diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index eb40cb00b41..74792d19607 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4261,7 +4261,7 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin) * (This allows us to ignore the GL depth buffer) * Returns 0 if the ray doesn't hit the mesh, non-zero otherwise */ -int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]) +bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]) { ViewContext vc; Object *ob; @@ -4430,7 +4430,7 @@ static void sculpt_flush_update(bContext *C) /* Returns whether the mouse/stylus is over the mesh (1) * or over the background (0) */ -static int over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float y) +static bool over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float y) { float mouse[2], co[3]; @@ -4440,7 +4440,7 @@ static int over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float return sculpt_stroke_get_location(C, co, mouse); } -static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op, +static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2]) { /* Don't start the stroke until mouse goes over the mesh. |