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-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc4217
1 files changed, 4217 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
new file mode 100644
index 00000000000..6bdd4cbc268
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -0,0 +1,4217 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
+
+/** \file
+ * \ingroup edsculpt
+ *
+ * Used for vertex color & weight paint and mode switching.
+ *
+ * \note This file is already big,
+ * use `paint_vertex_color_ops.c` & `paint_vertex_weight_ops.c` for general purpose operators.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_array_utils.h"
+#include "BLI_color.hh"
+#include "BLI_color_mix.hh"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_task.h"
+#include "BLI_task.hh"
+
+#include "DNA_brush_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "BKE_attribute.h"
+#include "BKE_brush.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_object_deform.h"
+#include "BKE_paint.h"
+#include "BKE_report.h"
+#include "BKE_subsurf.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_armature.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+/* For IMB_BlendMode only. */
+#include "IMB_imbuf.h"
+
+#include "BKE_ccg.h"
+#include "bmesh.h"
+
+#include "paint_intern.h" /* own include */
+#include "sculpt_intern.h"
+
+using blender::IndexRange;
+using namespace blender;
+using namespace blender::color;
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Utilities
+ * \{ */
+
+static ColorPaint4b uint2color(uint c)
+{
+ uchar *rgba = (uchar *)&c;
+ return ColorPaint4b(rgba[0], rgba[1], rgba[2], rgba[3]);
+}
+
+static uint color2uint(ColorPaint4b c)
+{
+ return *(reinterpret_cast<uint *>(&c));
+}
+
+static bool isZero(ColorPaint4f c)
+{
+ return c.r == 0.0f && c.g == 0.0f && c.b == 0.0f && c.a == 0.0f;
+}
+
+static bool isZero(ColorPaint4b c)
+{
+ return c.r == 0 && c.g == 0 && c.b == 0 && c.a == 0;
+}
+
+template<typename Color = ColorPaint4f> static ColorPaint4f toFloat(const Color &c)
+{
+ if constexpr (std::is_same_v<Color, ColorPaint4b>) {
+ return c.decode();
+ }
+ else {
+ return c;
+ }
+}
+
+template<typename Color = ColorPaint4f> static Color fromFloat(const ColorPaint4f &c)
+{
+ if constexpr (std::is_same_v<Color, ColorPaint4b>) {
+ return c.encode();
+ }
+ else {
+ return c;
+ }
+}
+
+/* Use for 'blur' brush, align with PBVH nodes, created and freed on each update. */
+template<typename BlendType> struct VPaintAverageAccum {
+ BlendType len;
+ BlendType value[3];
+};
+
+struct WPaintAverageAccum {
+ uint len;
+ double value;
+};
+
+struct NormalAnglePrecalc {
+ bool do_mask_normal;
+ /* what angle to mask at */
+ float angle;
+ /* cos(angle), faster to compare */
+ float angle__cos;
+ float angle_inner;
+ float angle_inner__cos;
+ /* difference between angle and angle_inner, for easy access */
+ float angle_range;
+};
+
+/* Returns number of elements. */
+static int get_vcol_elements(Mesh *me, size_t *r_elem_size)
+{
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+ AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
+
+ if (r_elem_size) {
+ *r_elem_size = layer->type == CD_PROP_COLOR ? sizeof(float) * 4ULL : 4ULL;
+ }
+
+ switch (domain) {
+ case ATTR_DOMAIN_POINT:
+ return me->totvert;
+ case ATTR_DOMAIN_CORNER:
+ return me->totloop;
+ default:
+ return 0;
+ }
+}
+
+static void view_angle_limits_init(struct NormalAnglePrecalc *a, float angle, bool do_mask_normal)
+{
+ angle = RAD2DEGF(angle);
+ a->do_mask_normal = do_mask_normal;
+ if (do_mask_normal) {
+ a->angle_inner = angle;
+ a->angle = (a->angle_inner + 90.0f) * 0.5f;
+ }
+ else {
+ a->angle_inner = a->angle = angle;
+ }
+
+ a->angle_inner *= (float)(M_PI_2 / 90);
+ a->angle *= (float)(M_PI_2 / 90);
+ a->angle_range = a->angle - a->angle_inner;
+
+ if (a->angle_range <= 0.0f) {
+ a->do_mask_normal = false; /* no need to do blending */
+ }
+
+ a->angle__cos = cosf(a->angle);
+ a->angle_inner__cos = cosf(a->angle_inner);
+}
+
+static float view_angle_limits_apply_falloff(const struct NormalAnglePrecalc *a,
+ float angle_cos,
+ float *mask_p)
+{
+ if (angle_cos <= a->angle__cos) {
+ /* outsize the normal limit */
+ return false;
+ }
+ if (angle_cos < a->angle_inner__cos) {
+ *mask_p *= (a->angle - acosf(angle_cos)) / a->angle_range;
+ return true;
+ }
+ return true;
+}
+
+static bool vwpaint_use_normal(const VPaint *vp)
+{
+ return ((vp->paint.brush->flag & BRUSH_FRONTFACE) != 0) ||
+ ((vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
+}
+
+static bool brush_use_accumulate_ex(const Brush *brush, const int ob_mode)
+{
+ return ((brush->flag & BRUSH_ACCUMULATE) != 0 ||
+ (ob_mode == OB_MODE_VERTEX_PAINT ? (brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) :
+ (brush->weightpaint_tool == WPAINT_TOOL_SMEAR)));
+}
+
+static bool brush_use_accumulate(const VPaint *vp)
+{
+ return brush_use_accumulate_ex(vp->paint.brush, vp->paint.runtime.ob_mode);
+}
+
+static MDeformVert *defweight_prev_init(MDeformVert *dvert_prev,
+ MDeformVert *dvert_curr,
+ int index)
+{
+ MDeformVert *dv_curr = &dvert_curr[index];
+ MDeformVert *dv_prev = &dvert_prev[index];
+ if (dv_prev->flag == 1) {
+ dv_prev->flag = 0;
+ BKE_defvert_copy(dv_prev, dv_curr);
+ }
+ return dv_prev;
+}
+
+/* check if we can do partial updates and have them draw realtime
+ * (without evaluating modifiers) */
+static bool vertex_paint_use_fast_update_check(Object *ob)
+{
+ const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
+
+ if (me_eval != NULL) {
+ Mesh *me = BKE_mesh_from_object(ob);
+ if (me && me->mloopcol) {
+ return (me->mloopcol == CustomData_get_layer(&me_eval->ldata, CD_PROP_BYTE_COLOR));
+ }
+ }
+
+ return false;
+}
+
+static void paint_last_stroke_update(Scene *scene, const float location[3])
+{
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ ups->average_stroke_counter++;
+ add_v3_v3(ups->average_stroke_accum, location);
+ ups->last_stroke_valid = true;
+}
+
+bool vertex_paint_mode_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (!(ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totpoly)) {
+ return false;
+ }
+
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get((ID *)ob->data);
+
+ return layer != nullptr;
+}
+
+static bool vertex_paint_poll_ex(bContext *C, bool check_tool)
+{
+ if (vertex_paint_mode_poll(C) && BKE_paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
+ ScrArea *area = CTX_wm_area(C);
+ if (area && area->spacetype == SPACE_VIEW3D) {
+ ARegion *region = CTX_wm_region(C);
+ if (region->regiontype == RGN_TYPE_WINDOW) {
+ if (!check_tool || WM_toolsystem_active_tool_is_brush(C)) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+bool vertex_paint_poll(bContext *C)
+{
+ return vertex_paint_poll_ex(C, true);
+}
+
+bool vertex_paint_poll_ignore_tool(bContext *C)
+{
+ return vertex_paint_poll_ex(C, false);
+}
+
+bool weight_paint_mode_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totpoly;
+}
+
+static bool weight_paint_poll_ex(bContext *C, bool check_tool)
+{
+ Object *ob = CTX_data_active_object(C);
+ ScrArea *area;
+
+ if ((ob != NULL) && (ob->mode & OB_MODE_WEIGHT_PAINT) &&
+ (BKE_paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != NULL) &&
+ (area = CTX_wm_area(C)) && (area->spacetype == SPACE_VIEW3D)) {
+ ARegion *region = CTX_wm_region(C);
+ if (ELEM(region->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_HUD)) {
+ if (!check_tool || WM_toolsystem_active_tool_is_brush(C)) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool weight_paint_poll(bContext *C)
+{
+ return weight_paint_poll_ex(C, true);
+}
+
+bool weight_paint_poll_ignore_tool(bContext *C)
+{
+ return weight_paint_poll_ex(C, false);
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
+{
+ Brush *brush = BKE_paint_brush(&vp->paint);
+ float color[4];
+ const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
+ BKE_brush_color_get(scene, brush);
+ copy_v3_v3(color, brush_color);
+ color[3] = 1.0f; /* alpha isn't used, could even be removed to speedup paint a little */
+
+ return fromFloat<Color>(ColorPaint4f(color));
+}
+
+uint vpaint_get_current_color(Scene *scene, VPaint *vp, bool secondary)
+{
+ ColorPaint4b col = vpaint_get_current_col<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
+ scene, vp, secondary);
+
+ return color2uint(col);
+}
+
+/* wpaint has 'wpaint_blend' */
+template<typename Color, typename Traits>
+static Color vpaint_blend(const VPaint *vp,
+ Color color_curr,
+ Color color_orig,
+ Color color_paint,
+ const typename Traits::ValueType alpha,
+ const typename Traits::BlendType brush_alpha_value)
+{
+ using Value = typename Traits::ValueType;
+
+ const Brush *brush = vp->paint.brush;
+ const IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
+
+ Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
+
+ /* If no accumulate, clip color adding with `color_orig` & `color_test`. */
+ if (!brush_use_accumulate(vp)) {
+ uint a;
+ Color color_test;
+ Value *cp, *ct, *co;
+
+ color_test = BLI_mix_colors<Color, Traits>(blend, color_orig, color_paint, brush_alpha_value);
+
+ cp = (Value *)&color_blend;
+ ct = (Value *)&color_test;
+ co = (Value *)&color_orig;
+
+ for (a = 0; a < 4; a++) {
+ if (ct[a] < co[a]) {
+ if (cp[a] < ct[a]) {
+ cp[a] = ct[a];
+ }
+ else if (cp[a] > co[a]) {
+ cp[a] = co[a];
+ }
+ }
+ else {
+ if (cp[a] < co[a]) {
+ cp[a] = co[a];
+ }
+ else if (cp[a] > ct[a]) {
+ cp[a] = ct[a];
+ }
+ }
+ }
+ }
+
+ if ((brush->flag & BRUSH_LOCK_ALPHA) &&
+ !ELEM(blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA)) {
+ Value *cp, *cc;
+ cp = (Value *)&color_blend;
+ cc = (Value *)&color_curr;
+ cp[3] = cc[3];
+ }
+
+ return color_blend;
+}
+
+/* vpaint has 'vpaint_blend' */
+static float wpaint_blend(const VPaint *wp,
+ float weight,
+ const float alpha,
+ float paintval,
+ const float UNUSED(brush_alpha_value),
+ const short do_flip)
+{
+ const Brush *brush = wp->paint.brush;
+ IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
+
+ if (do_flip) {
+ switch (blend) {
+ case IMB_BLEND_MIX:
+ paintval = 1.0f - paintval;
+ break;
+ case IMB_BLEND_ADD:
+ blend = IMB_BLEND_SUB;
+ break;
+ case IMB_BLEND_SUB:
+ blend = IMB_BLEND_ADD;
+ break;
+ case IMB_BLEND_LIGHTEN:
+ blend = IMB_BLEND_DARKEN;
+ break;
+ case IMB_BLEND_DARKEN:
+ blend = IMB_BLEND_LIGHTEN;
+ break;
+ default:
+ break;
+ }
+ }
+
+ weight = ED_wpaint_blend_tool(blend, weight, paintval, alpha);
+
+ CLAMP(weight, 0.0f, 1.0f);
+
+ return weight;
+}
+
+static void paint_and_tex_color_alpha_intern(VPaint *vp,
+ const ViewContext *vc,
+ const float co[3],
+ float r_rgba[4])
+{
+ const Brush *brush = BKE_paint_brush(&vp->paint);
+ BLI_assert(brush->mtex.tex != NULL);
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
+ BKE_brush_sample_tex_3d(vc->scene, brush, co, r_rgba, 0, NULL);
+ }
+ else {
+ float co_ss[2]; /* screenspace */
+ if (ED_view3d_project_float_object(
+ vc->region,
+ co,
+ co_ss,
+ (eV3DProjTest)(V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR)) == V3D_PROJ_RET_OK) {
+ const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
+ BKE_brush_sample_tex_3d(vc->scene, brush, co_ss_3d, r_rgba, 0, NULL);
+ }
+ else {
+ zero_v4(r_rgba);
+ }
+ }
+}
+
+static float wpaint_clamp_monotonic(float oldval, float curval, float newval)
+{
+ if (newval < oldval) {
+ return MIN2(newval, curval);
+ }
+ if (newval > oldval) {
+ return MAX2(newval, curval);
+ }
+ return newval;
+}
+
+static float wpaint_undo_lock_relative(
+ float weight, float old_weight, float locked_weight, float free_weight, bool auto_normalize)
+{
+ /* In auto-normalize mode, or when there is no unlocked weight,
+ * compute based on locked weight. */
+ if (auto_normalize || free_weight <= 0.0f) {
+ if (locked_weight < 1.0f - VERTEX_WEIGHT_LOCK_EPSILON) {
+ weight *= (1.0f - locked_weight);
+ }
+ else {
+ weight = 0;
+ }
+ }
+ else {
+ /* When dealing with full unlocked weight, don't paint, as it is always displayed as 1. */
+ if (old_weight >= free_weight) {
+ weight = old_weight;
+ }
+ /* Try to compute a weight value that would produce the desired effect if normalized. */
+ else if (weight < 1.0f) {
+ weight = weight * (free_weight - old_weight) / (1 - weight);
+ }
+ else {
+ weight = 1.0f;
+ }
+ }
+
+ return weight;
+}
+
+/* ----------------------------------------------------- */
+
+static void do_weight_paint_normalize_all(MDeformVert *dvert,
+ const int defbase_tot,
+ const bool *vgroup_validmap)
+{
+ float sum = 0.0f, fac;
+ uint i, tot = 0;
+ MDeformWeight *dw;
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ tot++;
+ sum += dw->weight;
+ }
+ }
+
+ if ((tot == 0) || (sum == 1.0f)) {
+ return;
+ }
+
+ if (sum != 0.0f) {
+ fac = 1.0f / sum;
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ dw->weight *= fac;
+ }
+ }
+ }
+ else {
+ /* hrmf, not a factor in this case */
+ fac = 1.0f / tot;
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ dw->weight = fac;
+ }
+ }
+ }
+}
+
+/**
+ * A version of #do_weight_paint_normalize_all that includes locked weights
+ * but only changes unlocked weights.
