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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c282
1 files changed, 259 insertions, 23 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 84fa46e5b6b..cdffe31041a 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -30,6 +30,7 @@
#include "BLI_gsqueue.h"
#include "BLI_hash.h"
#include "BLI_math.h"
+#include "BLI_math_color_blend.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
@@ -153,6 +154,21 @@ const float *SCULPT_vertex_co_get(SculptSession *ss, int index)
return NULL;
}
+const float *SCULPT_vertex_color_get(SculptSession *ss, int index)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ if (ss->vcol) {
+ return ss->vcol[index].color;
+ }
+ break;
+ case PBVH_BMESH:
+ case PBVH_GRIDS:
+ break;
+ }
+ return NULL;
+}
+
void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
{
switch (BKE_pbvh_type(ss->pbvh)) {
@@ -998,6 +1014,8 @@ static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
SCULPT_TOOL_LAYER,
SCULPT_TOOL_POSE,
SCULPT_TOOL_CLOTH,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR,
SCULPT_TOOL_DRAW_FACE_SETS);
}
@@ -1045,9 +1063,7 @@ typedef enum StrokeFlags {
/* Initialize a SculptOrigVertData for accessing original vertex data;
* handles BMesh, mesh, and multires. */
-static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data,
- Object *ob,
- SculptUndoNode *unode)
+void SCULPT_orig_vert_data_unode_init(SculptOrigVertData *data, Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
BMesh *bm = ss->bm;
@@ -1062,6 +1078,7 @@ static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data,
data->coords = data->unode->co;
data->normals = data->unode->no;
data->vmasks = data->unode->mask;
+ data->colors = data->unode->col;
}
}
@@ -1071,7 +1088,7 @@ void SCULPT_orig_vert_data_init(SculptOrigVertData *data, Object *ob, PBVHNode *
{
SculptUndoNode *unode;
unode = SCULPT_undo_push_node(ob, node, SCULPT_UNDO_COORDS);
- sculpt_orig_vert_data_unode_init(data, ob, unode);
+ SCULPT_orig_vert_data_unode_init(data, ob, unode);
}
/* Update a SculptOrigVertData for a particular vertex from the PBVH
@@ -1087,6 +1104,9 @@ void SCULPT_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter
orig_data->no = orig_data->normals[iter->i];
}
}
+ else if (orig_data->unode->type == SCULPT_UNDO_COLOR) {
+ orig_data->col = orig_data->colors[iter->i];
+ }
else if (orig_data->unode->type == SCULPT_UNDO_MASK) {
if (orig_data->bm_log) {
orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert);
@@ -1247,7 +1267,7 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
SculptOrigVertData orig_data;
- sculpt_orig_vert_data_unode_init(&orig_data, data->ob, unode);
+ SCULPT_orig_vert_data_unode_init(&orig_data, data->ob, unode);
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
@@ -1265,6 +1285,9 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
*vd.mask = orig_data.mask;
}
+ else if (orig_data.unode->type == SCULPT_UNDO_COLOR) {
+ copy_v4_v4(vd.col, orig_data.col);
+ }
if (vd.mvert) {
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
@@ -1301,6 +1324,8 @@ static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP) && !ss->bm, totnode);
BLI_task_parallel_range(0, totnode, &data, paint_mesh_restore_co_task_cb, &settings);
+ BKE_pbvh_node_color_buffer_free(ss->pbvh);
+
MEM_SAFE_FREE(nodes);
}
@@ -1478,6 +1503,9 @@ bool SCULPT_brush_test_cube(SculptBrushTest *test,
{
float side = M_SQRT1_2;
float local_co[3];
+ float i_local[4][4];
+
+ invert_m4_m4(i_local, local);
if (sculpt_brush_test_clipping(test, co)) {
return false;
@@ -2116,6 +2144,12 @@ static float brush_strength(const Sculpt *sd,
return alpha * pressure * overlap * feather;
case SCULPT_TOOL_SLIDE_RELAX:
return alpha * pressure * overlap * feather * 2.0f;
+ case SCULPT_TOOL_PAINT:
+ final_pressure = pressure * pressure;
+ return final_pressure * overlap * feather;
+ case SCULPT_TOOL_SMEAR:
+ final_pressure = pressure * pressure;
+ return final_pressure * overlap * feather;
case SCULPT_TOOL_CLAY_STRIPS:
/* Clay Strips needs less strength to compensate the curve. */
