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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c816
1 files changed, 771 insertions, 45 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 441464c5743..e373a254c3e 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -20,7 +20,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
@@ -35,6 +35,7 @@
#include "BKE_context.h"
#include "BKE_paint.h"
+#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -49,6 +50,9 @@
#include "ED_view3d.h"
#include "paint_intern.h"
+#include "sculpt_intern.h" // XXX, for expedience in getting this working, refactor later (or this just shows that this needs unification)
+
+#include "BKE_image.h"
#include <float.h>
#include <math.h>
@@ -96,54 +100,748 @@ static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata
glDisable(GL_LINE_SMOOTH);
}
-static void paint_draw_cursor(bContext *C, int x, int y, void *customdata)
+#if 0
+
+// grid texture for testing
+
+#define GRID_WIDTH 8
+#define GRID_LENGTH 8
+
+#define W (0xFFFFFFFF)
+#define G (0x00888888)
+#define E (0xE1E1E1E1)
+#define C (0xC3C3C3C3)
+#define O (0xB4B4B4B4)
+#define Q (0xA9A9A9A9)
+
+static unsigned grid_texture0[256] =
+{
+ W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
+};
+
+static unsigned grid_texture1[64] =
{
- Paint *paint = paint_get_active(CTX_data_scene(C));
- Brush *brush = paint_brush(paint);
+ C,C,C,C,C,C,C,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,C,C,C,C,C,C,C,
+};
+
+static unsigned grid_texture2[16] =
+{
+ O,O,O,O,
+ O,G,G,O,
+ O,G,G,O,
+ O,O,O,O,
+};
- if(!(paint->flags & PAINT_SHOW_BRUSH))
- return;
+static unsigned grid_texture3[4] =
+{
+ Q,Q,
+ Q,Q,
+};
- glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+static unsigned grid_texture4[1] =
+{
+ Q,
+};
- glTranslatef((float)x, (float)y, 0.0f);
- glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40);
- glTranslatef((float)-x, (float)-y, 0.0f);
+#undef W
+#undef G
+#undef E
+#undef C
+#undef O
+#undef Q
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+static void load_grid()
+{
+ static GLuint overlay_texture;
+
+ if (!overlay_texture) {
+ //GLfloat largest_supported_anisotropy;
+
+ glGenTextures(1, &overlay_texture);
+ glBindTexture(GL_TEXTURE_2D, overlay_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture0);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture1);
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture2);
+ glTexImage2D(GL_TEXTURE_2D, 3, GL_RGB, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture3);
+ glTexImage2D(GL_TEXTURE_2D, 4, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture4);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ //glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
+ //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
+ }
+}
+
+#endif
+
+extern float get_tex_pixel(Brush* br, float u, float v);
+
+typedef struct Snapshot {
+ float size[3];
+ float ofs[3];
+ float rot;
+ int brush_size;
+ int winx;
+ int winy;
+ int brush_map_mode;
+ int curve_changed_timestamp;
+} Snapshot;
+
+static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+ MTex* mtex = &brush->mtex;
+
+ return
+ (mtex->tex &&
+ mtex->ofs[0] == snap->ofs[0] &&
+ mtex->ofs[1] == snap->ofs[1] &&
+ mtex->ofs[2] == snap->ofs[2] &&
+ mtex->size[0] == snap->size[0] &&
+ mtex->size[1] == snap->size[1] &&
+ mtex->size[2] == snap->size[2] &&
+ mtex->rot == snap->rot) &&
+ ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && sculpt_get_brush_size(brush) <= snap->brush_size) || (sculpt_get_brush_size(brush) == snap->brush_size)) && // make brush smaller shouldn't cause a resample
+ mtex->brush_map_mode == snap->brush_map_mode &&
+ vc->ar->winx == snap->winx &&
+ vc->ar->winy == snap->winy;
+}
+
