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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_boundary.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_boundary.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index 70f8f2127b4..8bf09ce3d05 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -532,9 +532,8 @@ static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *bo
{
const int totvert = SCULPT_vertex_count_get(ss);
boundary->bend.pivot_rotation_axis = MEM_calloc_arrayN(
- totvert, 3 * sizeof(float), "pivot rotation axis");
- boundary->bend.pivot_positions = MEM_calloc_arrayN(
- totvert, 3 * sizeof(float), "pivot positions");
+ totvert, sizeof(float[3]), "pivot rotation axis");
+ boundary->bend.pivot_positions = MEM_calloc_arrayN(totvert, sizeof(float[3]), "pivot positions");
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
@@ -567,7 +566,7 @@ static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *bo
static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *boundary)
{
const int totvert = SCULPT_vertex_count_get(ss);
- boundary->slide.directions = MEM_calloc_arrayN(totvert, 3 * sizeof(float), "slide directions");
+ boundary->slide.directions = MEM_calloc_arrayN(totvert, sizeof(float[3]), "slide directions");
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
@@ -592,7 +591,7 @@ static void sculpt_boundary_twist_data_init(SculptSession *ss, SculptBoundary *b
{
zero_v3(boundary->twist.pivot_position);
float(*poly_verts)[3] = MEM_malloc_arrayN(
- boundary->num_vertices, sizeof(float) * 3, "poly verts");
+ boundary->num_vertices, sizeof(float[3]), "poly verts");
for (int i = 0; i < boundary->num_vertices; i++) {
add_v3_v3(boundary->twist.pivot_position, SCULPT_vertex_co_get(ss, boundary->vertices[i]));
copy_v3_v3(poly_verts[i], SCULPT_vertex_co_get(ss, boundary->vertices[i]));