final_pressure = powf(pressure, 1.5f);
@@ -5261,17 +5295,16 @@ static void do_brush_action_task_cb(void *__restrict userdata,
BKE_pbvh_node_mark_update(data->nodes[n]);
}
}
- else {
- SCULPT_undo_push_node(data->ob,
- data->nodes[n],
- data->brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK :
- SCULPT_UNDO_COORDS);
- }
-
- if (data->brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ else if (data->brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_MASK);
BKE_pbvh_node_mark_update_mask(data->nodes[n]);
}
+ else if (ELEM(data->brush->sculpt_tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR)) {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COLOR);
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ }
else {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
BKE_pbvh_node_mark_update(data->nodes[n]);
}
}
@@ -5282,7 +5315,17 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
int totnode;
PBVHNode **nodes;
- /* Build a list of all nodes that are potentially within the brush's area of influence. */
+ /* Check for unsupported features. */
+ PBVHType type = BKE_pbvh_type(ss->pbvh);
+ if (brush->sculpt_tool == SCULPT_TOOL_PAINT && type != PBVH_FACES) {
+ return;
+ }
+
+ if (brush->sculpt_tool == SCULPT_TOOL_SMEAR && type != PBVH_FACES) {
+ return;
+ }
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
/* These brushes need to update all nodes as they are not constrained by the brush radius */
/* Elastic deform needs all nodes to avoid artifacts as the effect of the brush is not
@@ -5471,6 +5514,12 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
case SCULPT_TOOL_DRAW_FACE_SETS:
SCULPT_do_draw_face_sets_brush(sd, ob, nodes, totnode);
break;
+ case SCULPT_TOOL_PAINT:
+ SCULPT_do_paint_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_SMEAR:
+ SCULPT_do_smear_brush(sd, ob, nodes, totnode);
+ break;
}
if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) &&
@@ -5998,6 +6047,10 @@ static const char *sculpt_tool_name(Sculpt *sd)
return "Cloth Brush";
case SCULPT_TOOL_DRAW_FACE_SETS:
return "Draw Face Sets";
+ case SCULPT_TOOL_PAINT:
+ return "Paint Brush";
+ case SCULPT_TOOL_SMEAR:
+ return "Smear Brush";
}
return "Sculpting";
@@ -6012,6 +6065,7 @@ void SCULPT_cache_free(StrokeCache *cache)
MEM_SAFE_FREE(cache->dial);
MEM_SAFE_FREE(cache->surface_smooth_laplacian_disp);
MEM_SAFE_FREE(cache->layer_displacement_factor);
+ MEM_SAFE_FREE(cache->prev_colors);
if (cache->pose_ik_chain) {
SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
@@ -6126,7 +6180,11 @@ static void sculpt_update_cache_invariants(
cache->saved_mask_brush_tool = brush->mask_tool;
brush->mask_tool = BRUSH_MASK_SMOOTH;
}
- else if (ELEM(brush->sculpt_tool, SCULPT_TOOL_SLIDE_RELAX, SCULPT_TOOL_DRAW_FACE_SETS)) {
+ else if (ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_SLIDE_RELAX,
+ SCULPT_TOOL_DRAW_FACE_SETS,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR)) {
/* Do nothing, this tool has its own smooth mode. */
}
else {
@@ -6273,6 +6331,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
int tool = brush->sculpt_tool;
if (ELEM(tool,
+ SCULPT_TOOL_PAINT,
SCULPT_TOOL_GRAB,
SCULPT_TOOL_ELASTIC_DEFORM,
SCULPT_TOOL_CLOTH,
@@ -6526,7 +6585,7 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd,
((brush->sculpt_tool == SCULPT_TOOL_MASK) && (brush->mask_tool == BRUSH_MASK_SMOOTH)) ||
(brush->sculpt_tool == SCULPT_TOOL_POSE) ||
(brush->sculpt_tool == SCULPT_TOOL_SLIDE_RELAX) ||
- (brush->sculpt_tool == SCULPT_TOOL_CLOTH) ||
+ (brush->sculpt_tool == SCULPT_TOOL_CLOTH) || (brush->sculpt_tool == SCULPT_TOOL_SMEAR) ||
(brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS));
}
@@ -6540,7 +6599,7 @@ void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *b
if (ss->shapekey_active || ss->deform_modifiers_active ||
(!BKE_sculptsession_use_pbvh_draw(ob, v3d) && need_pmap)) {
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, need_pmap, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, need_pmap, false, false);
}
}
@@ -6884,7 +6943,7 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