+ */
+static bool do_weight_paint_normalize_all_locked(MDeformVert *dvert,
+ const int defbase_tot,
+ const bool *vgroup_validmap,
+ const bool *lock_flags)
+{
+ float sum = 0.0f, fac;
+ float sum_unlock = 0.0f;
+ float lock_weight = 0.0f;
+ uint i, tot = 0;
+ MDeformWeight *dw;
+
+ if (lock_flags == NULL) {
+ do_weight_paint_normalize_all(dvert, defbase_tot, vgroup_validmap);
+ return true;
+ }
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ sum += dw->weight;
+
+ if (lock_flags[dw->def_nr]) {
+ lock_weight += dw->weight;
+ }
+ else {
+ tot++;
+ sum_unlock += dw->weight;
+ }
+ }
+ }
+
+ if (sum == 1.0f) {
+ return true;
+ }
+
+ if (tot == 0) {
+ return false;
+ }
+
+ if (lock_weight >= 1.0f - VERTEX_WEIGHT_LOCK_EPSILON) {
+ /* locked groups make it impossible to fully normalize,
+ * zero out what we can and return false */
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (lock_flags[dw->def_nr] == false) {
+ dw->weight = 0.0f;
+ }
+ }
+ }
+
+ return (lock_weight == 1.0f);
+ }
+ if (sum_unlock != 0.0f) {
+ fac = (1.0f - lock_weight) / sum_unlock;
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (lock_flags[dw->def_nr] == false) {
+ dw->weight *= fac;
+ /* paranoid but possibly with float error */
+ CLAMP(dw->weight, 0.0f, 1.0f);
+ }
+ }
+ }
+ }
+ else {
+ /* hrmf, not a factor in this case */
+ fac = (1.0f - lock_weight) / tot;
+ /* paranoid but possibly with float error */
+ CLAMP(fac, 0.0f, 1.0f);
+
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (lock_flags[dw->def_nr] == false) {
+ dw->weight = fac;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+/**
+ * \note same as function above except it does a second pass without active group
+ * if normalize fails with it.
+ */
+static void do_weight_paint_normalize_all_locked_try_active(MDeformVert *dvert,
+ const int defbase_tot,
+ const bool *vgroup_validmap,
+ const bool *lock_flags,
+ const bool *lock_with_active)
+{
+ /* first pass with both active and explicitly locked groups restricted from change */
+
+ bool success = do_weight_paint_normalize_all_locked(
+ dvert, defbase_tot, vgroup_validmap, lock_with_active);
+
+ if (!success) {
+ /**
+ * Locks prevented the first pass from full completion,
+ * so remove restriction on active group; e.g:
+ *
+ * - With 1.0 weight painted into active:
+ * nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit.
+ * - With 0.0 weight painted into active:
+ * no unlocked groups; first pass did nothing; increase 0 to fit.
+ */
+ do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags);
+ }
+}
+
+#if 0 /* UNUSED */
+static bool has_unselected_unlocked_bone_group(int defbase_tot,
+ bool *defbase_sel,
+ int selected,
+ const bool *lock_flags,
+ const bool *vgroup_validmap)
+{
+ int i;
+ if (defbase_tot == selected) {
+ return false;
+ }
+ for (i = 0; i < defbase_tot; i++) {
+ if (vgroup_validmap[i] && !defbase_sel[i] && !lock_flags[i]) {
+ return true;
+ }
+ }
+ return false;
+}
+#endif
+
+static void multipaint_clamp_change(MDeformVert *dvert,
+ const int defbase_tot,
+ const bool *defbase_sel,
+ float *change_p)
+{
+ int i;
+ MDeformWeight *dw;
+ float val;
+ float change = *change_p;
+
+ /* verify that the change does not cause values exceeding 1 and clamp it */
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) {
+ if (dw->weight) {
+ val = dw->weight * change;
+ if (val > 1) {
+ change = 1.0f / dw->weight;
+ }
+ }
+ }
+ }
+
+ *change_p = change;
+}
+
+static bool multipaint_verify_change(MDeformVert *dvert,
+ const int defbase_tot,
+ float change,
+ const bool *defbase_sel)
+{
+ int i;
+ MDeformWeight *dw;
+ float val;
+
+ /* in case the change is reduced, you need to recheck
+ * the earlier values to make sure they are not 0
+ * (precision error) */
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) {
+ if (dw->weight) {
+ val = dw->weight * change;
+ /* the value should never reach zero while multi-painting if it
+ * was nonzero beforehand */
+ if (val <= 0) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static void multipaint_apply_change(MDeformVert *dvert,
+ const int defbase_tot,
+ float change,
+ const bool *defbase_sel)
+{
+ int i;
+ MDeformWeight *dw;
+
+ /* apply the valid change */
+ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) {
+ if (dw->weight) {
+ dw->weight = dw->weight * change;
+ CLAMP(dw->weight, 0.0f, 1.0f);
+ }
+ }
+ }
+}
+
+/**
+ * Variables stored both for 'active' and 'mirror' sides.
+ */
+struct WeightPaintGroupData {
+ /** index of active group or its mirror
+ *
+ * - 'active' is always `ob->actdef`.
+ * - 'mirror' is -1 when 'ME_EDIT_MIRROR_X' flag id disabled,
+ * otherwise this will be set to the mirror or the active group (if the group isn't mirrored).
+ */
+ int index;
+ /** lock that includes the 'index' as locked too
+ *
+ * - 'active' is set of locked or active/selected groups
+ * - 'mirror' is set of locked or mirror groups
+ */
+ const bool *lock;
+};
+
+/* struct to avoid passing many args each call to do_weight_paint_vertex()
+ * this _could_ be made a part of the operators 'WPaintData' struct, or at
+ * least a member, but for now keep its own struct, initialized on every
+ * paint stroke update - campbell */
+typedef struct WeightPaintInfo {
+
+ int defbase_tot;
+
+ /* both must add up to 'defbase_tot' */
+ int defbase_tot_sel;
+ int defbase_tot_unsel;
+
+ struct WeightPaintGroupData active, mirror;
+
+ /* boolean array for locked bones,
+ * length of defbase_tot */
+ const bool *lock_flags;
+ /* boolean array for selected bones,
+ * length of defbase_tot, can't be const because of how it's passed */
+ const bool *defbase_sel;
+ /* same as WeightPaintData.vgroup_validmap,
+ * only added here for convenience */
+ const bool *vgroup_validmap;
+ /* same as WeightPaintData.vgroup_locked/unlocked,
+ * only added here for convenience */
+ const bool *vgroup_locked;
+ const bool *vgroup_unlocked;
+
+ bool do_flip;
+ bool do_multipaint;
+ bool do_auto_normalize;
+ bool do_lock_relative;
+ bool is_normalized;
+
+ float brush_alpha_value; /* result of BKE_brush_alpha_get() */
+} WeightPaintInfo;
+
+static void do_weight_paint_vertex_single(
+ /* vars which remain the same for every vert */
+ const VPaint *wp,
+ Object *ob,
+ const WeightPaintInfo *wpi,
+ /* vars which change on each stroke */
+ const uint index,
+ float alpha,
+ float paintweight)
+{
+ Mesh *me = (Mesh *)ob->data;
+ MDeformVert *dv = &me->dvert[index];
+ bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
+
+ MDeformWeight *dw;
+ float weight_prev, weight_cur;
+ float dw_rel_locked = 0.0f, dw_rel_free = 1.0f;
+
+ /* mirror vars */
+ int index_mirr;
+ int vgroup_mirr;
+
+ MDeformVert *dv_mirr;
+ MDeformWeight *dw_mirr;
+
+ /* Check if we should mirror vertex groups (X-axis). */
+ if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
+ index_mirr = mesh_get_x_mirror_vert(ob, NULL, index, topology);
+ vgroup_mirr = wpi->mirror.index;
+
+ /* another possible error - mirror group _and_ active group are the same (which is fine),
+ * but we also are painting onto a center vertex - this would paint the same weight twice */
+ if (index_mirr == index && vgroup_mirr == wpi->active.index) {
+ index_mirr = vgroup_mirr = -1;
+ }
+ }
+ else {
+ index_mirr = vgroup_mirr = -1;
+ }
+
+ /* Check if painting should create new deform weight entries. */
+ bool restrict_to_existing = (wp->flag & VP_FLAG_VGROUP_RESTRICT) != 0;
+
+ if (wpi->do_lock_relative || wpi->do_auto_normalize) {
+ /* Without do_lock_relative only dw_rel_locked is reliable, while dw_rel_free may be fake 0. */
+ dw_rel_free = BKE_defvert_total_selected_weight(dv, wpi->defbase_tot, wpi->vgroup_unlocked);
+ dw_rel_locked = BKE_defvert_total_selected_weight(dv, wpi->defbase_tot, wpi->vgroup_locked);
+ CLAMP(dw_rel_locked, 0.0f, 1.0f);
+
+ /* Do not create entries if there is not enough free weight to paint.
+ * This logic is the same as in wpaint_undo_lock_relative and auto-normalize. */
+ if (wpi->do_auto_normalize || dw_rel_free <= 0.0f) {
+ if (dw_rel_locked >= 1.0f - VERTEX_WEIGHT_LOCK_EPSILON) {
+ restrict_to_existing = true;
+ }
+ }
+ }
+
+ if (restrict_to_existing) {
+ dw = BKE_defvert_find_index(dv, wpi->active.index);
+ }
+ else {
+ dw = BKE_defvert_ensure_index(dv, wpi->active.index);
+ }
+
+ if (dw == NULL) {
+ return;
+ }
+
+ /* get the mirror def vars */
+ if (index_mirr != -1) {
+ dv_mirr = &me->dvert[index_mirr];
+ if (wp->flag & VP_FLAG_VGROUP_RESTRICT) {
+ dw_mirr = BKE_defvert_find_index(dv_mirr, vgroup_mirr);
+
+ if (dw_mirr == NULL) {
+ index_mirr = vgroup_mirr = -1;
+ dv_mirr = NULL;
+ }
+ }
+ else {
+ if (index != index_mirr) {
+ dw_mirr = BKE_defvert_ensure_index(dv_mirr, vgroup_mirr);
+ }
+ else {
+ /* dv and dv_mirr are the same */
+ int totweight_prev = dv_mirr->totweight;
+ int dw_offset = (int)(dw - dv_mirr->dw);
+ dw_mirr = BKE_defvert_ensure_index(dv_mirr, vgroup_mirr);
+
+ /* if we added another, get our old one back */
+ if (totweight_prev != dv_mirr->totweight) {
+ dw = &dv_mirr->dw[dw_offset];
+ }
+ }
+ }
+ }
+ else {
+ dv_mirr = NULL;
+ dw_mirr = NULL;
+ }
+
+ weight_cur = dw->weight;
+
+ /* Handle weight caught up in locked defgroups for Lock Relative. */
+ if (wpi->do_lock_relative) {
+ weight_cur = BKE_defvert_calc_lock_relative_weight(weight_cur, dw_rel_locked, dw_rel_free);
+ }
+
+ if (!brush_use_accumulate(wp)) {
+ MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
+ MDeformVert *dv_prev = defweight_prev_init(dvert_prev, me->dvert, index);
+ if (index_mirr != -1) {
+ defweight_prev_init(dvert_prev, me->dvert, index_mirr);
+ }
+
+ weight_prev = BKE_defvert_find_weight(dv_prev, wpi->active.index);
+
+ if (wpi->do_lock_relative) {
+ weight_prev = BKE_defvert_lock_relative_weight(
+ weight_prev, dv_prev, wpi->defbase_tot, wpi->vgroup_locked, wpi->vgroup_unlocked);
+ }
+ }
+ else {
+ weight_prev = weight_cur;
+ }
+
+ /* If there are no normalize-locks or multipaint,
+ * then there is no need to run the more complicated checks */
+
+ {
+ float new_weight = wpaint_blend(
+ wp, weight_prev, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip);
+
+ float weight = wpaint_clamp_monotonic(weight_prev, weight_cur, new_weight);
+
+ /* Undo the lock relative weight correction. */
+ if (wpi->do_lock_relative) {
+ if (index_mirr == index) {
+ /* When painting a center vertex with X Mirror and L/R pair,
+ * handle both groups together. This avoids weird fighting
+ * in the non-normalized weight mode. */
+ float orig_weight = dw->weight + dw_mirr->weight;
+ weight = 0.5f *
+ wpaint_undo_lock_relative(
+ weight * 2, orig_weight, dw_rel_locked, dw_rel_free, wpi->do_auto_normalize);
+ }
+ else {
+ weight = wpaint_undo_lock_relative(
+ weight, dw->weight, dw_rel_locked, dw_rel_free, wpi->do_auto_normalize);
+ }
+
+ CLAMP(weight, 0.0f, 1.0f);
+ }
+
+ dw->weight = weight;
+
+ /* WATCH IT: take care of the ordering of applying mirror -> normalize,
+ * can give wrong results T26193, least confusing if normalize is done last */
+
+ /* apply mirror */
+ if (index_mirr != -1) {
+ /* copy, not paint again */
+ dw_mirr->weight = dw->weight;
+ }
+
+ /* apply normalize */
+ if (wpi->do_auto_normalize) {
+ /* note on normalize - this used to be applied after painting and normalize all weights,
+ * in some ways this is good because there is feedback where the more weights involved would
+ * 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
+ *
+ * However this gave a problem since applying mirror, then normalize both verts
+ * the resulting weight won't match on both sides.
+ *
+ * If this 'resisting', slower normalize is nicer, we could call
+ * do_weight_paint_normalize_all() and only use...
+ * do_weight_paint_normalize_all_active() when normalizing the mirror vertex.
+ * - campbell
+ */
+ do_weight_paint_normalize_all_locked_try_active(
+ dv, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock);
+
+ if (index_mirr != -1) {
+ /* only normalize if this is not a center vertex,
+ * else we get a conflict, normalizing twice */
+ if (index != index_mirr) {
+ do_weight_paint_normalize_all_locked_try_active(
+ dv_mirr, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->mirror.lock);
+ }
+ else {
+ /* This case accounts for:
+ * - Painting onto a center vertex of a mesh.
+ * - X-mirror is enabled.
+ * - Auto normalize is enabled.
+ * - The group you are painting onto has a L / R version.
+ *
+ * We want L/R vgroups to have the same weight but this can't be if both are over 0.5,
+ * We _could_ have special check for that, but this would need its own
+ * normalize function which holds 2 groups from changing at once.
+ *
+ * So! just balance out the 2 weights, it keeps them equal and everything normalized.
+ *
+ * While it won't hit the desired weight immediately as the user waggles their mouse,
+ * constant painting and re-normalizing will get there. this is also just simpler logic.
