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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c146
1 files changed, 137 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 64af39ea497..01a2ff3fdee 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -91,6 +91,7 @@
#include "RE_shader_ext.h" /*for multitex_ext*/
#include "GPU_draw.h"
+#include "gpu_buffers.h"
#include <math.h>
#include <stdlib.h>
@@ -304,21 +305,35 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const
static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_verts)
{
float area_normal[3];
+ int j;
ActiveData *node= active_verts->first;
+ float* buffer;
calc_area_normal(sd, ss, area_normal, active_verts);
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
+
while(node){
float *co= ss->mvert[node->Index].co;
const float val[3]= {co[0]+area_normal[0]*ss->cache->radius*node->Fade*ss->cache->scale[0],
co[1]+area_normal[1]*ss->cache->radius*node->Fade*ss->cache->scale[1],
co[2]+area_normal[2]*ss->cache->radius*node->Fade*ss->cache->scale[2]};
-
+
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(sd, ss, &buffer[cur->element*3], val);
+ cur = cur->next;
+ }
+ }
+
sculpt_clip(sd, ss, co, val);
-
+
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
/* For the smooth brush, uses the neighboring vertices around vert to calculate
@@ -368,6 +383,7 @@ static void neighbor_average(SculptSession *ss, float avg[3], const int vert)
static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
int i;
for(i = 0; i < 2; ++i) {
@@ -380,24 +396,45 @@ static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active
val[1] = co[1]+(avg[1]-co[1])*node->Fade;
val[2] = co[2]+(avg[2]-co[2])*node->Fade;
- sculpt_clip(s, ss, co, val);
+ sculpt_clip(s, ss, co, val);
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(s, ss, &buffer[cur->element*3], val);
+ cur = cur->next;
+ }
+ }
node= node->next;
}
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node) {
float *co= ss->mvert[node->Index].co;
const float val[3]= {co[0]+(ss->cache->location[0]-co[0])*node->Fade,
co[1]+(ss->cache->location[1]-co[1])*node->Fade,
co[2]+(ss->cache->location[2]-co[2])*node->Fade};
+
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(s, ss, &buffer[cur->element*3], val);
+ cur = cur->next;
+ }
+ }
+
sculpt_clip(s, ss, co, val);
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
static void do_grab_brush(Sculpt *sd, SculptSession *ss)
@@ -405,6 +442,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss)
ActiveData *node= ss->cache->grab_active_verts[ss->cache->symmetry].first;
float add[3];
float grab_delta[3];
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
VecCopyf(grab_delta, ss->cache->grab_delta_symmetry);
@@ -414,10 +452,21 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss)
VecCopyf(add, grab_delta);
VecMulf(add, node->Fade);
VecAddf(add, add, co);
+
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(sd, ss, &buffer[cur->element*3], add);
+ cur = cur->next;
+ }
+ }
+
sculpt_clip(sd, ss, co, add);
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
@@ -425,6 +474,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
{
float area_normal[3];
ActiveData *node= active_verts->first;
+ float *buffer;
float lim= ss->cache->radius / 4;
if(ss->cache->flip)
@@ -432,6 +482,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
calc_area_normal(sd, ss, area_normal, active_verts);
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node){
float *disp= &ss->layer_disps[node->Index];
float *co= ss->mvert[node->Index].co;
@@ -447,17 +498,28 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(sd, ss, &buffer[cur->element*3], val);
+ cur = cur->next;
+ }
+ }
+
sculpt_clip(sd, ss, co, val);
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *active_verts)
{
ActiveData *node= active_verts->first;
float add[3];
-
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
+
while(node) {
float *co= ss->mvert[node->Index].co;
short *no= ss->mvert[node->Index].no;
@@ -471,10 +533,20 @@ static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *activ
add[2]*= ss->cache->scale[2];
VecAddf(add, add, co);
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(s, ss, &buffer[cur->element*3], add);
+ cur = cur->next;
+ }
+ }
+
sculpt_clip(s, ss, co, add);
