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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c344
1 files changed, 253 insertions, 91 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index e440f660c65..0e337e96336 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -50,7 +50,6 @@
#include "BLF_translation.h"
-#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -62,7 +61,6 @@
#include "DNA_object_types.h"
#include "BKE_camera.h"
-#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
@@ -80,10 +78,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
-#include "UI_view2d.h"
#include "UI_interface.h"
-#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_paint.h"
@@ -101,10 +97,12 @@
#include "RNA_enum_types.h"
#include "GPU_draw.h"
-#include "GPU_buffers.h"
#include "IMB_colormanagement.h"
+#include "bmesh.h"
+//#include "bmesh_tools.h"
+
#include "paint_intern.h"
/* Defines and Structs */
@@ -994,11 +992,19 @@ static bool check_seam(const ProjPaintState *ps,
return 1;
}
+#define SMALL_NUMBER 1.e-6f
+BLI_INLINE float shell_v2v2_normal_dir_to_dist(float n[2], float d[2])
+{
+ const float angle_cos = (normalize_v2(n) < SMALL_NUMBER) ? fabsf(dot_v2v2(d, n)) : 0.0f;
+ return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos);
+}
+#undef SMALL_NUMBER
+
/* Calculate outset UV's, this is not the same as simply scaling the UVs,
* since the outset coords are a margin that keep an even distance from the original UV's,
* note that the image aspect is taken into account */
static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const float scaler,
- const int ibuf_x, const int ibuf_y, const bool is_quad)
+ const int ibuf_x, const int ibuf_y, const bool is_quad, const bool cw)
{
float a1, a2, a3, a4 = 0.0f;
float puv[4][2]; /* pixelspace uv's */
@@ -1042,26 +1048,34 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
}
if (is_quad) {
- a1 = shell_v2v2_mid_normalized_to_dist(dir4, dir1);
- a2 = shell_v2v2_mid_normalized_to_dist(dir1, dir2);
- a3 = shell_v2v2_mid_normalized_to_dist(dir2, dir3);
- a4 = shell_v2v2_mid_normalized_to_dist(dir3, dir4);
- }
- else {
- a1 = shell_v2v2_mid_normalized_to_dist(dir3, dir1);
- a2 = shell_v2v2_mid_normalized_to_dist(dir1, dir2);
- a3 = shell_v2v2_mid_normalized_to_dist(dir2, dir3);
- }
+ /* here we just use the orthonormality property (a1, a2) dot (a2, -a1) = 0
+ * to get normals from the edge directions based on the winding */
+ if (cw) {
+ no1[0] = -dir4[1] - dir1[1];
+ no1[1] = dir4[0] + dir1[0];
+ no2[0] = -dir1[1] - dir2[1];
+ no2[1] = dir1[0] + dir2[0];
+ no3[0] = -dir2[1] - dir3[1];
+ no3[1] = dir2[0] + dir3[0];
+ no4[0] = -dir3[1] - dir4[1];
+ no4[1] = dir3[0] + dir4[0];
+ }
+ else {
+ no1[0] = dir4[1] + dir1[1];
+ no1[1] = -dir4[0] - dir1[0];
+ no2[0] = dir1[1] + dir2[1];
+ no2[1] = -dir1[0] - dir2[0];
+ no3[0] = dir2[1] + dir3[1];
+ no3[1] = -dir2[0] - dir3[0];
+ no4[0] = dir3[1] + dir4[1];
+ no4[1] = -dir3[0] - dir4[0];
+ }
+
+ a1 = shell_v2v2_normal_dir_to_dist(no1, dir4);
+ a2 = shell_v2v2_normal_dir_to_dist(no2, dir1);
+ a3 = shell_v2v2_normal_dir_to_dist(no3, dir2);
+ a4 = shell_v2v2_normal_dir_to_dist(no4, dir3);
- if (is_quad) {