SculptSession *ss = CTX_data_active_object(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
int mode = RNA_enum_get(op->ptr, "mode");
- bool is_smooth;
+ bool is_smooth, needs_colors;
bool need_mask = false;
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
@@ -6899,7 +6958,8 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
sculpt_brush_init_tex(scene, sd, ss);
is_smooth = sculpt_needs_connectivity_info(sd, brush, ss, mode);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, is_smooth, need_mask);
+ needs_colors = ELEM(brush->sculpt_tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, is_smooth, need_mask, needs_colors);
}
static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
@@ -7048,6 +7108,10 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
}
+ if (update_flags & SCULPT_UPDATE_COLOR) {
+ BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateColor);
+ }
+
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
BKE_pbvh_bmesh_after_stroke(ss->pbvh);
}
@@ -7162,6 +7226,9 @@ static void sculpt_stroke_update_step(bContext *C,
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
}
+ else if (ELEM(brush->sculpt_tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR)) {
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR);
+ }
else {
SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
}
@@ -7199,7 +7266,11 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
brush->mask_tool = ss->cache->saved_mask_brush_tool;
}
- else if (ELEM(brush->sculpt_tool, SCULPT_TOOL_SLIDE_RELAX, SCULPT_TOOL_DRAW_FACE_SETS)) {
+ else if (ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_SLIDE_RELAX,
+ SCULPT_TOOL_DRAW_FACE_SETS,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR)) {
/* Do nothing. */
}
else {
@@ -7215,6 +7286,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
SCULPT_automasking_end(ob);
}
+ BKE_pbvh_node_color_buffer_free(ss->pbvh);
SCULPT_cache_free(ss->cache);
ss->cache = NULL;
@@ -7353,7 +7425,7 @@ static int sculpt_set_persistent_base_exec(bContext *C, wmOperator *UNUSED(op))
if (ss) {
SCULPT_vertex_random_access_init(ss);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
MEM_SAFE_FREE(ss->layer_base);
@@ -7555,7 +7627,7 @@ static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob)
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt->mode_type = OB_MODE_SCULPT;
- BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
/* Here we can detect geometry that was just added to Sculpt Mode as it has the
* SCULPT_FACE_SET_NONE assigned, so we can create a new Face Set for it. */
@@ -7841,7 +7913,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
return;
}
- BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
if (!ss->pmap) {
return;
@@ -7893,6 +7965,166 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
ss->preview_vert_index_count = totpoints;
}
+static int vertex_to_loop_colors_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = CTX_data_active_object(C);
+
+ ID *data;
+ data = ob->data;
+ if (data && ID_IS_LINKED(data)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ob->type != OB_MESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ Mesh *mesh = ob->data;
+
+ const int mloopcol_layer_n = CustomData_get_active_layer(&mesh->ldata, CD_MLOOPCOL);
+ if (mloopcol_layer_n == -1) {
+ return OPERATOR_CANCELLED;
+ }
+ MLoopCol *loopcols = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPCOL, mloopcol_layer_n);
+
+ const int MPropCol_layer_n = CustomData_get_active_layer(&mesh->vdata, CD_PROP_COLOR);
+ if (MPropCol_layer_n == -1) {
+ return OPERATOR_CANCELLED;
+ }
+ MPropCol *vertcols = CustomData_get_layer_n(&mesh->vdata, CD_PROP_COLOR, MPropCol_layer_n);
+
+ MLoop *loops = CustomData_get_layer(&mesh->ldata, CD_MLOOP);
+ MPoly *polys = CustomData_get_layer(&mesh->pdata, CD_MPOLY);
+
+ for (int i = 0; i < mesh->totpoly; i++) {
+ MPoly *c_poly = &polys[i];
+ for (int j = 0; j < c_poly->totloop; j++) {
+ int loop_index = c_poly->loopstart + j;
+ MLoop *c_loop = &loops[c_poly->loopstart + j];
+ loopcols[loop_index].r = (char)(vertcols[c_loop->v].color[0] * 255);
