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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c72
1 files changed, 34 insertions, 38 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index c56ce8fd183..6494e53e182 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -112,7 +112,7 @@ static void partial_redraw_array_init(ImagePaintPartialRedraw *pr);
/* Defines and Structs */
/* unit_float_to_uchar_clamp as inline function */
-BLI_INLINE unsigned char f_to_char(const float val)
+BLI_INLINE uchar f_to_char(const float val)
{
return unit_float_to_uchar_clamp(val);
}
@@ -206,7 +206,7 @@ typedef struct ProjPaintImage {
volatile void **undoRect;
/** The mask accumulation must happen on canvas, not on space screen bucket.
* Here we store the mask rectangle. */
- unsigned short **maskRect;
+ ushort **maskRect;
/** Store flag to enforce validation of undo rectangle. */
bool **valid;
bool touch;
@@ -279,7 +279,7 @@ typedef struct ProjPaintState {
/** bucketRect aligned array linkList of faces overlapping each bucket. */
LinkNode **bucketFaces;
/** store if the bucks have been initialized. */
- unsigned char *bucketFlags;
+ uchar *bucketFlags;
/** store options per vert, now only store if the vert is pointing away from the view. */
char *vertFlags;
@@ -443,13 +443,13 @@ typedef union pixelPointer {
/** float buffer. */
float *f_pt;
/** 2 ways to access a char buffer. */
- unsigned int *uint_pt;
- unsigned char *ch_pt;
+ uint *uint_pt;
+ uchar *ch_pt;
} PixelPointer;
typedef union pixelStore {
- unsigned char ch[4];
- unsigned int uint;
+ uchar ch[4];
+ uint uint;
float f[4];
} PixelStore;
@@ -461,17 +461,17 @@ typedef struct ProjPixel {
short x_px, y_px;
/** if anyone wants to paint onto more than 65535 images they can bite me. */
- unsigned short image_index;
- unsigned char bb_cell_index;
+ ushort image_index;
+ uchar bb_cell_index;
/* for various reasons we may want to mask out painting onto this pixel */
- unsigned short mask;
+ ushort mask;
/* Only used when the airbrush is disabled.
* Store the max mask value to avoid painting over an area with a lower opacity
* with an advantage that we can avoid touching the pixel at all, if the
* new mask value is lower then mask_accum */
- unsigned short *mask_accum;
+ ushort *mask_accum;
/* horrible hack, store tile valid flag pointer here to re-validate tiles
* used for anchored and drag-dot strokes */
@@ -491,7 +491,7 @@ typedef struct ProjPixelClone {
typedef struct {
SpinLock *lock;
bool masked;
- unsigned short tile_width;
+ ushort tile_width;
ImBuf **tmpibuf;
ProjPaintImage *pjima;
} TileInfo;
@@ -717,11 +717,8 @@ static void uvco_to_wrapped_pxco(const float uv[2], int ibuf_x, int ibuf_y, floa
/* Set the top-most face color that the screen space coord 'pt' touches
* (or return 0 if none touch) */
-static bool project_paint_PickColor(const ProjPaintState *ps,
- const float pt[2],
- float *rgba_fp,
- unsigned char *rgba,
- const bool interp)
+static bool project_paint_PickColor(
+ const ProjPaintState *ps, const float pt[2], float *rgba_fp, uchar *rgba, const bool interp)
{
const MLoopTri *lt;
const float *lt_tri_uv[3];
@@ -774,7 +771,7 @@ static bool project_paint_PickColor(const ProjPaintState *ps,
bilinear_interpolation_color_wrap(ibuf, rgba, NULL, x, y);
}
else {
- unsigned char rgba_tmp[4];
+ uchar rgba_tmp[4];
bilinear_interpolation_color_wrap(ibuf, rgba_tmp, NULL, x, y);
straight_uchar_to_premul_float(rgba_fp, rgba_tmp);
}
@@ -795,8 +792,7 @@ static bool project_paint_PickColor(const ProjPaintState *ps,
premul_float_to_straight_uchar(rgba, rgba_tmp_fp);
}
else {
- *((unsigned int *)rgba) = *(unsigned int *)(((char *)ibuf->rect) +
- ((xi + yi * ibuf->x) * 4));
+ *((uint *)rgba) = *(uint *)(((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4));
}
}
@@ -805,7 +801,7 @@ static bool project_paint_PickColor(const ProjPaintState *ps,
copy_v4_v4(rgba_fp, (ibuf->rect_float + ((xi + yi * ibuf->x) * 4)));
}
else {
- unsigned char *tmp_ch = ((unsigned char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
+ uchar *tmp_ch = ((uchar *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
straight_uchar_to_premul_float(rgba_fp, tmp_ch);
}
}
@@ -1150,8 +1146,8 @@ static bool check_seam(const ProjPaintState *ps,
const MLoopTri *orig_lt = &ps->mlooptri_eval[orig_face];
const float *orig_lt_tri_uv[3] = {PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, orig_lt)};
