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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc514
1 files changed, 514 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
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index 00000000000..8b726c7b942
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+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
@@ -0,0 +1,514 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_array.hh"
+#include "BLI_index_mask_ops.hh"
+#include "BLI_math_base.h"
+#include "BLI_math_color.h"
+#include "BLI_vector.hh"
+
+#include "BKE_attribute_math.hh"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_geometry_set.hh"
+#include "BKE_mesh.h"
+
+#include "DEG_depsgraph.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+
+#include "paint_intern.h" /* own include */
+
+using blender::Array;
+using blender::ColorGeometry4f;
+using blender::GMutableSpan;
+using blender::IndexMask;
+using blender::Vector;
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Utility Functions
+ * \{ */
+
+static bool vertex_weight_paint_mode_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ Mesh *me = BKE_mesh_from_object(ob);
+ return (ob && (ELEM(ob->mode, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT))) &&
+ (me && me->totpoly && me->dvert);
+}
+
+static void tag_object_after_update(Object *object)
+{
+ BLI_assert(object->type == OB_MESH);
+ Mesh *mesh = static_cast<Mesh *>(object->data);
+ DEG_id_tag_update(&mesh->id, ID_RECALC_COPY_ON_WRITE);
+ /* NOTE: Original mesh is used for display, so tag it directly here. */
+ BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vertex Color from Weight Operator
+ * \{ */
+
+static bool vertex_paint_from_weight(Object *ob)
+{
+ using namespace blender;
+
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(ob)) == nullptr ||
+ (ED_mesh_color_ensure(me, nullptr)) == false)) {
+ return false;
+ }
+
+ const CustomDataLayer *active_color_layer = BKE_id_attributes_active_color_get(&me->id);
+ if (active_color_layer == nullptr) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ const int active_vertex_group_index = me->vertex_group_active_index - 1;
+ const bDeformGroup *deform_group = static_cast<const bDeformGroup *>(
+ BLI_findlink(&me->vertex_group_names, active_vertex_group_index));
+ if (deform_group == nullptr) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+
+ bke::GAttributeWriter color_attribute = attributes.lookup_for_write(active_color_layer->name);
+ if (!color_attribute) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ /* Retrieve the vertex group with the domain and type of the existing color
+ * attribute, in order to let the attribute API handle both conversions. */
+ const GVArray vertex_group = attributes.lookup(
+ deform_group->name,
+ ATTR_DOMAIN_POINT,
+ bke::cpp_type_to_custom_data_type(color_attribute.varray.type()));
+ if (!vertex_group) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ GVArraySpan interpolated{
+ attributes.adapt_domain(vertex_group, ATTR_DOMAIN_POINT, color_attribute.domain)};
+
+ color_attribute.varray.set_all(interpolated.data());
+ color_attribute.finish();
+ tag_object_after_update(ob);
+
+ return true;
+}
+
+static int vertex_paint_from_weight_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *obact = CTX_data_active_object(C);
+ if (vertex_paint_from_weight(obact)) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void PAINT_OT_vertex_color_from_weight(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Color from Weight";
+ ot->idname = "PAINT_OT_vertex_color_from_weight";
+ ot->description = "Convert active weight into gray scale vertex colors";
+
+ /* api callback */
+ ot->exec = vertex_paint_from_weight_exec;
+ ot->poll = vertex_weight_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* TODO: invert, alpha */
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Smooth Vertex Colors Operator
+ * \{ */
+
+static IndexMask get_selected_indices(const Mesh &mesh,
+ const eAttrDomain domain,
+ Vector<int64_t> &indices)
+{
+ using namespace blender;
+ Span<MVert> verts(mesh.mvert, mesh.totvert);
+ Span<MPoly> faces(mesh.mpoly, mesh.totpoly);
+
+ bke::AttributeAccessor attributes = bke::mesh_attributes(mesh);
+
+ if (mesh.editflag & ME_EDIT_PAINT_FACE_SEL) {
+ const VArray<bool> selection = attributes.adapt_domain(
+ VArray<bool>::ForFunc(faces.size(),
+ [&](const int i) { return faces[i].flag & ME_FACE_SEL; }),
+ ATTR_DOMAIN_FACE,
+ domain);
+