+static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+ if (brush->mtex.tex) {
+ snap->brush_map_mode = brush->mtex.brush_map_mode;
+ copy_v3_v3(snap->ofs, brush->mtex.ofs);
+ copy_v3_v3(snap->size, brush->mtex.size);
+ snap->rot = brush->mtex.rot;
+ }
+ else {
+ snap->brush_map_mode = -1;
+ snap->ofs[0]= snap->ofs[0]= snap->ofs[0]= -1;
+ snap->size[0]= snap->size[0]= snap->size[0]= -1;
+ snap->rot = -1;
+ }
+
+ snap->brush_size = sculpt_get_brush_size(brush);
+ snap->winx = vc->ar->winx;
+ snap->winy = vc->ar->winy;
+}
+
+int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
+{
+ static GLuint overlay_texture = 0;
+ static int init = 0;
+ static int tex_changed_timestamp = -1;
+ static int curve_changed_timestamp = -1;
+ static Snapshot snap;
+ static int old_size = -1;
+
+ GLubyte* buffer = 0;
+
+ int size;
+ int j;
+ int refresh;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
+
+ refresh =
+ !overlay_texture ||
+ (br->mtex.tex &&
+ (!br->mtex.tex->preview ||
+ br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
+ !br->curve ||
+ br->curve->changed_timestamp != curve_changed_timestamp ||
+ !same_snap(&snap, br, vc);
+
+ if (refresh) {
+ if (br->mtex.tex && br->mtex.tex->preview)
+ tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
+
+ if (br->curve)
+ curve_changed_timestamp = br->curve->changed_timestamp;
+
+ make_snap(&snap, br, vc);
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ int s = sculpt_get_brush_size(br);
+ int r = 1;
+
+ for (s >>= 1; s > 0; s >>= 1)
+ r++;
+
+ size = (1<<r);
+
+ if (size < 256)
+ size = 256;
+
+ if (size < old_size)
+ size = old_size;
+ }
+ else
+ size = 512;
+
+ if (old_size != size) {
+ if (overlay_texture) {
+ glDeleteTextures(1, &overlay_texture);
+ overlay_texture = 0;
+ }
+
+ init = 0;
+
+ old_size = size;
+ }
+
+ buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
+
+ #pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
+ for (j= 0; j < size; j++) {
+ int i;
+ float y;
+ float len;
+
+ for (i= 0; i < size; i++) {
+
+ // largely duplicated from tex_strength
+
+ const float rotation = -br->mtex.rot;
+ float diameter = sculpt_get_brush_size(br);
+ int index = j*size + i;
+ float x;
+ float avg;
+
+ x = (float)i/size;
+ y = (float)j/size;
+
+ x -= 0.5f;
+ y -= 0.5f;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
+ x *= vc->ar->winx / diameter;
+ y *= vc->ar->winy / diameter;
+ }
+ else {
+ x *= 2;
+ y *= 2;
+ }
+
+ len = sqrtf(x*x + y*y);
+
+ if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
+ /* it is probably worth optimizing for those cases where
+ the texture is not rotated by skipping the calls to
+ atan2, sqrtf, sin, and cos. */
+ if (br->mtex.tex && (rotation > 0.001 || rotation < -0.001)) {
+ const float angle = atan2(y, x) + rotation;
+
+ x = len * cos(angle);
+ y = len * sin(angle);
+ }
+
+ x *= br->mtex.size[0];
+ y *= br->mtex.size[1];
+
+ x += br->mtex.ofs[0];
+ y += br->mtex.ofs[1];
+
+ avg = br->mtex.tex ? get_tex_pixel(br, x, y) : 1;
+
+ avg += br->texture_sample_bias;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
+ avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
+
+ buffer[index] = (GLubyte)(255*avg);
+ }
+ else {
+ buffer[index] = 0;
+ }
+ }
+ }
+
+ if (!overlay_texture)
+ glGenTextures(1, &overlay_texture);
+ }
+ else {
+ size= old_size;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, overlay_texture);
+
+ if (refresh) {
+ if (!init) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ init = 1;
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ }
+
+ if (buffer)
+ MEM_freeN(buffer);
+ }
+
+ glEnable(GL_TEXTURE_2D);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+
+ return 1;
+}
+
+/* Convert a point in model coordinates to 2D screen coordinates. */
+// XXX duplicated from sculpt.c, deal with this later.