+ * - campbell */
+ dw_mirr->weight = dw->weight = (dw_mirr->weight + dw->weight) * 0.5f;
+ }
+ }
+ }
+ }
+}
+
+static void do_weight_paint_vertex_multi(
+ /* vars which remain the same for every vert */
+ const VPaint *wp,
+ Object *ob,
+ const WeightPaintInfo *wpi,
+ /* vars which change on each stroke */
+ const uint index,
+ float alpha,
+ float paintweight)
+{
+ Mesh *me = (Mesh *)ob->data;
+ MDeformVert *dv = &me->dvert[index];
+ bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
+
+ /* mirror vars */
+ int index_mirr = -1;
+ MDeformVert *dv_mirr = NULL;
+
+ /* weights */
+ float curw, curw_real, oldw, neww, change, curw_mirr, change_mirr;
+ float dw_rel_free, dw_rel_locked;
+
+ /* Check if we should mirror vertex groups (X-axis). */
+ if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
+ index_mirr = mesh_get_x_mirror_vert(ob, NULL, index, topology);
+
+ if (!ELEM(index_mirr, -1, index)) {
+ dv_mirr = &me->dvert[index_mirr];
+ }
+ else {
+ index_mirr = -1;
+ }
+ }
+
+ /* compute weight change by applying the brush to average or sum of group weights */
+ curw = curw_real = BKE_defvert_multipaint_collective_weight(
+ dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->is_normalized);
+
+ if (curw == 0.0f) {
+ /* NOTE: no weight to assign to this vertex, could add all groups? */
+ return;
+ }
+
+ /* Handle weight caught up in locked defgroups for Lock Relative. */
+ if (wpi->do_lock_relative) {
+ dw_rel_free = BKE_defvert_total_selected_weight(dv, wpi->defbase_tot, wpi->vgroup_unlocked);
+ dw_rel_locked = BKE_defvert_total_selected_weight(dv, wpi->defbase_tot, wpi->vgroup_locked);
+ CLAMP(dw_rel_locked, 0.0f, 1.0f);
+
+ curw = BKE_defvert_calc_lock_relative_weight(curw, dw_rel_locked, dw_rel_free);
+ }
+
+ if (!brush_use_accumulate(wp)) {
+ MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
+ MDeformVert *dv_prev = defweight_prev_init(dvert_prev, me->dvert, index);
+ if (index_mirr != -1) {
+ defweight_prev_init(dvert_prev, me->dvert, index_mirr);
+ }
+
+ oldw = BKE_defvert_multipaint_collective_weight(
+ dv_prev, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->is_normalized);
+
+ if (wpi->do_lock_relative) {
+ oldw = BKE_defvert_lock_relative_weight(
+ oldw, dv_prev, wpi->defbase_tot, wpi->vgroup_locked, wpi->vgroup_unlocked);
+ }
+ }
+ else {
+ oldw = curw;
+ }
+
+ neww = wpaint_blend(wp, oldw, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip);
+ neww = wpaint_clamp_monotonic(oldw, curw, neww);
+
+ if (wpi->do_lock_relative) {
+ neww = wpaint_undo_lock_relative(
+ neww, curw_real, dw_rel_locked, dw_rel_free, wpi->do_auto_normalize);
+ }
+
+ change = neww / curw_real;
+
+ /* verify for all groups that 0 < result <= 1 */
+ multipaint_clamp_change(dv, wpi->defbase_tot, wpi->defbase_sel, &change);
+
+ if (dv_mirr != NULL) {
+ curw_mirr = BKE_defvert_multipaint_collective_weight(
+ dv_mirr, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->is_normalized);
+
+ if (curw_mirr == 0.0f) {
+ /* can't mirror into a zero weight vertex */
+ dv_mirr = NULL;
+ }
+ else {
+ /* mirror is changed to achieve the same collective weight value */
+ float orig = change_mirr = curw_real * change / curw_mirr;
+
+ multipaint_clamp_change(dv_mirr, wpi->defbase_tot, wpi->defbase_sel, &change_mirr);
+
+ if (!multipaint_verify_change(dv_mirr, wpi->defbase_tot, change_mirr, wpi->defbase_sel)) {
+ return;
+ }
+
+ change *= change_mirr / orig;
+ }
+ }
+
+ if (!multipaint_verify_change(dv, wpi->defbase_tot, change, wpi->defbase_sel)) {
+ return;
+ }
+
+ /* apply validated change to vertex and mirror */
+ multipaint_apply_change(dv, wpi->defbase_tot, change, wpi->defbase_sel);
+
+ if (dv_mirr != NULL) {
+ multipaint_apply_change(dv_mirr, wpi->defbase_tot, change_mirr, wpi->defbase_sel);
+ }
+
+ /* normalize */
+ if (wpi->do_auto_normalize) {
+ do_weight_paint_normalize_all_locked_try_active(
+ dv, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock);
+
+ if (dv_mirr != NULL) {
+ do_weight_paint_normalize_all_locked_try_active(
+ dv_mirr, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock);
+ }
+ }
+}
+
+static void do_weight_paint_vertex(
+ /* vars which remain the same for every vert */
+ const VPaint *wp,
+ Object *ob,
+ const WeightPaintInfo *wpi,
+ /* vars which change on each stroke */
+ const uint index,
+ float alpha,
+ float paintweight)
+{
+ if (wpi->do_multipaint) {
+ do_weight_paint_vertex_multi(wp, ob, wpi, index, alpha, paintweight);
+ }
+ else {
+ do_weight_paint_vertex_single(wp, ob, wpi, index, alpha, paintweight);
+ }
+}
+
+/* Toggle operator for turning vertex paint mode on or off (copied from sculpt.c) */
+static void vertex_paint_init_session(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ eObjectMode object_mode)
+{
+ /* Create persistent sculpt mode data */
+ BKE_sculpt_toolsettings_data_ensure(scene);
+
+ BLI_assert(ob->sculpt == NULL);
+ ob->sculpt = (SculptSession *)MEM_callocN(sizeof(SculptSession), "sculpt session");
+ ob->sculpt->mode_type = object_mode;
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
+}
+
+static void vertex_paint_init_stroke(Scene *scene, Depsgraph *depsgraph, Object *ob)
+{
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
+ ToolSettings *ts = scene->toolsettings;
+ SculptSession *ss = ob->sculpt;
+
+ /* Ensure ss->cache is allocated. It will mostly be initialized in
+ * vwpaint_update_cache_invariants and vwpaint_update_cache_variants.
+ */
+ if (!ss->cache) {
+ ss->cache = (StrokeCache *)MEM_callocN(sizeof(StrokeCache), "stroke cache");
+ }
+
+ /* Allocate scratch array for previous colors if needed. */
+ if (!brush_use_accumulate(ts->vpaint)) {
+ if (!ob->sculpt->cache->prev_colors_vpaint) {
+ Mesh *me = BKE_object_get_original_mesh(ob);
+ size_t elem_size;
+ int elem_num;
+
+ elem_num = get_vcol_elements(me, &elem_size);
+
+ ob->sculpt->cache->prev_colors_vpaint = (uint *)MEM_callocN(elem_num * elem_size, __func__);
+ }
+ }
+ else {
+ MEM_SAFE_FREE(ob->sculpt->cache->prev_colors_vpaint);
+ }
+}
+
+static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
+{
+ /* Create maps */
+ struct SculptVertexPaintGeomMap *gmap = NULL;
+ if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ gmap = &ob->sculpt->mode.vpaint.gmap;
+ BLI_assert(ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT);
+ }
+ else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ gmap = &ob->sculpt->mode.wpaint.gmap;
+ BLI_assert(ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT);
+ }
+ else {
+ ob->sculpt->mode_type = (eObjectMode)0;
+ BLI_assert(0);
+ return;
+ }
+
+ Mesh *me = (Mesh *)ob->data;
+
+ if (gmap->vert_to_loop == NULL) {
+ gmap->vert_map_mem = NULL;
+ gmap->vert_to_loop = NULL;
+ gmap->poly_map_mem = NULL;
+ gmap->vert_to_poly = NULL;
+ BKE_mesh_vert_loop_map_create(&gmap->vert_to_loop,
+ &gmap->vert_map_mem,
+ me->mpoly,
+ me->mloop,
+ me->totvert,
+ me->totpoly,
+ me->totloop);
+ BKE_mesh_vert_poly_map_create(&gmap->vert_to_poly,
+ &gmap->poly_map_mem,
+ me->mpoly,
+ me->mloop,
+ me->totvert,
+ me->totpoly,
+ me->totloop);
+ }
+
+ /* Create average brush arrays */
+ if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ if (!brush_use_accumulate(ts->wpaint)) {
+ if (ob->sculpt->mode.wpaint.alpha_weight == NULL) {
+ ob->sculpt->mode.wpaint.alpha_weight = (float *)MEM_callocN(me->totvert * sizeof(float),
+ __func__);
+ }
+ if (ob->sculpt->mode.wpaint.dvert_prev == NULL) {
+ ob->sculpt->mode.wpaint.dvert_prev = (MDeformVert *)MEM_callocN(
+ me->totvert * sizeof(MDeformVert), __func__);
+ MDeformVert *dv = ob->sculpt->mode.wpaint.dvert_prev;
+ for (int i = 0; i < me->totvert; i++, dv++) {
+ /* Use to show this isn't initialized, never apply to the mesh data. */
+ dv->flag = 1;
+ }
+ }
+ }
+ else {
+ MEM_SAFE_FREE(ob->sculpt->mode.wpaint.alpha_weight);
+ if (ob->sculpt->mode.wpaint.dvert_prev != NULL) {
+ BKE_defvert_array_free_elems(ob->sculpt->mode.wpaint.dvert_prev, me->totvert);
+ MEM_freeN(ob->sculpt->mode.wpaint.dvert_prev);
+ ob->sculpt->mode.wpaint.dvert_prev = NULL;
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Enter Vertex/Weight Paint Mode
+ * \{ */
+
+static void ed_vwpaintmode_enter_generic(
+ Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, const eObjectMode mode_flag)
+{
+ ob->mode |= mode_flag;
+ Mesh *me = BKE_mesh_from_object(ob);
+
+ /* Same as sculpt mode, make sure we don't have cached derived mesh which
+ * points to freed arrays.
+ */
+ BKE_object_free_derived_caches(ob);
+
+ if (mode_flag == OB_MODE_VERTEX_PAINT) {
+ const ePaintMode paint_mode = PAINT_MODE_VERTEX;
+ ED_mesh_color_ensure(me, NULL);
+
+ BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->vpaint);
+ Paint *paint = BKE_paint_get_active_from_paintmode(scene, paint_mode);
+ paint_cursor_start(paint, vertex_paint_poll);
+ BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_VERTEX_PAINT);
+ }
+ else if (mode_flag == OB_MODE_WEIGHT_PAINT) {
+ const ePaintMode paint_mode = PAINT_MODE_WEIGHT;
+
+ BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->wpaint);
+ Paint *paint = BKE_paint_get_active_from_paintmode(scene, paint_mode);
+ paint_cursor_start(paint, weight_paint_poll);
+ BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_WEIGHT_PAINT);
+
+ /* weight paint specific */
+ ED_mesh_mirror_spatial_table_end(ob);
+ ED_vgroup_sync_from_pose(ob);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ /* Create vertex/weight paint mode session data */
+ if (ob->sculpt) {
+ if (ob->sculpt->cache) {
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+ BKE_sculptsession_free(ob);
+ }
+
+ vertex_paint_init_session(depsgraph, scene, ob, mode_flag);
+
+ /* Flush object mode. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
+}
+
+void ED_object_vpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ ed_vwpaintmode_enter_generic(bmain, depsgraph, scene, ob, OB_MODE_VERTEX_PAINT);
+}
+void ED_object_vpaintmode_enter(struct bContext *C, Depsgraph *depsgraph)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ ED_object_vpaintmode_enter_ex(bmain, depsgraph, scene, ob);
+}
+
+void ED_object_wpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ ed_vwpaintmode_enter_generic(bmain, depsgraph, scene, ob, OB_MODE_WEIGHT_PAINT);
+}
+void ED_object_wpaintmode_enter(struct bContext *C, Depsgraph *depsgraph)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ ED_object_wpaintmode_enter_ex(bmain, depsgraph, scene, ob);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Exit Vertex/Weight Paint Mode
+ * \{ */
+
+static void ed_vwpaintmode_exit_generic(Object *ob, const eObjectMode mode_flag)
+{
+ Mesh *me = BKE_mesh_from_object(ob);
+ ob->mode &= ~mode_flag;
+
+ if (mode_flag == OB_MODE_VERTEX_PAINT) {
+ if (me->editflag & ME_EDIT_PAINT_FACE_SEL) {
+ BKE_mesh_flush_select_from_polys(me);
+ }
+ else if (me->editflag & ME_EDIT_PAINT_VERT_SEL) {
+ BKE_mesh_flush_select_from_verts(me);
+ }
+ }
+ else if (mode_flag == OB_MODE_WEIGHT_PAINT) {
+ if (me->editflag & ME_EDIT_PAINT_VERT_SEL) {
+ BKE_mesh_flush_select_from_verts(me);
+ }
+ else if (me->editflag & ME_EDIT_PAINT_FACE_SEL) {
+ BKE_mesh_flush_select_from_polys(me);
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ /* If the cache is not released by a cancel or a done, free it now. */
+ if (ob->sculpt && ob->sculpt->cache) {
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
+ BKE_sculptsession_free(ob);
+
+ paint_cursor_delete_textures();
+
+ if (mode_flag == OB_MODE_WEIGHT_PAINT) {
+ ED_mesh_mirror_spatial_table_end(ob);
+ ED_mesh_mirror_topo_table_end(ob);
+ }
+
+ /* Never leave derived meshes behind. */
+ BKE_object_free_derived_caches(ob);
+
+ /* Flush object mode. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
+}
+
+void ED_object_vpaintmode_exit_ex(Object *ob)
+{
+ ed_vwpaintmode_exit_generic(ob, OB_MODE_VERTEX_PAINT);
+}
+void ED_object_vpaintmode_exit(struct bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ ED_object_vpaintmode_exit_ex(ob);
+}
+
+void ED_object_wpaintmode_exit_ex(Object *ob)
+{
+ ed_vwpaintmode_exit_generic(ob, OB_MODE_WEIGHT_PAINT);
+}
+void ED_object_wpaintmode_exit(struct bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ ED_object_wpaintmode_exit_ex(ob);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Toggle Weight Paint Operator
+ * \{ */
+
+/**
+ * \note Keep in sync with #vpaint_mode_toggle_exec
+ */
+static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ struct wmMsgBus *mbus = CTX_wm_message_bus(C);
+ Object *ob = CTX_data_active_object(C);
+ const int mode_flag = OB_MODE_WEIGHT_PAINT;
+ const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = scene->toolsettings;
+
+ if (!is_mode_set) {
+ if (!ED_object_mode_compat_set(C, ob, (eObjectMode)mode_flag, op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ Mesh *me = BKE_mesh_from_object(ob);
+
+ if (is_mode_set) {
+ ED_object_wpaintmode_exit_ex(ob);
+ }
+ else {
+ Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
+ if (depsgraph) {
+ depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ }
+ ED_object_wpaintmode_enter_ex(bmain, depsgraph, scene, ob);
+ BKE_paint_toolslots_brush_validate(bmain, &ts->wpaint->paint);
+ }
+
+ /* Prepare armature posemode. */
+ ED_object_posemode_set_for_weight_paint(C, bmain, ob, is_mode_set);
+
+ /* Weight-paint works by overriding colors in mesh,
+ * so need to make sure we recalculate on enter and
+ * exit (exit needs doing regardless because we
+ * should re-deform).
