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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 0d9c0f2e38e..610c49ef27f 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -68,8 +68,8 @@
#include "paint_intern.h"
/* Convert the object-space axis-aligned bounding box (expressed as
- its minimum and maximum corners) into a screen-space rectangle,
- returns zero if the result is empty */
+ * its minimum and maximum corners) into a screen-space rectangle,
+ * returns zero if the result is empty */
int paint_convert_bb_to_rect(rcti *rect,
const float bb_min[3],
const float bb_max[3],
@@ -113,8 +113,8 @@ int paint_convert_bb_to_rect(rcti *rect,
}
/* Get four planes in object-space that describe the projection of
- screen_rect from screen into object-space (essentially converting a
- 2D screens-space bounding box into four 3D planes) */
+ * screen_rect from screen into object-space (essentially converting a
+ * 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
const ARegion *ar,
RegionView3D *rv3d,
@@ -141,7 +141,7 @@ void paint_calc_redraw_planes(float planes[4][4],
/* convert a point in model coordinates to 2D screen coordinates */
/* TODO: can be deleted once all calls are replaced with
- view3d_project_float() */
+ * view3d_project_float() */
void projectf(bglMats *mats, const float v[3], float p[2])
{
double ux, uy, uz;
@@ -231,7 +231,7 @@ static void imapaint_tri_weights(Object *ob,
h[2]= 1.0f;
/* solve for(w1,w2,w3)/perspdiv in:
- h*perspdiv = Project*Model*(w1*v1 + w2*v2 + w3*v3) */
+ * h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */
wmat[0][0]= pv1[0]; wmat[1][0]= pv2[0]; wmat[2][0]= pv3[0];
wmat[0][1]= pv1[1]; wmat[1][1]= pv2[1]; wmat[2][1]= pv3[1];
@@ -283,7 +283,7 @@ void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const in
if(mf.v4) {
/* the triangle with the largest absolute values is the one
- with the most negative weights */
+ * with the most negative weights */
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[3].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
if(absw < minabsw) {