+static void projectf(bglMats *mats, const float v[3], float p[2])
+{
+ double ux, uy, uz;
+
+ gluProject(v[0],v[1],v[2], mats->modelview, mats->projection,
+ (GLint *)mats->viewport, &ux, &uy, &uz);
+ p[0]= ux;
+ p[1]= uy;
+}
+
+static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
+{
+ float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
+
+ viewvector(rv3d, location, view);
+
+ // create a vector that is not orthogonal to view
+
+ if (fabsf(view[0]) < 0.1) {
+ nonortho[0] = view[0] + 1;
+ nonortho[1] = view[1];
+ nonortho[2] = view[2];
+ }
+ else if (fabsf(view[1]) < 0.1) {
+ nonortho[0] = view[0];
+ nonortho[1] = view[1] + 1;
+ nonortho[2] = view[2];
+ }
+ else {
+ nonortho[0] = view[0];
+ nonortho[1] = view[1];
+ nonortho[2] = view[2] + 1;
+ }
+
+ // get a vector in the plane of the view
+ cross_v3_v3v3(ortho, nonortho, view);
+ normalize_v3(ortho);
+
+ // make a point on the surface of the brush tagent to the view
+ mul_v3_fl(ortho, radius);
+ add_v3_v3v3(offset, location, ortho);
+
+ // project the center of the brush, and the tagent point to the view onto the screen
+ projectf(mats, location, p1);
+ projectf(mats, offset, p2);
+
+ // the distance between these points is the size of the projected brush in pixels
+ return len_v2v2(p1, p2);
+}
+
+int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius, float location[3], float modelview[16], float projection[16], int viewport[4])
+{
+ struct PaintStroke *stroke;
+ float window[2];
+ int hit;
+
+ stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL);
+
+ window[0] = x + stroke->vc.ar->winrct.xmin;
+ window[1] = y + stroke->vc.ar->winrct.ymin;
+
+ memcpy(modelview, stroke->vc.rv3d->viewmat, sizeof(float[16]));
+ memcpy(projection, stroke->vc.rv3d->winmat, sizeof(float[16]));
+ memcpy(viewport, stroke->mats.viewport, sizeof(int[4]));
+
+ if (stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh && sculpt_stroke_get_location(C, stroke, location, window)) {
+ *pixel_radius = project_brush_radius(stroke->vc.rv3d, sculpt_get_brush_unprojected_radius(stroke->brush), location, &stroke->mats);
+
+ if (*pixel_radius == 0)
+ *pixel_radius = sculpt_get_brush_size(stroke->brush);
+
+ mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
+
+ hit = 1;
+ }
+ else {
+ Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
+ Brush* brush = paint_brush(&sd->paint);
+
+ *pixel_radius = sculpt_get_brush_size(brush);
+ hit = 0;
+ }
+
+ paint_stroke_free(stroke);
+
+ return hit;
+}
+
+// XXX duplicated from sculpt.c
+float unproject_brush_radius(Object *ob, ViewContext *vc, float center[3], float offset)
+{
+ float delta[3], scale, loc[3];
+
+ mul_v3_m4v3(loc, ob->obmat, center);
+
+ initgrabz(vc->rv3d, loc[0], loc[1], loc[2]);
+ window_to_3d_delta(vc->ar, delta, offset, 0);
+
+ scale= fabsf(mat4_to_scale(ob->obmat));
+ scale= (scale == 0.0f)? 1.0f: scale;
+
+ return len_v3(delta)/scale;
+}
+
+// XXX paint cursor now does a lot of the same work that is needed during a sculpt stroke
+// problem: all this stuff was not intended to be used at this point, so things feel a
+// bit hacked. I've put lots of stuff in Brush that probably better goes in Paint
+// Functions should be refactored so that they can be used between sculpt.c and
+// paint_stroke.c clearly and optimally and the lines of communication between the
+// two modules should be more clearly defined.
