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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c84
1 files changed, 40 insertions, 44 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 77c9dcf8ac6..80c4d4099a2 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -50,17 +50,21 @@
#include "BKE_brush.h"
#include "BKE_context.h"
-#include "BKE_DerivedMesh.h"
+#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_material.h"
+#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
@@ -130,17 +134,12 @@ bool paint_convert_bb_to_rect(rcti *rect,
* 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
const ARegion *ar,
- RegionView3D *rv3d,
Object *ob,
const rcti *screen_rect)
{
BoundBox bb;
- bglMats mats;
rcti rect;
- memset(&bb, 0, sizeof(BoundBox));
- view3d_get_transformation(ar, rv3d, ob, &mats);
-
/* use some extra space just in case */
rect = *screen_rect;
rect.xmin -= 2;
@@ -148,7 +147,7 @@ void paint_calc_redraw_planes(float planes[4][4],
rect.ymin -= 2;
rect.ymax += 2;
- ED_view3d_clipping_calc(&bb, planes, &mats, &rect);
+ ED_view3d_clipping_calc(&bb, planes, ar, ob, &rect);
negate_m4(planes);
}
@@ -277,26 +276,26 @@ static void imapaint_tri_weights(float matrix[4][4], GLint view[4],
}
/* compute uv coordinates of mouse in face */
-static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
+static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsigned int faceindex, const int xy[2], float uv[2])
{
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- const int tottri = dm->getNumLoopTri(dm);
+ const int tottri = me_eval->runtime.looptris.len;
int i, findex;
float p[2], w[3], absw, minabsw;
float matrix[4][4], proj[4][4];
GLint view[4];
const eImagePaintMode mode = scene->toolsettings->imapaint.mode;
- const MLoopTri *lt = dm->getLoopTriArray(dm);
- const MPoly *mpoly = dm->getPolyArray(dm);
- const MLoop *mloop = dm->getLoopArray(dm);
- const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+ const MLoopTri *lt = me_eval->runtime.looptris.array;
+ const MVert *mvert = me_eval->mvert;
+ const MPoly *mpoly = me_eval->mpoly;
+ const MLoop *mloop = me_eval->mloop;
+ const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)matrix);
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)proj);
+ gpuGetModelViewMatrix(matrix);
+ gpuGetProjectionMatrix(proj);
view[0] = view[1] = 0;
- mul_m4_m4m4(matrix, matrix, ob->obmat);
+ mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
@@ -313,25 +312,25 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
const MLoopUV *tri_uv[3];
float tri_co[3][3];
- dm->getVertCo(dm, mloop[lt->tri[0]].v, tri_co[0]);
- dm->getVertCo(dm, mloop[lt->tri[1]].v, tri_co[1]);
- dm->getVertCo(dm, mloop[lt->tri[2]].v, tri_co[2]);
+ for (int j = 3; j--; ) {
+ copy_v3_v3(tri_co[j], mvert[mloop[lt->tri[j]].v].co);
+ }
if (mode == IMAGEPAINT_MODE_MATERIAL) {
const Material *ma;
const TexPaintSlot *slot;
- ma = dm->mat[mp->mat_nr];
+ ma = give_current_material(ob_eval, mp->mat_nr);
slot = &ma->texpaintslot[ma->paint_active_slot];
if (!(slot && slot->uvname &&
- (mloopuv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, slot->uvname))))
+ (mloopuv = CustomData_get_layer_named(&me_eval->ldata, CD_MLOOPUV, slot->uvname))))
{
- mloopuv = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
+ mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV);
}
}
else {
- mloopuv = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
+ mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV);
}
tri_uv[0] = &mloopuv[lt->tri[0]];
@@ -350,12 +349,12 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
}
}
}
-
- dm->release(dm);
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
+static int imapaint_pick_face(
+ ViewContext *vc, const int mval[2],
+ unsigned int *r_index, unsigned int totpoly)
{
if (totpoly == 0)
return 0;
@@ -427,6 +426,7 @@ void flip_qt_qt(float out[4], const float in[4], const char symm)
void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_proj, bool use_palette)
{
Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
Paint *paint = BKE_paint_get_active_from_context(C);
Palette *palette = BKE_paint_palette(paint);
PaletteColor *color = NULL;
@@ -450,21 +450,23 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (CTX_wm_view3d(C) && texpaint_proj) {
/* first try getting a colour directly from the mesh faces if possible */
- Object *ob = OBACT;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
bool sample_success = false;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
Mesh *me = (Mesh *)ob->data;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ Mesh *me_eval = BKE_object_get_evaluated_mesh(depsgraph, ob); /* Or shall we just do ob_eval->mesh_eval ? */
ViewContext vc;
const int mval[2] = {x, y};
unsigned int faceindex;
unsigned int totpoly = me->totpoly;
- if (dm->getLoopDataArray(dm, CD_MLOOPUV)) {
+ if (CustomData_has_layer(&me_eval->ldata, CD_MLOOPUV)) {
ED_view3d_viewcontext_init(C, &vc);
view3d_operator_needs_opengl(C);
@@ -473,7 +475,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
Image *image;
if (use_material)
- image = imapaint_face_image(ob, me, faceindex);
+ image = imapaint_face_image(ob_eval, me_eval, faceindex);
else
image = imapaint->canvas;
@@ -482,7 +484,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (ibuf && ibuf->rect) {
float uv[2];
float u, v;
- imapaint_pick_uv(scene, ob, faceindex, mval, uv);
+ imapaint_pick_uv(me_eval, scene, ob_eval, faceindex, mval, uv);
sample_success = true;
u = fmodf(uv[0], 1.0f);
@@ -496,10 +498,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (ibuf->rect_float) {
float rgba_f[4];
- if (U.gameflags & USER_DISABLE_MIPMAP)
- nearest_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
- else
- bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
+ bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
straight_to_premul_v4(rgba_f);
if (use_palette) {
linearrgb_to_srgb_v3_v3(color->rgb, rgba_f);
@@ -511,10 +510,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
else {
unsigned char rgba[4];
- if (U.gameflags & USER_DISABLE_MIPMAP)
- nearest_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
- else
- bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
+ bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (use_palette) {
rgb_uchar_to_float(color->rgb, rgba);
}
@@ -530,7 +526,6 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
}
}
- dm->release(dm);
}
if (!sample_success) {
@@ -564,8 +559,9 @@ static int brush_curve_preset_exec(bContext *C, wmOperator *op)
if (br) {
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
- BKE_paint_invalidate_cursor_overlay(scene, br->curve);
+ BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve);
}
return OPERATOR_FINISHED;