+ */
+ DEG_id_tag_update(&me->id, 0);
+
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
+
+ WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode);
+
+ WM_toolsystem_update_from_context_view3d(C);
+
+ return OPERATOR_FINISHED;
+}
+
+static bool paint_mode_toggle_poll_test(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ if (ob == NULL || ob->type != OB_MESH) {
+ return false;
+ }
+ if (!ob->data || ID_IS_LINKED(ob->data)) {
+ return false;
+ }
+ return true;
+}
+
+void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name = "Weight Paint Mode";
+ ot->idname = "PAINT_OT_weight_paint_toggle";
+ ot->description = "Toggle weight paint mode in 3D view";
+
+ /* api callbacks */
+ ot->exec = wpaint_mode_toggle_exec;
+ ot->poll = paint_mode_toggle_poll_test;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Weight Paint Operator
+ * \{ */
+
+struct WPaintData {
+ ViewContext vc;
+ struct NormalAnglePrecalc normal_angle_precalc;
+
+ struct WeightPaintGroupData active, mirror;
+
+ /* variables for auto normalize */
+ const bool *vgroup_validmap; /* stores if vgroups tie to deforming bones or not */
+ const bool *lock_flags;
+ const bool *vgroup_locked; /* mask of locked defbones */
+ const bool *vgroup_unlocked; /* mask of unlocked defbones */
+
+ /* variables for multipaint */
+ const bool *defbase_sel; /* set of selected groups */
+ int defbase_tot_sel; /* number of selected groups */
+ bool do_multipaint; /* true if multipaint enabled and multiple groups selected */
+ bool do_lock_relative;
+
+ int defbase_tot;
+
+ /* original weight values for use in blur/smear */
+ float *precomputed_weight;
+ bool precomputed_weight_ready;
+};
+
+static void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache *cache)
+{
+ Scene *scene = CTX_data_scene(C);
+ Brush *brush = paint->brush;
+ int cur_brush_size = BKE_brush_size_get(scene, brush);
+
+ BLI_strncpy(
+ cache->saved_active_brush_name, brush->id.name + 2, sizeof(cache->saved_active_brush_name));
+
+ /* Switch to the blur (smooth) brush. */
+ brush = BKE_paint_toolslots_brush_get(paint, WPAINT_TOOL_BLUR);
+ if (brush) {
+ BKE_paint_brush_set(paint, brush);
+ cache->saved_smooth_size = BKE_brush_size_get(scene, brush);
+ BKE_brush_size_set(scene, brush, cur_brush_size);
+ BKE_curvemapping_init(brush->curve);
+ }
+}
+
+static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache *cache)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Brush *brush = BKE_paint_brush(paint);
+ /* The current brush should match with what we have stored in the cache. */
+ BLI_assert(brush == cache->brush);
+
+ /* Try to switch back to the saved/previous brush. */
+ BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
+ brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, cache->saved_active_brush_name);
+ if (brush) {
+ BKE_paint_brush_set(paint, brush);
+ }
+}
+
+/* Initialize the stroke cache invariants from operator properties */
+static void vwpaint_update_cache_invariants(
+ bContext *C, VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
+{
+ StrokeCache *cache;
+ Scene *scene = CTX_data_scene(C);
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
+ ViewContext *vc = paint_stroke_view_context((PaintStroke *)op->customdata);
+ Object *ob = CTX_data_active_object(C);
+ float mat[3][3];
+ float view_dir[3] = {0.0f, 0.0f, 1.0f};
+ int mode;
+
+ /* VW paint needs to allocate stroke cache before update is called. */
+ if (!ss->cache) {
+ cache = (StrokeCache *)MEM_callocN(sizeof(StrokeCache), "stroke cache");
+ ss->cache = cache;
+ }
+ else {
+ cache = ss->cache;
+ }
+
+ /* Initial mouse location */
+ if (mouse) {
+ copy_v2_v2(cache->initial_mouse, mouse);
+ }
+ else {
+ zero_v2(cache->initial_mouse);
+ }
+
+ mode = RNA_enum_get(op->ptr, "mode");
+ cache->invert = mode == BRUSH_STROKE_INVERT;
+ cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
+ /* not very nice, but with current events system implementation
+ * we can't handle brush appearance inversion hotkey separately (sergey) */
+ if (cache->invert) {
+ ups->draw_inverted = true;
+ }
+ else {
+ ups->draw_inverted = false;
+ }
+
+ if (cache->alt_smooth) {
+ smooth_brush_toggle_on(C, &vp->paint, cache);
+ }
+
+ copy_v2_v2(cache->mouse, cache->initial_mouse);
+ Brush *brush = vp->paint.brush;
+ /* Truly temporary data that isn't stored in properties */
+ cache->vc = vc;
+ cache->brush = brush;
+ cache->first_time = 1;
+
+ /* cache projection matrix */
+ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
+
+ invert_m4_m4(ob->imat, ob->obmat);
+ copy_m3_m4(mat, cache->vc->rv3d->viewinv);
+ mul_m3_v3(mat, view_dir);
+ copy_m3_m4(mat, ob->imat);
+ mul_m3_v3(mat, view_dir);
+ normalize_v3_v3(cache->true_view_normal, view_dir);
+
+ copy_v3_v3(cache->view_normal, cache->true_view_normal);
+ cache->bstrength = BKE_brush_alpha_get(scene, brush);
+ cache->is_last_valid = false;
+}
+
+/* Initialize the stroke cache variants from operator properties */
+static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ Brush *brush = BKE_paint_brush(&vp->paint);
+
+ /* This effects the actual brush radius, so things farther away
+ * are compared with a larger radius and vice versa. */
+ if (cache->first_time) {
+ RNA_float_get_array(ptr, "location", cache->true_location);
+ }
+
+ RNA_float_get_array(ptr, "mouse", cache->mouse);
+
+ /* XXX: Use pressure value from first brush step for brushes which don't
+ * support strokes (grab, thumb). They depends on initial state and
+ * brush coord/pressure/etc.
+ * It's more an events design issue, which doesn't split coordinate/pressure/angle
+ * changing events. We should avoid this after events system re-design */
+ if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) {
+ cache->pressure = RNA_float_get(ptr, "pressure");
+ }
+
+ /* Truly temporary data that isn't stored in properties */
+ if (cache->first_time) {
+ cache->initial_radius = paint_calc_object_space_radius(
+ cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
+ BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
+ }
+
+ if (BKE_brush_use_size_pressure(brush) &&
+ paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
+ cache->radius = cache->initial_radius * cache->pressure;
+ }
+ else {
+ cache->radius = cache->initial_radius;
+ }
+
+ cache->radius_squared = cache->radius * cache->radius;
+
+ if (ss->pbvh) {
+ BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateRedraw | PBVH_UpdateBB);
+ }
+}
+
+static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mouse[2])
+{
+ Scene *scene = CTX_data_scene(C);
+ struct PaintStroke *stroke = (PaintStroke *)op->customdata;
+ ToolSettings *ts = scene->toolsettings;
+ Object *ob = CTX_data_active_object(C);
+ Mesh *me = BKE_mesh_from_object(ob);
+ struct WPaintData *wpd;
+ struct WPaintVGroupIndex vgroup_index;
+ int defbase_tot, defbase_tot_sel;
+ bool *defbase_sel;
+ SculptSession *ss = ob->sculpt;
+ VPaint *vp = CTX_data_tool_settings(C)->wpaint;
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+
+ if (ED_wpaint_ensure_data(C, op->reports, WPAINT_ENSURE_MIRROR, &vgroup_index) == false) {
+ return false;
+ }
+
+ {
+ /* check if we are attempting to paint onto a locked vertex group,
+ * and other options disallow it from doing anything useful */
+ bDeformGroup *dg;
+ dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, vgroup_index.active);
+ if (dg->flag & DG_LOCK_WEIGHT) {
+ BKE_report(op->reports, RPT_WARNING, "Active group is locked, aborting");
+ return false;
+ }
+ if (vgroup_index.mirror != -1) {
+ dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, vgroup_index.mirror);
+ if (dg->flag & DG_LOCK_WEIGHT) {
+ BKE_report(op->reports, RPT_WARNING, "Mirror group is locked, aborting");
+ return false;
+ }
+ }
+ }
+
+ /* check that multipaint groups are unlocked */
+ defbase_tot = BLI_listbase_count(&me->vertex_group_names);
+ defbase_sel = BKE_object_defgroup_selected_get(ob, defbase_tot, &defbase_tot_sel);
+
+ if (ts->multipaint && defbase_tot_sel > 1) {
+ int i;
+ bDeformGroup *dg;
+
+ if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
+ BKE_object_defgroup_mirror_selection(
+ ob, defbase_tot, defbase_sel, defbase_sel, &defbase_tot_sel);
+ }
+
+ for (i = 0; i < defbase_tot; i++) {
+ if (defbase_sel[i]) {
+ dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, i);
+ if (dg->flag & DG_LOCK_WEIGHT) {
+ BKE_report(op->reports, RPT_WARNING, "Multipaint group is locked, aborting");
+ MEM_freeN(defbase_sel);
+ return false;
+ }
+ }
+ }
+ }
+
+ /* ALLOCATIONS! no return after this line */
+ /* make mode data storage */
+ wpd = (WPaintData *)MEM_callocN(sizeof(struct WPaintData), "WPaintData");
+ paint_stroke_set_mode_data(stroke, wpd);
+ ED_view3d_viewcontext_init(C, &wpd->vc, depsgraph);
+ view_angle_limits_init(&wpd->normal_angle_precalc,
+ vp->paint.brush->falloff_angle,
+ (vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
+
+ wpd->active.index = vgroup_index.active;
+ wpd->mirror.index = vgroup_index.mirror;
+
+ /* multipaint */
+ wpd->defbase_tot = defbase_tot;
+ wpd->defbase_sel = defbase_sel;
+ wpd->defbase_tot_sel = defbase_tot_sel > 1 ? defbase_tot_sel : 1;
+ wpd->do_multipaint = (ts->multipaint && defbase_tot_sel > 1);
+
+ /* set up auto-normalize, and generate map for detecting which
+ * vgroups affect deform bones */
+ wpd->lock_flags = BKE_object_defgroup_lock_flags_get(ob, wpd->defbase_tot);
+ if (ts->auto_normalize || ts->multipaint || wpd->lock_flags || ts->wpaint_lock_relative) {
+ wpd->vgroup_validmap = BKE_object_defgroup_validmap_get(ob, wpd->defbase_tot);
+ }
+
+ /* Compute the set of all locked deform groups when Lock Relative is active. */
+ if (ts->wpaint_lock_relative &&
+ BKE_object_defgroup_check_lock_relative(
+ wpd->lock_flags, wpd->vgroup_validmap, wpd->active.index) &&
+ (!wpd->do_multipaint || BKE_object_defgroup_check_lock_relative_multi(
+ defbase_tot, wpd->lock_flags, defbase_sel, defbase_tot_sel))) {
+ wpd->do_lock_relative = true;
+ }
+
+ if (wpd->do_lock_relative || (ts->auto_normalize && wpd->lock_flags && !wpd->do_multipaint)) {
+ bool *unlocked = (bool *)MEM_dupallocN(wpd->vgroup_validmap);
+
+ if (wpd->lock_flags) {
+ bool *locked = (bool *)MEM_mallocN(sizeof(bool) * wpd->defbase_tot, __func__);
+ BKE_object_defgroup_split_locked_validmap(
+ wpd->defbase_tot, wpd->lock_flags, wpd->vgroup_validmap, locked, unlocked);
+ wpd->vgroup_locked = locked;
+ }
+
+ wpd->vgroup_unlocked = unlocked;
+ }
+
+ if (wpd->do_multipaint && ts->auto_normalize) {
+ bool *tmpflags;
+ tmpflags = (bool *)MEM_mallocN(sizeof(bool) * defbase_tot, __func__);
+ if (wpd->lock_flags) {
+ BLI_array_binary_or(tmpflags, wpd->defbase_sel, wpd->lock_flags, wpd->defbase_tot);
+ }
+ else {
+ memcpy(tmpflags, wpd->defbase_sel, sizeof(*tmpflags) * wpd->defbase_tot);
+ }
+ wpd->active.lock = tmpflags;
+ }
+ else if (ts->auto_normalize) {
+ bool *tmpflags;
+
+ tmpflags = wpd->lock_flags ? (bool *)MEM_dupallocN(wpd->lock_flags) :
+ (bool *)MEM_callocN(sizeof(bool) * defbase_tot, __func__);
+ tmpflags[wpd->active.index] = true;
+ wpd->active.lock = tmpflags;
+
+ tmpflags = wpd->lock_flags ? (bool *)MEM_dupallocN(wpd->lock_flags) :
+ (bool *)MEM_callocN(sizeof(bool) * defbase_tot, __func__);
+ tmpflags[(wpd->mirror.index != -1) ? wpd->mirror.index : wpd->active.index] = true;
+ wpd->mirror.lock = tmpflags;
+ }
+
+ /* If not previously created, create vertex/weight paint mode session data */
+ vertex_paint_init_stroke(scene, depsgraph, ob);
+ vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
+ vertex_paint_init_session_data(ts, ob);
+
+ if (ELEM(vp->paint.brush->weightpaint_tool, WPAINT_TOOL_SMEAR, WPAINT_TOOL_BLUR)) {
+ wpd->precomputed_weight = (float *)MEM_mallocN(sizeof(float) * me->totvert, __func__);
+ }
+
+ if (ob->sculpt->mode.wpaint.dvert_prev != NULL) {
+ MDeformVert *dv = ob->sculpt->mode.wpaint.dvert_prev;
+ for (int i = 0; i < me->totvert; i++, dv++) {
+ /* Use to show this isn't initialized, never apply to the mesh data. */
+ dv->flag = 1;
+ }
+ }
+
+ return true;
+}
+
+static void get_brush_alpha_data(const Scene *scene,
+ const SculptSession *ss,
+ const Brush *brush,
+ float *r_brush_size_pressure,
+ float *r_brush_alpha_value,
+ float *r_brush_alpha_pressure)
+{
+ *r_brush_size_pressure = BKE_brush_size_get(scene, brush) *
+ (BKE_brush_use_size_pressure(brush) ? ss->cache->pressure : 1.0f);
+ *r_brush_alpha_value = BKE_brush_alpha_get(scene, brush);
+ *r_brush_alpha_pressure = (BKE_brush_use_alpha_pressure(brush) ? ss->cache->pressure : 1.0f);
+}
+
+static float wpaint_get_active_weight(const MDeformVert *dv, const WeightPaintInfo *wpi)
+{
+ float weight;
+
+ if (wpi->do_multipaint) {
+ weight = BKE_defvert_multipaint_collective_weight(
+ dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->is_normalized);
+ }
+ else {
+ weight = BKE_defvert_find_weight(dv, wpi->active.index);
+ }
+
+ if (wpi->do_lock_relative) {
+ weight = BKE_defvert_lock_relative_weight(
+ weight, dv, wpi->defbase_tot, wpi->vgroup_locked, wpi->vgroup_unlocked);
+ }
+
+ CLAMP(weight, 0.0f, 1.0f);
+ return weight;
+}
+
+static void do_wpaint_precompute_weight_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
+ const MDeformVert *dv = &data->me->dvert[n];
+
+ data->wpd->precomputed_weight[n] = wpaint_get_active_weight(dv, data->wpi);
+}
+
+static void precompute_weight_values(
+ bContext *C, Object *ob, Brush *brush, struct WPaintData *wpd, WeightPaintInfo *wpi, Mesh *me)
+{
+ if (wpd->precomputed_weight_ready && !brush_use_accumulate_ex(brush, ob->mode)) {
+ return;
+ }
+
+ /* threaded loop over vertices */
+ SculptThreadedTaskData data;
+ data.C = C;
+ data.ob = ob;
+ data.wpd = wpd;
+ data.wpi = wpi;
+ data.me = me;
+
+ TaskParallelSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ BLI_task_parallel_range(0, me->totvert, &data, do_wpaint_precompute_weight_cb_ex, &settings);
+
+ wpd->precomputed_weight_ready = true;
+}
+
+static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
+
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
+ Scene *scene = CTX_data_scene(data->C);
+
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, data->brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const char v_flag = data->me->mvert[v_index].flag;
