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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c342
1 files changed, 239 insertions, 103 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ee3d9e5baa1..7a78bebbdcd 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -43,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
+#include "BLI_memarena.h"
#include "MTC_matrixops.h"
#include "DNA_action_types.h"
@@ -205,6 +206,58 @@ static unsigned int vpaint_get_current_col(VPaint *vp)
void do_shared_vertexcol(Mesh *me)
{
+ MLoop *ml = me->mloop;
+ MLoopCol *lcol = me->mloopcol;
+ MTexPoly *mtp = me->mtpoly;
+ MPoly *mp = me->mpoly;
+ float (*scol)[5];
+ int i;
+
+ /* if no mloopcol: do not do */
+ /* if mtexpoly: only the involved faces, otherwise all */
+
+ if(me->mloopcol==0 || me->totvert==0 || me->totface==0) return;
+
+ scol = MEM_callocN(sizeof(float)*me->totvert*5, "scol");
+
+ for (i=0; i<me->totloop; i++, ml++, lcol++) {
+ if (i >= mp->loopstart + mp->totloop) {
+ mp++;
+ if (mtp) mtp++;
+ }
+
+ if (mtp && !(mtp->mode & TF_SHAREDCOL))
+ continue;
+
+ scol[ml->v][0] += lcol->r;
+ scol[ml->v][1] += lcol->g;
+ scol[ml->v][2] += lcol->b;
+ scol[ml->v][3] += lcol->a;
+ scol[ml->v][4] += 1.0;
+ }
+
+ for (i=0; i<me->totvert; i++) {
+ if (!scol[i][4]) continue;
+
+ scol[i][0] /= scol[i][4];
+ scol[i][1] /= scol[i][4];
+ scol[i][2] /= scol[i][4];
+ scol[i][3] /= scol[i][4];
+ }
+
+ ml = me->mloop;
+ lcol = me->mloopcol;
+ for (i=0; i<me->totloop; i++, ml++, lcol++) {
+ if (!scol[4]) continue;
+
+ lcol->r = scol[ml->v][0];
+ lcol->g = scol[ml->v][1];
+ lcol->b = scol[ml->v][2];
+ lcol->a = scol[ml->v][3];
+ }
+
+ MEM_freeN(scol);
+#if 0
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace *mface;
@@ -267,6 +320,7 @@ void do_shared_vertexcol(Mesh *me)
}
MEM_freeN(scolmain);
+#endif
}
void make_vertexcol(Scene *scene, int shade) /* single ob */
@@ -287,19 +341,22 @@ void make_vertexcol(Scene *scene, int shade) /* single ob */
/* copies from shadedisplist to mcol */
if(!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
+ CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, me->totloop);
mesh_update_customdata_pointers(me);
}
+ /*
if(shade)
shadeMeshMCol(scene, ob, me);
else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
-
+ */
+
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
-static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
+static void copy_vpaint_prev(VPaint *vp, unsigned int *lcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
@@ -307,10 +364,10 @@ static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
}
vp->tot= tot;
- if(mcol==NULL || tot==0) return;
+ if(lcol==NULL || tot==0) return;
- vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
- memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
+ vp->vpaint_prev= MEM_mallocN(sizeof(int)*tot, "vpaint_prev");
+ memcpy(vp->vpaint_prev, lcol, sizeof(int)*tot);
}
@@ -334,9 +391,11 @@ void clear_vpaint(Scene *scene, int selected)
{
Mesh *me;
MFace *mf;
+ MPoly *mp;
+ MLoopCol *lcol;
Object *ob;
unsigned int paintcol, *mcol;
- int i;
+ int i, j;
ob= OBACT;
me= get_mesh(ob);
@@ -357,6 +416,18 @@ void clear_vpaint(Scene *scene, int selected)
mcol[3] = paintcol;
}
}
+
+ mp = me->mpoly;
+ lcol = me->mloopcol;
+ for (i=0; i<me->totpoly; i++, mp++) {
+ if (!(!selected || mp->flag & ME_FACE_SEL))
+ continue;
+
+ lcol = me->mloopcol + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, lcol++) {
+ *(int*)lcol = paintcol;
+ }
+ }
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
@@ -851,13 +922,14 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
/* else */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
+#if 0
void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
ViewContext vc;
ToolSettings *ts= scene->toolsettings;
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
- int index;
+ int index, i;
short mval[2], sco[2];
if (!me) return;
@@ -865,13 +937,13 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
// getmouseco_areawin(mval);
