)
+ cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+ ibuf = cache->ibuf;
+
+ oldtexibuf = cache->texibuf;
+ cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+ if (oldtexibuf) {
+ srcx = srcy = 0;
+ destx = (int)painter->lastpaintpos[0] - (int)pos[0];
+ desty = (int)painter->lastpaintpos[1] - (int)pos[1];
+ w = oldtexibuf->x;
+ h = oldtexibuf->y;
+
+ IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h);
+ }
+ else {
+ srcx = srcy = 0;
+ destx = desty = 0;
+ w = h = 0;
+ }
+
+ x1 = destx;
+ y1 = desty;
+ x2 = destx + w;
+ y2 = desty + h;
+
+ /* blend existing texture in new position */
+ if ((x1 < x2) && (y1 < y2))
+ brush_painter_2d_do_partial(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy, pos);
+
+ if (oldtexibuf)
+ IMB_freeImBuf(oldtexibuf);
+
+ /* sample texture in new areas */
+ if ((0 < x1) && (0 < ibuf->y))
+ brush_painter_2d_do_partial(painter, NULL, 0, 0, x1, ibuf->y, 0, 0, pos);
+ if ((x2 < ibuf->x) && (0 < ibuf->y))
+ brush_painter_2d_do_partial(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0, pos);
+ if ((x1 < x2) && (0 < y1))
+ brush_painter_2d_do_partial(painter, NULL, x1, 0, x2, y1, 0, 0, pos);
+ if ((x1 < x2) && (y2 < ibuf->y))
+ brush_painter_2d_do_partial(painter, NULL, x1, y2, x2, ibuf->y, 0, 0, pos);
+}
+
+static void brush_painter_2d_refresh_cache(BrushPainter *painter, const float pos[2], int use_color_correction)
+{
+ const Scene *scene = painter->scene;
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ Brush *brush = painter->brush;
+ BrushPainterCache *cache = &painter->cache;
+ MTex *mtex = &brush->mtex;
+ int size;
+ short flt;
+ const int diameter = 2 * BKE_brush_size_get(scene, brush);
+ const float alpha = BKE_brush_alpha_get(scene, brush);
+ const bool do_tiled = ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_3D);
+ float rotation = -mtex->rot;
+
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
+ rotation += ups->brush_rotation;
+ }
+
+ if (diameter != cache->lastsize ||
+ alpha != cache->lastalpha ||
+ brush->jitter != cache->lastjitter ||
+ rotation != cache->last_rotation)
+ {
+ if (cache->ibuf) {
+ IMB_freeImBuf(cache->ibuf);
+ cache->ibuf = NULL;
+ }
+ if (cache->maskibuf) {
+ IMB_freeImBuf(cache->maskibuf);
+ cache->maskibuf = NULL;
+ }
+
+ flt = cache->flt;
+ size = (cache->size) ? cache->size : diameter;
+
+ if (do_tiled) {
+ BKE_brush_imbuf_new(scene, brush, flt, 3, size, &cache->maskibuf, use_color_correction);
+ brush_painter_2d_tiled_tex_partial_update(painter, pos);
+ }
+ else
+ BKE_brush_imbuf_new(scene, brush, flt, 2, size, &cache->ibuf, use_color_correction);
+
+ cache->lastsize = diameter;
+ cache->lastalpha = alpha;
+ cache->lastjitter = brush->jitter;
+ cache->last_rotation = rotation;
+ }
+ else if (do_tiled && mtex && mtex->tex) {
+ int dx = (int)painter->lastpaintpos[0] - (int)pos[0];
+ int dy = (int)painter->lastpaintpos[1] - (int)pos[1];
+
+ if ((dx != 0) || (dy != 0))
+ brush_painter_2d_tiled_tex_partial_update(painter, pos);
+ }
+}
+
+/* keep these functions in sync */
+static void paint_2d_ibuf_rgb_get(ImBuf *ibuf, int x, int y, const short is_torus, float r_rgb[3])
+{
+ if (is_torus) {
+ x %= ibuf->x;
+ if (x < 0) x += ibuf->x;
+ y %= ibuf->y;
+ if (y < 0) y += ibuf->y;
+ }
+
+ if (ibuf->rect_float) {
+ float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
+ IMAPAINT_FLOAT_RGB_COPY(r_rgb, rrgbf);
+ }
+ else {
+ char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
+ IMAPAINT_CHAR_RGB_TO_FLOAT(r_rgb, rrgb);
+ }
+}
+static void paint_2d_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const short is_torus, const float rgb[3])
+{
+ if (is_torus) {
+ x %= ibuf->x;
+ if (x < 0) x += ibuf->x;
+ y %= ibuf->y;
+ if (y < 0) y += ibuf->y;
+ }
+
+ if (ibuf->rect_float) {
