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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c570
1 files changed, 226 insertions, 344 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 44da12c13e5..bbf1da2d584 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -58,6 +58,7 @@
#include "DNA_brush_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
@@ -65,8 +66,6 @@
#include "BKE_colorband.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_idprop.h"
#include "BKE_brush.h"
#include "BKE_image.h"
@@ -75,12 +74,16 @@
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
+#include "BKE_mesh_runtime.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
#include "UI_interface.h"
#include "ED_object.h"
@@ -227,6 +230,7 @@ typedef struct ProjPaintState {
View3D *v3d;
RegionView3D *rv3d;
ARegion *ar;
+ Depsgraph *depsgraph;
Scene *scene;
int source; /* PROJ_SRC_**** */
@@ -282,7 +286,6 @@ typedef struct ProjPaintState {
bool do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
bool do_mask_normal; /* mask out pixels based on their normals */
bool do_mask_cavity; /* mask out pixels based on cavity */
- bool do_new_shading_nodes; /* cache BKE_scene_use_new_shading_nodes value */
float normal_angle; /* what angle to mask at */
float normal_angle__cos; /* cos(normal_angle), faster to compare */
float normal_angle_inner;
@@ -351,28 +354,30 @@ typedef struct ProjPaintState {
SpinLock *tile_lock;
- DerivedMesh *dm;
- int dm_totlooptri;
- int dm_totpoly;
- int dm_totedge;
- int dm_totvert;
- bool dm_release;
+ Mesh *me_eval;
+ int totlooptri_eval;
+ int totpoly_eval;
+ int totedge_eval;
+ int totvert_eval;
- const MVert *dm_mvert;
- const MEdge *dm_medge;
- const MPoly *dm_mpoly;
- const MLoop *dm_mloop;
- const MLoopTri *dm_mlooptri;
+ const MVert *mvert_eval;
+ const MEdge *medge_eval;
+ const MPoly *mpoly_eval;
+ const MLoop *mloop_eval;
+ const MLoopTri *mlooptri_eval;
- const MLoopUV *dm_mloopuv_stencil;
+ const MLoopUV *mloopuv_stencil_eval;
/**
- * \note These UV layers are aligned to \a dm_mpoly
+ * \note These UV layers are aligned to \a mpoly_eval
* but each pointer references the start of the layer,
* so a loop indirection is needed as well.
*/
- const MLoopUV **dm_mloopuv;
- const MLoopUV **dm_mloopuv_clone; /* other UV map, use for cloning between layers */
+ const MLoopUV **poly_to_loop_uv;
+ const MLoopUV **poly_to_loop_uv_clone; /* other UV map, use for cloning between layers */
+
+ /* Actual material for each index, either from object or Mesh datablock... */
+ Material **mat_array;
bool use_colormanagement;
} ProjPaintState;
@@ -438,13 +443,13 @@ typedef struct {
BLI_INLINE const MPoly *ps_tri_index_to_mpoly(const ProjPaintState *ps, int tri_index)
{
- return &ps->dm_mpoly[ps->dm_mlooptri[tri_index].poly];
+ return &ps->mpoly_eval[ps->mlooptri_eval[tri_index].poly];
}
#define PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) \
- ps->dm_mloop[lt->tri[0]].v, \
- ps->dm_mloop[lt->tri[1]].v, \
- ps->dm_mloop[lt->tri[2]].v,
+ ps->mloop_eval[lt->tri[0]].v, \
+ ps->mloop_eval[lt->tri[1]].v, \
+ ps->mloop_eval[lt->tri[2]].v,
#define PS_LOOPTRI_AS_UV_3(uvlayer, lt) \
uvlayer[lt->poly][lt->tri[0]].uv, \
@@ -466,7 +471,7 @@ BLI_INLINE const MPoly *ps_tri_index_to_mpoly(const ProjPaintState *ps, int tri_
static TexPaintSlot *project_paint_face_paint_slot(const ProjPaintState *ps, int tri_index)
{
const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->dm->mat[mp->mat_nr];
+ Material *ma = ps->mat_array[mp->mat_nr];
return ma ? ma->texpaintslot + ma->paint_active_slot : NULL;
}
@@ -477,7 +482,7 @@ static Image *project_paint_face_paint_image(const ProjPaintState *ps, int tri_i
}
else {
const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->dm->mat[mp->mat_nr];
+ Material *ma = ps->mat_array[mp->mat_nr];
TexPaintSlot *slot = ma ? ma->texpaintslot + ma->paint_active_slot : NULL;
return slot ? slot->ima : ps->canvas_ima;
}
@@ -486,14 +491,14 @@ static Image *project_paint_face_paint_image(const ProjPaintState *ps, int tri_i
static TexPaintSlot *project_paint_face_clone_slot(const ProjPaintState *ps, int tri_index)
{
const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->dm->mat[mp->mat_nr];
+ Material *ma = ps->mat_array[mp->mat_nr];
return ma ? ma->texpaintslot + ma->paint_clone_slot : NULL;
}
static Image *project_paint_face_clone_image(const ProjPaintState *ps, int tri_index)
{
const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->dm->mat[mp->mat_nr];
+ Material *ma = ps->mat_array[mp->mat_nr];
TexPaintSlot *slot = ma ? ma->texpaintslot + ma->paint_clone_slot : NULL;
return slot ? slot->ima : ps->clone_ima;
}
@@ -594,11 +599,11 @@ static int project_paint_PickFace(
for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
const int tri_index = GET_INT_FROM_POINTER(node->link);
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const float *vtri_ss[3] = {
- ps->screenCoords[ps->dm_mloop[lt->tri[0]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[1]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[2]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[0]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[1]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[2]].v],
};
@@ -653,8 +658,8 @@ static bool project_paint_PickColor(
if (tri_index == -1)
return 0;
- lt = &ps->dm_mlooptri[tri_index];
- PS_LOOPTRI_ASSIGN_UV_3(lt_tri_uv, ps->dm_mloopuv, lt);
+ lt = &ps->mlooptri_eval[tri_index];
+ PS_LOOPTRI_ASSIGN_UV_3(lt_tri_uv, ps->poly_to_loop_uv, lt);
interp_v2_v2v2v2(uv, UNPACK3(lt_tri_uv), w);
@@ -810,19 +815,19 @@ static bool project_bucket_point_occluded(
const int tri_index = GET_INT_FROM_POINTER(bucketFace->link);
