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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c59
1 files changed, 34 insertions, 25 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 2ce047e33ec..3982c9a3c30 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -51,6 +51,7 @@
#include "BKE_curve.h"
#include "BKE_colortools.h"
#include "BKE_image.h"
+#include "BKE_mesh.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -58,7 +59,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -147,9 +148,18 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
if (stroke && brush) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glColor4ubv(paint->paint_cursor_col);
- sdrawline(x, y, (int)stroke->last_mouse_position[0],
- (int)stroke->last_mouse_position[1]);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(paint->paint_cursor_col);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, x, y);
+ immVertex2f(pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immEnd();
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
@@ -161,36 +171,35 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
PaintStroke *stroke = customdata;
glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
- GPU_basic_shader_line_stipple(3, 0xAAAA);
- GPU_basic_shader_line_width(3.0);
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- glColor4ub(0, 0, 0, paint->paint_cursor_col[3]);
- if (stroke->constrain_line) {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- stroke->constrained_pos[0], stroke->constrained_pos[1]);
- }
- else {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- x, y);
- }
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ const float alpha = (float)paint->paint_cursor_col[3] / 255.0f;
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2);
+ immUniform1f("dash_width", 6.0f);
+
+ immBegin(GWN_PRIM_LINES, 2);
- glColor4ub(255, 255, 255, paint->paint_cursor_col[3]);
- GPU_basic_shader_line_width(1.0);
if (stroke->constrain_line) {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- stroke->constrained_pos[0], stroke->constrained_pos[1]);
+ immVertex2f(shdr_pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immVertex2f(shdr_pos, stroke->constrained_pos[0], stroke->constrained_pos[1]);
}
else {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- x, y);
+ immVertex2f(shdr_pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immVertex2f(shdr_pos, x, y);
}
- GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ immEnd();
+
+ immUnbindProgram();
- glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}