+static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
+{
+ ViewContext vc;
+
+ (void)unused;
+
+ view3d_set_viewcontext(C, &vc);
+
+ if (vc.obact->sculpt) {
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = paint_brush(paint);
+
+ int pixel_radius, viewport[4];
+ float location[3], modelview[16], projection[16];
+
+ int hit;
+
+ int flip;
+ int sign;
+
+ float* col;
+ float alpha;
+
+ float visual_strength = sculpt_get_brush_alpha(brush)*sculpt_get_brush_alpha(brush);
+
+ const float min_alpha = 0.20f;
+ const float max_alpha = 0.80f;
+
+ {
+ const float u = 0.5f;
+ const float v = 1 - u;
+ const float r = 20;
+
+ const float dx = sd->last_x - x;
+ const float dy = sd->last_y - y;
+
+ if (dx*dx + dy*dy >= r*r) {
+ sd->last_angle = atan2(dx, dy);
+
+ sd->last_x = u*sd->last_x + v*x;
+ sd->last_y = u*sd->last_y + v*y;
+ }
+ }
+
+ if(!sculpt_get_lock_brush_size(brush) && !(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location, modelview, projection, viewport);
+
+ if (sculpt_get_lock_brush_size(brush))
+ sculpt_set_brush_size(brush, pixel_radius);
+
+ // XXX: no way currently to know state of pen flip or invert key modifier without starting a stroke
+ flip = 1;
+
+ sign = flip * ((brush->flag & BRUSH_DIR_IN)? -1 : 1);
+
+ if (sign < 0 && ELEM4(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_PINCH))
+ col = brush->sub_col;
+ else
+ col = brush->add_col;
+
+ alpha = (paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ? min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f;
+
+ if (ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED) && brush->flag & BRUSH_TEXTURE_OVERLAY) {
+ glPushAttrib(
+ GL_COLOR_BUFFER_BIT|
+ GL_CURRENT_BIT|
+ GL_DEPTH_BUFFER_BIT|
+ GL_ENABLE_BIT|
+ GL_LINE_BIT|
+ GL_POLYGON_BIT|
+ GL_STENCIL_BUFFER_BIT|
+ GL_TRANSFORM_BIT|
+ GL_VIEWPORT_BIT|
+ GL_TEXTURE_BIT);
+
+ if (load_tex(sd, brush, &vc)) {
+ glEnable(GL_BLEND);
+
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthMask(GL_FALSE);
+ glDepthFunc(GL_ALWAYS);
+
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glLoadIdentity();
+
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ glTranslatef(0.5f, 0.5f, 0);
+
+ if (brush->flag & BRUSH_RAKE) {
+ glRotatef(sd->last_angle*(float)(180.0/M_PI), 0, 0, 1);
+ }
+ else {
+ glRotatef(sd->special_rotation*(float)(180.0/M_PI), 0, 0, 1);
+ }
+
+ glTranslatef(-0.5f, -0.5f, 0);
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE)) {
+ glTranslatef(0.5f, 0.5f, 0);
+ glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
+ glTranslatef(-0.5f, -0.5f, 0);
+ }
+ }
+
+ glColor4f(
+ U.sculpt_paint_overlay_col[0],
+ U.sculpt_paint_overlay_col[1],
+ U.sculpt_paint_overlay_col[2],
+ brush->texture_overlay_alpha / 100.0f);
+
+ glBegin(GL_QUADS);
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ if (sd->draw_anchored) {
+ glTexCoord2f(0, 0);
+ glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
+ }
+ else {
+ glTexCoord2f(0, 0);
+ glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush));
+
+ glTexCoord2f(1, 0);
+ glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush));
+
+ glTexCoord2f(1, 1);
+ glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush));
+
+ glTexCoord2f(0, 1);
+ glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush));
+ }
+ }
+ else {
+ glTexCoord2f(0, 0);
+ glVertex2f(0, 0);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(viewport[2], 0);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(viewport[2], viewport[3]);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(0, viewport[3]);
+ }
+ glEnd();
+
+ glPopMatrix();
+ }
+
+ glPopAttrib();
+ }
+
+ if (hit) {
+ float unprojected_radius;
+