- sub_v2_v2v2(no1, dir4, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- sub_v2_v2v2(no4, dir3, dir4);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
- normalize_v2(no4);
mul_v2_fl(no1, a1 * scaler);
mul_v2_fl(no2, a2 * scaler);
mul_v2_fl(no3, a3 * scaler);
@@ -1076,12 +1090,27 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
mul_v2_v2(outset_uv[3], ibuf_inv);
}
else {
- sub_v2_v2v2(no1, dir3, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
+ if (cw) {
+ no1[0] = -dir3[1] - dir1[1];
+ no1[1] = dir3[0] + dir1[0];
+ no2[0] = -dir1[1] - dir2[1];
+ no2[1] = dir1[0] + dir2[0];
+ no3[0] = -dir2[1] - dir3[1];
+ no3[1] = dir2[0] + dir3[0];
+ }
+ else {
+ no1[0] = dir3[1] + dir1[1];
+ no1[1] = -dir3[0] - dir1[0];
+ no2[0] = dir1[1] + dir2[1];
+ no2[1] = -dir1[0] - dir2[0];
+ no3[0] = dir2[1] + dir3[1];
+ no3[1] = -dir2[0] - dir3[0];
+ }
+
+ a1 = shell_v2v2_normal_dir_to_dist(no1, dir3);
+ a2 = shell_v2v2_normal_dir_to_dist(no2, dir1);
+ a3 = shell_v2v2_normal_dir_to_dist(no3, dir2);
+
mul_v2_fl(no1, a1 * scaler);
mul_v2_fl(no2, a2 * scaler);
mul_v2_fl(no3, a3 * scaler);
@@ -1507,6 +1536,7 @@ static ProjPixel *project_paint_uvpixel_init(
project_face_pixel(tf_other, ibuf_other, w, side, NULL, rgba);
premul_to_straight_v4(rgba);
linearrgb_to_srgb_uchar3(((ProjPixelClone *)projPixel)->clonepx.ch, rgba);
+ ((ProjPixelClone *)projPixel)->clonepx.ch[3] = rgba[3] * 255;
}
else { /* char to char */
project_face_pixel(tf_other, ibuf_other, w, side, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL);
@@ -1932,25 +1962,63 @@ static int float_z_sort(const void *p1, const void *p2)
return (((float *)p1)[2] < ((float *)p2)[2] ? -1 : 1);
}
+/* assumes one point is within the rectangle */
+static void line_rect_clip(
+ rctf *rect,
+ const float l1[4], const float l2[4],
+ const float uv1[2], const float uv2[2],
+ float uv[2], bool is_ortho)
+{
+ float min = FLT_MAX, tmp;
+ if ((l1[0] - rect->xmin) * (l2[0] - rect->xmin) < 0) {
+ tmp = rect->xmin;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ else if ((l1[0] - rect->xmax) * (l2[0] - rect->xmax) < 0) {
+ tmp = rect->xmax;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ if ((l1[1] - rect->ymin) * (l2[1] - rect->ymin) < 0) {
+ tmp = rect->ymin;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+ else if ((l1[1] - rect->ymax) * (l2[1] - rect->ymax) < 0) {
+ tmp = rect->ymax;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+
+ tmp = (is_ortho) ? 1.0f : (l1[3] + min * (l2[3] - l1[3]));
+
+ uv[0] = (uv1[0] + min * (uv2[0] - uv1[0])) / tmp;
+ uv[1] = (uv1[1] + min * (uv2[1] - uv1[1])) / tmp;
+}
+
+
static void project_bucket_clip_face(
const bool is_ortho,
rctf *bucket_bounds,
float *v1coSS, float *v2coSS, float *v3coSS,
const float *uv1co, const float *uv2co, const float *uv3co,
float bucket_bounds_uv[8][2],
- int *tot)
+ int *tot, bool cull)
{
int inside_bucket_flag = 0;
int inside_face_flag = 0;
const int flip = ((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != (line_point_side_v2(uv1co, uv2co, uv3co) > 0.0f));
-
+ bool colinear = false;
+
float bucket_bounds_ss[4][2];
+ /* detect pathological case where face the three vertices are almost colinear in screen space.
