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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c51
1 files changed, 35 insertions, 16 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 696267a0e8e..2d71cc17a19 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -56,7 +56,6 @@
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
@@ -72,6 +71,8 @@
#include "BKE_subsurf.h"
#include "BKE_colortools.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -499,8 +500,7 @@ bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
return 1;
}
-void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
- RegionView3D *rv3d, Object *ob)
+void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob)
{
PBVH *pbvh = ob->sculpt->pbvh;
/* copy here, original will be used below */
@@ -508,7 +508,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
sculpt_extend_redraw_rect_previous(ob, &rect);
- paint_calc_redraw_planes(planes, ar, rv3d, ob, &rect);
+ paint_calc_redraw_planes(planes, ar, ob, &rect);
/* we will draw this rect, so now we can set it as the previous partial rect.
* Note that we don't update with the union of previous/current (rect), only with
@@ -2098,6 +2098,10 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
+ /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
+ * initialize before threads so they can do curve mapping */
+ curvemapping_initialize(brush->curve);
+
/* threaded loop over nodes */
SculptThreadedTaskData data = {
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
@@ -4596,10 +4600,13 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob)
SculptSession *ss = ob->sculpt;
if (ss->kb || ss->modifiers_active) {
+ EvaluationContext eval_ctx;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
- BKE_sculpt_update_mesh_elements(CTX_data_scene(C), sd, ob,
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ BKE_sculpt_update_mesh_elements(&eval_ctx, CTX_data_scene(C), sd, ob,
sculpt_any_smooth_mode(brush, ss->cache, 0), false);
}
}
@@ -4685,7 +4692,7 @@ static float sculpt_raycast_init(
RegionView3D *rv3d = vc->ar->regiondata;
/* TODO: what if the segment is totally clipped? (return == 0) */
- ED_view3d_win_to_segment(vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
+ ED_view3d_win_to_segment(vc->depsgraph, vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);
@@ -4805,12 +4812,15 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ EvaluationContext eval_ctx;
SculptSession *ss = CTX_data_active_object(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
int mode = RNA_enum_get(op->ptr, "mode");
bool is_smooth;
bool need_mask = false;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
need_mask = true;
}
@@ -4819,7 +4829,7 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
sculpt_brush_init_tex(scene, sd, ss);
is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, is_smooth, need_mask);
return 1;
}
@@ -4863,7 +4873,7 @@ static void sculpt_flush_update(bContext *C)
GPU_drawobject_free(ob->derivedFinal);
if (ss->kb || ss->modifiers_active) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ED_region_tag_redraw(ar);
}
else {
@@ -4893,6 +4903,9 @@ static void sculpt_flush_update(bContext *C)
ED_region_tag_redraw_partial(ar, &r);
}
}
+
+ /* 2.8x - avoid full mesh update! */
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS);
}
/* Returns whether the mouse/stylus is over the mesh (1)
@@ -4976,7 +4989,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
* Could be optimized later, but currently don't think it's so
* much common scenario.
*
- * Same applies to the DAG_id_tag_update() invoked from
+ * Same applies to the DEG_id_tag_update() invoked from
* sculpt_flush_update().
*/
if (ss->modifiers_active) {
@@ -5050,7 +5063,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
/* try to avoid calling this, only for e.g. linked duplicates now */
if (((Mesh *)ob->data)->id.us > 1)
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
@@ -5246,10 +5259,13 @@ void sculpt_update_after_dynamic_topology_toggle(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
Sculpt *sd = scene->toolsettings->sculpt;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* Create the PBVH */
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, false, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
@@ -5583,13 +5599,16 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
/**** Toggle operator for turning sculpt mode on or off ****/
-static void sculpt_init_session(Scene *scene, Object *ob)
+static void sculpt_init_session(const bContext *C, Scene *scene, Object *ob)
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* Create persistent sculpt mode data */
BKE_sculpt_toolsettings_data_ensure(scene);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false);
}
@@ -5624,7 +5643,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
* a consistent state.
*/
if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
@@ -5649,13 +5668,13 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
ob->mode |= mode_flag;
if (flush_recalc)
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Create sculpt mode session data */
if (ob->sculpt)
BKE_sculptsession_free(ob);
- sculpt_init_session(scene, ob);
+ sculpt_init_session(C, scene, ob);
/* Mask layer is required */
if (mmd) {