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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index f5a02e6fb9c..3c25d861d2f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -852,7 +852,7 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
/* else */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
-void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void sample_wpaint(Scene *scene, ARegion *ar, View3D *UNUSED(v3d), int mode)
{
ViewContext vc;
ToolSettings *ts= scene->toolsettings;
@@ -1256,7 +1256,7 @@ struct WPaintData {
char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
};
-static char *wpaint_make_validmap(Mesh *me, Object *ob)
+static char *wpaint_make_validmap(Object *ob)
{
bDeformGroup *dg;
ModifierData *md;
@@ -1344,7 +1344,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
vgroups affect deform bones*/
wpd->auto_normalize = ts->auto_normalize;
if (wpd->auto_normalize)
- wpd->vgroup_validmap = wpaint_make_validmap(me, ob);
+ wpd->vgroup_validmap = wpaint_make_validmap(ob);
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
@@ -1817,7 +1817,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
return 1;
}
-static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int flip)
+static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int UNUSED(flip))
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);