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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c42
1 files changed, 14 insertions, 28 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 3f39dc7b6ec..735238ac89b 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -226,7 +226,7 @@ typedef struct StrokeCache {
float sculpt_normal[3];
float sculpt_normal_symm[3];
- /* Used for wrap texture mode, local_mat gets calculated by
+ /* Used for area texture mode, local_mat gets calculated by
* calc_brush_local_mat() and used in tex_strength(). */
float brush_local_mat[4][4];
@@ -873,7 +873,6 @@ static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather)
static float tex_strength(SculptSession *ss, Brush *br,
const float point[3],
const float len,
- const float sculpt_normal[3],
const short vno[3],
const float fno[3],
const float mask)
@@ -944,7 +943,7 @@ static float tex_strength(SculptSession *ss, Brush *br,
/* Falloff curve */
avg *= BKE_brush_curve_strength(br, len, cache->radius);
- avg *= frontface(br, sculpt_normal, vno, fno);
+ avg *= frontface(br, cache->view_normal, vno, fno);
/* Paint mask */
avg *= 1.0f - mask;
@@ -1400,7 +1399,7 @@ static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node,
{
if (sculpt_brush_test(&test, vd.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->view_normal, vd.no, vd.fno,
+ vd.no, vd.fno,
smooth_mask ? 0 : (vd.mask ? *vd.mask : 0.0f));
if (smooth_mask) {
float val = neighbor_average_mask(ss, vd.vert_indices[vd.i]) - *vd.mask;
@@ -1441,7 +1440,7 @@ static void do_bmesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node,
{
if (sculpt_brush_test(&test, vd.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->view_normal, vd.no, vd.fno,
+ vd.no, vd.fno,
smooth_mask ? 0 : *vd.mask);
if (smooth_mask) {
float val = bmesh_neighbor_average_mask(ss->bm, vd.bm_vert) - *vd.mask;
@@ -1593,7 +1592,6 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
if (sculpt_brush_test(&test, co)) {
const float strength_mask = (smooth_mask ? 0 : *mask);
const float fade = bstrength * tex_strength(ss, brush, co, test.dist,
- ss->cache->view_normal,
NULL, fno, strength_mask);
float n = 1.0f / 16.0f;
@@ -1696,7 +1694,7 @@ static void do_mask_brush_draw(Sculpt *sd, Object *ob, PBVHNode **nodes, int tot
{
if (sculpt_brush_test(&test, vd.co)) {
float fade = tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->view_normal, vd.no, vd.fno, 0);
+ vd.no, vd.fno, 0);
(*vd.mask) += fade * bstrength;
CLAMP(*vd.mask, 0, 1);
@@ -1752,8 +1750,7 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
if (sculpt_brush_test(&test, vd.co)) {
/* offset vertex */
- float fade = tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->sculpt_normal_symm, vd.no,
+ float fade = tex_strength(ss, brush, vd.co, test.dist, vd.no,
vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], offset, fade);
@@ -1809,7 +1806,6 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
if (sculpt_brush_test(&test, vd.co)) {
/* offset vertex */
const float fade = tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->sculpt_normal_symm,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
float val1[3];
float val2[3];
@@ -1851,8 +1847,7 @@ static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test(&test, vd.co)) {
- float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->view_normal, vd.no,
+ float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist, vd.no,
vd.fno, vd.mask ? *vd.mask : 0.0f);
float val[3];
@@ -1907,7 +1902,6 @@ static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
const float fade = bstrength * tex_strength(ss, brush,
orig_data.co,
test.dist,
- ss->cache->sculpt_normal_symm,
orig_data.no,
NULL, vd.mask ? *vd.mask : 0.0f);
@@ -1949,7 +1943,6 @@ static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
{
if (sculpt_brush_test(&test, vd.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->sculpt_normal_symm,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], cono, fade);
@@ -1998,7 +1991,6 @@ static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
{
if (sculpt_brush_test(&test, vd.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->sculpt_normal_symm,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
@@ -2046,7 +2038,6 @@ static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
const float fade = bstrength * tex_strength(ss, brush,
orig_data.co,
test.dist,
- ss->cache->sculpt_normal_symm,
orig_data.no,
NULL, vd.mask ? *vd.mask : 0.0f);
@@ -2091,7 +2082,6 @@ static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
const float fade = bstrength * tex_strength(ss, brush,
orig_data.co,
test.dist,
- ss->cache->sculpt_normal_symm,
orig_data.no,
NULL, vd.mask ? *vd.mask : 0.0f);
@@ -2147,7 +2137,6 @@ static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
if (sculpt_brush_test(&test, orig_data.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->sculpt_normal_symm,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
float *disp = &layer_disp[vd.i];
float val[3];
@@ -2201,7 +2190,6 @@ static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
{
if (sculpt_brush_test(&test, vd.co)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, test.dist,
- ss->cache->view_normal,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
float val[3];
@@ -2614,7 +2602,7 @@ static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
if (plane_trim(ss->cache, brush, val)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrt(test.dist),
- an, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+ vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val, fade);
@@ -2686,9 +2674,8 @@ static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
sub_v3_v3v3(val, intr, vd.co);
if (plane_trim(ss->cache, brush, val)) {
- const float fade = bstrength * tex_strength(ss, brush, vd.co,
- sqrt(test.dist),
- an, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+ const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrt(test.dist),
+ vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val, fade);
@@ -2790,7 +2777,7 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
if (plane_trim(ss->cache, brush, val)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co,
ss->cache->radius * test.dist,
- an, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+ vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val, fade);
@@ -2854,7 +2841,7 @@ static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
if (plane_trim(ss->cache, brush, val)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co,
sqrt(test.dist),
- an, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+ vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val, fade);
@@ -2918,7 +2905,7 @@ static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
if (plane_trim(ss->cache, brush, val)) {
const float fade = bstrength * tex_strength(ss, brush, vd.co,
sqrt(test.dist),
- an, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+ vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val, fade);
@@ -2960,8 +2947,7 @@ static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, fl
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
if (sculpt_brush_test_sq(&test, vd.co)) {
- const float fade = tex_strength(ss, brush, vd.co, sqrt(test.dist),
- ss->cache->sculpt_normal_symm, vd.no,
+ const float fade = tex_strength(ss, brush, vd.co, sqrt(test.dist), vd.no,
vd.fno, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], offset, fade);