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
static void calc_flatten_center(SculptSession *ss, ActiveData *node, float co[3])
@@ -535,7 +607,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
float area_normal[3];
float cntr[3], cntr2[3], bstr = 0;
int flip = 0;
-
+ float *buffer;
calc_area_normal(sd, ss, area_normal, active_verts);
calc_flatten_center(ss, node, cntr);
@@ -547,7 +619,9 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
cntr2[2]=cntr[2]+area_normal[2]*bstr*ss->cache->scale[2];
flip = bstr < 0;
}
-
+
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
+
while(node){
float *co= ss->mvert[node->Index].co;
float intr[3], val[3];
@@ -573,11 +647,21 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
VecAddf(val, val, co);
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[node->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ sculpt_clip(sd, ss, &buffer[cur->element*3], val);
+ cur = cur->next;
+ }
+ }
sculpt_clip(sd, ss, co, val);
+
}
node= node->next;
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->vertices );
}
/* Uses symm to selectively flip any axis of a coordinate. */
@@ -898,7 +982,8 @@ static void add_face_normal(vec3f *norm, MVert *mvert, const MFace* face, float
static void update_damaged_vert(SculptSession *ss, ListBase *lb)
{
ActiveData *vert;
-
+
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0;
for(vert= lb->first; vert; vert= vert->next) {
vec3f norm= {0,0,0};
IndexNode *face= ss->fmap[vert->Index].first;
@@ -915,7 +1000,32 @@ static void update_damaged_vert(SculptSession *ss, ListBase *lb)
ss->mvert[vert->Index].no[0]=norm.x*32767;
ss->mvert[vert->Index].no[1]=norm.y*32767;
ss->mvert[vert->Index].no[2]=norm.z*32767;
+
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[vert->Index];
+ while( cur != 0 && cur->element != -1 ) {
+ int i = ss->drawobject->faceRemap[cur->element/3];
+ if( ss->mface[i].flag & ME_SMOOTH ) {
+ VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no);
+ }
+ else {
+ float norm[3];
+ if( ss->mface[i].v4 )
+ CalcNormFloat4(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, ss->mvert[ss->mface[i].v4].co, norm);
+ else
+ CalcNormFloat(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, norm);
+ VECCOPY(&buffer[(cur->element-cur->element%3)*3],norm);
+ VECCOPY(&buffer[(cur->element-cur->element%3+1)*3],norm);
+ VECCOPY(&buffer[(cur->element-cur->element%3+2)*3],norm);
+ }
+
+ //VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no);
+ cur = cur->next;
+ }
+ }
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->normals );
}
static void calc_damaged_verts(SculptSession *ss)
@@ -1004,9 +1114,10 @@ static void sculpt_update_mesh_elements(bContext *C)
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
int oldtotvert = ss->totvert;
+ DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
if((ss->multires = sculpt_multires_active(ob))) {
- DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
+ //DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
ss->totvert = dm->getNumVerts(dm);
ss->totface = dm->getNumFaces(dm);
ss->mvert = dm->getVertDataArray(dm, CD_MVERT);
@@ -1021,6 +1132,12 @@ static void sculpt_update_mesh_elements(bContext *C)
ss->mface = me->mface;
ss->face_normals = NULL;
}
+ if( GPU_buffer_legacy( dm ) ) {
+ ss->drawobject = 0;
+ }
+ else {
+ ss->drawobject = dm->drawObject;
+ }
if(ss->totvert != oldtotvert) {
if(ss->projverts) MEM_freeN(ss->projverts);
@@ -1332,16 +1449,27 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
{
StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
+ float *buffer;
int i;
-
+
/* Restore the mesh before continuing with anchored stroke */
if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
+ buffer = buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0;
for(i = 0; i < ss->totvert; ++i) {
VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
ss->mvert[i].no[0] = cache->orig_norms[i][0];
ss->mvert[i].no[1] = cache->orig_norms[i][1];
ss->mvert[i].no[2] = cache->orig_norms[i][2];
+ if( buffer != 0 ) {
+ IndexLink *cur = &ss->drawobject->indices[i];
+ while( cur != 0 && cur->element != -1 ) {
+ VECCOPY(&buffer[cur->element*3],cache->orig_norms[i]);
+ cur = cur->next;
+ }
+ }
}
+ if( buffer != 0 )
+ GPU_buffer_unlock( ss->drawobject->normals );
if(ss->face_normals) {
float *fn = ss->face_normals;