+ float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
+ IMAPAINT_FLOAT_RGB_COPY(rrgbf, rgb);
+ }
+ else {
+ char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
+ IMAPAINT_FLOAT_RGB_TO_CHAR(rrgb, rgb);
+ }
+}
+
+static int paint_2d_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, float *outrgb, short torus)
+{
+ float inrgb[3];
+
+ // XXX: signed unsigned mismatch
+ if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) {
+ if (torus) paint_2d_ibuf_rgb_get(ibuf, x, y, 1, inrgb);
+ else return 0;
+ }
+ else {
+ paint_2d_ibuf_rgb_get(ibuf, x, y, 0, inrgb);
+ }
+
+ outrgb[0] += inrgb[0];
+ outrgb[1] += inrgb[1];
+ outrgb[2] += inrgb[2];
+
+ return 1;
+}
+
+static void paint_2d_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, const short is_torus)
+{
+ int x, y, count, xi, yi, xo, yo;
+ int out_off[2], in_off[2], dim[2];
+ float outrgb[3];
+
+ dim[0] = ibufb->x;
+ dim[1] = ibufb->y;
+ in_off[0] = pos[0];
+ in_off[1] = pos[1];
+ out_off[0] = out_off[1] = 0;
+
+ if (!is_torus) {
+ IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
+ &out_off[1], &dim[0], &dim[1]);
+
+ if ((dim[0] == 0) || (dim[1] == 0))
+ return;
+ }
+
+ for (y = 0; y < dim[1]; y++) {
+ for (x = 0; x < dim[0]; x++) {
+ /* get input pixel */
+ xi = in_off[0] + x;
+ yi = in_off[1] + y;
+
+ count = 1;
+ paint_2d_ibuf_rgb_get(ibuf, xi, yi, is_torus, outrgb);
+
+ count += paint_2d_ibuf_add_if(ibuf, xi - 1, yi - 1, outrgb, is_torus);
+ count += paint_2d_ibuf_add_if(ibuf, xi - 1, yi, outrgb, is_torus);
+ count += paint_2d_ibuf_add_if(ibuf, xi - 1, yi + 1, outrgb, is_torus);
+
+ count += paint_2d_ibuf_add_if(ibuf, xi, yi - 1, outrgb, is_torus);
+ count += paint_2d_ibuf_add_if(ibuf, xi, yi + 1, outrgb, is_torus);
+
+ count += paint_2d_ibuf_add_if(ibuf, xi + 1, yi - 1, outrgb, is_torus);
+ count += paint_2d_ibuf_add_if(ibuf, xi + 1, yi, outrgb, is_torus);
+ count += paint_2d_ibuf_add_if(ibuf, xi + 1, yi + 1, outrgb, is_torus);
+
+ mul_v3_fl(outrgb, 1.0f / (float)count);
+
+ /* write into brush buffer */
+ xo = out_off[0] + x;
+ yo = out_off[1] + y;
+ paint_2d_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb);
+ }
+ }
+}
+
+static void paint_2d_set_region(ImagePaintRegion *region, int destx, int desty, int srcx, int srcy, int width, int height)
+{
+ region->destx = destx;
+ region->desty = desty;
+ region->srcx = srcx;
+ region->srcy = srcy;
+ region->width = width;
+ region->height = height;
+}
+
+static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf)
+{
+ int destx = region->destx;
+ int desty = region->desty;
+ int srcx = region->srcx;
+ int srcy = region->srcy;
+ int width = region->width;
+ int height = region->height;
+ int origw, origh, w, h, tot = 0;
+
+ /* convert destination and source coordinates to be within image */
+ destx = destx % dbuf->x;
+ if (destx < 0) destx += dbuf->x;
+ desty = desty % dbuf->y;
+ if (desty < 0) desty += dbuf->y;
+ srcx = srcx % sbuf->x;
+ if (srcx < 0) srcx += sbuf->x;
+ srcy = srcy % sbuf->y;
+ if (srcy < 0) srcy += sbuf->y;
+
+ /* clip width of blending area to destination imbuf, to avoid writing the
+ * same pixel twice */
+ origw = w = (width > dbuf->x) ? dbuf->x : width;
+ origh = h = (height > dbuf->y) ? dbuf->y : height;
+
+ /* clip within image */
+ IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &w, &h);
+ paint_2d_set_region(&region[tot++], destx, desty, srcx, srcy, w, h);
+
+ /* do 3 other rects if needed */
+ if (w < origw)
+ paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h);
+ if (h < origh)
+ paint_2d_set_region(&region[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h);
+ if ((w < origw) && (h < origh))
+ paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, (desty + h) % dbuf->y, (srcx + w) % sbuf->x, (srcy + h) % sbuf->y, origw - w, origh - h);
