diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 90cfdda78a8..f4fc004f413 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -736,10 +736,10 @@ static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], fl Brush *brush = paint_brush(&vp->paint); float fac, fac_2, size, dx, dy; float alpha; - short vertco[2]; + int vertco[2]; const int radius= brush_size(brush); - project_short_noclip(vc->ar, vert_nor, vertco); + project_int_noclip(vc->ar, vert_nor, vertco); dx= mval[0]-vertco[0]; dy= mval[1]-vertco[1]; @@ -868,7 +868,7 @@ static void sample_wpaint(Scene *scene, ARegion *ar, View3D *UNUSED(v3d), int mo Object *ob= OBACT; Mesh *me= get_mesh(ob); int index; - short mval[2] = {0, 0}, sco[2]; + int mval[2] = {0, 0}, sco[2]; int vgroup= ob->actdef-1; if (!me) return; @@ -953,20 +953,20 @@ static void sample_wpaint(Scene *scene, ARegion *ar, View3D *UNUSED(v3d), int mo else { /* calc 3 or 4 corner weights */ dm->getVertCo(dm, mface->v1, co); - project_short_noclip(ar, co, sco); + project_int_noclip(ar, co, sco); w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1])); dm->getVertCo(dm, mface->v2, co); - project_short_noclip(ar, co, sco); + project_int_noclip(ar, co, sco); w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1])); dm->getVertCo(dm, mface->v3, co); - project_short_noclip(ar, co, sco); + project_int_noclip(ar, co, sco); w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1])); if(mface->v4) { dm->getVertCo(dm, mface->v4, co); - project_short_noclip(ar, co, sco); + project_int_noclip(ar, co, sco); w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1])); } else w4= 1.0e10; |