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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c147
1 files changed, 49 insertions, 98 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 089a8a4cb54..3ead299a447 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -390,19 +390,15 @@ bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex)
void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible)
{
BLI_assert(ss->face_sets != NULL);
+ BLI_assert(ss->hide_poly != NULL);
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
case PBVH_GRIDS:
for (int i = 0; i < ss->totfaces; i++) {
- if (abs(ss->face_sets[i]) != face_set) {
+ if (ss->face_sets[i] != face_set) {
continue;
}
- if (visible) {
- ss->face_sets[i] = abs(ss->face_sets[i]);
- }
- else {
- ss->face_sets[i] = -abs(ss->face_sets[i]);
- }
+ ss->hide_poly[i] = !visible;
}
break;
case PBVH_BMESH:
@@ -410,14 +406,15 @@ void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visibl
}
}
-void SCULPT_face_sets_visibility_invert(SculptSession *ss)
+void SCULPT_face_visibility_all_invert(SculptSession *ss)
{
BLI_assert(ss->face_sets != NULL);
+ BLI_assert(ss->hide_poly != NULL);
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
case PBVH_GRIDS:
for (int i = 0; i < ss->totfaces; i++) {
- ss->face_sets[i] *= -1;
+ ss->hide_poly[i] = !ss->hide_poly[i];
}
break;
case PBVH_BMESH:
@@ -425,47 +422,29 @@ void SCULPT_face_sets_visibility_invert(SculptSession *ss)
}
}
-void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible)
+void SCULPT_face_visibility_all_set(SculptSession *ss, bool visible)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
case PBVH_GRIDS:
- if (!ss->face_sets) {
- return;
- }
- for (int i = 0; i < ss->totfaces; i++) {
-
- /* This can run on geometry without a face set assigned, so its ID sign can't be changed to
- * modify the visibility. Force that geometry to the ID 1 to enable changing the visibility
- * here. */
- if (ss->face_sets[i] == SCULPT_FACE_SET_NONE) {
- ss->face_sets[i] = 1;
- }
-
- if (visible) {
- ss->face_sets[i] = abs(ss->face_sets[i]);
- }
- else {
- ss->face_sets[i] = -abs(ss->face_sets[i]);
- }
- }
+ BLI_assert(ss->hide_poly != NULL);
+ memset(ss->hide_poly, !visible, sizeof(bool) * ss->totfaces);
break;
case PBVH_BMESH:
break;
}
}
-bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, PBVHVertRef vertex)
+bool SCULPT_vertex_any_face_visible_get(SculptSession *ss, PBVHVertRef vertex)
{
- const bool *hide_poly = BKE_pbvh_get_poly_hide(ss->pbvh);
- if (!hide_poly) {
- return true;
- }
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
+ if (!ss->hide_poly) {
+ return true;
+ }
MeshElemMap *vert_map = &ss->pmap[vertex.i];
for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
- if (!hide_poly[vert_map->indices[j]]) {
+ if (!ss->hide_poly[vert_map->indices[j]]) {
return true;
}
}
@@ -479,17 +458,16 @@ bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, PBVHVertRef verte
return true;
}
-bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, PBVHVertRef vertex)
+bool SCULPT_vertex_all_faces_visible_get(const SculptSession *ss, PBVHVertRef vertex)
{
- const bool *hide_poly = BKE_pbvh_get_poly_hide(ss->pbvh);
- if (!hide_poly) {
- return true;
- }
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
+ if (!ss->hide_poly) {
+ return true;
+ }
MeshElemMap *vert_map = &ss->pmap[vertex.i];
for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
- if (hide_poly[vert_map->indices[j]]) {
+ if (ss->hide_poly[vert_map->indices[j]]) {
return false;
}
}
@@ -498,10 +476,13 @@ bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, PBVHVertRe
case PBVH_BMESH:
return true;
case PBVH_GRIDS: {
+ if (!ss->hide_poly) {
+ return true;
+ }
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
- return !hide_poly[face_index];
+ return !ss->hide_poly[face_index];
}
}
return true;
@@ -514,11 +495,15 @@ void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_
BLI_assert(ss->face_sets != NULL);
MeshElemMap *vert_map = &ss->pmap[vertex.i];
for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
- if (ss->face_sets[vert_map->indices[j]] > 0) {