index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
- if(index && index<=me->totface) {
- MFace *mface;
-
- mface= ((MFace *)me->mface) + index-1;
+ if(index && index<=me->totpoly) {
+ MPoly *mpoly;
+ mpoly= ((MPoly *)me->mpoly) + index-1;
if(mode==1) { /* sampe which groups are in here */
MDeformVert *dv;
+ MLoop *ml;
int a, totgroup;
totgroup= BLI_countlist(&ob->defbase);
@@ -879,28 +951,14 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
int totmenu=0;
int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
- dv= me->dvert+mface->v1;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- dv= me->dvert+mface->v2;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- dv= me->dvert+mface->v3;
- for(a=0; a<dv->totweight; a++) {
+ ml = me->mloop+mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ dv = me->dvert+ml->v;
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
+
}
- if(mface->v4) {
- dv= me->dvert+mface->v4;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- }
+
for(a=0; a<totgroup; a++)
if(groups[a]) totmenu++;
@@ -934,52 +992,32 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
else {
DerivedMesh *dm;
MDeformWeight *dw;
- float w1, w2, w3, w4, co[3], fac;
+ MLoop *ml;
+ float w, co[3], fmin = 10000000.0f;
+ int loopi = mpoly->loopstart;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
//notice("Not supported yet");
}
else {
- /* calc 3 or 4 corner weights */
- dm->getVertCo(dm, mface->v1, co);
- project_short_noclip(ar, co, sco);
- w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v2, co);
- project_short_noclip(ar, co, sco);
- w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v3, co);
- project_short_noclip(ar, co, sco);
- w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- if(mface->v4) {
- dm->getVertCo(dm, mface->v4, co);
+ /* find minimum distance */
+ ml = me->mloop + mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ dm->getVertCo(dm, ml->v, co);
project_short_noclip(ar, co, sco);
- w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
- }
- else w4= 1.0e10;
-
- fac= MIN4(w1, w2, w3, w4);
- if(w1==fac) {
- dw= get_defweight(me->dvert+mface->v1, ob->actdef-1);
- if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
- }
- else if(w2==fac) {
- dw= get_defweight(me->dvert+mface->v2, ob->actdef-1);
- if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
- }
- else if(w3==fac) {
- dw= get_defweight(me->dvert+mface->v3, ob->actdef-1);
- if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
- }
- else if(w4==fac) {
- if(mface->v4) {
- dw= get_defweight(me->dvert+mface->v4, ob->actdef-1);
- if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
+
+ w= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
+
+ if (w < fmin) {
+ fmin = w;
+ loopi = i + mpoly->loopstart;
}
}
+
+ ml = me->mloop + loopi;
+ dw= get_defweight(me->dvert+ml->v, ob->actdef-1);
+ if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
dm->release(dm);
}
@@ -987,6 +1025,7 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
}
}
+#endif
static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index, int alpha, float paintweight, int vgroup_mirror)
{
@@ -1541,7 +1580,7 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
return OPERATOR_FINISHED;
}
- if(me && me->mcol==NULL) make_vertexcol(scene, 0);
+ if(me && me->mloopcol==NULL) make_vertexcol(scene, 0);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
@@ -1610,14 +1649,59 @@ For future:
*/
+typedef struct polyfacemap_e {
+ struct polyfacemap_e *next, *prev;
+ int facenr;
+} polyfacemap_e;
+
struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
+
+ /*mpoly -> mface mapping*/
+ MemArena *arena;
+ ListBase *polyfacemap;
+
};
+static void vpaint_build_poly_facemap(struct VPaintData *vd, Mesh *me)
+{
+ MFace *mf;
+ polyfacemap_e *e;
+ int *origIndex;
+ int i;
+
+ vd->arena = BLI_memarena_new(1<<13);
+ BLI_memarena_use_calloc(vd->arena);
+
+ vd->polyfacemap = BLI_memarena_alloc(vd->arena, sizeof(ListBase)*me->totpoly);
+
+ /*we can't assume mfaces have a correct origindex layer that indices to mpolys.