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ /* Get the average poly weight */
+ int total_hit_loops = 0;
+ float weight_final = 0.0f;
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &data->me->mpoly[p_index];
+
+ total_hit_loops += mp->totloop;
+ for (int k = 0; k < mp->totloop; k++) {
+ const int l_index = mp->loopstart + k;
+ const MLoop *ml = &data->me->mloop[l_index];
+ weight_final += data->wpd->precomputed_weight[ml->v];
+ }
+ }
+
+ /* Apply the weight to the vertex. */
+ if (total_hit_loops != 0) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &data->wpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+ const float final_alpha = brush_fade * brush_strength * grid_alpha *
+ brush_alpha_pressure;
+
+ if ((brush->flag & BRUSH_ACCUMULATE) == 0) {
+ if (ss->mode.wpaint.alpha_weight[v_index] < final_alpha) {
+ ss->mode.wpaint.alpha_weight[v_index] = final_alpha;
+ }
+ else {
+ continue;
+ }
+ }
+
+ weight_final /= total_hit_loops;
+ /* Only paint visible verts */
+ do_weight_paint_vertex(
+ data->vp, data->ob, data->wpi, v_index, final_alpha, weight_final);
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
+
+ const Brush *brush = data->brush;
+ const Scene *scene = CTX_data_scene(data->C);
+ const StrokeCache *cache = ss->cache;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ float brush_dir[3];
+
+ sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
+ project_plane_v3_v3v3(brush_dir, brush_dir, cache->view_normal);
+
+ if (cache->is_last_valid && (normalize_v3(brush_dir) != 0.0f)) {
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, data->brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv_curr = &data->me->mvert[v_index];
+
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &data->wpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ bool do_color = false;
+ /* Minimum dot product between brush direction and current
+ * to neighbor direction is 0.0, meaning orthogonal. */
+ float stroke_dot_max = 0.0f;
+
+ /* Get the color of the loop in the opposite direction of the brush movement
+ * (this callback is specifically for smear.) */
+ float weight_final = 0.0;
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &data->me->mpoly[p_index];
+ const MLoop *ml_other = &data->me->mloop[mp->loopstart];
+ for (int k = 0; k < mp->totloop; k++, ml_other++) {
+ const uint v_other_index = ml_other->v;
+ if (v_other_index != v_index) {
+ const MVert *mv_other = &data->me->mvert[v_other_index];
+
+ /* Get the direction from the selected vert to the neighbor. */
+ float other_dir[3];
+ sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
+ project_plane_v3_v3v3(other_dir, other_dir, cache->view_normal);
+
+ normalize_v3(other_dir);
+
+ const float stroke_dot = dot_v3v3(other_dir, brush_dir);
+
+ if (stroke_dot > stroke_dot_max) {
+ stroke_dot_max = stroke_dot;
+ weight_final = data->wpd->precomputed_weight[v_other_index];
+ do_color = true;
+ }
+ }
+ }
+ }
+ /* Apply weight to vertex */
+ if (do_color) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+ const float final_alpha = brush_fade * brush_strength * grid_alpha *
+ brush_alpha_pressure;
+
+ if (final_alpha <= 0.0f) {
+ continue;
+ }
+
+ do_weight_paint_vertex(
+ data->vp, data->ob, data->wpi, v_index, final_alpha, (float)weight_final);
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+ const Scene *scene = CTX_data_scene(data->C);
+
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
+ /* NOTE: normally `BKE_brush_weight_get(scene, brush)` is used,
+ * however in this case we calculate a new weight each time. */
+ const float paintweight = data->strength;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, data->brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* NOTE: grids are 1:1 with corners (aka loops).
+ * For multires, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+
+ const char v_flag = data->me->mvert[v_index].flag;
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &data->wpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+ const float final_alpha = brush_fade * brush_strength * grid_alpha *
+ brush_alpha_pressure;
+
+ if ((brush->flag & BRUSH_ACCUMULATE) == 0) {
+ if (ss->mode.wpaint.alpha_weight[v_index] < final_alpha) {
+ ss->mode.wpaint.alpha_weight[v_index] = final_alpha;
+ }
+ else {
+ continue;
+ }
+ }
+
+ do_weight_paint_vertex(data->vp, data->ob, data->wpi, v_index, final_alpha, paintweight);
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_wpaint_brush_calc_average_weight_cb_ex(
+ void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
+ SculptSession *ss = data->ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+
+ const bool use_normal = vwpaint_use_normal(data->vp);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ struct WPaintAverageAccum *accum = (struct WPaintAverageAccum *)data->custom_data + n;
+ accum->len = 0;
+ accum->value = 0.0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, data->brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (angle_cos > 0.0 &&
+ BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
+ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const char v_flag = data->me->mvert[v_index].flag;
+
+ /* If the vertex is selected. */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ const MDeformVert *dv = &data->me->dvert[v_index];
+ accum->len += 1;
+ accum->value += wpaint_get_active_weight(dv, data->wpi);
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void calculate_average_weight(SculptThreadedTaskData *data,
+ PBVHNode **UNUSED(nodes),
+ int totnode)
+{
+ struct WPaintAverageAccum *accum = (WPaintAverageAccum *)MEM_mallocN(sizeof(*accum) * totnode,
+ __func__);
+ data->custom_data = accum;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, data, do_wpaint_brush_calc_average_weight_cb_ex, &settings);
+
+ uint accum_len = 0;
+ double accum_weight = 0.0;
+ for (int i = 0; i < totnode; i++) {
+ accum_len += accum[i].len;
+ accum_weight += accum[i].value;
+ }
+ if (accum_len != 0) {
+ accum_weight /= accum_len;
+ data->strength = (float)accum_weight;
+ }
+
+ MEM_SAFE_FREE(data->custom_data); /* 'accum' */
+}
+
+static void wpaint_paint_leaves(bContext *C,
+ Object *ob,
+ Sculpt *sd,
+ VPaint *vp,
+ struct WPaintData *wpd,
+ WeightPaintInfo *wpi,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode)
+{
+ Scene *scene = CTX_data_scene(C);
+ const Brush *brush = ob->sculpt->cache->brush;
+
+ /* threaded loop over nodes */
+ SculptThreadedTaskData data = {0};
+ data.C = C;
+ data.sd = sd;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.vp = vp;
+ data.wpd = wpd;
+ data.wpi = wpi;
+ data.me = me;
+
+ /* Use this so average can modify its weight without touching the brush. */
+ data.strength = BKE_brush_weight_get(scene, brush);
+
+ /* NOTE: current mirroring code cannot be run in parallel */
+ TaskParallelSettings settings;
+ const bool use_threading = !ME_USING_MIRROR_X_VERTEX_GROUPS(me);
+ BKE_pbvh_parallel_range_settings(&settings, use_threading, totnode);
+
+ switch ((eBrushWeightPaintTool)brush->weightpaint_tool) {
+ case WPAINT_TOOL_AVERAGE:
+ calculate_average_weight(&data, nodes, totnode);
+ BLI_task_parallel_range(0, totnode, &data, do_wpaint_brush_draw_task_cb_ex, &settings);
+ break;
+ case WPAINT_TOOL_SMEAR:
+ BLI_task_parallel_range(0, totnode, &data, do_wpaint_brush_smear_task_cb_ex, &settings);
+ break;
+ case WPAINT_TOOL_BLUR:
+ BLI_task_parallel_range(0, totnode, &data, do_wpaint_brush_blur_task_cb_ex, &settings);
+ break;
+ case WPAINT_TOOL_DRAW:
+ BLI_task_parallel_range(0, totnode, &data, do_wpaint_brush_draw_task_cb_ex, &settings);
+ break;
+ }
+}
+
+static PBVHNode **vwpaint_pbvh_gather_generic(
+ Object *ob, VPaint *wp, Sculpt *sd, Brush *brush, int *r_totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ const bool use_normal = vwpaint_use_normal(wp);
+ PBVHNode **nodes = NULL;
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ SculptSearchSphereData data = {0};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cache->radius_squared;
+ data.original = true;
+
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
+ if (use_normal) {
+ SCULPT_pbvh_calc_area_normal(
+ brush, ob, nodes, *r_totnode, true, ss->cache->sculpt_normal_symm);
+ }
+ else {
+ zero_v3(ss->cache->sculpt_normal_symm);
+ }
+ }
+ else {
+ struct DistRayAABB_Precalc dist_ray_to_aabb_precalc;
+ dist_squared_ray_to_aabb_v3_precalc(
+ &dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal);
+ SculptSearchCircleData data = {0};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cache->radius_squared;
+ data.original = true;
+ data.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc;
+
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode);
+ if (use_normal) {
+ copy_v3_v3(ss->cache->sculpt_normal_symm, ss->cache->view_normal);
+ }
+ else {
+ zero_v3(ss->cache->sculpt_normal_symm);
+ }
+ }
+ return nodes;
+}
+
+static void wpaint_do_paint(bContext *C,
+ Object *ob,
+ VPaint *wp,
+ Sculpt *sd,
+ struct WPaintData *wpd,
+ WeightPaintInfo *wpi,
+ Mesh *me,
+ Brush *brush,
+ const char symm,
+ const int axis,
+ const int i,
+ const float angle)
+{
+ SculptSession *ss = ob->sculpt;
+ ss->cache->radial_symmetry_pass = i;
+ SCULPT_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
+
+ int totnode;
+ PBVHNode **nodes = vwpaint_pbvh_gather_generic(ob, wp, sd, brush, &totnode);
+
+ wpaint_paint_leaves(C, ob, sd, wp, wpd, wpi, me, nodes, totnode);
+
+ if (nodes) {
+ MEM_freeN(nodes);
+ }
+}
+
+static void wpaint_do_radial_symmetry(bContext *C,
+ Object *ob,
+ VPaint *wp,
+ Sculpt *sd,
+ struct WPaintData *wpd,
+ WeightPaintInfo *wpi,
+ Mesh *me,
+ Brush *brush,
+ const char symm,
+ const int axis)
+{
+ for (int i = 1; i < wp->radial_symm[axis - 'X']; i++) {
+ const float angle = (2.0 * M_PI) * i / wp->radial_symm[axis - 'X'];
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, symm, axis, i, angle);
+ }
+}
+
+/* near duplicate of: sculpt.c's,
+ * 'do_symmetrical_brush_actions' and 'vpaint_do_symmetrical_brush_actions'. */
+static void wpaint_do_symmetrical_brush_actions(
+ bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi)
+{
+ Brush *brush = BKE_paint_brush(&wp->paint);
+ Mesh *me = (Mesh *)ob->data;
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ int i = 0;
+
+ /* initial stroke */
+ cache->mirror_symmetry_pass = 0;
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'X', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'X');
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'Y');
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'Z');
+
+ cache->symmetry = symm;
+
+ if (me->editflag & ME_EDIT_MIRROR_VERTEX_GROUPS) {
+ /* We don't do any symmetry strokes when mirroring vertex groups. */
+ copy_v3_v3(cache->true_last_location, cache->true_location);
+ cache->is_last_valid = true;
+ return;
+ }
+
+ /* symm is a bit combination of XYZ - 1 is mirror
+ * X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ for (i = 1; i <= symm; i++) {
+ if ((symm & i && (symm != 5 || i != 3) && (symm != 6 || (!ELEM(i, 3, 5))))) {
+ cache->mirror_symmetry_pass = i;
+ cache->radial_symmetry_pass = 0;
+ SCULPT_cache_calc_brushdata_symm(cache, i, 0, 0);
+
+ if (i & (1 << 0)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'X', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'X');
+ }
+ if (i & (1 << 1)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Y', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Y');
+ }
+ if (i & (1 << 2)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Z', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Z');
+ }
+ }
+ }
+ copy_v3_v3(cache->true_last_location, cache->true_location);
+ cache->is_last_valid = true;
+}
+
+static void wpaint_stroke_update_step(bContext *C,
+ wmOperator *UNUSED(op),
+ struct PaintStroke *stroke,
+ PointerRNA *itemptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
+ VPaint *wp = ts->wpaint;
+ Brush *brush = BKE_paint_brush(&wp->paint);
+ struct WPaintData *wpd = (WPaintData *)paint_stroke_mode_data(stroke);
+ ViewContext *vc;
+ Object *ob = CTX_data_active_object(C);
+
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ vwpaint_update_cache_variants(C, wp, ob, itemptr);
+
+ float mat[4][4];
+
+ const float brush_alpha_value = BKE_brush_alpha_get(scene, brush);
+
+ /* intentionally don't initialize as NULL, make sure we initialize all members below */
+ WeightPaintInfo wpi;
+
+ /* cannot paint if there is no stroke data */
+ if (wpd == NULL) {
+ /* XXX: force a redraw here, since even though we can't paint,
+ * at least view won't freeze until stroke ends */
+ ED_region_tag_redraw(CTX_wm_region(C));
+ return;
+ }
+
+ vc = &wpd->vc;
+ ob = vc->obact;
+
+ view3d_operator_needs_opengl(C);
+ ED_view3d_init_mats_rv3d(ob, vc->rv3d);
+
+ /* load projection matrix */
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+
+ /* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
+ wpi.defbase_tot = wpd->defbase_tot;
+ wpi.defbase_sel = wpd->defbase_sel;
+ wpi.defbase_tot_sel = wpd->defbase_tot_sel;
+
+ wpi.defbase_tot_unsel = wpi.defbase_tot - wpi.defbase_tot_sel;
+ wpi.active = wpd->active;
+ wpi.mirror = wpd->mirror;
+ wpi.lock_flags = wpd->lock_flags;
+ wpi.vgroup_validmap = wpd->vgroup_validmap;
+ wpi.vgroup_locked = wpd->vgroup_locked;
+ wpi.vgroup_unlocked = wpd->vgroup_unlocked;
+ wpi.do_flip = RNA_boolean_get(itemptr, "pen_flip") || ss->cache->invert;
+ wpi.do_multipaint = wpd->do_multipaint;
+ wpi.do_auto_normalize = ((ts->auto_normalize != 0) && (wpi.vgroup_validmap != NULL) &&
+ (wpi.do_multipaint || wpi.vgroup_validmap[wpi.active.index]));
+ wpi.do_lock_relative = wpd->do_lock_relative;
+ wpi.is_normalized = wpi.do_auto_normalize || wpi.do_lock_relative;
+ wpi.brush_alpha_value = brush_alpha_value;
+ /* *** done setting up WeightPaintInfo *** */
+
+ if (wpd->precomputed_weight) {
+ precompute_weight_values(C, ob, brush, wpd, &wpi, (Mesh *)ob->data);
+ }
+
+ wpaint_do_symmetrical_brush_actions(C, ob, wp, sd, wpd, &wpi);
+
+ swap_m4m4(vc->rv3d->persmat, mat);
+
+ /* Calculate pivot for rotation around selection if needed.