if (orig_face != tri_index) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const float *vtri_ss[3] = {
- ps->screenCoords[ps->dm_mloop[lt->tri[0]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[1]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[2]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[0]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[1]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[2]].v],
};
float w[3];
if (do_clip) {
const float *vtri_co[3] = {
- ps->dm_mvert[ps->dm_mloop[lt->tri[0]].v].co,
- ps->dm_mvert[ps->dm_mloop[lt->tri[1]].v].co,
- ps->dm_mvert[ps->dm_mloop[lt->tri[2]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[0]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[1]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[2]].v].co,
};
isect_ret = project_paint_occlude_ptv_clip(
pixelScreenCo, UNPACK3(vtri_ss), UNPACK3(vtri_co),
@@ -1002,8 +1007,8 @@ static bool pixel_bounds_array(float (*uv)[2], rcti *bounds_px, const int ibuf_x
static void project_face_winding_init(const ProjPaintState *ps, const int tri_index)
{
/* detect the winding of faces in uv space */
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
- const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt) };
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
+ const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt) };
float winding = cross_tri_v2(lt_tri_uv[0], lt_tri_uv[1], lt_tri_uv[2]);
if (winding > 0)
@@ -1019,11 +1024,11 @@ static bool check_seam(
const int orig_face, const int orig_i1_fidx, const int orig_i2_fidx,
int *other_face, int *orig_fidx)
{
- const MLoopTri *orig_lt = &ps->dm_mlooptri[orig_face];
- const float *orig_lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, orig_lt) };
+ const MLoopTri *orig_lt = &ps->mlooptri_eval[orig_face];
+ const float *orig_lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, orig_lt) };
/* vert indices from face vert order indices */
- const unsigned int i1 = ps->dm_mloop[orig_lt->tri[orig_i1_fidx]].v;
- const unsigned int i2 = ps->dm_mloop[orig_lt->tri[orig_i2_fidx]].v;
+ const unsigned int i1 = ps->mloop_eval[orig_lt->tri[orig_i1_fidx]].v;
+ const unsigned int i2 = ps->mloop_eval[orig_lt->tri[orig_i2_fidx]].v;
LinkNode *node;
int i1_fidx = -1, i2_fidx = -1; /* index in face */
@@ -1031,7 +1036,7 @@ static bool check_seam(
const int tri_index = GET_INT_FROM_POINTER(node->link);
if (tri_index != orig_face) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
/* could check if the 2 faces images match here,
* but then there wouldn't be a way to return the opposite face's info */
@@ -1044,7 +1049,7 @@ static bool check_seam(
/* Only need to check if 'i2_fidx' is valid because we know i1_fidx is the same vert on both faces */
if (i2_fidx != -1) {
- const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt) };
+ const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt) };
Image *tpage = project_paint_face_paint_image(ps, tri_index);
Image *orig_tpage = project_paint_face_paint_image(ps, orig_face);
@@ -1348,8 +1353,8 @@ static float project_paint_uvpixel_mask(
Image *other_tpage = ps->stencil_ima;
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- const MLoopTri *lt_other = &ps->dm_mlooptri[tri_index];
- const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt_other) };
+ const MLoopTri *lt_other = &ps->mlooptri_eval[tri_index];
+ const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt_other) };
/* BKE_image_acquire_ibuf - TODO - this may be slow */
unsigned char rgba_ub[4];
@@ -1382,7 +1387,7 @@ static float project_paint_uvpixel_mask(
}
if (ps->do_mask_cavity) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
float ca1, ca2, ca3, ca_mask;
ca1 = ps->cavities[lt_vtri[0]];
@@ -1397,16 +1402,16 @@ static float project_paint_uvpixel_mask(
/* calculate mask */
if (ps->do_mask_normal) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
- const MPoly *mp = &ps->dm_mpoly[lt->poly];
+ const MPoly *mp = &ps->mpoly_eval[lt->poly];
float no[3], angle_cos;
if (mp->flag & ME_SMOOTH) {
const short *no1, *no2, *no3;
- no1 = ps->dm_mvert[lt_vtri[0]].no;
- no2 = ps->dm_mvert[lt_vtri[1]].no;
- no3 = ps->dm_mvert[lt_vtri[2]].no;
+ no1 = ps->mvert_eval[lt_vtri[0]].no;
+ no2 = ps->mvert_eval[lt_vtri[1]].no;
+ no3 = ps->mvert_eval[lt_vtri[2]].no;
no[0] = w[0] * no1[0] + w[1] * no2[0] + w[2] * no3[0];
no[1] = w[0] * no1[1] + w[1] * no2[1] + w[2] * no3[1];
@@ -1418,9 +1423,9 @@ static float project_paint_uvpixel_mask(
#if 1
/* normalizing per pixel isn't optimal, we could cache or check ps->*/
normal_tri_v3(no,
- ps->dm_mvert[lt_vtri[0]].co,
- ps->dm_mvert[lt_vtri[1]].co,
- ps->dm_mvert[lt_vtri[2]].co);
+ ps->mvert_eval[lt_vtri[0]].co,
+ ps->mvert_eval[lt_vtri[1]].co,
+ ps->mvert_eval[lt_vtri[2]].co);
#else
/* don't use because some modifiers dont have normal data (subsurf for eg) */
copy_v3_v3(no, (float *)ps->dm->getTessFaceData(ps->dm, tri_index, CD_NORMAL));
@@ -1439,9 +1444,9 @@ static float project_paint_uvpixel_mask(
/* Annoying but for the perspective view we need to get the pixels location in 3D space :/ */
float viewDirPersp[3];
const float *co1, *co2, *co3;
- co1 = ps->dm_mvert[lt_vtri[0]].co;
- co2 = ps->dm_mvert[lt_vtri[1]].co;
- co3 = ps->dm_mvert[lt_vtri[2]].co;
+ co1 = ps->mvert_eval[lt_vtri[0]].co;
+ co2 = ps->mvert_eval[lt_vtri[1]].co;
+ co3 = ps->mvert_eval[lt_vtri[2]].co;
/* Get the direction from the viewPoint to the pixel and normalize */
viewDirPersp[0] = (ps->viewPos[0] - (w[0] * co1[0] + w[1] * co2[0] + w[2] * co3[0]));
@@ -1610,13 +1615,13 @@ static ProjPixel *project_paint_uvpixel_init(
/* done with view3d_project_float inline */
if (ps->tool == PAINT_TOOL_CLONE) {