+
+ return tot;
+}
+
+static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos)
+{
+ ImagePaintRegion region[4];
+ int a, tot;
+
+ paint_2d_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y);
+ tot = paint_2d_torus_split_region(region, ibufb, ibuf);
+
+ for (a = 0; a < tot; a++)
+ IMB_rectblend(ibufb, ibuf, region[a].destx, region[a].desty,
+ region[a].srcx, region[a].srcy,
+ region[a].width, region[a].height, IMB_BLEND_COPY_RGB);
+}
+
+static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
+{
+ /* note: allocImbuf returns zero'd memory, so regions outside image will
+ * have zero alpha, and hence not be blended onto the image */
+ int w = ibufb->x, h = ibufb->y, destx = 0, desty = 0, srcx = pos[0], srcy = pos[1];
+ ImBuf *clonebuf = IMB_allocImBuf(w, h, ibufb->planes, ibufb->flags);
+
+ IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h);
+ IMB_rectblend(clonebuf, ibuf, destx, desty, srcx, srcy, w, h,
+ IMB_BLEND_COPY_RGB);
+ IMB_rectblend(clonebuf, ibufb, destx, desty, destx, desty, w, h,
+ IMB_BLEND_COPY_ALPHA);
+
+ return clonebuf;
+}
+
+static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
+{
+ ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
+ ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
+}
+
+static int paint_2d_op(void *state, ImBuf *ibufb, const float lastpos[2], const float pos[2])
+{
+ ImagePaintState *s = ((ImagePaintState *)state);
+ ImBuf *clonebuf = NULL, *frombuf;
+ ImagePaintRegion region[4];
+ short torus = s->brush->flag & BRUSH_TORUS;
+ short blend = s->blend;
+ float *offset = s->brush->clone.offset;
+ float liftpos[2];
+ int bpos[2], blastpos[2], bliftpos[2];
+ int a, tot;
+
+ paint_2d_convert_brushco(ibufb, pos, bpos);
+
+ /* lift from canvas */
+ if (s->tool == PAINT_TOOL_SOFTEN) {
+ paint_2d_lift_soften(s->canvas, ibufb, bpos, torus);
+ }
+ else if (s->tool == PAINT_TOOL_SMEAR) {
+ if (lastpos[0] == pos[0] && lastpos[1] == pos[1])
+ return 0;
+
+ paint_2d_convert_brushco(ibufb, lastpos, blastpos);
+ paint_2d_lift_smear(s->canvas, ibufb, blastpos);
+ }
+ else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) {
+ liftpos[0] = pos[0] - offset[0] * s->canvas->x;
+ liftpos[1] = pos[1] - offset[1] * s->canvas->y;
+
+ paint_2d_convert_brushco(ibufb, liftpos, bliftpos);
+ clonebuf = paint_2d_lift_clone(s->clonecanvas, ibufb, bliftpos);
+ }
+
+ frombuf = (clonebuf) ? clonebuf : ibufb;
+
+ if (torus) {
+ paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
+ tot = paint_2d_torus_split_region(region, s->canvas, frombuf);
+ }
+ else {
+ paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
+ tot = 1;
+ }
+
+ /* blend into canvas */
+ for (a = 0; a < tot; a++) {
+ imapaint_dirty_region(s->image, s->canvas,
+ region[a].destx, region[a].desty,
+ region[a].width, region[a].height);
+
+ IMB_rectblend(s->canvas, frombuf,
+ region[a].destx, region[a].desty,
+ region[a].srcx, region[a].srcy,
+ region[a].width, region[a].height, blend);
+ }
+
+ if (clonebuf) IMB_freeImBuf(clonebuf);
+
+ return 1;
+}
+
+
+static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
+{
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
+
+ /* verify that we can paint and set canvas */
+ if (ima == NULL) {
+ return 0;
+ }
+ else if (ima->packedfile && ima->rr) {
+ s->warnpackedfile = ima->id.name + 2;
+ return 0;
+ }
+ else if (ibuf && ibuf->channels != 4) {
+ s->warnmultifile = ima->id.name + 2;
+ return 0;
+ }
+ else if (!ibuf || !(ibuf->rect || ibuf->rect_float))
+ return 0;
+
+ s->image = ima;
+ s->canvas = ibuf;
+
+ /* set clone canvas */
+ if (s->tool == PAINT_TOOL_CLONE) {
+ ima = s->brush->clone.image;
+ ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
+
