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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 3cd963c11df..3508f8e7f11 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -84,14 +84,14 @@ int paint_convert_bb_to_rect(rcti *rect,
rect->xmax = rect->ymax = INT_MIN;
/* return zero if the bounding box has non-positive volume */
- if(bb_min[0] > bb_max[0] || bb_min[1] > bb_max[1] || bb_min[2] > bb_max[2])
+ if (bb_min[0] > bb_max[0] || bb_min[1] > bb_max[1] || bb_min[2] > bb_max[2])
return 0;
ED_view3d_ob_project_mat_get(rv3d, ob, projection_mat);
- for(i = 0; i < 2; ++i) {
- for(j = 0; j < 2; ++j) {
- for(k = 0; k < 2; ++k) {
+ for (i = 0; i < 2; ++i) {
+ for (j = 0; j < 2; ++j) {
+ for (k = 0; k < 2; ++k) {
float vec[3], proj[2];
vec[0] = i ? bb_min[0] : bb_max[0];
vec[1] = j ? bb_min[1] : bb_max[1];
@@ -243,7 +243,7 @@ static void imapaint_tri_weights(Object *ob,
/* w is still divided by perspdiv, make it sum to one */
divw= w[0] + w[1] + w[2];
- if(divw != 0.0f) {
+ if (divw != 0.0f) {
mul_v3_fl(w, 1.0f/divw);
}
}
@@ -263,16 +263,16 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
uv[0] = uv[1] = 0.0;
/* test all faces in the derivedmesh with the original index of the picked face */
- for(a = 0; a < numfaces; a++) {
+ for (a = 0; a < numfaces; a++) {
findex= index ? index[a]: a;
- if(findex == faceindex) {
+ if (findex == faceindex) {
dm->getTessFace(dm, a, &mf);
dm->getVert(dm, mf.v1, &mv[0]);
dm->getVert(dm, mf.v2, &mv[1]);
dm->getVert(dm, mf.v3, &mv[2]);
- if(mf.v4)
+ if (mf.v4)
dm->getVert(dm, mf.v4, &mv[3]);
tf= &tface[a];
@@ -280,12 +280,12 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
p[0]= xy[0];
p[1]= xy[1];
- if(mf.v4) {
+ if (mf.v4) {
/* the triangle with the largest absolute values is the one
* with the most negative weights */
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[3].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
- if(absw < minabsw) {
+ if (absw < minabsw) {
uv[0]= tf->uv[0][0]*w[0] + tf->uv[1][0]*w[1] + tf->uv[3][0]*w[2];
uv[1]= tf->uv[0][1]*w[0] + tf->uv[1][1]*w[1] + tf->uv[3][1]*w[2];
minabsw = absw;
@@ -293,7 +293,7 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
imapaint_tri_weights(ob, mv[1].co, mv[2].co, mv[3].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
- if(absw < minabsw) {
+ if (absw < minabsw) {
uv[0]= tf->uv[1][0]*w[0] + tf->uv[2][0]*w[1] + tf->uv[3][0]*w[2];
uv[1]= tf->uv[1][1]*w[0] + tf->uv[2][1]*w[1] + tf->uv[3][1]*w[2];
minabsw = absw;
@@ -302,7 +302,7 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
else {
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[2].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
- if(absw < minabsw) {
+ if (absw < minabsw) {
uv[0]= tf->uv[0][0]*w[0] + tf->uv[1][0]*w[1] + tf->uv[2][0]*w[2];
uv[1]= tf->uv[0][1]*w[0] + tf->uv[1][1]*w[1] + tf->uv[2][1]*w[2];
minabsw = absw;
@@ -317,13 +317,13 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
///* returns 0 if not found, otherwise 1 */
int imapaint_pick_face(ViewContext *vc, Mesh *me, const int mval[2], unsigned int *index)
{
- if(!me || me->totface==0)
+ if (!me || me->totface==0)
return 0;
/* sample only on the exact position */
*index = view3d_sample_backbuf(vc, mval[0], mval[1]);
- if((*index)<=0 || (*index)>(unsigned int)me->totface)
+ if ((*index)<=0 || (*index)>(unsigned int)me->totface)
return 0;
(*index)--;
@@ -347,7 +347,7 @@ void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf */
cp = (char *)&col;
- if(br) {
+ if (br) {
br->rgb[0]= cp[0]/255.0f;
br->rgb[1]= cp[1]/255.0f;
br->rgb[2]= cp[2]/255.0f;