- if (ps->dm_mloopuv_clone) {
+ if (ps->poly_to_loop_uv_clone) {
ImBuf *ibuf_other;
Image *other_tpage = project_paint_face_clone_image(ps, tri_index);
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- const MLoopTri *lt_other = &ps->dm_mlooptri[tri_index];
- const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv_clone, lt_other) };
+ const MLoopTri *lt_other = &ps->mlooptri_eval[tri_index];
+ const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv_clone, lt_other) };
/* BKE_image_acquire_ibuf - TODO - this may be slow */
@@ -2491,8 +2496,7 @@ static bool IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot
static void project_paint_face_init(
const ProjPaintState *ps,
const int thread_index, const int bucket_index, const int tri_index, const int image_index,
- const rctf *clip_rect, const rctf *bucket_bounds, ImBuf *ibuf, ImBuf **tmpibuf,
- const bool clamp_u, const bool clamp_v)
+ const rctf *clip_rect, const rctf *bucket_bounds, ImBuf *ibuf, ImBuf **tmpibuf)
{
/* Projection vars, to get the 3D locations into screen space */
MemArena *arena = ps->arena_mt[thread_index];
@@ -2508,9 +2512,9 @@ static void project_paint_face_init(
ps->projImages + image_index
};
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
- const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt) };
+ const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt) };
/* UV/pixel seeking data */
int x; /* Image X-Pixel */
@@ -2544,9 +2548,9 @@ static void project_paint_face_init(
const bool do_backfacecull = ps->do_backfacecull;
const bool do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
- vCo[0] = ps->dm_mvert[lt_vtri[0]].co;
- vCo[1] = ps->dm_mvert[lt_vtri[1]].co;
- vCo[2] = ps->dm_mvert[lt_vtri[2]].co;
+ vCo[0] = ps->mvert_eval[lt_vtri[0]].co;
+ vCo[1] = ps->mvert_eval[lt_vtri[1]].co;
+ vCo[2] = ps->mvert_eval[lt_vtri[2]].co;
/* Use lt_uv_pxoffset instead of lt_tri_uv so we can offset the UV half a pixel
@@ -2599,17 +2603,6 @@ static void project_paint_face_init(
#endif
if (pixel_bounds_array(uv_clip, &bounds_px, ibuf->x, ibuf->y, uv_clip_tot)) {
-
- if (clamp_u) {
- CLAMP(bounds_px.xmin, 0, ibuf->x);
- CLAMP(bounds_px.xmax, 0, ibuf->x);
- }
-
- if (clamp_v) {
- CLAMP(bounds_px.ymin, 0, ibuf->y);
- CLAMP(bounds_px.ymax, 0, ibuf->y);
- }
-
#if 0
project_paint_undo_tiles_init(&bounds_px, ps->projImages + image_index, tmpibuf,
tile_width, threaded, ps->do_masking);
@@ -2641,9 +2634,9 @@ static void project_paint_face_init(
if (do_clip || do_3d_mapping) {
interp_v3_v3v3v3(
wco,
- ps->dm_mvert[lt_vtri[0]].co,
- ps->dm_mvert[lt_vtri[1]].co,
- ps->dm_mvert[lt_vtri[2]].co,
+ ps->mvert_eval[lt_vtri[0]].co,
+ ps->mvert_eval[lt_vtri[1]].co,
+ ps->mvert_eval[lt_vtri[2]].co,
w);
if (do_clip && ED_view3d_clipping_test(ps->rv3d, wco, true)) {
continue; /* Watch out that no code below this needs to run */
@@ -2823,7 +2816,7 @@ static void project_paint_face_init(
!project_bucket_point_occluded(ps, bucketFaceNodes, tri_index, pixelScreenCo))
{
/* Only bother calculating the weights if we intersect */
- if (ps->do_mask_normal || ps->dm_mloopuv_clone) {
+ if (ps->do_mask_normal || ps->poly_to_loop_uv_clone) {
const float uv_fac = fac1 + (fac * (fac2 - fac1));
#if 0
/* get the UV on the line since we want to copy the pixels from there for bleeding */
@@ -2926,19 +2919,16 @@ static void project_bucket_init(
int tri_index, image_index = 0;
ImBuf *ibuf = NULL;
Image *tpage_last = NULL, *tpage;
- Image *ima = NULL;
ImBuf *tmpibuf = NULL;
if (ps->image_tot == 1) {
/* Simple loop, no context switching */
ibuf = ps->projImages[0].ibuf;
- ima = ps->projImages[0].ima;
for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
project_paint_face_init(
ps, thread_index, bucket_index, GET_INT_FROM_POINTER(node->link), 0,
- clip_rect, bucket_bounds, ibuf, &tmpibuf,
- (ima->tpageflag & IMA_CLAMP_U) != 0, (ima->tpageflag & IMA_CLAMP_V) != 0);
+ clip_rect, bucket_bounds, ibuf, &tmpibuf);
}
}
else {
@@ -2955,7 +2945,6 @@ static void project_bucket_init(
for (image_index = 0; image_index < ps->image_tot; image_index++) {
if (ps->projImages[image_index].ima == tpage_last) {
ibuf = ps->projImages[image_index].ibuf;
- ima = ps->projImages[image_index].ima;
break;
}
}
@@ -2964,8 +2953,7 @@ static void project_bucket_init(
project_paint_face_init(
ps, thread_index, bucket_index, tri_index, image_index,
- clip_rect, bucket_bounds, ibuf, &tmpibuf,
- (ima->tpageflag & IMA_CLAMP_U) != 0, (ima->tpageflag & IMA_CLAMP_V) != 0);
+ clip_rect, bucket_bounds, ibuf, &tmpibuf);
}
}
@@ -3081,26 +3069,8 @@ static void project_paint_delayed_face_init(ProjPaintState *ps, const MLoopTri *
#endif
}
-/**
- * \note when using subsurf or multires, some arrays are thrown away, we need to keep a copy
- */
-static void proj_paint_state_non_cddm_init(ProjPaintState *ps)
-{
- if (ps->dm->type != DM_TYPE_CDDM) {
- ps->dm_mvert = MEM_dupallocN(ps->dm_mvert);
- ps->dm_mpoly = MEM_dupallocN(ps->dm_mpoly);
- ps->dm_mloop = MEM_dupallocN(ps->dm_mloop);
- /* looks like these are ok for now.*/
-#if 0
- ps->dm_mloopuv = MEM_dupallocN(ps->dm_mloopuv);
- ps->dm_mloopuv_clone = MEM_dupallocN(ps->dm_mloopuv_clone);
- ps->dm_mloopuv_stencil = MEM_dupallocN(ps->dm_mloopuv_stencil);
-#endif
- }
-}
-
static void proj_paint_state_viewport_init(
- ProjPaintState *ps, const char symmetry_flag)
+ ProjPaintState *ps, const Depsgraph *depsgraph, const char symmetry_flag)
{
float mat[3][3];
float viewmat[4][4];
@@ -3134,7 +3104,7 @@ static void proj_paint_state_viewport_init(
ED_view3d_ob_project_mat_get_from_obmat(ps->rv3d, ps->obmat, ps->projectMat);
- ps->is_ortho = ED_view3d_clip_range_get(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