+ * mostly those will be culled but when flood filling or with smooth shading */
+ if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < PROJ_PIXEL_TOLERANCE)
+ colinear = true;
+
/* get the UV space bounding box */
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v1coSS);
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v2coSS) << 1;
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
-
+
if (inside_bucket_flag == ISECT_ALL3) {
/* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
if (flip) { /* facing the back? */
@@ -1962,9 +2030,59 @@ static void project_bucket_clip_face(
copy_v2_v2(bucket_bounds_uv[0], uv1co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
copy_v2_v2(bucket_bounds_uv[2], uv3co);
+ }
+
+ *tot = 3;
+ return;
+ }
+ /* handle pathological case here, no need for further intersections below since tringle area is almost zero */
+ if (colinear) {
+ int flag;
+
+ (*tot) = 0;
+
+ if (cull)
+ return;
+
+ if (inside_bucket_flag & ISECT_1) { copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_1 | ISECT_2);
+ if (flag && flag != (ISECT_1 | ISECT_2)) {
+ line_rect_clip(bucket_bounds, v1coSS, v2coSS, uv1co, uv2co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if (inside_bucket_flag & ISECT_2) { copy_v2_v2(bucket_bounds_uv[*tot], uv2co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_2 | ISECT_3);
+ if (flag && flag != (ISECT_2 | ISECT_3)) {
+ line_rect_clip(bucket_bounds, v2coSS, v3coSS, uv2co, uv3co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
}
- *tot = 3;
+ if (inside_bucket_flag & ISECT_3) { copy_v2_v2(bucket_bounds_uv[*tot], uv3co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_3 | ISECT_1);
+ if (flag && flag != (ISECT_3 | ISECT_1)) {
+ line_rect_clip(bucket_bounds, v3coSS, v1coSS, uv3co, uv1co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if ((*tot) < 3) { /* no intersections to speak of */
+ *tot = 0;
+ return;
+ }
+
+ /* at this point we have all uv points needed in a row. all that's needed is to invert them if necessary */
+ if (flip) {
+ /* flip only to the middle of the array */
+ int i, max = *tot / 2;
+ for (i = 0; i < max; i++) {
+ SWAP(float, bucket_bounds_uv[i][0], bucket_bounds_uv[max - i][0]);
+ SWAP(float, bucket_bounds_uv[i][1], bucket_bounds_uv[max - i][1]);
+ }
+ }
+
return;
}
@@ -2093,47 +2211,32 @@ static void project_bucket_clip_face(
if (flip) qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort_flip);
else qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort);
- /* remove doubles */
- /* first/last check */
- if (fabsf(isectVCosSS[0][0] - isectVCosSS[(*tot) - 1][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[0][1] - isectVCosSS[(*tot) - 1][1]) < PROJ_PIXEL_TOLERANCE)
- {
- (*tot)--;
- }
-
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles A\n");
- *tot = 0;
- return;
- }
-
doubles = true;
while (doubles == true) {
doubles = false;
- for (i = 1; i < (*tot); i++) {
- if (fabsf(isectVCosSS[i - 1][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[i - 1][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
+
+ for (i = 0; i < (*tot); i++) {
+ if (fabsf(isectVCosSS[(i + 1) % *tot][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
+ fabsf(isectVCosSS[(i + 1) % *tot][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
{
int j;
- for (j = i + 1; j < (*tot); j++) {
- isectVCosSS[j - 1][0] = isectVCosSS[j][0];
- isectVCosSS[j - 1][1] = isectVCosSS[j][1];
+ for (j = i; j < (*tot) - 1; j++) {
+ isectVCosSS[j][0] = isectVCosSS[j + 1][0];
+ isectVCosSS[j][1] = isectVCosSS[j + 1][1];
}
doubles = true; /* keep looking for more doubles */
(*tot)--;
}
}
+
+ /* its possible there is only a few left after remove doubles */
+ if ((*tot) < 3) {
+ // printf("removed too many doubles B\n");
+ *tot = 0;
+ return;
+ }
}
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles B\n");
