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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c50
1 files changed, 37 insertions, 13 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 490343ab1f2..b536f42a54e 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -54,7 +54,6 @@
#include "BKE_brush.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
@@ -63,6 +62,8 @@
#include "BKE_report.h"
#include "BKE_subsurf.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -937,14 +938,14 @@ static void do_weight_paint_vertex(
/* Toggle operator for turning vertex paint mode on or off (copied from sculpt.c) */
-static void vertex_paint_init_session(Scene *scene, Object *ob)
+static void vertex_paint_init_session(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data */
BKE_sculpt_toolsettings_data_ensure(scene);
if (ob->sculpt == NULL) {
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false);
}
}
@@ -1073,6 +1074,10 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
paint_cursor_delete_textures();
}
else {
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ob->mode |= mode_flag;
if (wp == NULL)
@@ -1090,15 +1095,17 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
if (ob->sculpt) {
BKE_sculptsession_free(ob);
}
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
}
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -1281,11 +1288,14 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
bool *defbase_sel;
SculptSession *ss = ob->sculpt;
VPaint *vp = CTX_data_tool_settings(C)->wpaint;
+ EvaluationContext eval_ctx;
if (ED_wpaint_ensure_data(C, op->reports, WPAINT_ENSURE_MIRROR, &vgroup_index) == false) {
return false;
}
+ CTX_data_eval_ctx(C, &eval_ctx);
+
{
/* check if we are attempting to paint onto a locked vertex group,
* and other options disallow it from doing anything useful */
@@ -1384,7 +1394,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
@@ -2053,7 +2063,9 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, mval);
- DAG_id_tag_update(ob->data, 0);
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
swap_m4m4(wpd->vc.rv3d->persmat, mat);
@@ -2117,7 +2129,7 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
}
}
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -2236,6 +2248,10 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
paint_cursor_delete_textures();
}
else {
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ob->mode |= mode_flag;
ED_mesh_color_ensure(me, NULL);
@@ -2255,11 +2271,13 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
}
BKE_sculptsession_free(ob);
}
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
}
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
/* update modifier stack for mapping requirements */
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -2345,6 +2363,9 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
Object *ob = CTX_data_active_object(C);
Mesh *me;
SculptSession *ss = ob->sculpt;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* context checks could be a poll() */
me = BKE_mesh_from_object(ob);
@@ -2392,12 +2413,12 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
/* Create projection handle */
if (vpd->is_texbrush) {
ob->sculpt->building_vp_handle = true;
- vpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &vpd->vertexcosnos);
+ vpd->vp_handle = ED_vpaint_proj_handle_create(&eval_ctx, scene, ob, &vpd->vertexcosnos);
ob->sculpt->building_vp_handle = false;
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
@@ -2991,6 +3012,8 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
swap_m4m4(vc->rv3d->persmat, mat);
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
if (vp->paint.brush->vertexpaint_tool == PAINT_BLEND_SMEAR) {
memcpy(vpd->smear.color_prev, vpd->smear.color_curr, sizeof(uint) * ((Mesh *)ob->data)->totloop);
}
@@ -3004,7 +3027,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (vpd->use_fast_update == false) {
/* recalculate modifier stack to get new colors, slow,
* avoid this if we can! */
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
}
else {
/* If using new VBO drawing, mark mcol as dirty to force colors gpu buffer refresh! */
@@ -3103,3 +3126,4 @@ void PAINT_OT_vertex_paint(wmOperatorType *ot)
paint_stroke_operator_properties(ot);
}
+