- ss->face_sets[vert_map->indices[j]] = abs(face_set);
+ const int poly_index = vert_map->indices[j];
+ if (ss->hide_poly && ss->hide_poly[poly_index]) {
+ /* Skip hidden faces conntected to the vertex. */
+ continue;
}
+ ss->face_sets[poly_index] = face_set;
}
- } break;
+ break;
+ }
case PBVH_BMESH:
break;
case PBVH_GRIDS: {
@@ -526,11 +511,13 @@ void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
- if (ss->face_sets[face_index] > 0) {
- ss->face_sets[face_index] = abs(face_set);
+ if (ss->hide_poly && ss->hide_poly[face_index]) {
+ /* Skip the vertex if it's in a hidden face. */
+ return;
}
-
- } break;
+ ss->face_sets[face_index] = face_set;
+ break;
+ }
}
}
@@ -595,19 +582,23 @@ bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_
return true;
}
-void SCULPT_visibility_sync_all_face_sets_to_verts(Object *ob)
+void SCULPT_visibility_sync_all_from_faces(Object *ob)
{
SculptSession *ss = ob->sculpt;
Mesh *mesh = BKE_object_get_original_mesh(ob);
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh);
+ /* We may have adjusted the ".hide_poly" attribute, now make the hide status attributes for
+ * vertices and edges consistent. */
+ BKE_mesh_flush_hidden_from_polys(mesh);
BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
break;
}
case PBVH_GRIDS: {
- BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh);
- BKE_sculpt_sync_face_sets_visibility_to_grids(mesh, ss->subdiv_ccg);
+ /* In addition to making the hide status of the base mesh consistent, we also have to
+ * propagate the status to the Multires grids. */
+ BKE_mesh_flush_hidden_from_polys(mesh);
+ BKE_sculpt_sync_face_visibility_to_grids(mesh, ss->subdiv_ccg);
break;
}
case PBVH_BMESH:
@@ -615,46 +606,6 @@ void SCULPT_visibility_sync_all_face_sets_to_verts(Object *ob)
}
}
-static void UNUSED_FUNCTION(sculpt_visibility_sync_vertex_to_face_sets)(SculptSession *ss,
- PBVHVertRef vertex)
-{
- MeshElemMap *vert_map = &ss->pmap[vertex.i];
- const bool visible = SCULPT_vertex_visible_get(ss, vertex);
- for (int i = 0; i < ss->pmap[vertex.i].count; i++) {
- if (visible) {
- ss->face_sets[vert_map->indices[i]] = abs(ss->face_sets[vert_map->indices[i]]);
- }
- else {
- ss->face_sets[vert_map->indices[i]] = -abs(ss->face_sets[vert_map->indices[i]]);
- }
- }
-}
-
-void SCULPT_visibility_sync_all_vertex_to_face_sets(SculptSession *ss)
-{
- if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
- if (ss->face_sets == NULL) {
- return;
- }
- for (int i = 0; i < ss->totfaces; i++) {
- const MPoly *poly = &ss->mpoly[i];
- bool poly_visible = true;
- for (int l = 0; l < poly->totloop; l++) {
- const MLoop *loop = &ss->mloop[poly->loopstart + l];
- if (!SCULPT_vertex_visible_get(ss, BKE_pbvh_make_vref(loop->v))) {
- poly_visible = false;
- }
- }
- if (poly_visible) {
- ss->face_sets[i] = abs(ss->face_sets[i]);
- }
- else {
- ss->face_sets[i] = -abs(ss->face_sets[i]);
- }
- }
- }
-}
-
static bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int index)
{
if (!ss->face_sets) {
@@ -664,10 +615,10 @@ static bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int ind
int face_set = -1;
for (int i = 0; i < ss->pmap[index].count; i++) {
if (face_set == -1) {
- face_set = abs(ss->face_sets[vert_map->indices[i]]);
+ face_set = ss->face_sets[vert_map->indices[i]];
}
else {
- if (abs(ss->face_sets[vert_map->indices[i]]) != face_set) {
+ if (ss->face_sets[vert_map->indices[i]] != face_set) {
return false;
}
}
@@ -751,8 +702,8 @@ int SCULPT_face_set_next_available_get(SculptSession *ss)
}
int next_face_set = 0;
for (int i = 0; i < ss->totfaces; i++) {
- if (abs(ss->face_sets[i]) > next_face_set) {
- next_face_set = abs(ss->face_sets[i]);
+ if (ss->face_sets[i] > next_face_set) {
+ next_face_set = ss->face_sets[i];
}
}
next_face_set++;
@@ -940,7 +891,7 @@ bool SCULPT_vertex_is_boundary(const SculptSession *ss, const PBVHVertRef vertex
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- if (!SCULPT_vertex_all_face_sets_visible_get(ss, vertex)) {
+ if (!SCULPT_vertex_all_faces_visible_get(ss, vertex)) {
return true;
}
return sculpt_check_boundary_vertex_in_base_mesh(ss, vertex.i);