+ * also needed for "Frame Selected" on last stroke. */
+ float loc_world[3];
+ mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ paint_last_stroke_update(scene, loc_world);
+
+ BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
+ DEG_id_tag_update((ID *)ob->data, 0);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+ swap_m4m4(wpd->vc.rv3d->persmat, mat);
+
+ rcti r;
+ if (SCULPT_get_redraw_rect(vc->region, CTX_wm_region_view3d(C), ob, &r)) {
+ if (ss->cache) {
+ ss->cache->current_r = r;
+ }
+
+ /* previous is not set in the current cache else
+ * the partial rect will always grow */
+ if (ss->cache) {
+ if (!BLI_rcti_is_empty(&ss->cache->previous_r)) {
+ BLI_rcti_union(&r, &ss->cache->previous_r);
+ }
+ }
+
+ r.xmin += vc->region->winrct.xmin - 2;
+ r.xmax += vc->region->winrct.xmin + 2;
+ r.ymin += vc->region->winrct.ymin - 2;
+ r.ymax += vc->region->winrct.ymin + 2;
+ }
+ ED_region_tag_redraw_partial(vc->region, &r, true);
+}
+
+static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
+{
+ Object *ob = CTX_data_active_object(C);
+ struct WPaintData *wpd = (WPaintData *)paint_stroke_mode_data(stroke);
+
+ if (wpd) {
+ if (wpd->defbase_sel) {
+ MEM_freeN((void *)wpd->defbase_sel);
+ }
+ if (wpd->vgroup_validmap) {
+ MEM_freeN((void *)wpd->vgroup_validmap);
+ }
+ if (wpd->vgroup_locked) {
+ MEM_freeN((void *)wpd->vgroup_locked);
+ }
+ if (wpd->vgroup_unlocked) {
+ MEM_freeN((void *)wpd->vgroup_unlocked);
+ }
+ if (wpd->lock_flags) {
+ MEM_freeN((void *)wpd->lock_flags);
+ }
+ if (wpd->active.lock) {
+ MEM_freeN((void *)wpd->active.lock);
+ }
+ if (wpd->mirror.lock) {
+ MEM_freeN((void *)wpd->mirror.lock);
+ }
+ if (wpd->precomputed_weight) {
+ MEM_freeN(wpd->precomputed_weight);
+ }
+
+ MEM_freeN(wpd);
+ }
+
+ SculptSession *ss = ob->sculpt;
+
+ if (ss->cache->alt_smooth) {
+ ToolSettings *ts = CTX_data_tool_settings(C);
+ VPaint *vp = ts->wpaint;
+ smooth_brush_toggle_off(C, &vp->paint, ss->cache);
+ }
+
+ /* and particles too */
+ if (ob->particlesystem.first) {
+ ParticleSystem *psys;
+ int i;
+
+ for (psys = (ParticleSystem *)ob->particlesystem.first; psys; psys = psys->next) {
+ for (i = 0; i < PSYS_TOT_VG; i++) {
+ if (psys->vgroup[i] == BKE_object_defgroup_active_index_get(ob)) {
+ psys->recalc |= ID_RECALC_PSYS_RESET;
+ break;
+ }
+ }
+ }
+ }
+
+ DEG_id_tag_update((ID *)ob->data, 0);
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+}
+
+static int wpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ int retval;
+
+ op->customdata = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ wpaint_stroke_test_start,
+ wpaint_stroke_update_step,
+ NULL,
+ wpaint_stroke_done,
+ event->type);
+
+ if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
+ paint_stroke_free(C, op, (PaintStroke *)op->customdata);
+ return OPERATOR_FINISHED;
+ }
+ /* add modal handler */
+ WM_event_add_modal_handler(C, op);
+
+ OPERATOR_RETVAL_CHECK(retval);
+ BLI_assert(retval == OPERATOR_RUNNING_MODAL);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int wpaint_exec(bContext *C, wmOperator *op)
+{
+ op->customdata = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ wpaint_stroke_test_start,
+ wpaint_stroke_update_step,
+ NULL,
+ wpaint_stroke_done,
+ 0);
+
+ /* frees op->customdata */
+ paint_stroke_exec(C, op, (PaintStroke *)op->customdata);
+
+ return OPERATOR_FINISHED;
+}
+
+static void wpaint_cancel(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ if (ob->sculpt->cache) {
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
+ paint_stroke_cancel(C, op, (PaintStroke *)op->customdata);
+}
+
+static int wpaint_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ return paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata);
+}
+
+void PAINT_OT_weight_paint(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Weight Paint";
+ ot->idname = "PAINT_OT_weight_paint";
+ ot->description = "Paint a stroke in the current vertex group's weights";
+
+ /* api callbacks */
+ ot->invoke = wpaint_invoke;
+ ot->modal = wpaint_modal;
+ ot->exec = wpaint_exec;
+ ot->poll = weight_paint_poll;
+ ot->cancel = wpaint_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING;
+
+ paint_stroke_operator_properties(ot);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Toggle Vertex Paint Operator
+ * \{ */
+
+/**
+ * \note Keep in sync with #wpaint_mode_toggle_exec
+ */
+static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ struct wmMsgBus *mbus = CTX_wm_message_bus(C);
+ Object *ob = CTX_data_active_object(C);
+ const int mode_flag = OB_MODE_VERTEX_PAINT;
+ const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = scene->toolsettings;
+
+ if (!is_mode_set) {
+ if (!ED_object_mode_compat_set(C, ob, (eObjectMode)mode_flag, op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ Mesh *me = BKE_mesh_from_object(ob);
+
+ /* toggle: end vpaint */
+ if (is_mode_set) {
+ ED_object_vpaintmode_exit_ex(ob);
+ }
+ else {
+ Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
+ if (depsgraph) {
+ depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ }
+ ED_object_vpaintmode_enter_ex(bmain, depsgraph, scene, ob);
+ BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint);
+ }
+
+ BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
+ /* update modifier stack for mapping requirements */
+ DEG_id_tag_update(&me->id, 0);
+
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
+ WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode);
+
+ WM_toolsystem_update_from_context_view3d(C);
+
+ return OPERATOR_FINISHED;
+}
+
+void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Paint Mode";
+ ot->idname = "PAINT_OT_vertex_paint_toggle";
+ ot->description = "Toggle the vertex paint mode in 3D view";
+
+ /* api callbacks */
+ ot->exec = vpaint_mode_toggle_exec;
+ ot->poll = paint_mode_toggle_poll_test;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vertex Paint Operator
+ * \{ */
+
+/* Implementation notes:
+ *
+ * Operator->invoke()
+ * - Validate context (add #Mesh.mloopcol).
+ * - Create custom-data storage.
+ * - Call paint once (mouse click).
+ * - Add modal handler.
+ *
+ * Operator->modal()
+ * - For every mouse-move, apply vertex paint.
+ * - Exit on mouse release, free custom-data.
+ * (return OPERATOR_FINISHED also removes handler and operator)
+ *
+ * For future:
+ * - implement a stroke event (or mouse-move with past positions).
+ * - revise whether op->customdata should be added in object, in set_vpaint.
+ */
+
+struct VPaintDataBase {
+ ViewContext vc;
+ AttributeDomain domain;
+ CustomDataType type;
+};
+
+template<typename Color, typename Traits, AttributeDomain domain>
+struct VPaintData : public VPaintDataBase {
+ struct NormalAnglePrecalc normal_angle_precalc;
+
+ Color paintcol;
+
+ struct VertProjHandle *vp_handle;
+ struct CoNo *vertexcosnos;
+
+ /**
+ * Modify #Mesh.mloopcol directly, since the derived mesh is drawing from this
+ * array, otherwise we need to refresh the modifier stack.
+ */
+ bool use_fast_update;
+
+ /* loops tagged as having been painted, to apply shared vertex color
+ * blending only to modified loops */
+ bool *mlooptag;
+
+ bool is_texbrush;
+
+ /* Special storage for smear brush, avoid feedback loop - update each step. */
+ struct {
+ void *color_prev;
+ void *color_curr;
+ } smear;
+};
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void *vpaint_init_vpaint(bContext *C,
+ struct wmOperator *op,
+ Scene *scene,
+ Depsgraph *depsgraph,
+ VPaint *vp,
+ Object *ob,
+ Mesh *me,
+ const Brush *brush)
+{
+ VPaintData<Color, Traits, domain> *vpd;
+
+ size_t elem_size;
+ int elem_num = get_vcol_elements(me, &elem_size);
+ /* make mode data storage */
+ vpd = MEM_new<VPaintData<Color, Traits, domain>>("VPaintData");
+
+ if constexpr (std::is_same_v<Color, ColorPaint4f>) {
+ vpd->type = CD_PROP_COLOR;
+ }
+ else {
+ vpd->type = CD_PROP_BYTE_COLOR;
+ }
+
+ vpd->domain = domain;
+
+ ED_view3d_viewcontext_init(C, &vpd->vc, depsgraph);
+ view_angle_limits_init(&vpd->normal_angle_precalc,
+ vp->paint.brush->falloff_angle,
+ (vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
+
+ vpd->paintcol = vpaint_get_current_col<Color, Traits, domain>(
+ scene, vp, (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_INVERT));
+
+ vpd->is_texbrush = !(brush->vertexpaint_tool == VPAINT_TOOL_BLUR) && brush->mtex.tex;
+
+ /* are we painting onto a modified mesh?,
+ * if not we can skip face map trickiness */
+ if (vertex_paint_use_fast_update_check(ob)) {
+ vpd->use_fast_update = true;
+ }
+ else {
+ vpd->use_fast_update = false;
+ }
+
+ /* to keep tracked of modified loops for shared vertex color blending */
+ if (brush->vertexpaint_tool == VPAINT_TOOL_BLUR) {
+ vpd->mlooptag = (bool *)MEM_mallocN(sizeof(bool) * elem_num, "VPaintData mlooptag");
+ }
+
+ if (brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) {
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+
+ vpd->smear.color_prev = MEM_malloc_arrayN(elem_num, elem_size, __func__);
+ memcpy(vpd->smear.color_prev, layer->data, elem_size * elem_num);
+
+ vpd->smear.color_curr = (uint *)MEM_dupallocN(vpd->smear.color_prev);
+ }
+
+ /* Create projection handle */
+ if (vpd->is_texbrush) {
+ ob->sculpt->building_vp_handle = true;
+ vpd->vp_handle = ED_vpaint_proj_handle_create(depsgraph, scene, ob, &vpd->vertexcosnos);
+ ob->sculpt->building_vp_handle = false;
+ }
+
+ return static_cast<void *>(vpd);
+}
+
+static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2])
+{
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = scene->toolsettings;
+ struct PaintStroke *stroke = (PaintStroke *)op->customdata;
+ VPaint *vp = ts->vpaint;
+ Brush *brush = BKE_paint_brush(&vp->paint);
+ Object *ob = CTX_data_active_object(C);
+ Mesh *me;
+ SculptSession *ss = ob->sculpt;
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+
+ /* context checks could be a poll() */
+ me = BKE_mesh_from_object(ob);
+ if (me == NULL || me->totpoly == 0) {
+ return false;
+ }
+
+ ED_mesh_color_ensure(me, NULL);
+
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+ if (!layer) {
+ return false;
+ }
+
+ AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
+ void *vpd = nullptr;
+
+ if (domain == ATTR_DOMAIN_POINT) {
+ if (layer->type == CD_PROP_COLOR) {
+ vpd = vpaint_init_vpaint<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
+ C, op, scene, depsgraph, vp, ob, me, brush);
+ }
+ else if (layer->type == CD_PROP_BYTE_COLOR) {
+ vpd = vpaint_init_vpaint<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
+ C, op, scene, depsgraph, vp, ob, me, brush);
+ }
+ }
+ else if (domain == ATTR_DOMAIN_CORNER) {
+ if (layer->type == CD_PROP_COLOR) {
+ vpd = vpaint_init_vpaint<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
+ C, op, scene, depsgraph, vp, ob, me, brush);
+ }
+ else if (layer->type == CD_PROP_BYTE_COLOR) {
+ vpd = vpaint_init_vpaint<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
+ C, op, scene, depsgraph, vp, ob, me, brush);
+ }
+ }
+
+ BLI_assert(vpd != nullptr);
+
+ paint_stroke_set_mode_data(stroke, vpd);
+
+ /* If not previously created, create vertex/weight paint mode session data */
+ vertex_paint_init_stroke(scene, depsgraph, ob);
+ vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
+ vertex_paint_init_session_data(ts, ob);
+
+ return true;
+}
+
+template<class Color = ColorPaint4b, typename Traits = ByteTraits>
+static void do_vpaint_brush_blur_loops(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, ATTR_DOMAIN_CORNER> *vpd,
+ Object *ob,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode,
+ Color *lcol)
+{
+ using Value = typename Traits::ValueType;
+ using Blend = typename Traits::BlendType;
+
+ SculptSession *ss = ob->sculpt;
+
+ const Brush *brush = ob->sculpt->cache->brush;
+ const Scene *scene = CTX_data_scene(C);
+
+ Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
+
+ blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
+ for (int n : range) {
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+ const StrokeCache *cache = ss->cache;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(vp);
+ const bool use_vert_sel = (me->editflag &
+ (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv = &me->mvert[v_index];
+
+ /* If the vertex is selected for painting. */
+ if (!use_vert_sel || mv->flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+
+ /* Get the average poly color */
+ Color color_final(0, 0, 0, 0);
+
+ int total_hit_loops = 0;
+ Blend blend[4] = {0};
+
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ total_hit_loops += mp->totloop;
+ for (int k = 0; k < mp->totloop; k++) {