- *tot = 0;
- return;
- }
-
-
if (is_ortho) {
for (i = 0; i < (*tot); i++) {
barycentric_weights_v2(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
@@ -2371,8 +2474,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
is_ortho, bucket_bounds,
v1coSS, v2coSS, v3coSS,
uv1co, uv2co, uv3co,
- uv_clip, &uv_clip_tot
- );
+ uv_clip, &uv_clip_tot,
+ ps->do_backfacecull || ps->do_occlude);
/* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
#if 0
@@ -2510,9 +2613,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
float seam_subsection[4][2];
float fac1, fac2, ftot;
-
if (outset_uv[0][0] == FLT_MAX) /* first time initialize */
- uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4 != 0);
+ uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4 != 0, (ps->faceWindingFlags[face_index] & PROJ_FACE_WINDING_CW) == 0);
/* ps->faceSeamUVs cant be modified when threading, now this is done we can unlock */
if (threaded)
@@ -2787,7 +2889,7 @@ static bool project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int buck
int fidx;
project_bucket_bounds(ps, bucket_x, bucket_y, &bucket_bounds);
-
+
/* Is one of the faces verts in the bucket bounds? */
fidx = mf->v4 ? 3 : 2;
@@ -3058,7 +3160,7 @@ static void project_paint_begin(ProjPaintState *ps)
invert_m4_m4(ps->ob->imat, ps->ob->obmat);
- if (ps->source == PROJ_SRC_VIEW) {
+ if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
/* normal drawing */
ps->winx = ps->ar->winx;
ps->winy = ps->ar->winy;
@@ -3178,7 +3280,7 @@ static void project_paint_begin(ProjPaintState *ps)
}
/* If this border is not added we get artifacts for faces that
- * have a parallel edge and at the bounds of the the 2D projected verts eg
+ * have a parallel edge and at the bounds of the 2D projected verts eg
* - a single screen aligned quad */
projMargin = (ps->screenMax[0] - ps->screenMin[0]) * 0.000001f;
ps->screenMax[0] += projMargin;
@@ -3196,7 +3298,7 @@ static void project_paint_begin(ProjPaintState *ps)
CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter));
#endif
}
- else { /* re-projection, use bounds */
+ else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use bounds */
ps->screenMin[0] = 0;
ps->screenMax[0] = (float)(ps->winx);
@@ -3392,8 +3494,8 @@ static void project_paint_begin(ProjPaintState *ps)
#ifdef PROJ_DEBUG_WINCLIP
/* ignore faces outside the view */
- if (
- (v1coSS[0] < ps->screenMin[0] &&
+ if ((ps->source != PROJ_SRC_VIEW_FILL) &&
+ ((v1coSS[0] < ps->screenMin[0] &&
v2coSS[0] < ps->screenMin[0] &&
v3coSS[0] < ps->screenMin[0] &&
(mf->v4 && v4coSS[0] < ps->screenMin[0])) ||
@@ -3411,7 +3513,7 @@ static void project_paint_begin(ProjPaintState *ps)
(v1coSS[1] > ps->screenMax[1] &&
v2coSS[1] > ps->screenMax[1] &&
v3coSS[1] > ps->screenMax[1] &&
- (mf->v4 && v4coSS[1] > ps->screenMax[1]))
+ (mf->v4 && v4coSS[1] > ps->screenMax[1])))
)
{
continue;
@@ -3761,10 +3863,9 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
}
}
-/* do_projectpaint_smear*
- *
- * note, mask is used to modify the alpha here, this is not correct since it allows
- * accumulation of color greater then 'projPixel->mask' however in the case of smear its not
+/**
+ * \note mask is used to modify the alpha here, this is not correct since it allows
+ * accumulation of color greater than 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask,
@@ -4103,6 +4204,7 @@ static void *do_projectpaint_thread(void *ph_v)
color_f, ps->blend);
}
else {
+ linearrgb_to_srgb_v3_v3(color_f, color_f);
rgba_float_to_uchar(projPixel->newColor.ch, color_f);
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch_pt,
projPixel->newColor.ch, ps->blend);
@@ -4591,7 +4693,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_brush_init_tex(ps->brush);
- ps->source = PROJ_SRC_VIEW;
+ ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : PROJ_SRC_VIEW;
