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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ab5c46f4bc5..54b6f3d3590 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3316,7 +3316,7 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
- /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
+ /* XXX: this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
BKE_curvemapping_init(brush->curve);
@@ -3395,7 +3395,7 @@ static void do_draw_sharp_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
- /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
+ /* XXX: this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
BKE_curvemapping_init(brush->curve);
@@ -5791,7 +5791,7 @@ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3])
BKE_keyblock_update_from_vertcos(ob, kb, vertCos);
}
-/* Note: we do the topology update before any brush actions to avoid
+/* NOTE: we do the topology update before any brush actions to avoid
* issues with the proxies. The size of the proxy can't change, so
* topology must be updated first. */
static void sculpt_topology_update(Sculpt *sd,
@@ -6362,7 +6362,7 @@ void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used)
MEM_SAFE_FREE(nodes);
/* Modifiers could depend on mesh normals, so we should update them.
- * Note, then if sculpting happens on locked key, normals should be re-calculate after applying
+ * NOTE: then if sculpting happens on locked key, normals should be re-calculate after applying
* coords from key-block on base mesh. */
BKE_mesh_calc_normals(me);
}
@@ -7874,7 +7874,7 @@ static bool over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float
static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2])
{
/* Don't start the stroke until mouse goes over the mesh.
- * note: mouse will only be null when re-executing the saved stroke.
+ * NOTE: mouse will only be null when re-executing the saved stroke.
* We have exception for 'exec' strokes since they may not set 'mouse',
* only 'location', see: T52195. */
if (((op->flag & OP_IS_INVOKE) == 0) || (mouse == NULL) ||