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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 2a1e7704b51..87855879ec5 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -502,6 +502,51 @@ bool ED_vpaint_smooth(Object *ob)
return true;
}
+/**
+ * Apply callback to each vertex of the active vertex color layer.
+ */
+bool ED_vpaint_color_transform(
+ struct Object *ob,
+ VPaintTransform_Callback vpaint_tx_fn,
+ const void *user_data)
+{
+ Mesh *me;
+ const MPoly *mp;
+
+ if (((me = BKE_mesh_from_object(ob)) == NULL) ||
+ (me->mloopcol == NULL && (make_vertexcol(ob) == false)))
+ {
+ return false;
+ }
+
+ const bool do_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ mp = me->mpoly;
+
+ for (int i = 0; i < me->totpoly; i++, mp++) {
+ MLoopCol *lcol = &me->mloopcol[mp->loopstart];
+
+ if (do_face_sel && !(mp->flag & ME_FACE_SEL)) {
+ continue;
+ }
+
+ for (int j = 0; j < mp->totloop; j++, lcol++) {
+ float col[3];
+ rgb_uchar_to_float(col, &lcol->r);
+
+ vpaint_tx_fn(col, user_data, col);
+
+ rgb_float_to_uchar(&lcol->r, col);
+ }
+ }
+
+ /* remove stale me->mcol, will be added later */
+ BKE_mesh_tessface_clear(me);
+
+ DAG_id_tag_update(&me->id, 0);
+
+ return true;
+}
+
/* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator */
#if 0
void vpaint_dogamma(Scene *scene)