if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
MEM_freeN(ps);
@@ -4614,10 +4716,6 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_proj_begin_clone(ps, mouse);
- /* special full screen draw mode for fill tool */
- if (ps->tool == PAINT_TOOL_FILL)
- ps->source = PROJ_SRC_VIEW_FILL;
-
return ps;
}
@@ -5025,7 +5123,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene);
+ bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
Image *ima = NULL;
if (!ob)
@@ -5084,9 +5182,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ima = mtex->tex->ima = proj_paint_image_create(op, bmain);
}
- WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
+ WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
- WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
if (ima) {
@@ -5096,6 +5193,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
DAG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
return true;
}
}
@@ -5158,7 +5257,7 @@ void PAINT_OT_add_texture_paint_slot(wmOperatorType *ot)
ot->poll = ED_operator_region_view3d_active;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ ot->flag = OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna, "type", layer_type_items, 0, "Type", "Merge method to use");
@@ -5182,7 +5281,7 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene);
+ bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
TexPaintSlot *slot;
/* not supported for node-based engines */
@@ -5203,9 +5302,9 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
BKE_texpaint_slot_refresh_cache(scene, ma);
DAG_id_tag_update(&ma->id, 0);
- WM_event_add_notifier(C, NC_MATERIAL, CTX_data_scene(C));
+ WM_event_add_notifier(C, NC_MATERIAL, ma);
/* we need a notifier for data change since we change the displayed modifier uvs */
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
return OPERATOR_FINISHED;
}
@@ -5224,3 +5323,66 @@ void PAINT_OT_delete_texture_paint_slot(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+
+static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ /* no checks here, poll function does them for us */
+ Object *ob = CTX_data_active_object(C);
+ Scene *scene = CTX_data_scene(C);
+ Mesh *me = ob->data;
+ bool synch_selection = (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+
+ BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
+
+ /* turn synch selection off, since we are not in edit mode we need to ensure only the uv flags are tested */
+ scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION;
+
+ ED_mesh_uv_texture_ensure(me, NULL);
+
+ BM_mesh_bm_from_me(bm, me, true, false, 0);
+
+ /* select all uv loops first - pack parameters needs this to make sure charts are registered */
+ ED_uvedit_select_all(bm);
+ ED_uvedit_unwrap_cube_project(ob, bm, 1.0, false);
+ /* set the margin really quickly before the packing operation*/
+ scene->toolsettings->uvcalc_margin = 0.001f;
+ ED_uvedit_pack_islands(scene, ob, bm, false, false, true);
+ BM_mesh_bm_to_me(bm, me, false);
+ BM_mesh_free(bm);
+
+ if (synch_selection)
+ scene->toolsettings->uv_flag |= UV_SYNC_SELECTION;
+
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
+ DAG_id_tag_update(ob->data, 0);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+ WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
+ return OPERATOR_FINISHED;
+}
+
+static int add_simple_uvs_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (!ob || ob->type != OB_MESH || ob->mode != OB_MODE_TEXTURE_PAINT)
+ return false;
+
+ return true;
+}
+
+void PAINT_OT_add_simple_uvs(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add simple UVs";
+ ot->description = "Add cube map uvs on mesh";
+ ot->idname = "PAINT_OT_add_simple_uvs";
+
+ /* api callbacks */
+ ot->exec = add_simple_uvs_exec;
+ ot->poll = add_simple_uvs_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+