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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index cf6c6c626d0..a97563b258f 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -57,8 +57,8 @@ typedef void (*StrokeUpdateStep)(struct bContext *C, struct PaintStroke *stroke,
typedef void (*StrokeDone)(const struct bContext *C, struct PaintStroke *stroke);
struct PaintStroke *paint_stroke_new(struct bContext *C,
- StrokeGetLocation get_location, StrokeTestStart test_start,
- StrokeUpdateStep update_step, StrokeDone done, int event_type);
+ StrokeGetLocation get_location, StrokeTestStart test_start,
+ StrokeUpdateStep update_step, StrokeDone done, int event_type);
void paint_stroke_data_free(struct wmOperator *op);
int paint_space_stroke_enabled(struct Brush *br);
@@ -116,24 +116,24 @@ void SCULPT_OT_uv_sculpt_stroke(struct wmOperatorType *ot);
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
int paint_convert_bb_to_rect(struct rcti *rect,
- const float bb_min[3],
- const float bb_max[3],
- const struct ARegion *ar,
- struct RegionView3D *rv3d,
- struct Object *ob);
+ const float bb_min[3],
+ const float bb_max[3],
+ const struct ARegion *ar,
+ struct RegionView3D *rv3d,
+ struct Object *ob);
/* Get four planes in object-space that describe the projection of
* screen_rect from screen into object-space (essentially converting a
* 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
- const struct ARegion *ar,
- struct RegionView3D *rv3d,
- struct Object *ob,
- const struct rcti *screen_rect);
+ const struct ARegion *ar,
+ struct RegionView3D *rv3d,
+ struct Object *ob,
+ const struct rcti *screen_rect);
void projectf(struct bglMats *mats, const float v[3], float p[2]);
float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
-float paint_get_tex_pixel(struct Brush* br, float u, float v);
+float paint_get_tex_pixel(struct Brush *br, float u, float v);
int imapaint_pick_face(struct ViewContext *vc, const int mval[2], unsigned int *index, unsigned int totface);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);