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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c154
1 files changed, 101 insertions, 53 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 67cd6e433c3..497cbf3d84b 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5034,7 +5034,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
sculpt_cache_free(ss->cache);
ss->cache = NULL;
- sculpt_undo_push_end(C);
+ sculpt_undo_push_end();
BKE_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL);
@@ -5242,21 +5242,19 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss)
}
-void sculpt_update_after_dynamic_topology_toggle(bContext *C)
+void sculpt_update_after_dynamic_topology_toggle(
+ Scene *scene, Object *ob)
{
- Scene *scene = CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
Sculpt *sd = scene->toolsettings->sculpt;
/* Create the PBVH */
BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
- WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
}
-void sculpt_dynamic_topology_enable(bContext *C)
+void sculpt_dynamic_topology_enable_ex(
+ Scene *scene, Object *ob)
{
- Scene *scene = CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
@@ -5292,17 +5290,16 @@ void sculpt_dynamic_topology_enable(bContext *C)
ss->bm_log = BM_log_create(ss->bm);
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(C);
+ sculpt_update_after_dynamic_topology_toggle(scene, ob);
}
/* Free the sculpt BMesh and BMLog
*
* If 'unode' is given, the BMesh's data is copied out to the unode
* before the BMesh is deleted so that it can be restored from */
-void sculpt_dynamic_topology_disable(bContext *C,
- SculptUndoNode *unode)
+void sculpt_dynamic_topology_disable_ex(
+ Scene *scene, Object *ob, SculptUndoNode *unode)
{
- Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
@@ -5351,28 +5348,54 @@ void sculpt_dynamic_topology_disable(bContext *C,
}
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(C);
+ sculpt_update_after_dynamic_topology_toggle(scene, ob);
+}
+
+void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ sculpt_dynamic_topology_disable_ex(scene, ob, unode);
}
+static void sculpt_dynamic_topology_disable_with_undo(
+ Scene *scene, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm) {
+ sculpt_undo_push_begin("Dynamic topology disable");
+ sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
+ sculpt_dynamic_topology_disable_ex(scene, ob, NULL);
+ sculpt_undo_push_end();
+ }
+}
+
+static void sculpt_dynamic_topology_enable_with_undo(
+ Scene *scene, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm == NULL) {
+ sculpt_undo_push_begin("Dynamic topology enable");
+ sculpt_dynamic_topology_enable_ex(scene, ob);
+ sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
+ sculpt_undo_push_end();
+ }
+}
static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
WM_cursor_wait(1);
if (ss->bm) {
- sculpt_undo_push_begin("Dynamic topology disable");
- sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
- sculpt_dynamic_topology_disable(C, NULL);
+ sculpt_dynamic_topology_disable_with_undo(scene, ob);
}
else {
- sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable(C);
- sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
+ sculpt_dynamic_topology_enable_with_undo(scene, ob);
}
- sculpt_undo_push_end(C);
WM_cursor_wait(0);
@@ -5560,7 +5583,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
/* Finish undo */
BM_log_all_added(ss->bm, ss->bm_log);
- sculpt_undo_push_end(C);
+ sculpt_undo_push_end();
/* Redraw */
sculpt_pbvh_clear(ob);
@@ -5592,6 +5615,53 @@ static void sculpt_init_session(Scene *scene, Object *ob)
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
}
+void ED_object_sculptmode_exit_ex(
+ Scene *scene, Object *ob)
+{
+ const int mode_flag = OB_MODE_SCULPT;
+ Mesh *me = BKE_mesh_from_object(ob);
+
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
+ if (mmd) {
+ multires_force_update(ob);
+ }
+
+ /* Always for now, so leaving sculpt mode always ensures scene is in
+ * a consistent state.
+ */
+ if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
+ /* Dynamic topology must be disabled before exiting sculpt
+ * mode to ensure the undo stack stays in a consistent
+ * state */
+ sculpt_dynamic_topology_disable_with_undo(scene, ob);
+
+ /* store so we know to re-enable when entering sculpt mode */
+ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
+ }
+
+ /* Leave sculptmode */
+ ob->mode &= ~mode_flag;
+
+ BKE_sculptsession_free(ob);
+
+ paint_cursor_delete_textures();
+
+ /* VBO no longer valid */
+ if (ob->derivedFinal) {
+ GPU_drawobject_free(ob->derivedFinal);
+ }
+}
+
+void ED_object_sculptmode_exit(bContext *C)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ ED_object_sculptmode_exit_ex(scene, ob);
+}
static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
{
@@ -5617,32 +5687,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
flush_recalc |= sculpt_has_active_modifiers(scene, ob);
if (is_mode_set) {
- if (mmd)
- multires_force_update(ob);
-
- /* Always for now, so leaving sculpt mode always ensures scene is in
- * a consistent state.
- */
- if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
- }
-
- if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
- /* Dynamic topology must be disabled before exiting sculpt
- * mode to ensure the undo stack stays in a consistent
- * state */
- sculpt_dynamic_topology_toggle_exec(C, NULL);
-
- /* store so we know to re-enable when entering sculpt mode */
- me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
- }
-
- /* Leave sculptmode */
- ob->mode &= ~mode_flag;
-
- BKE_sculptsession_free(ob);
-
- paint_cursor_delete_textures();
+ ED_object_sculptmode_exit_ex(scene, ob);
}
else {
/* Enter sculptmode */
@@ -5652,8 +5697,9 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Create sculpt mode session data */
- if (ob->sculpt)
+ if (ob->sculpt) {
BKE_sculptsession_free(ob);
+ }
sculpt_init_session(scene, ob);
@@ -5712,7 +5758,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
if (message_unsupported == NULL) {
/* undo push is needed to prevent memory leak */
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable(C);
+ sculpt_dynamic_topology_enable_ex(scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
}
else {
@@ -5722,10 +5768,12 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
}
}
- }
- if (ob->derivedFinal) /* VBO no longer valid */
- GPU_drawobject_free(ob->derivedFinal);
+ /* VBO no longer valid */
+ if (ob->derivedFinal) {
+ GPU_drawobject_free(ob->derivedFinal);
+ }
+ }
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -5795,7 +5843,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
}
MEM_freeN(nodes);
- sculpt_undo_push_end(C);
+ sculpt_undo_push_end();
/* force rebuild of pbvh for better BB placement */
sculpt_pbvh_clear(ob);