+ return index_mask_ops::find_indices_from_virtual_array(
+ IndexMask(attributes.domain_size(domain)), selection, 4096, indices);
+ }
+ if (mesh.editflag & ME_EDIT_PAINT_VERT_SEL) {
+ const VArray<bool> selection = attributes.adapt_domain(
+ VArray<bool>::ForFunc(verts.size(), [&](const int i) { return verts[i].flag & SELECT; }),
+ ATTR_DOMAIN_POINT,
+ domain);
+
+ return index_mask_ops::find_indices_from_virtual_array(
+ IndexMask(attributes.domain_size(domain)), selection, 4096, indices);
+ }
+ return IndexMask(attributes.domain_size(domain));
+}
+
+static void face_corner_color_equalize_vertices(Mesh &mesh, const IndexMask selection)
+{
+ using namespace blender;
+
+ const CustomDataLayer *active_color_layer = BKE_id_attributes_active_color_get(&mesh.id);
+ if (active_color_layer == nullptr) {
+ BLI_assert_unreachable();
+ return;
+ }
+
+ bke::AttributeAccessor attributes = bke::mesh_attributes(mesh);
+
+ if (attributes.lookup_meta_data(active_color_layer->name)->domain == ATTR_DOMAIN_POINT) {
+ return;
+ }
+
+ GVArray color_attribute_point = attributes.lookup(active_color_layer->name, ATTR_DOMAIN_POINT);
+
+ GVArray color_attribute_corner = attributes.adapt_domain(
+ color_attribute_point, ATTR_DOMAIN_POINT, ATTR_DOMAIN_CORNER);
+
+ color_attribute_corner.materialize(selection, active_color_layer->data);
+}
+
+static bool vertex_color_smooth(Object *ob)
+{
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(ob)) == nullptr) ||
+ (ED_mesh_color_ensure(me, nullptr) == false)) {
+ return false;
+ }
+
+ Vector<int64_t> indices;
+ const IndexMask selection = get_selected_indices(*me, ATTR_DOMAIN_CORNER, indices);
+
+ face_corner_color_equalize_vertices(*me, selection);
+
+ tag_object_after_update(ob);
+
+ return true;
+}
+
+static int vertex_color_smooth_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *obact = CTX_data_active_object(C);
+ if (vertex_color_smooth(obact)) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void PAINT_OT_vertex_color_smooth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Smooth Vertex Colors";
+ ot->idname = "PAINT_OT_vertex_color_smooth";
+ ot->description = "Smooth colors across vertices";
+
+ /* api callbacks */
+ ot->exec = vertex_color_smooth_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vertex Color Transformation Operators
+ * \{ */
+
+template<typename TransformFn>
+static bool transform_active_color(Mesh &mesh, const TransformFn &transform_fn)
+{
+ using namespace blender;
+
+ const CustomDataLayer *active_color_layer = BKE_id_attributes_active_color_get(&mesh.id);
+ if (active_color_layer == nullptr) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(mesh);
+
+ bke::GAttributeWriter color_attribute = attributes.lookup_for_write(active_color_layer->name);
+ if (!color_attribute) {
+ BLI_assert_unreachable();
+ return false;
+ }
+
+ Vector<int64_t> indices;
+ const IndexMask selection = get_selected_indices(mesh, color_attribute.domain, indices);
+
+ attribute_math::convert_to_static_type(color_attribute.varray.type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ threading::parallel_for(selection.index_range(), 1024, [&](IndexRange range) {
+ for ([[maybe_unused]] const int i : selection.slice(range)) {
+ if constexpr (std::is_same_v<T, ColorGeometry4f>) {
+ ColorGeometry4f color = color_attribute.varray.get<ColorGeometry4f>(i);
+ transform_fn(color);
+ color_attribute.varray.set_by_copy(i, &color);
+ }
+ else if constexpr (std::is_same_v<T, ColorGeometry4b>) {
+ ColorGeometry4f color = color_attribute.varray.get<ColorGeometry4b>(i).decode();
+ transform_fn(color);
+ ColorGeometry4b color_encoded = color.encode();
+ color_attribute.varray.set_by_copy(i, &color_encoded);
+ }
+ }
+ });
+ });
+
+ color_attribute.finish();
+
+ DEG_id_tag_update(&mesh.id, 0);
+
+ return true;
+}
+
+static int vertex_color_brightness_contrast_exec(bContext *C, wmOperator *op)
+{
+ Object *obact = CTX_data_active_object(C);
+
+ float gain, offset;
+ {
+ float brightness = RNA_float_get(op->ptr, "brightness");
+ float contrast = RNA_float_get(op->ptr, "contrast");
+ brightness /= 100.0f;
+ float delta = contrast / 200.0f;
+ /*
+ * The algorithm is by Werner D. Streidt
+ * (http://visca.com/ffactory/archives/5-99/msg00021.html)
+ * Extracted of OpenCV demhist.c
+ */
+ if (contrast > 0) {
+ gain = 1.0f - delta * 2.0f;
+ gain = 1.0f / max_ff(gain, FLT_EPSILON);
+ offset = gain * (brightness - delta);
+ }
+ else {
+ delta *= -1;
+ gain = max_ff(1.0f - delta * 2.0f, 0.0f);
+ offset = gain * brightness + delta;