+ loopcols[loop_index].g = (char)(vertcols[c_loop->v].color[1] * 255);
+ loopcols[loop_index].b = (char)(vertcols[c_loop->v].color[2] * 255);
+ loopcols[loop_index].a = (char)(vertcols[c_loop->v].color[3] * 255);
+ }
+ }
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+static void SCULPT_OT_vertex_to_loop_colors(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Sculpt Vertex Color to Vertex Color";
+ ot->description = "Copy the Sculpt Vertex Color to a regular color layer";
+ ot->idname = "SCULPT_OT_vertex_to_loop_colors";
+
+ /* api callbacks */
+ ot->poll = SCULPT_mode_poll;
+ ot->exec = vertex_to_loop_colors_exec;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int loop_to_vertex_colors_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = CTX_data_active_object(C);
+
+ ID *data;
+ data = ob->data;
+ if (data && ID_IS_LINKED(data)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ob->type != OB_MESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ Mesh *mesh = ob->data;
+
+ const int mloopcol_layer_n = CustomData_get_active_layer(&mesh->ldata, CD_MLOOPCOL);
+ if (mloopcol_layer_n == -1) {
+ return OPERATOR_CANCELLED;
+ }
+ MLoopCol *loopcols = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPCOL, mloopcol_layer_n);
+
+ const int MPropCol_layer_n = CustomData_get_active_layer(&mesh->vdata, CD_PROP_COLOR);
+ if (MPropCol_layer_n == -1) {
+ return OPERATOR_CANCELLED;
+ }
+ MPropCol *vertcols = CustomData_get_layer_n(&mesh->vdata, CD_PROP_COLOR, MPropCol_layer_n);
+
+ MLoop *loops = CustomData_get_layer(&mesh->ldata, CD_MLOOP);
+ MPoly *polys = CustomData_get_layer(&mesh->pdata, CD_MPOLY);
+
+ for (int i = 0; i < mesh->totpoly; i++) {
+ MPoly *c_poly = &polys[i];
+ for (int j = 0; j < c_poly->totloop; j++) {
+ int loop_index = c_poly->loopstart + j;
+ MLoop *c_loop = &loops[c_poly->loopstart + j];
+ vertcols[c_loop->v].color[0] = (loopcols[loop_index].r / 255.0f);
+ vertcols[c_loop->v].color[1] = (loopcols[loop_index].g / 255.0f);
+ vertcols[c_loop->v].color[2] = (loopcols[loop_index].b / 255.0f);
+ vertcols[c_loop->v].color[3] = (loopcols[loop_index].a / 255.0f);
+ }
+ }
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+static void SCULPT_OT_loop_to_vertex_colors(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Vertex Color to Sculpt Vertex Color";
+ ot->description = "Copy the active loop color layer to the vertex color";
+ ot->idname = "SCULPT_OT_loop_to_vertex_colors";
+
+ /* api callbacks */
+ ot->poll = SCULPT_mode_poll;
+ ot->exec = loop_to_vertex_colors_exec;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int sculpt_sample_color_invoke(bContext *C,
+ wmOperator *UNUSED(op),
+ const wmEvent *UNUSED(e))
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Object *ob = CTX_data_active_object(C);
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ int active_vertex = SCULPT_active_vertex_get(ss);
+ const float *active_vertex_color = SCULPT_vertex_color_get(ss, active_vertex);
+ if (!active_vertex_color) {
+ return OPERATOR_CANCELLED;
+ }
+ brush->rgb[0] = active_vertex_color[0];
+ brush->rgb[1] = active_vertex_color[1];
+ brush->rgb[2] = active_vertex_color[2];
+ brush->alpha = active_vertex_color[3];
+ return OPERATOR_FINISHED;
+}
+
+static void SCULPT_OT_sample_color(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Sample color";
+ ot->idname = "SCULPT_OT_sample_color";
+ ot->description = "Sample the vertex color of the active vertex";
+
+ /* api callbacks */
+ ot->invoke = sculpt_sample_color_invoke;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER;
+}
+
void ED_operatortypes_sculpt(void)
{
WM_operatortype_append(SCULPT_OT_brush_stroke);
@@ -7915,4 +8147,8 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_face_sets_init);
WM_operatortype_append(SCULPT_OT_cloth_filter);
WM_operatortype_append(SCULPT_OT_face_sets_edit);
+ WM_operatortype_append(SCULPT_OT_sample_color);
+ WM_operatortype_append(SCULPT_OT_loop_to_vertex_colors);
+ WM_operatortype_append(SCULPT_OT_vertex_to_loop_colors);
+ WM_operatortype_append(SCULPT_OT_color_filter);
}