+ ps->is_ortho = ED_view3d_clip_range_get(ps->depsgraph, ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
}
else {
/* re-projection */
@@ -3161,17 +3131,17 @@ static void proj_paint_state_viewport_init(
invert_m4_m4(viewinv, viewmat);
}
else if (ps->source == PROJ_SRC_IMAGE_CAM) {
- Object *cam_ob = ps->scene->camera;
+ Object *cam_ob_eval = DEG_get_evaluated_object(depsgraph, ps->scene->camera);
CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob->obmat);
+ copy_m4_m4(viewinv, cam_ob_eval->obmat);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
/* window matrix, clipping and ortho */
BKE_camera_params_init(&params);
- BKE_camera_params_from_object(&params, cam_ob);
+ BKE_camera_params_from_object(&params, cam_ob_eval);
BKE_camera_params_compute_viewplane(&params, ps->winx, ps->winy, 1.0f, 1.0f);
BKE_camera_params_compute_matrix(&params);
@@ -3218,11 +3188,11 @@ static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
INIT_MINMAX2(ps->screenMin, ps->screenMax);
- ps->screenCoords = MEM_mallocN(sizeof(float) * ps->dm_totvert * 4, "ProjectPaint ScreenVerts");
+ ps->screenCoords = MEM_mallocN(sizeof(float) * ps->totvert_eval * 4, "ProjectPaint ScreenVerts");
projScreenCo = *ps->screenCoords;
if (ps->is_ortho) {
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++, projScreenCo += 4) {
+ for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++, projScreenCo += 4) {
mul_v3_m4v3(projScreenCo, ps->projectMat, mv->co);
/* screen space, not clamped */
@@ -3232,7 +3202,7 @@ static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
}
}
else {
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++, projScreenCo += 4) {
+ for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++, projScreenCo += 4) {
copy_v3_v3(projScreenCo, mv->co);
projScreenCo[3] = 1.0f;
@@ -3293,21 +3263,21 @@ static void proj_paint_state_cavity_init(ProjPaintState *ps)
int a;
if (ps->do_mask_cavity) {
- int *counter = MEM_callocN(sizeof(int) * ps->dm_totvert, "counter");
- float (*edges)[3] = MEM_callocN(sizeof(float) * 3 * ps->dm_totvert, "edges");
- ps->cavities = MEM_mallocN(sizeof(float) * ps->dm_totvert, "ProjectPaint Cavities");
+ int *counter = MEM_callocN(sizeof(int) * ps->totvert_eval, "counter");
+ float (*edges)[3] = MEM_callocN(sizeof(float) * 3 * ps->totvert_eval, "edges");
+ ps->cavities = MEM_mallocN(sizeof(float) * ps->totvert_eval, "ProjectPaint Cavities");
cavities = ps->cavities;
- for (a = 0, me = ps->dm_medge; a < ps->dm_totedge; a++, me++) {
+ for (a = 0, me = ps->medge_eval; a < ps->totedge_eval; a++, me++) {
float e[3];
- sub_v3_v3v3(e, ps->dm_mvert[me->v1].co, ps->dm_mvert[me->v2].co);
+ sub_v3_v3v3(e, ps->mvert_eval[me->v1].co, ps->mvert_eval[me->v2].co);
normalize_v3(e);
add_v3_v3(edges[me->v2], e);
counter[me->v2]++;
sub_v3_v3(edges[me->v1], e);
counter[me->v1]++;
}
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++) {
+ for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
if (counter[a] > 0) {
float no[3];
mul_v3_fl(edges[a], 1.0f / counter[a]);
@@ -3328,10 +3298,10 @@ static void proj_paint_state_cavity_init(ProjPaintState *ps)
static void proj_paint_state_seam_bleed_init(ProjPaintState *ps)
{
if (ps->seam_bleed_px > 0.0f) {
- ps->vertFaces = MEM_callocN(sizeof(LinkNode *) * ps->dm_totvert, "paint-vertFaces");
- ps->faceSeamFlags = MEM_callocN(sizeof(char) * ps->dm_totlooptri, "paint-faceSeamFlags");
- ps->faceWindingFlags = MEM_callocN(sizeof(char) * ps->dm_totlooptri, "paint-faceWindindFlags");
- ps->faceSeamUVs = MEM_mallocN(sizeof(float[3][2]) * ps->dm_totlooptri, "paint-faceSeamUVs");
+ ps->vertFaces = MEM_callocN(sizeof(LinkNode *) * ps->totvert_eval, "paint-vertFaces");
+ ps->faceSeamFlags = MEM_callocN(sizeof(char) * ps->totlooptri_eval, "paint-faceSeamFlags");
+ ps->faceWindingFlags = MEM_callocN(sizeof(char) * ps->totlooptri_eval, "paint-faceWindindFlags");
+ ps->faceSeamUVs = MEM_mallocN(sizeof(float[3][2]) * ps->totlooptri_eval, "paint-faceSeamUVs");
}
}
#endif
@@ -3375,9 +3345,9 @@ static void proj_paint_state_vert_flags_init(ProjPaintState *ps)
float no[3];
int a;
- ps->vertFlags = MEM_callocN(sizeof(char) * ps->dm_totvert, "paint-vertFlags");
+ ps->vertFlags = MEM_callocN(sizeof(char) * ps->totvert_eval, "paint-vertFlags");
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++) {
+ for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
normal_short_to_float_v3(no, mv->no);
if (UNLIKELY(ps->is_flip_object)) {
negate_v3(no);
@@ -3422,49 +3392,63 @@ static void project_paint_bleed_add_face_user(
}
#endif
-/* Return true if DM can be painted on, false otherwise */
-static bool proj_paint_state_dm_init(ProjPaintState *ps)
+/* Return true if evaluated mesh can be painted on, false otherwise */
+static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *ps)
{
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *sce = ps->scene;
+ Object *ob = ps->ob;
+
/* Workaround for subsurf selection, try the display mesh first */
+ /* XXX Don't think this is easily doable with new system, and not sure why that was needed in the first place :/ */
+#if 0
if (ps->source == PROJ_SRC_IMAGE_CAM) {
/* using render mesh, assume only camera was rendered from */
- ps->dm = mesh_create_derived_render(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE);
+ ps->dm = mesh_create_derived_render(
+ depsgraph, ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE);
ps->dm_release = true;
}
else {
ps->dm = mesh_get_derived_final(
- ps->scene, ps->ob,
+ depsgraph, ps->scene, ps->ob,
ps->scene->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE | (ps->do_face_sel ? CD_MASK_ORIGINDEX : 0));
ps->dm_release = false;
}
-
