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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.cc')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index acd8b1a6bb1..ac5ad62c91f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1647,7 +1647,7 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
copy_m3_m4(mat, ob->imat);
@@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C,
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
Mesh *mesh = static_cast<Mesh *>(ob->data);
@@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
@@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
swap_m4m4(vc->rv3d->persmat, mat);
@@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
ED_region_tag_redraw(vc->region);