+ }
+ }
+
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(obact)) == nullptr) ||
+ (ED_mesh_color_ensure(me, nullptr) == false)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ transform_active_color(*me, [&](ColorGeometry4f &color) {
+ for (int i = 0; i < 3; i++) {
+ color[i] = gain * color[i] + offset;
+ }
+ });
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+
+ return OPERATOR_FINISHED;
+}
+
+void PAINT_OT_vertex_color_brightness_contrast(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Vertex Paint Brightness/Contrast";
+ ot->idname = "PAINT_OT_vertex_color_brightness_contrast";
+ ot->description = "Adjust vertex color brightness/contrast";
+
+ /* api callbacks */
+ ot->exec = vertex_color_brightness_contrast_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* params */
+ const float min = -100, max = +100;
+ prop = RNA_def_float(ot->srna, "brightness", 0.0f, min, max, "Brightness", "", min, max);
+ prop = RNA_def_float(ot->srna, "contrast", 0.0f, min, max, "Contrast", "", min, max);
+ RNA_def_property_ui_range(prop, min, max, 1, 1);
+}
+
+static int vertex_color_hsv_exec(bContext *C, wmOperator *op)
+{
+ Object *obact = CTX_data_active_object(C);
+
+ const float hue = RNA_float_get(op->ptr, "h");
+ const float sat = RNA_float_get(op->ptr, "s");
+ const float val = RNA_float_get(op->ptr, "v");
+
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(obact)) == nullptr) ||
+ (ED_mesh_color_ensure(me, nullptr) == false)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ transform_active_color(*me, [&](ColorGeometry4f &color) {
+ float hsv[3];
+ rgb_to_hsv_v(color, hsv);
+
+ hsv[0] += (hue - 0.5f);
+ if (hsv[0] > 1.0f) {
+ hsv[0] -= 1.0f;
+ }
+ else if (hsv[0] < 0.0f) {
+ hsv[0] += 1.0f;
+ }
+ hsv[1] *= sat;
+ hsv[2] *= val;
+
+ hsv_to_rgb_v(hsv, color);
+ });
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+
+ return OPERATOR_FINISHED;
+}
+
+void PAINT_OT_vertex_color_hsv(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Paint Hue Saturation Value";
+ ot->idname = "PAINT_OT_vertex_color_hsv";
+ ot->description = "Adjust vertex color HSV values";
+
+ /* api callbacks */
+ ot->exec = vertex_color_hsv_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* params */
+ RNA_def_float(ot->srna, "h", 0.5f, 0.0f, 1.0f, "Hue", "", 0.0f, 1.0f);
+ RNA_def_float(ot->srna, "s", 1.0f, 0.0f, 2.0f, "Saturation", "", 0.0f, 2.0f);
+ RNA_def_float(ot->srna, "v", 1.0f, 0.0f, 2.0f, "Value", "", 0.0f, 2.0f);
+}
+
+static int vertex_color_invert_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *obact = CTX_data_active_object(C);
+
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(obact)) == nullptr) ||
+ (ED_mesh_color_ensure(me, nullptr) == false)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ transform_active_color(*me, [&](ColorGeometry4f &color) {
+ for (int i = 0; i < 3; i++) {
+ color[i] = 1.0f - color[i];
+ }
+ });
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+
+ return OPERATOR_FINISHED;
+}
+
+void PAINT_OT_vertex_color_invert(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Paint Invert";
+ ot->idname = "PAINT_OT_vertex_color_invert";
+ ot->description = "Invert RGB values";
+
+ /* api callbacks */
+ ot->exec = vertex_color_invert_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int vertex_color_levels_exec(bContext *C, wmOperator *op)
+{
+ Object *obact = CTX_data_active_object(C);
+
+ const float gain = RNA_float_get(op->ptr, "gain");
+ const float offset = RNA_float_get(op->ptr, "offset");
+
+ Mesh *me;
+ if (((me = BKE_mesh_from_object(obact)) == nullptr) ||
+ (ED_mesh_color_ensure(me, nullptr) == false)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ transform_active_color(*me, [&](ColorGeometry4f &color) {
+ for (int i = 0; i < 3; i++) {
+ color[i] = gain * (color[i] + offset);
+ }
+ });
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
+
+ return OPERATOR_FINISHED;
+}
+
+void PAINT_OT_vertex_color_levels(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Paint Levels";
+ ot->idname = "PAINT_OT_vertex_color_levels";
+ ot->description = "Adjust levels of vertex colors";
+
+ /* api callbacks */
+ ot->exec = vertex_color_levels_exec;
+ ot->poll = vertex_paint_mode_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* params */
+ RNA_def_float(
+ ot->srna, "offset", 0.0f, -1.0f, 1.0f, "Offset", "Value to add to colors", -1.0f, 1.0f);
+ RNA_def_float(
+ ot->srna, "gain", 1.0f, 0.0f, FLT_MAX, "Gain", "Value to multiply colors by", 0.0f, 10.0f);
+}
+
+/** \} */