- if (!CustomData_has_layer(&ps->dm->loopData, CD_MLOOPUV)) {
-
- if (ps->dm_release)
- ps->dm->release(ps->dm);
-
- ps->dm = NULL;
+#endif
+ ps->me_eval = mesh_get_eval_final(
+ depsgraph, sce, ob,
+ sce->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE | (ps->do_face_sel ? CD_MASK_ORIGINDEX : 0));
+ if (!CustomData_has_layer(&ps->me_eval->ldata, CD_MLOOPUV)) {
+ ps->me_eval = NULL;
return false;
}
- DM_update_materials(ps->dm, ps->ob);
-
- ps->dm_mvert = ps->dm->getVertArray(ps->dm);
-
- if (ps->do_mask_cavity)
- ps->dm_medge = ps->dm->getEdgeArray(ps->dm);
+ /* Build final material array, we use this a lot here. */
+ const int totmat = ob->totcol + 1; /* materials start from 1, default material is 0 */
+ ps->mat_array = MEM_malloc_arrayN(totmat, sizeof(*ps->mat_array), __func__);
+ /* We leave last material as empty - rationale here is being able to index
+ * the materials by using the mf->mat_nr directly and leaving the last
+ * material as NULL in case no materials exist on mesh, so indexing will not fail. */
+ for (int i = 0; i < totmat - 1; i++) {
+ ps->mat_array[i] = give_current_material(ob, i + 1);
+ }
+ ps->mat_array[totmat - 1] = NULL;
- ps->dm_mloop = ps->dm->getLoopArray(ps->dm);
- ps->dm_mpoly = ps->dm->getPolyArray(ps->dm);
+ ps->mvert_eval = ps->me_eval->mvert;
+ if (ps->do_mask_cavity) {
+ ps->medge_eval = ps->me_eval->medge;
+ }
+ ps->mloop_eval = ps->me_eval->mloop;
+ ps->mpoly_eval = ps->me_eval->mpoly;
- ps->dm_mlooptri = ps->dm->getLoopTriArray(ps->dm);
+ ps->totvert_eval = ps->me_eval->totvert;
+ ps->totedge_eval = ps->me_eval->totedge;
+ ps->totpoly_eval = ps->me_eval->totpoly;
- ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
- ps->dm_totedge = ps->dm->getNumEdges(ps->dm);
- ps->dm_totpoly = ps->dm->getNumPolys(ps->dm);
- ps->dm_totlooptri = ps->dm->getNumLoopTri(ps->dm);
+ ps->mlooptri_eval = BKE_mesh_runtime_looptri_ensure(ps->me_eval);
+ ps->totlooptri_eval = ps->me_eval->runtime.looptris.len;
- ps->dm_mloopuv = MEM_mallocN(ps->dm_totpoly * sizeof(MLoopUV *), "proj_paint_mtfaces");
+ ps->poly_to_loop_uv = MEM_mallocN(ps->totpoly_eval * sizeof(MLoopUV *), "proj_paint_mtfaces");
return true;
}
@@ -3483,16 +3467,16 @@ static void proj_paint_layer_clone_init(
/* use clone mtface? */
if (ps->do_layer_clone) {
- const int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
+ const int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->ldata, CD_MLOOPUV);
- ps->dm_mloopuv_clone = MEM_mallocN(ps->dm_totpoly * sizeof(MLoopUV *), "proj_paint_mtfaces");
+ ps->poly_to_loop_uv_clone = MEM_mallocN(ps->totpoly_eval * sizeof(MLoopUV *), "proj_paint_mtfaces");
if (layer_num != -1)
- mloopuv_clone_base = CustomData_get_layer_n(&ps->dm->loopData, CD_MLOOPUV, layer_num);
+ mloopuv_clone_base = CustomData_get_layer_n(&ps->me_eval->ldata, CD_MLOOPUV, layer_num);
if (mloopuv_clone_base == NULL) {
/* get active instead */
- mloopuv_clone_base = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
+ mloopuv_clone_base = CustomData_get_layer(&ps->me_eval->ldata, CD_MLOOPUV);
}
}
@@ -3522,17 +3506,17 @@ static bool project_paint_clone_face_skip(
if (lc->slot_clone != lc->slot_last_clone) {
if (!slot->uvname ||
!(lc->mloopuv_clone_base = CustomData_get_layer_named(
- &ps->dm->loopData, CD_MLOOPUV,
+ &ps->me_eval->ldata, CD_MLOOPUV,
lc->slot_clone->uvname)))
{
- lc->mloopuv_clone_base = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
+ lc->mloopuv_clone_base = CustomData_get_layer(&ps->me_eval->ldata, CD_MLOOPUV);
}
lc->slot_last_clone = lc->slot_clone;
}
}
/* will set multiple times for 4+ sided poly */
- ps->dm_mloopuv_clone[ps->dm_mlooptri[tri_index].poly] = lc->mloopuv_clone_base;
+ ps->poly_to_loop_uv_clone[ps->mlooptri_eval[tri_index].poly] = lc->mloopuv_clone_base;
}
return false;
}
@@ -3549,7 +3533,7 @@ static void proj_paint_face_lookup_init(
{
memset(face_lookup, 0, sizeof(*face_lookup));
if (ps->do_face_sel) {
- face_lookup->index_mp_to_orig = ps->dm->getPolyDataArray(ps->dm, CD_ORIGINDEX);
+ face_lookup->index_mp_to_orig = CustomData_get_layer(&ps->me_eval->pdata, CD_ORIGINDEX);
face_lookup->mpoly_orig = ((Mesh *)ps->ob->data)->mpoly;
}
}
@@ -3570,7 +3554,7 @@ static bool project_paint_check_face_sel(
mp = &face_lookup->mpoly_orig[orig_index];
}
else {
- mp = &ps->dm_mpoly[lt->poly];
+ mp = &ps->mpoly_eval[lt->poly];
}
return ((mp->flag & ME_FACE_SEL) != 0);
@@ -3684,7 +3668,7 @@ static void project_paint_prepare_all_faces(
int image_index = -1, tri_index;
int prev_poly = -1;
- for (tri_index = 0, lt = ps->dm_mlooptri; tri_index < ps->dm_totlooptri; tri_index++, lt++) {
+ for (tri_index = 0, lt = ps->mlooptri_eval; tri_index < ps->totlooptri_eval; tri_index++, lt++) {
bool is_face_sel;
#ifndef PROJ_DEBUG_NOSEAMBLEED
@@ -3697,13 +3681,13 @@ static void project_paint_prepare_all_faces(
slot = project_paint_face_paint_slot(ps, tri_index);
/* all faces should have a valid slot, reassert here */
if (slot == NULL) {
- mloopuv_base = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
+ mloopuv_base = CustomData_get_layer(&ps->me_eval->ldata, CD_MLOOPUV);
tpage = ps->canvas_ima;
}
else {
if (slot != slot_last) {
- if (!slot->uvname || !(mloopuv_base = CustomData_get_layer_named(&ps->dm->loopData, CD_MLOOPUV, slot->uvname)))
- mloopuv_base = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
+ if (!slot->uvname || !(mloopuv_base = CustomData_get_layer_named(&ps->me_eval->ldata, CD_MLOOPUV, slot->uvname)))
+ mloopuv_base = CustomData_get_layer(&ps->me_eval->ldata, CD_MLOOPUV);
slot_last = slot;
}
@@ -3711,7 +3695,7 @@ static void project_paint_prepare_all_faces(
if (slot->ima == ps->stencil_ima) {
/* While this shouldn't be used, face-winding reads all polys.
