diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 225 |
1 files changed, 152 insertions, 73 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 67cd6e433c3..8df3d4e9f90 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -56,7 +56,6 @@ #include "BKE_brush.h" #include "BKE_ccg.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_key.h" @@ -72,6 +71,8 @@ #include "BKE_subsurf.h" #include "BKE_colortools.h" +#include "DEG_depsgraph.h" + #include "WM_api.h" #include "WM_types.h" @@ -499,8 +500,7 @@ bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d, return 1; } -void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, - RegionView3D *rv3d, Object *ob) +void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob) { PBVH *pbvh = ob->sculpt->pbvh; /* copy here, original will be used below */ @@ -508,7 +508,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, sculpt_extend_redraw_rect_previous(ob, &rect); - paint_calc_redraw_planes(planes, ar, rv3d, ob, &rect); + paint_calc_redraw_planes(planes, ar, ob, &rect); /* we will draw this rect, so now we can set it as the previous partial rect. * Note that we don't update with the union of previous/current (rect), only with @@ -2098,6 +2098,10 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) mul_v3_v3(offset, ss->cache->scale); mul_v3_fl(offset, bstrength); + /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise + * initialize before threads so they can do curve mapping */ + curvemapping_initialize(brush->curve); + /* threaded loop over nodes */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, @@ -4078,8 +4082,9 @@ static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss) int sculpt_mode_poll(bContext *C) { + const WorkSpace *workspace = CTX_wm_workspace(C); Object *ob = CTX_data_active_object(C); - return ob && ob->mode & OB_MODE_SCULPT; + return ob && workspace->object_mode & OB_MODE_SCULPT; } int sculpt_mode_poll_view3d(bContext *C) @@ -4596,10 +4601,12 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const B SculptSession *ss = ob->sculpt; if (ss->kb || ss->modifiers_active) { + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); Scene *scene = CTX_data_scene(C); Sculpt *sd = scene->toolsettings->sculpt; bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0); - BKE_sculpt_update_mesh_elements(scene, sd, ob, need_pmap, false); + BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, need_pmap, false); } } @@ -4684,7 +4691,7 @@ static float sculpt_raycast_init( RegionView3D *rv3d = vc->ar->regiondata; /* TODO: what if the segment is totally clipped? (return == 0) */ - ED_view3d_win_to_segment(vc->ar, vc->v3d, mouse, ray_start, ray_end, true); + ED_view3d_win_to_segment(vc->depsgraph, vc->ar, vc->v3d, mouse, ray_start, ray_end, true); invert_m4_m4(obimat, ob->obmat); mul_m4_v3(obimat, ray_start); @@ -4805,12 +4812,15 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op) Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + EvaluationContext eval_ctx; SculptSession *ss = CTX_data_active_object(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); int mode = RNA_enum_get(op->ptr, "mode"); bool is_smooth; bool need_mask = false; + CTX_data_eval_ctx(C, &eval_ctx); + if (brush->sculpt_tool == SCULPT_TOOL_MASK) { need_mask = true; } @@ -4819,7 +4829,7 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op) sculpt_brush_init_tex(scene, sd, ss); is_smooth = sculpt_any_smooth_mode(brush, NULL, mode); - BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask); + BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, is_smooth, need_mask); return 1; } @@ -4863,7 +4873,7 @@ static void sculpt_flush_update(bContext *C) GPU_drawobject_free(ob->derivedFinal); if (ss->kb || ss->modifiers_active) { - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); ED_region_tag_redraw(ar); } else { @@ -4893,6 +4903,9 @@ static void sculpt_flush_update(bContext *C) ED_region_tag_redraw_partial(ar, &r); } } + + /* 2.8x - avoid full mesh update! */ + BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS); } /* Returns whether the mouse/stylus is over the mesh (1) @@ -4976,7 +4989,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st * Could be optimized later, but currently don't think it's so * much common scenario. * - * Same applies to the DAG_id_tag_update() invoked from + * Same applies to the DEG_id_tag_update() invoked from * sculpt_flush_update(). */ if (ss->modifiers_active) { @@ -5034,7 +5047,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str sculpt_cache_free(ss->cache); ss->cache = NULL; - sculpt_undo_push_end(C); + sculpt_undo_push_end(); BKE_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL); @@ -5050,7 +5063,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str /* try to avoid calling this, only for e.g. linked duplicates now */ if (((Mesh *)ob->data)->id.us > 1) - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } @@ -5206,7 +5219,7 @@ void sculpt_pbvh_clear(Object *ob) BKE_pbvh_free(ss->pbvh); ss->pbvh = NULL; if (dm) - dm->getPBVH(NULL, dm); + dm->getPBVH(NULL, dm, OB_MODE_OBJECT); BKE_object_free_derived_caches(ob); } @@ -5242,21 +5255,21 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss) } -void sculpt_update_after_dynamic_topology_toggle(bContext *C) +void sculpt_update_after_dynamic_topology_toggle( + const EvaluationContext *eval_ctx, + Scene *scene, Object *ob) { - Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); Sculpt *sd = scene->toolsettings->sculpt; /* Create the PBVH */ - BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false); - WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); + BKE_sculpt_update_mesh_elements(eval_ctx, scene, sd, ob, false, false); + WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob); } -void sculpt_dynamic_topology_enable(bContext *C) +void sculpt_dynamic_topology_enable_ex( + const EvaluationContext *eval_ctx, + Scene *scene, Object *ob) { - Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Mesh *me = ob->data; const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me); @@ -5292,17 +5305,17 @@ void sculpt_dynamic_topology_enable(bContext *C) ss->bm_log = BM_log_create(ss->bm); /* Refresh */ - sculpt_update_after_dynamic_topology_toggle(C); + sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob); } /* Free the sculpt BMesh and BMLog * * If 'unode' is given, the BMesh's data is copied out to the unode * before the BMesh is deleted so that it can be restored from */ -void sculpt_dynamic_topology_disable(bContext *C, - SculptUndoNode *unode) +void sculpt_dynamic_topology_disable_ex( + const EvaluationContext *eval_ctx, + Scene *scene, Object *ob, SculptUndoNode *unode) { - Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Mesh *me = ob->data; @@ -5351,28 +5364,59 @@ void sculpt_dynamic_topology_disable(bContext *C, } /* Refresh */ - sculpt_update_after_dynamic_topology_toggle(C); + sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob); +} + +void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode) +{ + Scene *scene = CTX_data_scene(C); + Object *ob = CTX_data_active_object(C); + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); + sculpt_dynamic_topology_disable_ex(&eval_ctx, scene, ob, unode); +} + +static void sculpt_dynamic_topology_disable_with_undo( + const EvaluationContext *eval_ctx, Scene *scene, Object *ob) +{ + SculptSession *ss = ob->sculpt; + if (ss->bm) { + sculpt_undo_push_begin("Dynamic topology disable"); + sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END); + sculpt_dynamic_topology_disable_ex(eval_ctx, scene, ob, NULL); + sculpt_undo_push_end(); + } } +static void sculpt_dynamic_topology_enable_with_undo( + const EvaluationContext *eval_ctx, + Scene *scene, Object *ob) +{ + SculptSession *ss = ob->sculpt; + if (ss->bm == NULL) { + sculpt_undo_push_begin("Dynamic topology enable"); + sculpt_dynamic_topology_enable_ex(eval_ctx, scene, ob); + sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN); + sculpt_undo_push_end(); + } +} static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { + Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); WM_cursor_wait(1); if (ss->bm) { - sculpt_undo_push_begin("Dynamic topology disable"); - sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END); - sculpt_dynamic_topology_disable(C, NULL); + sculpt_dynamic_topology_disable_with_undo(&eval_ctx, scene, ob); } else { - sculpt_undo_push_begin("Dynamic topology enable"); - sculpt_dynamic_topology_enable(C); - sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN); + sculpt_dynamic_topology_enable_with_undo(&eval_ctx, scene, ob); } - sculpt_undo_push_end(C); WM_cursor_wait(0); @@ -5560,7 +5604,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op)) /* Finish undo */ BM_log_all_added(ss->bm, ss->bm_log); - sculpt_undo_push_end(C); + sculpt_undo_push_end(); /* Redraw */ sculpt_pbvh_clear(ob); @@ -5583,28 +5627,81 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot) /**** Toggle operator for turning sculpt mode on or off ****/ -static void sculpt_init_session(Scene *scene, Object *ob) +static void sculpt_init_session(const EvaluationContext *eval_ctx, Scene *scene, Object *ob) { /* Create persistent sculpt mode data */ BKE_sculpt_toolsettings_data_ensure(scene); ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session"); - BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false); + ob->sculpt->mode_type = OB_MODE_SCULPT; + BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false); } +void ED_object_sculptmode_exit_ex( + const EvaluationContext *eval_ctx, + WorkSpace *workspace, Scene *scene, Object *ob) +{ + const int mode_flag = OB_MODE_SCULPT; + Mesh *me = BKE_mesh_from_object(ob); + + MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); + if (mmd) { + multires_force_update(ob); + } + + /* Always for now, so leaving sculpt mode always ensures scene is in + * a consistent state. + */ + if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) { + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); + } + + if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) { + /* Dynamic topology must be disabled before exiting sculpt + * mode to ensure the undo stack stays in a consistent + * state */ + sculpt_dynamic_topology_disable_with_undo(eval_ctx, scene, ob); + + /* store so we know to re-enable when entering sculpt mode */ + me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; + } + + /* Leave sculptmode */ + workspace->object_mode &= ~mode_flag; + + BKE_sculptsession_free(ob); + + paint_cursor_delete_textures(); + + /* VBO no longer valid */ + if (ob->derivedFinal) { + GPU_drawobject_free(ob->derivedFinal); + } +} + +void ED_object_sculptmode_exit(bContext *C) +{ + WorkSpace *workspace = CTX_wm_workspace(C); + Scene *scene = CTX_data_scene(C); + Object *ob = CTX_data_active_object(C); + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); + ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob); +} static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op) { + WorkSpace *workspace = CTX_wm_workspace(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); const int mode_flag = OB_MODE_SCULPT; - const bool is_mode_set = (ob->mode & mode_flag) != 0; + const bool is_mode_set = (workspace->object_mode & mode_flag) != 0; Mesh *me; MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); int flush_recalc = 0; if (!is_mode_set) { - if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) { + if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } @@ -5617,45 +5714,25 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op) flush_recalc |= sculpt_has_active_modifiers(scene, ob); if (is_mode_set) { - if (mmd) - multires_force_update(ob); - - /* Always for now, so leaving sculpt mode always ensures scene is in - * a consistent state. - */ - if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) { - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); - } - - if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) { - /* Dynamic topology must be disabled before exiting sculpt - * mode to ensure the undo stack stays in a consistent - * state */ - sculpt_dynamic_topology_toggle_exec(C, NULL); - - /* store so we know to re-enable when entering sculpt mode */ - me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; - } - - /* Leave sculptmode */ - ob->mode &= ~mode_flag; - - BKE_sculptsession_free(ob); - - paint_cursor_delete_textures(); + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); + ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob); } else { /* Enter sculptmode */ - ob->mode |= mode_flag; + workspace->object_mode |= mode_flag; if (flush_recalc) - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* Create sculpt mode session data */ - if (ob->sculpt) + if (ob->sculpt) { BKE_sculptsession_free(ob); + } - sculpt_init_session(scene, ob); + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); + sculpt_init_session(&eval_ctx, scene, ob); /* Mask layer is required */ if (mmd) { @@ -5712,7 +5789,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op) if (message_unsupported == NULL) { /* undo push is needed to prevent memory leak */ sculpt_undo_push_begin("Dynamic topology enable"); - sculpt_dynamic_topology_enable(C); + sculpt_dynamic_topology_enable_ex(&eval_ctx, scene, ob); sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN); } else { @@ -5722,10 +5799,12 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op) me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY; } } - } - if (ob->derivedFinal) /* VBO no longer valid */ - GPU_drawobject_free(ob->derivedFinal); + /* VBO no longer valid */ + if (ob->derivedFinal) { + GPU_drawobject_free(ob->derivedFinal); + } + } WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene); @@ -5795,7 +5874,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op)) } MEM_freeN(nodes); - sculpt_undo_push_end(C); + sculpt_undo_push_end(); /* force rebuild of pbvh for better BB placement */ sculpt_pbvh_clear(ob); |