+ // XXX duplicated from brush_strength & paint_stroke_add_step, refactor later
+ //wmEvent* event = CTX_wm_window(C)->eventstate;
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_ALPHA_PRESSURE))
+ visual_strength *= sd->pressure_value;
+
+ // don't show effect of strength past the soft limit
+ if (visual_strength > 1) visual_strength = 1;
+
+ if (sd->draw_anchored) {
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sd->anchored_size);
+ }
+ else {
+ if (brush->flag & BRUSH_ANCHORED)
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, 8);
+ else
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sculpt_get_brush_size(brush));
+ }
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE))
+ unprojected_radius *= sd->pressure_value;
+
+ if (!sculpt_get_lock_brush_size(brush))
+ sculpt_set_brush_unprojected_radius(brush, unprojected_radius);
+
+ if(!(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ }
+
+ glPushAttrib(
+ GL_COLOR_BUFFER_BIT|
+ GL_CURRENT_BIT|
+ GL_DEPTH_BUFFER_BIT|
+ GL_ENABLE_BIT|
+ GL_LINE_BIT|
+ GL_POLYGON_BIT|
+ GL_STENCIL_BUFFER_BIT|
+ GL_TRANSFORM_BIT|
+ GL_VIEWPORT_BIT|
+ GL_TEXTURE_BIT);
+
+ glColor4f(col[0], col[1], col[2], alpha);
+
+ glEnable(GL_BLEND);
+
+ glEnable(GL_LINE_SMOOTH);
+
+ if (sd->draw_anchored) {
+ glTranslatef(sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, sd->anchored_size, 40);
+ glTranslatef(-sd->anchored_initial_mouse[0] + vc.ar->winrct.xmin, -sd->anchored_initial_mouse[1] + vc.ar->winrct.xmin, 0.0f);
+ }
+ else {
+ glTranslatef((float)x, (float)y, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, sculpt_get_brush_size(brush), 40);
+ glTranslatef(-(float)x, -(float)y, 0.0f);
+ }
+
+ glPopAttrib();
+ }
+ else {
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Brush *brush = paint_brush(paint);
+
+ if(!(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+
+ glTranslatef((float)x, (float)y, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40); // XXX: for now use the brushes size instead of potentially using the unified size because the feature has been enabled for sculpt
+ glTranslatef((float)-x, (float)-y, 0.0f);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+ }
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
-static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2])
+static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
{
+ Paint *paint = paint_get_active(CTX_data_scene(C)); // XXX
+ Brush *brush = paint_brush(paint); // XXX
+
+ float mouse[2];
+
PointerRNA itemptr;
- float pressure = 1;
- float center[3] = {0, 0, 0};
- int flip= event->shift?1:0;
+
+ float location[3];
+
+ float pressure;
+ int pen_flip;
+
+ ViewContext vc; // XXX
+
PaintStroke *stroke = op->customdata;
- /* XXX: can remove the if statement once all modes have this */
- if(stroke->get_location)
- stroke->get_location(C, stroke, center, mouse);
+ view3d_set_viewcontext(C, &vc); // XXX
/* Tablet */
if(event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab= event->customdata;
- if(wmtab->Active != EVT_TABLET_NONE)
- pressure= wmtab->Pressure;
- if(wmtab->Active == EVT_TABLET_ERASER)
- flip = 1;
+
+ pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
+ pen_flip = (wmtab->Active == EVT_TABLET_ERASER);
+ }
+ else {
+ pressure = 1;
+ pen_flip = 0;
}
-
+
+ // XXX: temporary check for sculpt mode until things are more unified
+ if (vc.obact->sculpt) {
+ float delta[3];
+
+ brush_jitter_pos(brush, mouse_in, mouse);
+
+ // XXX: meh, this is round about because brush_jitter_pos isn't written in the best way to be reused here
+ if (brush->flag & BRUSH_JITTER_PRESSURE) {
+ sub_v3_v3v3(delta, mouse, mouse_in);
+ mul_v3_fl(delta, pressure);