* It's less trouble to set all faces to valid UV's, avoiding NULL checks all over. */
- ps->dm_mloopuv[lt->poly] = mloopuv_base;
+ ps->poly_to_loop_uv[lt->poly] = mloopuv_base;
continue;
}
@@ -3722,7 +3706,7 @@ static void project_paint_prepare_all_faces(
tpage = ps->stencil_ima;
}
- ps->dm_mloopuv[lt->poly] = mloopuv_base;
+ ps->poly_to_loop_uv[lt->poly] = mloopuv_base;
if (project_paint_clone_face_skip(ps, layer_clone, slot, tri_index)) {
continue;
@@ -3753,11 +3737,11 @@ static void project_paint_prepare_all_faces(
if (prev_poly != lt->poly) {
int iloop;
bool culled = true;
- const MPoly *poly = ps->dm_mpoly + lt->poly;
+ const MPoly *poly = ps->mpoly_eval + lt->poly;
int poly_loops = poly->totloop;
prev_poly = lt->poly;
for (iloop = 0; iloop < poly_loops; iloop++) {
- if (!(ps->vertFlags[ps->dm_mloop[poly->loopstart + iloop].v] & PROJ_VERT_CULL)) {
+ if (!(ps->vertFlags[ps->mloop_eval[poly->loopstart + iloop].v] & PROJ_VERT_CULL)) {
culled = false;
break;
}
@@ -3813,7 +3797,7 @@ static void project_paint_prepare_all_faces(
/* run once per stroke before projection painting */
static void project_paint_begin(
- ProjPaintState *ps,
+ const bContext *C, ProjPaintState *ps,
const bool is_multi_view, const char symmetry_flag)
{
ProjPaintLayerClone layer_clone;
@@ -3836,7 +3820,7 @@ static void project_paint_begin(
/* paint onto the derived mesh */
if (ps->is_shared_user == false) {
- if (!proj_paint_state_dm_init(ps)) {
+ if (!proj_paint_state_mesh_eval_init(C, ps)) {
return;
}
}
@@ -3845,28 +3829,26 @@ static void project_paint_begin(
proj_paint_layer_clone_init(ps, &layer_clone);
if (ps->do_layer_stencil || ps->do_stencil_brush) {
- //int layer_num = CustomData_get_stencil_layer(&ps->dm->loopData, CD_MLOOPUV);
- int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
+ //int layer_num = CustomData_get_stencil_layer(&ps->me_eval->ldata, CD_MLOOPUV);
+ int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->ldata, CD_MLOOPUV);
if (layer_num != -1)
- ps->dm_mloopuv_stencil = CustomData_get_layer_n(&ps->dm->loopData, CD_MLOOPUV, layer_num);
+ ps->mloopuv_stencil_eval = CustomData_get_layer_n(&ps->me_eval->ldata, CD_MLOOPUV, layer_num);
- if (ps->dm_mloopuv_stencil == NULL) {
+ if (ps->mloopuv_stencil_eval == NULL) {
/* get active instead */
- ps->dm_mloopuv_stencil = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
+ ps->mloopuv_stencil_eval = CustomData_get_layer(&ps->me_eval->ldata, CD_MLOOPUV);
}
if (ps->do_stencil_brush)
- mloopuv_base = ps->dm_mloopuv_stencil;
+ mloopuv_base = ps->mloopuv_stencil_eval;
}
/* when using subsurf or multires, mface arrays are thrown away, we need to keep a copy */
if (ps->is_shared_user == false) {
- proj_paint_state_non_cddm_init(ps);
-
proj_paint_state_cavity_init(ps);
}
- proj_paint_state_viewport_init(ps, symmetry_flag);
+ proj_paint_state_viewport_init(ps, CTX_data_depsgraph(C), symmetry_flag);
/* calculate vert screen coords
* run this early so we can calculate the x/y resolution of our bucket rect */
@@ -3913,7 +3895,7 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
/* setup clone offset */
if (ps->tool == PAINT_TOOL_CLONE) {
float projCo[4];
- copy_v3_v3(projCo, ED_view3d_cursor3d_get(ps->scene, ps->v3d));
+ copy_v3_v3(projCo, ED_view3d_cursor3d_get(ps->scene, ps->v3d)->location);
mul_m4_v3(ps->obmat_imat, projCo);
projCo[3] = 1.0f;
@@ -3934,7 +3916,7 @@ static void project_paint_end(ProjPaintState *ps)
ProjPaintImage *projIma;
for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
BKE_image_release_ibuf(projIma->ima, projIma->ibuf, NULL);
- DAG_id_tag_update(&projIma->ima->id, 0);
+ DEG_id_tag_update(&projIma->ima->id, 0);
}
}
@@ -3952,14 +3934,17 @@ static void project_paint_end(ProjPaintState *ps)
MEM_freeN(ps->bucketFlags);
if (ps->is_shared_user == false) {
+ if (ps->mat_array != NULL) {
+ MEM_freeN(ps->mat_array);
+ }
/* must be set for non-shared */
- BLI_assert(ps->dm_mloopuv || ps->is_shared_user);
- if (ps->dm_mloopuv)
- MEM_freeN((void *)ps->dm_mloopuv);
+ BLI_assert(ps->poly_to_loop_uv || ps->is_shared_user);
+ if (ps->poly_to_loop_uv)
+ MEM_freeN((void *)ps->poly_to_loop_uv);
if (ps->do_layer_clone)
- MEM_freeN((void *)ps->dm_mloopuv_clone);
+ MEM_freeN((void *)ps->poly_to_loop_uv_clone);
if (ps->thread_tot > 1) {
BLI_spin_end(ps->tile_lock);
MEM_freeN((void *)ps->tile_lock);
@@ -3979,22 +3964,6 @@ static void project_paint_end(ProjPaintState *ps)
if (ps->do_mask_cavity) {
MEM_freeN(ps->cavities);
}
-
- /* copy for subsurf/multires, so throw away */
- if (ps->dm->type != DM_TYPE_CDDM) {
- if (ps->dm_mvert) MEM_freeN((void *)ps->dm_mvert);
- if (ps->dm_mpoly) MEM_freeN((void *)ps->dm_mpoly);
- if (ps->dm_mloop) MEM_freeN((void *)ps->dm_mloop);
- /* looks like these don't need copying */
-#if 0
- if (ps->dm_mloopuv) MEM_freeN(ps->dm_mloopuv);
- if (ps->dm_mloopuv_clone) MEM_freeN(ps->dm_mloopuv_clone);
- if (ps->dm_mloopuv_stencil) MEM_freeN(ps->dm_mloopuv_stencil);
-#endif
- }
-
- if (ps->dm_release)
- ps->dm->release(ps->dm);
}
if (ps->blurkernel) {
@@ -4869,7 +4838,7 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