+ if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ BKE_image_release_ibuf(s->image, s->canvas, NULL);
+ return 0;
+ }
+
+ s->clonecanvas = ibuf;
+
+ /* temporarily add float rect for cloning */
+ if (s->canvas->rect_float && !s->clonecanvas->rect_float) {
+ IMB_float_from_rect(s->clonecanvas);
+ }
+ else if (!s->canvas->rect_float && !s->clonecanvas->rect)
+ IMB_rect_from_float(s->clonecanvas);
+ }
+
+ return 1;
+}
+
+static void paint_2d_canvas_free(ImagePaintState *s)
+{
+ BKE_image_release_ibuf(s->image, s->canvas, NULL);
+ BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL);
+}
+
+int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser)
+{
+ float newuv[2], olduv[2];
+ int redraw = 0;
+ ImagePaintState *s = ps;
+ BrushPainter *painter = s->painter;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL);
+ const bool is_data = (ibuf && ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA);
+
+ if (!ibuf)
+ return 0;
+
+ s->blend = s->brush->blend;
+ if (eraser)
+ s->blend = IMB_BLEND_ERASE_ALPHA;
+
+ UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &newuv[0], &newuv[1]);
+ UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &olduv[0], &olduv[1]);
+
+ newuv[0] *= ibuf->x;
+ newuv[1] *= ibuf->y;
+
+ olduv[0] *= ibuf->x;
+ olduv[1] *= ibuf->y;
+
+ if (painter->firsttouch) {
+ /* paint exactly once on first touch */
+ painter->startpaintpos[0] = newuv[0];
+ painter->startpaintpos[1] = newuv[1];
+
+ painter->firsttouch = 0;
+ copy_v2_v2(painter->lastpaintpos, newuv);
+ }
+ else {
+ copy_v2_v2(painter->lastpaintpos, olduv);
+ }
+ /* OCIO_TODO: float buffers are now always linear, so always use color correction
+ * this should probably be changed when texture painting color space is supported
+ */
+ brush_painter_2d_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
+
+ if (painter->cache.enabled)
+ brush_painter_2d_refresh_cache(painter, newuv, is_data == false);
+
+ if (paint_2d_op(s, painter->cache.ibuf, olduv, newuv)) {
+ imapaint_image_update(s->sima, s->image, ibuf, false);
+ BKE_image_release_ibuf(s->image, ibuf, NULL);
+ redraw |= 1;
+ }
+ else {
+ BKE_image_release_ibuf(s->image, ibuf, NULL);
+ }
+
+ if (redraw)
+ imapaint_clear_partial_redraw();
+
+ return redraw;
+}
+
+void *paint_2d_new_stroke(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *settings = scene->toolsettings;
+ Brush *brush = paint_brush(&settings->imapaint.paint);
+
+ ImagePaintState *s = MEM_callocN(sizeof(ImagePaintState), "ImagePaintState");
+
+ s->sima = CTX_wm_space_image(C);
+ s->v2d = &CTX_wm_region(C)->v2d;
+ s->scene = scene;
+ s->screen = CTX_wm_screen(C);
+
+ s->brush = brush;
+ s->tool = brush->imagepaint_tool;
+ s->blend = brush->blend;
+
+ s->image = s->sima->image;
+
+ if (!paint_2d_canvas_set(s, s->image)) {
+ if (s->warnmultifile)
+ BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
+ if (s->warnpackedfile)
+ BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");
+
+ MEM_freeN(s);
+ return NULL;
+ }
+
+ paint_brush_init_tex(s->brush);
+
+ /* create painter */
+ s->painter = brush_painter_2d_new(scene, s->brush);
+
+ return s;
+}
+
+void paint_2d_redraw (const bContext *C, void *ps, int final)
+{
+ ImagePaintState *s = ps;
+
+ if (final) {
+ if (s->image && !(s->sima && s->sima->lock))
+ GPU_free_image(s->image);
+
+ /* compositor listener deals with updating */
+ WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
+ }
+ else {
+ if (!s->sima || !s->sima->lock)
+ ED_region_tag_redraw(CTX_wm_region(C));
+ else
+ WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
+ }
+}
+
+void paint_2d_stroke_done(void *ps)
+{
+ ImagePaintState *s = ps;
+
+ paint_2d_canvas_free(s);
+ brush_painter_2d_free(s->painter);
+ paint_brush_exit_tex(s->brush);
+
+ MEM_freeN(s);
+}