+ so instead we have to regenerate the tesselation faces altogether.*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
+ me->mvert, me->totface, me->totloop, me->totpoly);
+
+ mesh_update_customdata_pointers(me);
+ origIndex = CustomData_get_layer(&me->fdata, CD_ORIGINDEX);
+ mf = me->mface;
+
+ if (!origIndex)
+ return;
+
+ for (i=0; i<me->totface; i++, mf++, origIndex++) {
+ if (*origIndex == ORIGINDEX_NONE)
+ continue;
+
+ e = BLI_memarena_alloc(vd->arena, sizeof(polyfacemap_e));
+ e->facenr = i;
+
+ BLI_addtail(&vd->polyfacemap[*origIndex], e);
+ }
+}
+
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *event)
{
ToolSettings *ts= CTX_data_tool_settings(C);
@@ -1630,10 +1714,13 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
/* context checks could be a poll() */
me= get_mesh(ob);
- if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
+ if(me==NULL || me->totface==0)
+ return OPERATOR_PASS_THROUGH;
- if(me->mcol==NULL) make_vertexcol(CTX_data_scene(C), 0);
- if(me->mcol==NULL) return OPERATOR_CANCELLED;
+ if(me->mloopcol==NULL)
+ make_vertexcol(CTX_data_scene(C), 0);
+ if(me->mloopcol==NULL)
+ return OPERATOR_CANCELLED;
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
@@ -1643,9 +1730,10 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray();
vpd->paintcol= vpaint_get_current_col(vp);
+ vpaint_build_poly_facemap(vpd, me);
/* for filtering */
- copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
+ copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
/* some old cruft to sort out later */
Mat4MulMat4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
@@ -1663,6 +1751,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
+ polyfacemap_e *e;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
@@ -1697,9 +1786,9 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if(vp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
- if(mface->mat_nr!=ob->actcol-1) {
+ if(mpoly->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
@@ -1708,9 +1797,9 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if((G.f & G_FACESELECT) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
- if((mface->flag & ME_FACE_SEL)==0)
+ if((mpoly->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
}
}
@@ -1719,39 +1808,85 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
- unsigned int *mcol= ( (unsigned int *)me->mcol) + 4*(indexar[index]-1);
- unsigned int *mcolorig= ( (unsigned int *)vp->vpaint_prev) + 4*(indexar[index]-1);
- int alpha;
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
+ MFace *mf;
+ MCol *mc;
+ MLoop *ml;
+ MLoopCol *mlc;
+ unsigned int *lcol = ((unsigned int*)me->mloopcol) + mpoly->loopstart;
+ unsigned int *lcolorig = ((unsigned int*)vp->vpaint_prev) + mpoly->loopstart;
+ int i, j, alpha;
if(vp->mode==VP_BLUR) {
- unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
- if(mface->v4) {
- unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
- vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
- }
- else {
- vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
+ unsigned int blend[5] = {0};
+ char *col;
+
+ for (j=0; j<mpoly->totloop; j += 2) {
+ col = (char*)(lcol + j);
+ blend[0] += col[0];
+ blend[1] += col[1];
+ blend[2] += col[2];
+ blend[3] += col[3];
}
-
+
+ blend[0] /= mpoly->totloop;
+ blend[1] /= mpoly->totloop;
+ blend[2] /= mpoly->totloop;
+ blend[3] /= mpoly->totloop;
+ col = (char*)(blend + 4);
+ col[0] = blend[0];
+ col[1] = blend[1];
+ col[2] = blend[2];
+ col[3] = blend[3];
+
+ vpd->paintcol = *((unsigned int*)col);
}
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v1, mval);
- if(alpha) vpaint_blend(vp, mcol, mcolorig, vpd->paintcol, alpha);
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v2, mval);
- if(alpha) vpaint_blend(vp, mcol+1, mcolorig+1, vpd->paintcol, alpha);
-
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v3, mval);
- if(alpha) vpaint_blend(vp, mcol+2, mcolorig+2, vpd->paintcol, alpha);
-
- if(mface->v4) {
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*mface->v4, mval);
- if(alpha) vpaint_blend(vp, mcol+3, mcolorig+3, vpd->paintcol, alpha);
+
+ ml = me->mloop + mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*ml->v, mval);
+ if(alpha) vpaint_blend(vp, lcol+i, lcolorig+i, vpd->paintcol, alpha);
}
+
+#ifdef CPYCOL
+#if 0
+ #undef CPYCOL
+ #endif
+ #define CPYCOL(c, l) (c)->a = (l)->a, (c)->r = (l)->r, (c)->g = (l)->g, (c)->b = (l)->b
+
+ /*update vertex colors for tesselations. this code
+ isn't strictly necassary, since CDDM regenerates
+ the tesselations when it creates a CDDM from
+ a Mesh. this also makes it hard to test that this
+ code is working correctly.
+
+ if it turns out having cddm constantly recalculating
+ the tesselation is a problem, we can always turn on
+ this code and add an exception where cddm doesn't
+ redo the tesselation if it's in vpaint mode.*/
+ for (e=vpd->polyfacemap[(indexar[index]-1)].first; e; e=e->next) {
+ mf = me->mface + e->facenr;
+ mc = me->mcol + e->facenr*4;
+
+ ml = me->mloop + mpoly->loopstart;
+ mlc = me->mloopcol + mpoly->loopstart;
+ for (j=0; j<mpoly->totloop; j++, ml++, mlc++) {
+ if (ml->v == mf->v1)
+ CPYCOL(mc, mlc);
+ else if (ml->v == mf->v2)
+ CPYCOL(mc+4, mlc);
+ else if (ml->v == mf->v3)
+ CPYCOL(mc+8, mlc);
+ else if (mf->v4 && ml->v == mf->v4)
+ CPYCOL(mc+12, mlc);
+
+ }
+ }
+ #undef CPYCOL
+#endif
}
}
-
+
MTC_Mat4SwapMat4(vc->rv3d->persmat, mat);
do_shared_vertexcol(me);
@@ -1772,7 +1907,8 @@ static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
-
+ BLI_memarena_free(vpd->arena);
+
MEM_freeN(vpd);
}