struct ImagePool *pool;
if (!project_bucket_iter_init(ps, pos)) {
- return 0;
+ return touch_any;
}
if (ps->thread_tot > 1)
@@ -4935,16 +4904,16 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
tri_index = project_paint_PickFace(ps, pos, w);
if (tri_index != -1) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
float world[3];
UnifiedPaintSettings *ups = &ps->scene->toolsettings->unified_paint_settings;
interp_v3_v3v3v3(
world,
- ps->dm_mvert[lt_vtri[0]].co,
- ps->dm_mvert[lt_vtri[1]].co,
- ps->dm_mvert[lt_vtri[2]].co,
+ ps->mvert_eval[lt_vtri[0]].co,
+ ps->mvert_eval[lt_vtri[1]].co,
+ ps->mvert_eval[lt_vtri[2]].co,
w);
ups->average_stroke_counter++;
@@ -5019,17 +4988,18 @@ void paint_proj_stroke(
/* clone gets special treatment here to avoid going through image initialization */
if (ps_handle->is_clone_cursor_pick) {
- Main *bmain = CTX_data_main(C);
Scene *scene = ps_handle->scene;
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
- float *cursor = ED_view3d_cursor3d_get(scene, v3d);
+ float *cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
int mval_i[2] = {(int)pos[0], (int)pos[1]};
view3d_operator_needs_opengl(C);
- if (!ED_view3d_autodist(bmain, scene, ar, v3d, mval_i, cursor, false, NULL))
+ if (!ED_view3d_autodist(depsgraph, ar, v3d, mval_i, cursor, false, NULL)) {
return;
+ }
ED_region_tag_redraw(ar);
@@ -5085,6 +5055,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
ps->rv3d = CTX_wm_region_view3d(C);
ps->ar = CTX_wm_region(C);
+ ps->depsgraph = CTX_data_depsgraph(C);
ps->scene = scene;
ps->ob = ob; /* allow override of active object */
@@ -5107,7 +5078,6 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
else {
ps->do_backfacecull = ps->do_occlude = ps->do_mask_normal = 0;
}
- ps->do_new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); /* only cache the value */
if (ps->tool == PAINT_TOOL_CLONE)
ps->do_layer_clone = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) ? 1 : 0;
@@ -5207,7 +5177,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
project_state_init(C, ob, ps, mode);
- if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
+ if (ps->ob == NULL) {
ps_handle->ps_views_tot = i + 1;
goto fail;
}
@@ -5231,14 +5201,12 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
PROJ_PAINT_STATE_SHARED_MEMCPY(ps, ps_handle->ps_views[0]);
}
- project_paint_begin(ps, is_multi_view, symmetry_flag_views[i]);
-
- paint_proj_begin_clone(ps, mouse);
-
- if (ps->dm == NULL) {
+ project_paint_begin(C, ps, is_multi_view, symmetry_flag_views[i]);
+ if (ps->me_eval == NULL) {
goto fail;
- return NULL;
}
+
+ paint_proj_begin_clone(ps, mouse);
}
paint_brush_init_tex(ps_handle->brush);
@@ -5309,11 +5277,12 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
{
Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image"));
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ProjPaintState ps = {NULL};
int orig_brush_size;
IDProperty *idgroup;
IDProperty *view_data = NULL;
- Object *ob = OBACT;
+ Object *ob = OBACT(view_layer);
bool uvs, mat, tex;
if (ob == NULL || ob->type != OB_MESH) {
@@ -5383,10 +5352,11 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
ED_image_undo_push_begin(op->type->name);
/* allocate and initialize spatial data structures */
- project_paint_begin(&ps, false, 0);
+ project_paint_begin(C, &ps, false, 0);
- if (ps.dm == NULL) {
+ if (ps.me_eval == NULL) {
BKE_brush_size_set(scene, ps.brush, orig_brush_size);
+ BKE_report(op->reports, RPT_ERROR, "Could not get valid evaluated mesh");
return OPERATOR_CANCELLED;
}
else {
@@ -5441,8 +5411,11 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
char filename[FILE_MAX];
Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
int w = settings->imapaint.screen_grab_size[0];
int h = settings->imapaint.screen_grab_size[1];
int maxsize;
@@ -5456,9 +5429,10 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(
- bmain, scene, CTX_wm_view3d(C), CTX_wm_region(C),
+ depsgraph, scene, v3d->drawtype,
+ v3d, CTX_wm_region(C),
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
- NULL, NULL, err_out);
+ NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
@@ -5474,9 +5448,6 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (image) {
/* now for the trickiness. store the view projection here!
* re-projection will reuse this */
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
-
IDPropertyTemplate val;
IDProperty *idgroup = IDP_GetProperties(&image->id, 1);
IDProperty *view_data;
@@ -5490,7 +5461,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
array = (float *)IDP_Array(view_data);
memcpy(array, rv3d->winmat, sizeof(rv3d->winmat)); array += sizeof(rv3d->winmat) / sizeof(float);
memcpy(array, rv3d->viewmat, sizeof(rv3d->viewmat)); array += sizeof(rv3d->viewmat) / sizeof(float);
- is_ortho = ED_view3d_clip_range_get(v3d, rv3d, &array[0], &array[1], true);
+ is_ortho = ED_view3d_clip_range_get(CTX_data_depsgraph(C), v3d, rv3d, &array[0], &array[1], true);
/* using float for a bool is dodgy but since its an extra member in the array...