+ add_v3_v3v3(mouse, mouse_in, delta);
+ }
+ }
+ else
+ copy_v3_v3(mouse, mouse_in);
+
+ /* XXX: can remove the if statement once all modes have this */
+ if(stroke->get_location)
+ stroke->get_location(C, stroke, location, mouse);
+ else
+ zero_v3(location);
+
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
- RNA_float_set_array(&itemptr, "location", center);
- RNA_float_set_array(&itemptr, "mouse", mouse);
- RNA_boolean_set(&itemptr, "flip", flip);
- RNA_float_set(&itemptr, "pressure", pressure);
+
+ RNA_float_set_array(&itemptr, "location", location);
+ RNA_float_set_array(&itemptr, "mouse", mouse);
+ RNA_boolean_set (&itemptr, "pen_flip", pen_flip);
+ RNA_float_set (&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
@@ -154,10 +852,14 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
- output[0] = event->x;
+ output[0] = event->x;
output[1] = event->y;
- if(stroke->brush->flag & BRUSH_SMOOTH_STROKE && stroke->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
+ if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
+ !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
+ !(stroke->brush->flag & BRUSH_ANCHORED) &&
+ !(stroke->brush->flag & BRUSH_RESTORE_MESH))
+ {
float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
@@ -176,7 +878,9 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *ev
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
static int paint_space_stroke_enabled(Brush *br)
{
- return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB);
+ return (br->flag & BRUSH_SPACE) &&
+ !(br->flag & BRUSH_ANCHORED) &&
+ !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
}
/* For brushes with stroke spacing enabled, moves mouse in steps
@@ -187,23 +891,34 @@ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const
int cnt = 0;
if(paint_space_stroke_enabled(stroke->brush)) {
- float mouse[2] = {stroke->last_mouse_position[0], stroke->last_mouse_position[1]};
- float vec[2] = {final_mouse[0] - mouse[0], final_mouse[1] - mouse[1]};
+ float mouse[2];
+ float vec[2];
float length, scale;
- int steps = 0, i;
- /* Normalize the vector between the last stroke dot and the goal */
- length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
+ copy_v2_v2(mouse, stroke->last_mouse_position);
+ sub_v2_v2v2(vec, final_mouse, mouse);
+
+ length = len_v2(vec);
if(length > FLT_EPSILON) {
- scale = stroke->brush->spacing / length;
- vec[0] *= scale;
- vec[1] *= scale;
+ int steps;
+ int i;
+ float pressure = 1;
+
+ // XXX duplicate code
+ if(event->custom == EVT_DATA_TABLET) {
+ wmTabletData *wmtab= event->customdata;
+ if(wmtab->Active != EVT_TABLET_NONE)
+ pressure = stroke->brush->flag & BRUSH_SIZE_PRESSURE ? wmtab->Pressure : 1;
+ }
+
+ scale = (sculpt_get_brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
+ mul_v2_fl(vec, scale);
+
+ steps = (int)(1.0f / scale);
- steps = (int)(length / stroke->brush->spacing);
for(i = 0; i < steps; ++i, ++cnt) {
- mouse[0] += vec[0];
- mouse[1] += vec[1];
+ add_v2_v2(mouse, vec);
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
@@ -283,14 +998,25 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
//ED_region_tag_redraw(ar);
}
}
- else
+ else {
paint_brush_stroke_add_step(C, op, event, mouse);
+ }
}
else
;//ED_region_tag_redraw(ar);
}
}
+ /* we want the stroke to have the first daub at the start location instead of waiting till we have moved the space distance */
+ if(first &&
+ stroke->stroke_started &&
+ paint_space_stroke_enabled(stroke->brush) &&
+ !(stroke->brush->flag & BRUSH_ANCHORED) &&
+ !(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
+ {
+ paint_brush_stroke_add_step(C, op, event, mouse);
+ }
+
return OPERATOR_RUNNING_MODAL;
}