+ const uint l_index = mp->loopstart + k;
+ Color *col = lcol + l_index;
+
+ /* Color is squared to compensate the sqrt color encoding. */
+ blend[0] += (Blend)col->r * (Blend)col->r;
+ blend[1] += (Blend)col->g * (Blend)col->g;
+ blend[2] += (Blend)col->b * (Blend)col->b;
+ blend[3] += (Blend)col->a * (Blend)col->a;
+ }
+ }
+ }
+
+ if (total_hit_loops != 0) {
+ /* Use rgb^2 color averaging. */
+ Color *col = &color_final;
+
+ color_final.r = Traits::round(
+ sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
+ color_final.g = Traits::round(
+ sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
+ color_final.b = Traits::round(
+ sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
+ color_final.a = Traits::round(
+ sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
+
+ /* For each poly owning this vert,
+ * paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(me->mloop[l_index].v == v_index);
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
+
+ if (previous_color != NULL) {
+ /* Get the previous loop color */
+ if (isZero(previous_color[l_index])) {
+ previous_color[l_index] = lcol[l_index];
+ }
+ color_orig = previous_color[l_index];
+ }
+ const float final_alpha = Traits::range * brush_fade * brush_strength *
+ brush_alpha_pressure * grid_alpha;
+ /* Mix the new color with the original
+ * based on the brush strength and the curve. */
+ lcol[l_index] = vpaint_blend<Color, Traits>(vp,
+ lcol[l_index],
+ color_orig,
+ *col,
+ final_alpha,
+ Traits::range * brush_strength);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ };
+ });
+}
+
+template<class Color = ColorPaint4b, typename Traits = ByteTraits>
+static void do_vpaint_brush_blur_verts(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, ATTR_DOMAIN_POINT> *vpd,
+ Object *ob,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode,
+ Color *lcol)
+{
+ using Value = typename Traits::ValueType;
+ using Blend = typename Traits::BlendType;
+
+ SculptSession *ss = ob->sculpt;
+
+ const Brush *brush = ob->sculpt->cache->brush;
+ const Scene *scene = CTX_data_scene(C);
+
+ Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
+
+ blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
+ for (int n : range) {
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+ const StrokeCache *cache = ss->cache;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(vp);
+ const bool use_vert_sel = (me->editflag &
+ (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv = &me->mvert[v_index];
+
+ /* If the vertex is selected for painting. */
+ if (!use_vert_sel || mv->flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+
+ /* Get the average poly color */
+ Color color_final(0, 0, 0, 0);
+
+ int total_hit_loops = 0;
+ Blend blend[4] = {0};
+
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ total_hit_loops += mp->totloop;
+ for (int k = 0; k < mp->totloop; k++) {
+ const uint l_index = mp->loopstart + k;
+ const uint v_index = me->mloop[l_index].v;
+
+ Color *col = lcol + v_index;
+
+ /* Color is squared to compensate the sqrt color encoding. */
+ blend[0] += (Blend)col->r * (Blend)col->r;
+ blend[1] += (Blend)col->g * (Blend)col->g;
+ blend[2] += (Blend)col->b * (Blend)col->b;
+ blend[3] += (Blend)col->a * (Blend)col->a;
+ }
+ }
+ }
+
+ if (total_hit_loops != 0) {
+ /* Use rgb^2 color averaging. */
+ Color *col = &color_final;
+
+ color_final.r = Traits::round(
+ sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
+ color_final.g = Traits::round(
+ sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
+ color_final.b = Traits::round(
+ sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
+ color_final.a = Traits::round(
+ sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
+
+ /* For each poly owning this vert,
+ * paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+
+ BLI_assert(me->mloop[l_index].v == v_index);
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
+
+ if (previous_color != NULL) {
+ /* Get the previous loop color */
+ if (isZero(previous_color[v_index])) {
+ previous_color[v_index] = lcol[v_index];
+ }
+ color_orig = previous_color[v_index];
+ }
+ const float final_alpha = Traits::range * brush_fade * brush_strength *
+ brush_alpha_pressure * grid_alpha;
+ /* Mix the new color with the original
+ * based on the brush strength and the curve. */
+ lcol[v_index] = vpaint_blend<Color, Traits>(vp,
+ lcol[v_index],
+ color_orig,
+ *col,
+ final_alpha,
+ Traits::range * brush_strength);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ };
+ });
+}
+
+template<typename Color = ColorPaint4b, typename Traits, AttributeDomain domain>
+static void do_vpaint_brush_smear(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode,
+ Color *lcol)
+{
+ using Value = typename Traits::ValueType;
+ using Blend = typename Traits::BlendType;
+
+ SculptSession *ss = ob->sculpt;
+
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+ const StrokeCache *cache = ss->cache;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+
+ const Brush *brush = ob->sculpt->cache->brush;
+ const Scene *scene = CTX_data_scene(C);
+ Color *color_curr = static_cast<Color *>(vpd->smear.color_curr);
+ Color *color_prev_smear = static_cast<Color *>(vpd->smear.color_prev);
+ Color *color_prev = reinterpret_cast<Color *>(ss->cache->prev_colors_vpaint);
+
+ blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
+ for (int n : range) {
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ float brush_dir[3];
+ const bool use_normal = vwpaint_use_normal(vp);
+ const bool use_vert_sel = (me->editflag &
+ (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
+ project_plane_v3_v3v3(brush_dir, brush_dir, cache->view_normal);
+
+ if (cache->is_last_valid && (normalize_v3(brush_dir) != 0.0f)) {
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv_curr = &me->mvert[v_index];
+
+ /* if the vertex is selected for painting. */
+ if (!use_vert_sel || mv_curr->flag & SELECT) {
+ /* Calc the dot prod. between ray norm on surf and current vert
+ * (ie splash prevention factor), and only paint front facing verts. */
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+
+ bool do_color = false;
+ /* Minimum dot product between brush direction and current
+ * to neighbor direction is 0.0, meaning orthogonal. */
+ float stroke_dot_max = 0.0f;
+
+ /* Get the color of the loop in the opposite
+ * direction of the brush movement */
+ Color color_final(0, 0, 0, 0);
+
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(me->mloop[l_index].v == v_index);
+ UNUSED_VARS_NDEBUG(l_index);
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ const MLoop *ml_other = &me->mloop[mp->loopstart];
+ for (int k = 0; k < mp->totloop; k++, ml_other++) {
+ const uint v_other_index = ml_other->v;
+ if (v_other_index != v_index) {
+ const MVert *mv_other = &me->mvert[v_other_index];
+
+ /* Get the direction from the
+ * selected vert to the neighbor. */
+ float other_dir[3];
+ sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
+ project_plane_v3_v3v3(other_dir, other_dir, cache->view_normal);
+
+ normalize_v3(other_dir);
+
+ const float stroke_dot = dot_v3v3(other_dir, brush_dir);
+ int elem_index;
+
+ if constexpr (domain == ATTR_DOMAIN_POINT) {
+ elem_index = ml_other->v;
+ }
+ else {
+ elem_index = mp->loopstart + k;
+ }
+
+ if (stroke_dot > stroke_dot_max) {
+ stroke_dot_max = stroke_dot;
+ color_final = color_prev_smear[elem_index];
+ do_color = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (do_color) {
+ const float final_alpha = Traits::range * brush_fade * brush_strength *
+ brush_alpha_pressure * grid_alpha;
+
+ /* For each poly owning this vert,
+ * paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+
+ int elem_index;
+ if constexpr (domain == ATTR_DOMAIN_POINT) {
+ elem_index = v_index;
+ }
+ else {
+ elem_index = l_index;
+ }
+
+ BLI_assert(me->mloop[l_index].v == v_index);
+
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ /* Get the previous element color */
+ Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
+
+ if (color_prev != NULL) {
+ /* Get the previous element color */
+ if (isZero(color_prev[elem_index])) {
+ color_prev[elem_index] = lcol[elem_index];
+ }
+ color_orig = color_prev[elem_index];
+ }
+ /* Mix the new color with the original
+ * based on the brush strength and the curve. */
+ lcol[elem_index] = vpaint_blend<Color, Traits>(vp,
+ lcol[elem_index],
+ color_orig,
+ color_final,
+ final_alpha,
+ Traits::range *
+ brush_strength);
+
+ color_curr[elem_index] = lcol[elem_index];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+ }
+ });
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void calculate_average_color(VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ const Brush *brush,
+ Color *lcol,
+ PBVHNode **nodes,
+ int totnode)
+{
+ using Blend = typename Traits::BlendType;
+ using Value = typename Traits::ValueType;
+
+ struct VPaintAverageAccum<Blend> *accum = (VPaintAverageAccum<Blend> *)MEM_mallocN(
+ sizeof(*accum) * totnode, __func__);
+ blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
+ for (int n : range) {
+ SculptSession *ss = ob->sculpt;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+
+ StrokeCache *cache = ss->cache;
+ const bool use_vert_sel = (me->editflag &
+ (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
+
+ struct VPaintAverageAccum<Blend> *accum2 = accum + n;
+ accum2->len = 0;
+ memset(accum2->value, 0, sizeof(accum2->value));
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ if (BKE_brush_curve_strength(brush, 0.0, cache->radius) > 0.0) {
+ /* If the vertex is selected for painting. */
+ const MVert *mv = &me->mvert[v_index];
+ if (!use_vert_sel || mv->flag & SELECT) {
+ accum2->len += gmap->vert_to_loop[v_index].count;
+ /* if a vertex is within the brush region, then add its color to the blend. */
+ for (int j = 0; j < gmap->vert_to_loop[v_index].count; j++) {
+ int elem_index;
+
+ if constexpr (domain == ATTR_DOMAIN_CORNER) {
+ elem_index = gmap->vert_to_loop[v_index].indices[j];
+ }
+ else {
+ elem_index = v_index;
+ }
+
+ Color *col = lcol + elem_index;
+
+ /* Color is squared to compensate the sqrt color encoding. */
+ accum2->value[0] += col->r * col->r;
+ accum2->value[1] += col->g * col->g;
+ accum2->value[2] += col->b * col->b;
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+ });
+
+ Blend accum_len = 0;
+ Blend accum_value[3] = {0};
+ Color blend(0, 0, 0, 0);
+
+ for (int i = 0; i < totnode; i++) {
+ accum_len += accum[i].len;
+ accum_value[0] += accum[i].value[0];
+ accum_value[1] += accum[i].value[1];
+ accum_value[2] += accum[i].value[2];
+ }
+ if (accum_len != 0) {
+ blend.r = Traits::round(sqrtf(Traits::divide_round(accum_value[0], accum_len)));
+ blend.g = Traits::round(sqrtf(Traits::divide_round(accum_value[1], accum_len)));
+ blend.b = Traits::round(sqrtf(Traits::divide_round(accum_value[2], accum_len)));
+ blend.a = Traits::range;
+
+ vpd->paintcol = blend;
+ }
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static float paint_and_tex_color_alpha(VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ const float v_co[3],
+ Color *r_color)
+{
+ using Value = typename Traits::ValueType;
+
+ ColorPaint4f rgba;
+ ColorPaint4f rgba_br = toFloat(*r_color);
+
+ paint_and_tex_color_alpha_intern(vp, &vpd->vc, v_co, &rgba.r);
+
+ rgb_uchar_to_float(&rgba_br.r, (const uchar *)&vpd->paintcol);
+ mul_v3_v3(rgba_br, rgba);
+
+ *r_color = fromFloat<Color>(rgba_br);
+ return rgba[3];
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_do_draw(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode,
+ Color *lcol)
+{
+ using Value = typename Traits::ValueType;
+
+ SculptSession *ss = ob->sculpt;
+ const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
+
+ const Brush *brush = ob->sculpt->cache->brush;
+ const Scene *scene = CTX_data_scene(C);
+
+ Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
+
+ blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
+ for (int n : range) {
+ const bool has_grids = (pbvh_type == PBVH_GRIDS);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+
+ const StrokeCache *cache = ss->cache;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(
+ scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(vp);
+ const bool use_vert_sel = (me->editflag &
+ (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+ const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
+ ss, brush->falloff_shape);
+
+ Color paintcol = vpd->paintcol;
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* NOTE: Grids are 1:1 with corners (aka loops).