* easier then adding a single bool prop */
array[2] = is_ortho ? 1.0f : 0.0f;
@@ -5590,7 +5561,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
}
me = BKE_mesh_from_object(ob);
- layernum = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
+ layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
if (layernum == 0) {
hasuvs = false;
@@ -5629,20 +5600,11 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
/* Add layer operator */
static const EnumPropertyItem layer_type_items[] = {
- {MAP_COL, "DIFFUSE_COLOR", 0, "Diffuse Color", ""},
- {MAP_REF, "DIFFUSE_INTENSITY", 0, "Diffuse Intensity", ""},
- {MAP_ALPHA, "ALPHA", 0, "Alpha", ""},
- {MAP_TRANSLU, "TRANSLUCENCY", 0, "Translucency", ""},
- {MAP_COLSPEC, "SPECULAR_COLOR", 0, "Specular Color", ""},
- {MAP_SPEC, "SPECULAR_INTENSITY", 0, "Specular Intensity", ""},
- {MAP_HAR, "SPECULAR_HARDNESS", 0, "Specular Hardness", ""},
- {MAP_AMB, "AMBIENT", 0, "Ambient", ""},
- {MAP_EMIT, "EMIT", 0, "Emit", ""},
- {MAP_COLMIR, "MIRROR_COLOR", 0, "Mirror Color", ""},
- {MAP_RAYMIRR, "RAYMIRROR", 0, "Ray Mirror", ""},
- {MAP_NORM, "NORMAL", 0, "Normal", ""},
- {MAP_WARP, "WARP", 0, "Warp", ""},
- {MAP_DISPLACE, "DISPLACE", 0, "Displace", ""},
+ {0, "BASE_COLOR", 0, "Base Color", ""},
+ {1, "EMISSION", 0, "Emission", ""},
+ {2, "NORMAL", 0, "Normal", ""},
+ {3, "BUMP", 0, "Bump", ""},
+ {4, "DISPLACEMENT", 0, "Displacement", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -5677,7 +5639,6 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
Object *ob = ED_object_active_context(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
Image *ima = NULL;
if (!ob)
@@ -5686,60 +5647,34 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ma = give_current_material(ob, ob->actcol);
if (ma) {
+ /* TODO: use type to link to proper socket. */
Main *bmain = CTX_data_main(C);
- if (!is_bi && BKE_scene_use_new_shading_nodes(scene)) {
- bNode *imanode;
- bNodeTree *ntree = ma->nodetree;
+ bNode *imanode;
+ bNodeTree *ntree = ma->nodetree;
- if (!ntree) {
- ED_node_shader_default(C, &ma->id);
- ntree = ma->nodetree;
- }
-
- ma->use_nodes = true;
+ if (!ntree) {
+ ED_node_shader_default(C, &ma->id);
+ ntree = ma->nodetree;
+ }
- /* try to add an image node */
- imanode = nodeAddStaticNode(C, ntree, SH_NODE_TEX_IMAGE);
+ ma->use_nodes = true;
- ima = proj_paint_image_create(op, bmain);
- imanode->id = &ima->id;
+ /* try to add an image node */
+ imanode = nodeAddStaticNode(C, ntree, SH_NODE_TEX_IMAGE);
- nodeSetActive(ntree, imanode);
+ ima = proj_paint_image_create(op, bmain);
+ imanode->id = &ima->id;
- ntreeUpdateTree(CTX_data_main(C), ntree);
- }
- else {
- MTex *mtex = BKE_texture_mtex_add_id(&ma->id, -1);
-
- /* successful creation of mtex layer, now create set */
- if (mtex) {
- int type = MAP_COL;
- char imagename_buff[MAX_ID_NAME - 2];
- const char *imagename = DATA_("Diffuse Color");
-
- if (op) {
- type = RNA_enum_get(op->ptr, "type");
- RNA_string_get(op->ptr, "name", imagename_buff);
- imagename = imagename_buff;
- }
+ nodeSetActive(ntree, imanode);
- mtex->tex = BKE_texture_add(bmain, imagename);
- mtex->mapto = type;
-
- if (mtex->tex) {
- ima = mtex->tex->ima = proj_paint_image_create(op, bmain);
- }
-
- WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
- }
- }
+ ntreeUpdateTree(CTX_data_main(C), ntree);
if (ima) {
BKE_texpaint_slot_refresh_cache(scene, ma);
BKE_image_signal(bmain, ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
- DAG_id_tag_update(&ma->id, 0);
+ DEG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
@@ -5826,59 +5761,6 @@ void PAINT_OT_add_texture_paint_slot(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "float", 0, "32 bit Float", "Create image with 32 bit floating point bit depth");
}
-static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Object *ob = CTX_data_active_object(C);
- Scene *scene = CTX_data_scene(C);
- Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
- TexPaintSlot *slot;
-
- /* not supported for node-based engines */
- if (!ob || !is_bi)
- return OPERATOR_CANCELLED;
-
- ma = give_current_material(ob, ob->actcol);
-
- if (!ma->texpaintslot || ma->use_nodes)
- return OPERATOR_CANCELLED;
-
- slot = ma->texpaintslot + ma->paint_active_slot;
-
- if (ma->mtex[slot->index]->tex) {
- id_us_min(&ma->mtex[slot->index]->tex->id);
-
- if (ma->mtex[slot->index]->tex->ima) {
- id_us_min(&ma->mtex[slot->index]->tex->ima->id);
- }
- }
- MEM_freeN(ma->mtex[slot->index]);
- ma->mtex[slot->index] = NULL;
-
- BKE_texpaint_slot_refresh_cache(scene, ma);
- DAG_id_tag_update(&ma->id, 0);
- WM_event_add_notifier(C, NC_MATERIAL, ma);
- /* we need a notifier for data change since we change the displayed modifier uvs */
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
- return OPERATOR_FINISHED;
-}
-
-
-void PAINT_OT_delete_texture_paint_slot(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Delete Texture Paint Slot";
- ot->description = "Delete selected texture paint slot";
- ot->idname = "PAINT_OT_delete_texture_paint_slot";
-
- /* api callbacks */
- ot->exec = texture_paint_delete_texture_paint_slot_exec;
- ot->poll = ED_operator_region_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
{
/* no checks here, poll function does them for us */
@@ -5915,7 +5797,7 @@ static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
return OPERATOR_FINISHED;
@@ -5925,9 +5807,9 @@ static int add_simple_uvs_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
- if (!ob || ob->type != OB_MESH || ob->mode != OB_MODE_TEXTURE_PAINT)
+ if (!ob || ob->type != OB_MESH || ob->mode != OB_MODE_TEXTURE_PAINT) {
return false;
-
+ }
return true;
}