/* vert indices from face vert order indices */
- const unsigned int i1 = ps->mloop_eval[orig_lt->tri[orig_i1_fidx]].v;
- const unsigned int i2 = ps->mloop_eval[orig_lt->tri[orig_i2_fidx]].v;
+ const uint i1 = ps->mloop_eval[orig_lt->tri[orig_i1_fidx]].v;
+ const uint i2 = ps->mloop_eval[orig_lt->tri[orig_i2_fidx]].v;
LinkNode *node;
/* index in face */
int i1_fidx = -1, i2_fidx = -1;
@@ -1641,7 +1637,7 @@ static float screen_px_line_point_factor_v2_persp(const ProjPaintState *ps,
static void project_face_pixel(const float *lt_tri_uv[3],
ImBuf *ibuf_other,
const float w[3],
- unsigned char rgba_ub[4],
+ uchar rgba_ub[4],
float rgba_f[4])
{
float uv_other[2], x, y;
@@ -1677,7 +1673,7 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
const float *lt_other_tri_uv[3] = {PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt_other)};
/* BKE_image_acquire_ibuf - TODO - this may be slow */
- unsigned char rgba_ub[4];
+ uchar rgba_ub[4];
float rgba_f[4];
project_face_pixel(lt_other_tri_uv, ibuf_other, w, rgba_ub, rgba_f);
@@ -1937,8 +1933,8 @@ static ProjPixel *project_paint_uvpixel_init(const ProjPaintState *ps,
zero_v4(projPixel->newColor.f);
}
else {
- projPixel->pixel.ch_pt = (unsigned char *)(ibuf->rect + (x_px + y_px * ibuf->x));
- projPixel->origColor.uint_pt = (unsigned int *)projima->undoRect[tile_index] + tile_offset;
+ projPixel->pixel.ch_pt = (uchar *)(ibuf->rect + (x_px + y_px * ibuf->x));
+ projPixel->origColor.uint_pt = (uint *)projima->undoRect[tile_index] + tile_offset;
projPixel->newColor.uint = 0;
}
@@ -1952,7 +1948,7 @@ static ProjPixel *project_paint_uvpixel_init(const ProjPaintState *ps,
projPixel->x_px = x_px;
projPixel->y_px = y_px;
- projPixel->mask = (unsigned short)(mask * 65535);
+ projPixel->mask = (ushort)(mask * 65535);
if (ps->do_masking) {
projPixel->mask_accum = projima->maskRect[tile_index] + tile_offset;
}
@@ -1984,7 +1980,7 @@ static ProjPixel *project_paint_uvpixel_init(const ProjPaintState *ps,
lt_other_tri_uv, ibuf_other, w, NULL, ((ProjPixelClone *)projPixel)->clonepx.f);
}
else { /* from char to float */
- unsigned char rgba_ub[4];
+ uchar rgba_ub[4];
float rgba[4];
project_face_pixel(lt_other_tri_uv, ibuf_other, w, rgba_ub, NULL);
if (ps->use_colormanagement) {
@@ -4844,15 +4840,15 @@ typedef struct ProjectHandle {
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
- const unsigned char *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.ch;
+ const uchar *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.ch;
if (clone_pt[3]) {
- unsigned char clone_rgba[4];
+ uchar clone_rgba[4];
clone_rgba[0] = clone_pt[0];
clone_rgba[1] = clone_pt[1];
clone_rgba[2] = clone_pt[2];
- clone_rgba[3] = (unsigned char)(clone_pt[3] * mask);
+ clone_rgba[3] = (uchar)(clone_pt[3] * mask);
if (ps->do_masking) {
IMB_blend_color_byte(
@@ -4895,7 +4891,7 @@ static void do_projectpaint_smear(ProjPaintState *ps,
LinkNode **smearPixels,
const float co[2])
{
- unsigned char rgba_ub[4];
+ uchar rgba_ub[4];
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1) == 0) {
return;
@@ -5016,7 +5012,7 @@ static void do_projectpaint_soften(ProjPaintState *ps,
}
if (LIKELY(accum_tot != 0)) {
- unsigned char *rgba_ub = projPixel->newColor.ch;
+ uchar *rgba_ub = projPixel->newColor.ch;
mul_v4_fl(rgba, 1.0f / (float)accum_tot);
@@ -5061,7 +5057,7 @@ static void do_projectpaint_draw(ProjPaintState *ps,
float v)
{
float rgb[3];
- unsigned char rgba_ub[4];
+ uchar rgba_ub[4];
if (ps->is_texbrush) {
mul_v3_v3v3(rgb, texrgb, ps->paint_color_linear);
@@ -5119,7 +5115,7 @@ static void do_projectpaint_draw_f(ProjPaintState *ps,
static void do_projectpaint_mask(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
- unsigned char rgba_ub[4];
+ uchar rgba_ub[4];
rgba_ub[0] = rgba_ub[1] = rgba_ub[2] = ps->stencil_value * 255.0f;
rgba_ub[3] = f_to_char(mask);
@@ -5204,7 +5200,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool),
/* for smear only */
float pos_ofs[2] = {0};
float co[2];
- unsigned short mask_short;
+ ushort mask_short;
const float brush_alpha = BKE_brush_alpha_get(ps->scene, brush);
const float brush_radius = ps->brush_size;
/* avoid a square root with every dist comparison */
@@ -5468,7 +5464,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool),
}
mask = min_ff(mask, 65535.0f);
- mask_short = (unsigned short)mask;
+ mask_short = (ushort)mask;
if (mask_short > *projPixel->mask_accum) {
*projPixel->mask_accum = mask_short;