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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c120
1 files changed, 78 insertions, 42 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ede1269e220..2d847d53877 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -56,7 +56,6 @@
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
@@ -73,6 +72,8 @@
#include "BKE_subsurf.h"
#include "BKE_colortools.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -500,8 +501,7 @@ bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
return 1;
}
-void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
- RegionView3D *rv3d, Object *ob)
+void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob)
{
PBVH *pbvh = ob->sculpt->pbvh;
/* copy here, original will be used below */
@@ -509,7 +509,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
sculpt_extend_redraw_rect_previous(ob, &rect);
- paint_calc_redraw_planes(planes, ar, rv3d, ob, &rect);
+ paint_calc_redraw_planes(planes, ar, ob, &rect);
/* we will draw this rect, so now we can set it as the previous partial rect.
* Note that we don't update with the union of previous/current (rect), only with
@@ -2099,6 +2099,10 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
+ /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
+ * initialize before threads so they can do curve mapping */
+ curvemapping_initialize(brush->curve);
+
/* threaded loop over nodes */
SculptThreadedTaskData data = {
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
@@ -4079,8 +4083,9 @@ static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
int sculpt_mode_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- return ob && ob->mode & OB_MODE_SCULPT;
+ return ob && workspace->object_mode & OB_MODE_SCULPT;
}
int sculpt_mode_poll_view3d(bContext *C)
@@ -4597,10 +4602,12 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const B
SculptSession *ss = ob->sculpt;
if (ss->kb || ss->modifiers_active) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
Scene *scene = CTX_data_scene(C);
Sculpt *sd = scene->toolsettings->sculpt;
bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, need_pmap, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, need_pmap, false);
}
}
@@ -4685,7 +4692,7 @@ static float sculpt_raycast_init(
RegionView3D *rv3d = vc->ar->regiondata;
/* TODO: what if the segment is totally clipped? (return == 0) */
- ED_view3d_win_to_segment(vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
+ ED_view3d_win_to_segment(vc->depsgraph, vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);
@@ -4806,12 +4813,15 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ EvaluationContext eval_ctx;
SculptSession *ss = CTX_data_active_object(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
int mode = RNA_enum_get(op->ptr, "mode");
bool is_smooth;
bool need_mask = false;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
need_mask = true;
}
@@ -4820,7 +4830,7 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
sculpt_brush_init_tex(scene, sd, ss);
is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, is_smooth, need_mask);
return 1;
}
@@ -4864,7 +4874,7 @@ static void sculpt_flush_update(bContext *C)
GPU_drawobject_free(ob->derivedFinal);
if (ss->kb || ss->modifiers_active) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ED_region_tag_redraw(ar);
}
else {
@@ -4894,6 +4904,9 @@ static void sculpt_flush_update(bContext *C)
ED_region_tag_redraw_partial(ar, &r);
}
}
+
+ /* 2.8x - avoid full mesh update! */
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS);
}
/* Returns whether the mouse/stylus is over the mesh (1)
@@ -4977,7 +4990,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
* Could be optimized later, but currently don't think it's so
* much common scenario.
*
- * Same applies to the DAG_id_tag_update() invoked from
+ * Same applies to the DEG_id_tag_update() invoked from
* sculpt_flush_update().
*/
if (ss->modifiers_active) {
@@ -5051,7 +5064,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
/* try to avoid calling this, only for e.g. linked duplicates now */
if (((Mesh *)ob->data)->id.us > 1)
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
@@ -5207,7 +5220,7 @@ void sculpt_pbvh_clear(Object *ob)
BKE_pbvh_free(ss->pbvh);
ss->pbvh = NULL;
if (dm)
- dm->getPBVH(NULL, dm);
+ dm->getPBVH(NULL, dm, OB_MODE_OBJECT);
BKE_object_free_derived_caches(ob);
}
@@ -5244,16 +5257,18 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss)
void sculpt_update_after_dynamic_topology_toggle(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
Sculpt *sd = scene->toolsettings->sculpt;
/* Create the PBVH */
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, sd, ob, false, false);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
}
void sculpt_dynamic_topology_enable_ex(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
@@ -5291,7 +5306,7 @@ void sculpt_dynamic_topology_enable_ex(
ss->bm_log = BM_log_create(ss->bm);
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(scene, ob);
+ sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob);
}
/* Free the sculpt BMesh and BMLog
@@ -5299,6 +5314,7 @@ void sculpt_dynamic_topology_enable_ex(
* If 'unode' is given, the BMesh's data is copied out to the unode
* before the BMesh is deleted so that it can be restored from */
void sculpt_dynamic_topology_disable_ex(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
@@ -5349,35 +5365,38 @@ void sculpt_dynamic_topology_disable_ex(
}
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(scene, ob);
+ sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob);
}
void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- sculpt_dynamic_topology_disable_ex(scene, ob, unode);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ sculpt_dynamic_topology_disable_ex(&eval_ctx, scene, ob, unode);
}
static void sculpt_dynamic_topology_disable_with_undo(
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
sculpt_undo_push_begin("Dynamic topology disable");
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
- sculpt_dynamic_topology_disable_ex(scene, ob, NULL);
+ sculpt_dynamic_topology_disable_ex(eval_ctx, scene, ob, NULL);
sculpt_undo_push_end();
}
}
static void sculpt_dynamic_topology_enable_with_undo(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
if (ss->bm == NULL) {
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(scene, ob);
+ sculpt_dynamic_topology_enable_ex(eval_ctx, scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
sculpt_undo_push_end();
}
@@ -5388,14 +5407,16 @@ static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(o
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
WM_cursor_wait(1);
if (ss->bm) {
- sculpt_dynamic_topology_disable_with_undo(scene, ob);
+ sculpt_dynamic_topology_disable_with_undo(&eval_ctx, scene, ob);
}
else {
- sculpt_dynamic_topology_enable_with_undo(scene, ob);
+ sculpt_dynamic_topology_enable_with_undo(&eval_ctx, scene, ob);
}
WM_cursor_wait(0);
@@ -5606,13 +5627,14 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
/**** Toggle operator for turning sculpt mode on or off ****/
-static void sculpt_init_session(Scene *scene, Object *ob)
+static void sculpt_init_session(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data */
BKE_sculpt_toolsettings_data_ensure(scene);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ ob->sculpt->mode_type = OB_MODE_SCULPT;
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false);
}
static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd)
@@ -5626,30 +5648,29 @@ static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, Mult
}
void ED_object_sculptmode_enter_ex(
- Scene *scene, Object *ob,
+ const EvaluationContext *eval_ctx,
+ WorkSpace *workspace, Scene *scene, Object *ob,
ReportList *reports)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
/* Enter sculptmode */
- ob->mode |= mode_flag;
-
+ workspace->object_mode |= mode_flag;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
- if (flush_recalc) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
- }
+ if (flush_recalc)
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Create sculpt mode session data */
if (ob->sculpt) {
BKE_sculptsession_free(ob);
}
- sculpt_init_session(scene, ob);
+ sculpt_init_session(eval_ctx, scene, ob);
/* Mask layer is required */
if (mmd) {
@@ -5707,7 +5728,7 @@ void ED_object_sculptmode_enter_ex(
if (message_unsupported == NULL) {
/* undo push is needed to prevent memory leak */
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(scene, ob);
+ sculpt_dynamic_topology_enable_ex(eval_ctx, scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
}
else {
@@ -5718,6 +5739,8 @@ void ED_object_sculptmode_enter_ex(
}
}
+ ED_workspace_object_mode_sync_from_object(G.main->wm.first, workspace, ob);
+
/* VBO no longer valid */
if (ob->derivedFinal) {
GPU_drawobject_free(ob->derivedFinal);
@@ -5726,13 +5749,17 @@ void ED_object_sculptmode_enter_ex(
void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_sculptmode_enter_ex(scene, ob, reports);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ ED_object_sculptmode_enter_ex(&eval_ctx, workspace, scene, ob, reports);
}
void ED_object_sculptmode_exit_ex(
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx,
+ WorkSpace *workspace, Scene *scene, Object *ob)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
@@ -5741,7 +5768,7 @@ void ED_object_sculptmode_exit_ex(
if (mmd) {
multires_force_update(ob);
}
-
+
/* Not needed for now. */
#if 0
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
@@ -5751,21 +5778,23 @@ void ED_object_sculptmode_exit_ex(
* a consistent state.
*/
if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
/* Dynamic topology must be disabled before exiting sculpt
* mode to ensure the undo stack stays in a consistent
* state */
- sculpt_dynamic_topology_disable_with_undo(scene, ob);
+ sculpt_dynamic_topology_disable_with_undo(eval_ctx, scene, ob);
/* store so we know to re-enable when entering sculpt mode */
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
}
/* Leave sculptmode */
- ob->mode &= ~mode_flag;
+ workspace->object_mode &= ~mode_flag;
+
+ ED_workspace_object_mode_sync_from_object(G.main->wm.first, workspace, ob);
BKE_sculptsession_free(ob);
@@ -5779,29 +5808,36 @@ void ED_object_sculptmode_exit_ex(
void ED_object_sculptmode_exit(bContext *C)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_sculptmode_exit_ex(scene, ob);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob);
}
static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_SCULPT;
- const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ const bool is_mode_set = (workspace->object_mode & mode_flag) != 0;
if (!is_mode_set) {
- if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (is_mode_set) {
- ED_object_sculptmode_exit_ex(scene, ob);
+ ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob);
}
else {
- ED_object_sculptmode_enter_ex(scene, ob, op->reports);
+ ED_object_sculptmode_enter_ex(&eval_ctx, workspace, scene, ob, op->reports);
}
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);