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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 6ed969cb270..d60c8e8dbd9 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -183,8 +183,8 @@ BLI_INLINE unsigned char f_to_char(const float val)
/* to avoid locking in tile initialization */
#define TILE_PENDING SET_INT_IN_POINTER(-1)
-/* This is mainly a convenience struct used so we can keep an array of images we use
- * Thir imbufs, etc, in 1 array, When using threads this array is copied for each thread
+/* This is mainly a convenience struct used so we can keep an array of images we use -
+ * their imbufs, etc, in 1 array, When using threads this array is copied for each thread
* because 'partRedrawRect' and 'touch' values would not be thread safe */
typedef struct ProjPaintImage {
Image *ima;
@@ -202,7 +202,7 @@ typedef struct ProjPaintImage {
*/
typedef struct ProjStrokeHandle {
/* Support for painting from multiple views at once,
- * currently used to impliment symmetry painting,
+ * currently used to implement symmetry painting,
* we can assume at least the first is set while painting. */
struct ProjPaintState *ps_views[8];
int ps_views_tot;
@@ -2174,7 +2174,7 @@ static void project_bucket_clip_face(
if ((*tot) < 3) {
/* no intersections to speak of, but more probable is that all face is just outside the
- * rectangle and culled due to float precision issues. Since above teste have failed,
+ * rectangle and culled due to float precision issues. Since above tests have failed,
* just dump triangle as is for painting */
*tot = 0;
copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++;