diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 314775d090b..0737218eea4 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -759,9 +759,9 @@ static bool project_paint_PickColor(const ProjPaintState *ps, } } else { - //xi = (int)((uv[0]*ibuf->x) + 0.5f); - //yi = (int)((uv[1]*ibuf->y) + 0.5f); - //if (xi < 0 || xi >= ibuf->x || yi < 0 || yi >= ibuf->y) return 0; + // xi = (int)((uv[0]*ibuf->x) + 0.5f); + // yi = (int)((uv[1]*ibuf->y) + 0.5f); + // if (xi < 0 || xi >= ibuf->x || yi < 0 || yi >= ibuf->y) return 0; /* wrap */ xi = mod_i((int)(uv[0] * ibuf->x), ibuf->x); @@ -1888,7 +1888,7 @@ static ProjPixel *project_paint_uvpixel_init(const ProjPaintState *ps, x_round = x_tile * IMAPAINT_TILE_SIZE; y_round = y_tile * IMAPAINT_TILE_SIZE; - //memset(projPixel, 0, size); + // memset(projPixel, 0, size); tile_offset = (x_px - x_round) + (y_px - y_round) * IMAPAINT_TILE_SIZE; tile_index = project_paint_undo_subtiles(tinf, x_tile, y_tile); @@ -2227,7 +2227,7 @@ static void scale_tri(float insetCos[3][3], const float *origCos[4], const float add_v3_v3(insetCos[1], cent); add_v3_v3(insetCos[2], cent); } -#endif //PROJ_DEBUG_NOSEAMBLEED +#endif // PROJ_DEBUG_NOSEAMBLEED static float len_squared_v2v2_alt(const float v1[2], const float v2_1, const float v2_2) { @@ -2329,17 +2329,17 @@ static void rect_to_uvspace_ortho(const rctf *bucket_bounds, barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 3 : 0], uv1co, uv2co, uv3co, w); - //uv[0] = bucket_bounds->xmax; // set above + // uv[0] = bucket_bounds->xmax; // set above uv[1] = bucket_bounds->ymax; barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 2 : 1], uv1co, uv2co, uv3co, w); uv[0] = bucket_bounds->xmin; - //uv[1] = bucket_bounds->ymax; // set above + // uv[1] = bucket_bounds->ymax; // set above barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 1 : 2], uv1co, uv2co, uv3co, w); - //uv[0] = bucket_bounds->xmin; // set above + // uv[0] = bucket_bounds->xmin; // set above uv[1] = bucket_bounds->ymin; barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 0 : 3], uv1co, uv2co, uv3co, w); @@ -2365,17 +2365,17 @@ static void rect_to_uvspace_persp(const rctf *bucket_bounds, barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 3 : 0], uv1co, uv2co, uv3co, w); - //uv[0] = bucket_bounds->xmax; // set above + // uv[0] = bucket_bounds->xmax; // set above uv[1] = bucket_bounds->ymax; barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 2 : 1], uv1co, uv2co, uv3co, w); uv[0] = bucket_bounds->xmin; - //uv[1] = bucket_bounds->ymax; // set above + // uv[1] = bucket_bounds->ymax; // set above barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 1 : 2], uv1co, uv2co, uv3co, w); - //uv[0] = bucket_bounds->xmin; // set above + // uv[0] = bucket_bounds->xmin; // set above uv[1] = bucket_bounds->ymin; barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w); interp_v2_v2v2v2(bucket_bounds_uv[flip ? 0 : 3], uv1co, uv2co, uv3co, w); @@ -3093,13 +3093,13 @@ static void project_paint_face_init(const ProjPaintState *ps, has_isect = 0; for (y = bounds_px.ymin; y < bounds_px.ymax; y++) { - //uv[1] = (((float)y) + 0.5f) / (float)ibuf->y; + // uv[1] = (((float)y) + 0.5f) / (float)ibuf->y; /* use pixel offset UV coords instead */ uv[1] = (float)y / ibuf_yf; has_x_isect = 0; for (x = bounds_px.xmin; x < bounds_px.xmax; x++) { - //uv[0] = (((float)x) + 0.5f) / ibuf->x; + // uv[0] = (((float)x) + 0.5f) / ibuf->x; /* use pixel offset UV coords instead */ uv[0] = (float)x / ibuf_xf; @@ -3134,7 +3134,7 @@ static void project_paint_face_init(const ProjPaintState *ps, /* Is this UV visible from the view? - raytrace */ /* project_paint_PickFace is less complex, use for testing */ - //if (project_paint_PickFace(ps, pixelScreenCo, w, &side) == tri_index) { + // if (project_paint_PickFace(ps, pixelScreenCo, w, &side) == tri_index) { if ((ps->do_occlude == false) || !project_bucket_point_occluded(ps, bucketFaceNodes, tri_index, pixelScreenCo)) { mask = project_paint_uvpixel_mask(ps, tri_index, w); @@ -3307,7 +3307,7 @@ static void project_paint_face_init(const ProjPaintState *ps, for (x = bounds_px.xmin; x < bounds_px.xmax; x++) { float puv[2] = {(float)x, (float)y}; bool in_bounds; - //uv[0] = (((float)x) + 0.5f) / (float)ibuf->x; + // uv[0] = (((float)x) + 0.5f) / (float)ibuf->x; /* use offset uvs instead */ uv[0] = (float)x / ibuf_xf; @@ -4228,7 +4228,7 @@ static bool project_paint_winclip(const ProjPaintState *ps, const ProjPaintFaceC (coSS->v1[1] > ps->screenMax[1] && coSS->v2[1] > ps->screenMax[1] && coSS->v3[1] > ps->screenMax[1]))); } -#endif //PROJ_DEBUG_WINCLIP +#endif // PROJ_DEBUG_WINCLIP static void project_paint_build_proj_ima(ProjPaintState *ps, MemArena *arena, @@ -4344,7 +4344,7 @@ static void project_paint_prepare_all_faces(ProjPaintState *ps, continue; } -#endif //PROJ_DEBUG_WINCLIP +#endif // PROJ_DEBUG_WINCLIP /* backface culls individual triangles but mask normal will use polygon */ if (ps->do_backfacecull) { @@ -4449,7 +4449,7 @@ static void project_paint_begin(const bContext *C, proj_paint_layer_clone_init(ps, &layer_clone); if (ps->do_layer_stencil || ps->do_stencil_brush) { - //int layer_num = CustomData_get_stencil_layer(&ps->me_eval->ldata, CD_MLOOPUV); + // int layer_num = CustomData_get_stencil_layer(&ps->me_eval->ldata, CD_MLOOPUV); int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->ldata, CD_MLOOPUV); if (layer_num != -1) { ps->mloopuv_stencil_eval = CustomData_get_layer_n( @@ -4741,7 +4741,7 @@ static bool project_bucket_iter_next(ProjPaintState *ps, BLI_thread_lock(LOCK_CUSTOM1); } - //printf("%d %d\n", ps->context_bucket_x, ps->context_bucket_y); + // printf("%d %d\n", ps->context_bucket_x, ps->context_bucket_y); for (; ps->context_bucket_y < ps->bucketMax[1]; ps->context_bucket_y++) { for (; ps->context_bucket_x < ps->bucketMax[0]; ps->context_bucket_x++) { @@ -5565,7 +5565,7 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po for (a = 0; a < ps->thread_tot; a++) { /* set defaults in handles */ - //memset(&handles[a], 0, sizeof(BakeShade)); + // memset(&handles[a], 0, sizeof(BakeShade)); handles[a].ps = ps; copy_v2_v2(handles[a].mval, pos); |