+ * For grid based pbvh, take the vert whose loop corresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ vd.vert_indices[vd.i];
+ const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv = &me->mvert[v_index];
+
+ /* If the vertex is selected for painting. */
+ if (!use_vert_sel || mv->flag & SELECT) {
+ /* Calc the dot prod. between ray norm on surf and current vert
+ * (ie splash prevention factor), and only paint front facing verts. */
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
+ ((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
+ view_angle_limits_apply_falloff(
+ &vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
+ const float brush_fade = BKE_brush_curve_strength(
+ brush, sqrtf(test.dist), cache->radius);
+
+ Color color_final = paintcol;
+
+ /* If we're painting with a texture, sample the texture color and alpha. */
+ float tex_alpha = 1.0;
+ if (vpd->is_texbrush) {
+ /* NOTE: we may want to paint alpha as vertex color alpha. */
+ tex_alpha = paint_and_tex_color_alpha<Color, Traits, domain>(
+ vp, vpd, vpd->vertexcosnos[v_index].co, &color_final);
+ }
+
+ Color color_orig(0, 0, 0, 0);
+
+ if constexpr (domain == ATTR_DOMAIN_POINT) {
+ int v_index = vd.index;
+
+ if (previous_color != NULL) {
+ /* Get the previous loop color */
+ if (isZero(previous_color[v_index])) {
+ previous_color[v_index] = lcol[v_index];
+ }
+ color_orig = previous_color[v_index];
+ }
+ const float final_alpha = Traits::frange * brush_fade * brush_strength *
+ tex_alpha * brush_alpha_pressure * grid_alpha;
+
+ lcol[v_index] = vpaint_blend<Color, Traits>(vp,
+ lcol[v_index],
+ color_orig,
+ color_final,
+ final_alpha,
+ Traits::range * brush_strength);
+ }
+ else {
+ /* For each poly owning this vert, paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(me->mloop[l_index].v == v_index);
+ const MPoly *mp = &me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ Color color_orig = Color(0, 0, 0, 0); /* unused when array is NULL */
+
+ if (previous_color != NULL) {
+ /* Get the previous loop color */
+ if (isZero(previous_color[l_index])) {
+ previous_color[l_index] = lcol[l_index];
+ }
+ color_orig = previous_color[l_index];
+ }
+ const float final_alpha = Traits::frange * brush_fade * brush_strength *
+ tex_alpha * brush_alpha_pressure * grid_alpha;
+
+ /* Mix the new color with the original based on final_alpha. */
+ lcol[l_index] = vpaint_blend<Color, Traits>(vp,
+ lcol[l_index],
+ color_orig,
+ color_final,
+ final_alpha,
+ Traits::range * brush_strength);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+ });
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_do_blur(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ PBVHNode **nodes,
+ int totnode,
+ Color *lcol)
+{
+ if constexpr (domain == ATTR_DOMAIN_POINT) {
+ do_vpaint_brush_blur_verts<Color, Traits>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
+ }
+ else {
+ do_vpaint_brush_blur_loops<Color, Traits>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
+ }
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_paint_leaves(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ Color *lcol,
+ PBVHNode **nodes,
+ int totnode)
+{
+
+ for (int i : IndexRange(totnode)) {
+ SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COLOR);
+ }
+
+ const Brush *brush = ob->sculpt->cache->brush;
+
+ switch ((eBrushVertexPaintTool)brush->vertexpaint_tool) {
+ case VPAINT_TOOL_AVERAGE:
+ calculate_average_color<Color, Traits, domain>(vpd, ob, me, brush, lcol, nodes, totnode);
+ case VPAINT_TOOL_DRAW:
+ vpaint_do_draw<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
+ break;
+ case VPAINT_TOOL_BLUR:
+ vpaint_do_blur<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
+ break;
+ case VPAINT_TOOL_SMEAR:
+ do_vpaint_brush_smear<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
+ break;
+ default:
+ break;
+ }
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_do_paint(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ Brush *brush,
+ const char symm,
+ const int axis,
+ const int i,
+ const float angle)
+{
+ SculptSession *ss = ob->sculpt;
+ ss->cache->radial_symmetry_pass = i;
+ SCULPT_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
+
+ int totnode;
+ PBVHNode **nodes = vwpaint_pbvh_gather_generic(ob, vp, sd, brush, &totnode);
+
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+ Color *color_data = static_cast<Color *>(layer->data);
+
+ /* Paint those leaves. */
+ vpaint_paint_leaves<Color, Traits, domain>(C, sd, vp, vpd, ob, me, color_data, nodes, totnode);
+
+ if (nodes) {
+ MEM_freeN(nodes);
+ }
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_do_radial_symmetry(bContext *C,
+ Sculpt *sd,
+ VPaint *vp,
+ VPaintData<Color, Traits, domain> *vpd,
+ Object *ob,
+ Mesh *me,
+ Brush *brush,
+ const char symm,
+ const int axis)
+{
+ for (int i = 1; i < vp->radial_symm[axis - 'X']; i++) {
+ const float angle = (2.0 * M_PI) * i / vp->radial_symm[axis - 'X'];
+ vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, symm, axis, i, angle);
+ }
+}
+
+/* near duplicate of: sculpt.c's,
+ * 'do_symmetrical_brush_actions' and 'wpaint_do_symmetrical_brush_actions'. */
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_do_symmetrical_brush_actions(
+ bContext *C, Sculpt *sd, VPaint *vp, VPaintData<Color, Traits, domain> *vpd, Object *ob)
+{
+ Brush *brush = BKE_paint_brush(&vp->paint);
+ Mesh *me = (Mesh *)ob->data;
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ int i = 0;
+
+ /* initial stroke */
+ cache->mirror_symmetry_pass = 0;
+ vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X');
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y');
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z');
+
+ cache->symmetry = symm;
+
+ /* symm is a bit combination of XYZ - 1 is mirror
+ * X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ for (i = 1; i <= symm; i++) {
+ if (symm & i && (symm != 5 || i != 3) && (symm != 6 || (!ELEM(i, 3, 5)))) {
+ cache->mirror_symmetry_pass = i;
+ cache->radial_symmetry_pass = 0;
+ SCULPT_cache_calc_brushdata_symm(cache, i, 0, 0);
+
+ if (i & (1 << 0)) {
+ vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X');
+ }
+ if (i & (1 << 1)) {
+ vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y', 0, 0);
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y');
+ }
+ if (i & (1 << 2)) {
+ vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z', 0, 0);
+ vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z');
+ }
+ }
+ }
+
+ copy_v3_v3(cache->true_last_location, cache->true_location);
+ cache->is_last_valid = true;
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_stroke_update_step_intern(bContext *C,
+ struct PaintStroke *stroke,
+ PointerRNA *itemptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
+ VPaintData<Color, Traits, domain> *vpd = static_cast<VPaintData<Color, Traits, domain> *>(
+ paint_stroke_mode_data(stroke));
+ VPaint *vp = ts->vpaint;
+ ViewContext *vc = &vpd->vc;
+ Object *ob = vc->obact;
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ vwpaint_update_cache_variants(C, vp, ob, itemptr);
+
+ float mat[4][4];
+
+ ED_view3d_init_mats_rv3d(ob, vc->rv3d);
+
+ /* load projection matrix */
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+
+ swap_m4m4(vc->rv3d->persmat, mat);
+
+ vpaint_do_symmetrical_brush_actions<Color, Traits, domain>(C, sd, vp, vpd, ob);
+
+ swap_m4m4(vc->rv3d->persmat, mat);
+
+ BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
+ if (vp->paint.brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) {
+ Mesh *me = BKE_object_get_original_mesh(ob);
+
+ size_t elem_size;
+ int elem_num;
+
+ elem_num = get_vcol_elements(me, &elem_size);
+ memcpy(vpd->smear.color_prev, vpd->smear.color_curr, elem_size * elem_num);
+ }
+
+ /* Calculate pivot for rotation around selection if needed.
+ * also needed for "Frame Selected" on last stroke. */
+ float loc_world[3];
+ mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ paint_last_stroke_update(scene, loc_world);
+
+ ED_region_tag_redraw(vc->region);
+
+ if (vpd->use_fast_update == false) {
+ /* recalculate modifier stack to get new colors, slow,
+ * avoid this if we can! */
+ DEG_id_tag_update((ID *)ob->data, 0);
+ }
+ else {
+ /* Flush changes through DEG. */
+ DEG_id_tag_update((ID *)ob->data, ID_RECALC_COPY_ON_WRITE);
+ }
+}
+
+static void vpaint_stroke_update_step(bContext *C,
+ wmOperator *UNUSED(op),
+ struct PaintStroke *stroke,
+ PointerRNA *itemptr)
+{
+ VPaintDataBase *vpd = static_cast<VPaintDataBase *>(paint_stroke_mode_data(stroke));
+
+ if (vpd->domain == ATTR_DOMAIN_POINT) {
+ if (vpd->type == CD_PROP_COLOR) {
+ vpaint_stroke_update_step_intern<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
+ C, stroke, itemptr);
+ }
+ else if (vpd->type == CD_PROP_BYTE_COLOR) {
+ vpaint_stroke_update_step_intern<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
+ C, stroke, itemptr);
+ }
+ }
+ else if (vpd->domain == ATTR_DOMAIN_CORNER) {
+ if (vpd->type == CD_PROP_COLOR) {
+ vpaint_stroke_update_step_intern<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
+ C, stroke, itemptr);
+ }
+ else if (vpd->type == CD_PROP_BYTE_COLOR) {
+ vpaint_stroke_update_step_intern<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
+ C, stroke, itemptr);
+ }
+ }
+}
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static void vpaint_free_vpaintdata(Object *ob, void *_vpd)
+{
+ VPaintData<Color, Traits, domain> *vpd = static_cast<VPaintData<Color, Traits, domain> *>(_vpd);
+
+ if (vpd->is_texbrush) {
+ ED_vpaint_proj_handle_free(vpd->vp_handle);
+ }
+
+ if (vpd->mlooptag) {
+ MEM_freeN(vpd->mlooptag);
+ }
+ if (vpd->smear.color_prev) {
+ MEM_freeN(vpd->smear.color_prev);
+ }
+ if (vpd->smear.color_curr) {
+ MEM_freeN(vpd->smear.color_curr);
+ }
+
+ MEM_delete<VPaintData<Color, Traits, domain>>(vpd);
+}
+
+static ViewContext *vpaint_get_viewcontext(Object *ob, void *vpd_ptr)
+{
+ VPaintDataBase *vpd = static_cast<VPaintDataBase *>(vpd_ptr);
+
+ return &vpd->vc;
+}
+
+static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
+{
+ void *vpd_ptr = paint_stroke_mode_data(stroke);
+ VPaintDataBase *vpd = static_cast<VPaintDataBase *>(vpd_ptr);
+
+ ViewContext *vc = &vpd->vc;
+ Object *ob = vc->obact;
+
+ if (vpd->domain == ATTR_DOMAIN_POINT) {
+ if (vpd->type == CD_PROP_COLOR) {
+ vpaint_free_vpaintdata<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(ob, vpd);
+ }
+ else if (vpd->type == CD_PROP_BYTE_COLOR) {
+ vpaint_free_vpaintdata<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(ob, vpd);
+ }
+ }
+ else if (vpd->domain == ATTR_DOMAIN_CORNER) {
+ if (vpd->type == CD_PROP_COLOR) {
+ vpaint_free_vpaintdata<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(ob, vpd);
+ }
+ else if (vpd->type == CD_PROP_BYTE_COLOR) {
+ vpaint_free_vpaintdata<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(ob, vpd);
+ }
+ }
+
+ SculptSession *ss = ob->sculpt;
+
+ if (ss->cache->alt_smooth) {
+ ToolSettings *ts = CTX_data_tool_settings(C);
+ VPaint *vp = ts->vpaint;
+ smooth_brush_toggle_off(C, &vp->paint, ss->cache);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ SCULPT_undo_push_end(ob);
+
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+}
+
+static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ int retval;
+
+ op->customdata = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ vpaint_stroke_test_start,
+ vpaint_stroke_update_step,
+ NULL,
+ vpaint_stroke_done,
+ event->type);
+
+ Object *ob = CTX_data_active_object(C);
+
+ if (SCULPT_has_loop_colors(ob) && ob->sculpt->pbvh) {
+ BKE_pbvh_ensure_node_loops(ob->sculpt->pbvh);
+ }
+
+ SCULPT_undo_push_begin(ob, "Vertex Paint");
+
+ if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
+ paint_stroke_free(C, op, (PaintStroke *)op->customdata);
+ return OPERATOR_FINISHED;
+ }
+
+ /* add modal handler */
+ WM_event_add_modal_handler(C, op);
+
+ OPERATOR_RETVAL_CHECK(retval);
+ BLI_assert(retval == OPERATOR_RUNNING_MODAL);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int vpaint_exec(bContext *C, wmOperator *op)
+{
+ op->customdata = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ vpaint_stroke_test_start,
+ vpaint_stroke_update_step,
+ NULL,
+ vpaint_stroke_done,
+ 0);
+
+ /* frees op->customdata */
+ paint_stroke_exec(C, op, (PaintStroke *)op->customdata);
+
+ return OPERATOR_FINISHED;
+}
+
+static void vpaint_cancel(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ if (ob->sculpt->cache) {
+ SCULPT_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
+ paint_stroke_cancel(C, op, (PaintStroke *)op->customdata);
+}
+
+static int vpaint_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ return paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata);
+}
+
+void PAINT_OT_vertex_paint(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Paint";
+ ot->idname = "PAINT_OT_vertex_paint";
+ ot->description = "Paint a stroke in the active color attribute layer";
+
+ /* api callbacks */
+ ot->invoke = vpaint_invoke;
+ ot->modal = vpaint_modal;
+ ot->exec = vpaint_exec;
+ ot->poll = vertex_paint_poll;
+ ot->cancel = vpaint_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING;
+
+ paint_stroke_operator_properties(ot);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Set Vertex Colors Operator
+ * \{ */
+
+template<typename Color, typename Traits, AttributeDomain domain>
+static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, Color *color_layer)
+{
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(ob)) == NULL) || (ED_mesh_color_ensure(me, NULL) == false)) {
+ return false;
+ }
+
+ Color paintcol = fromFloat<Color>(paintcol_in);
+
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ const MPoly *mp = me->mpoly;
+ for (int i = 0; i < me->totpoly; i++, mp++) {
+ if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
+ continue;
+ }
+
+ int j = 0;
+ do {
+ uint vidx = me->mloop[mp->loopstart + j].v;
+
+ if (!(use_vert_sel && !(me->mvert[vidx].flag & SELECT))) {
+ if constexpr (domain == ATTR_DOMAIN_CORNER) {
+ color_layer[mp->loopstart + j] = paintcol;
+ }
+ else {
+ color_layer[vidx] = paintcol;
+ }
+ }
+ j++;
+ } while (j < mp->totloop);
+ }
+
+ /* remove stale me->mcol, will be added later */
+ BKE_mesh_tessface_clear(me);
+
+ DEG_id_tag_update(&me->id, ID_RECALC_COPY_ON_WRITE);
+
+ /* NOTE: Original mesh is used for display, so tag it directly here. */
+ BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
+
+ return true;
+}
+
+static int vertex_color_set_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *obact = CTX_data_active_object(C);
+ Mesh *me = BKE_object_get_original_mesh(obact);
+
+ // uint paintcol = vpaint_get_current_color(scene, scene->toolsettings->vpaint, false);
+ ColorPaint4f paintcol = vpaint_get_current_col<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
+ scene, scene->toolsettings->vpaint, false);
+
+ bool ok = false;
+
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+ AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
+
+ if (domain == ATTR_DOMAIN_POINT) {
+ if (layer->type == CD_PROP_COLOR) {
+ ok = vertex_color_set<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
+ obact, paintcol, static_cast<ColorPaint4f *>(layer->data));
+ }
+ else if (layer->type == CD_PROP_BYTE_COLOR) {
+ ok = vertex_color_set<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
+ obact, paintcol, static_cast<ColorPaint4b *>(layer->data));
+ }
+ }
+ else {
+ if (layer->type == CD_PROP_COLOR) {
+ ok = vertex_color_set<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
+ obact, paintcol, static_cast<ColorPaint4f *>(layer->data));
+ }
+ else if (layer->type == CD_PROP_BYTE_COLOR) {
+ ok = vertex_color_set<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
+ obact, paintcol, static_cast<ColorPaint4b *>(layer->data));
+ }
+ }
+
+ if (ok) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void PAINT_OT_vertex_color_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Set Vertex Colors";
+ ot->idname = "PAINT_OT_vertex_color_set";
+ ot->description = "Fill the active vertex color layer with the current paint color";
+
+ /* api callbacks */
+ ot->exec = vertex_color_set_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */