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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c188
1 files changed, 144 insertions, 44 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 3d0e5791f0d..7b14f48c6a8 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -103,6 +103,22 @@
#include <stdlib.h>
#include <string.h>
+static void cloth_brush_simulation_location_get(SculptSession *ss,
+ const Brush *brush,
+ float r_location[3])
+{
+ if (!ss->cache || !brush) {
+ zero_v3(r_location);
+ return;
+ }
+
+ if (brush->cloth_simulation_area_type == BRUSH_CLOTH_SIMULATION_AREA_LOCAL) {
+ copy_v3_v3(r_location, ss->cache->initial_location);
+ return;
+ }
+ copy_v3_v3(r_location, ss->cache->location);
+}
+
static float cloth_brush_simulation_falloff_get(const Brush *brush,
const float radius,
const float location[3],
@@ -162,6 +178,7 @@ static void cloth_brush_reallocate_constraints(SculptClothSimulation *cloth_sim)
static void cloth_brush_add_length_constraint(SculptSession *ss,
SculptClothSimulation *cloth_sim,
+ const int node_index,
const int v1,
const int v2,
const bool use_persistent)
@@ -172,6 +189,8 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
length_constraint->elem_index_a = v1;
length_constraint->elem_index_b = v2;
+ length_constraint->node = node_index;
+
length_constraint->elem_position_a = cloth_sim->pos[v1];
length_constraint->elem_position_b = cloth_sim->pos[v2];
@@ -197,6 +216,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
}
static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim,
+ const int node_index,
const int v,
const float strength)
{
@@ -206,6 +226,8 @@ static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim
length_constraint->elem_index_a = v;
length_constraint->elem_index_b = v;
+ length_constraint->node = node_index;
+
length_constraint->elem_position_a = cloth_sim->pos[v];
length_constraint->elem_position_b = cloth_sim->init_pos[v];
@@ -221,6 +243,7 @@ static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim
}
static void cloth_brush_add_deformation_constraint(SculptClothSimulation *cloth_sim,
+ const int node_index,
const int v,
const float strength)
{
@@ -230,6 +253,8 @@ static void cloth_brush_add_deformation_constraint(SculptClothSimulation *cloth_
length_constraint->elem_index_a = v;
length_constraint->elem_index_b = v;
+ length_constraint->node = node_index;
+
length_constraint->type = SCULPT_CLOTH_CONSTRAINT_DEFORMATION;
length_constraint->elem_position_a = cloth_sim->pos[v];
@@ -250,11 +275,20 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const Brush *brush = data->brush;
+ PBVHNode *node = data->nodes[n];
+
+ const int node_index = (int)(BLI_ghash_lookup(data->cloth_sim->node_state_index, node));
+ if (data->cloth_sim->node_state[node_index] != SCULPT_CLOTH_NODE_UNINITIALIZED) {
+ /* The simulation already contains constraints for this node. */
+ return;
+ }
PBVHVertexIter vd;
const bool pin_simulation_boundary = ss->cache != NULL && brush != NULL &&
- brush->flag2 & BRUSH_CLOTH_PIN_SIMULATION_BOUNDARY;
+ brush->flag2 & BRUSH_CLOTH_PIN_SIMULATION_BOUNDARY &&
+ brush->cloth_simulation_area_type !=
+ BRUSH_CLOTH_SIMULATION_AREA_DYNAMIC;
const bool use_persistent = brush != NULL && brush->flag & BRUSH_PERSISTENT;
@@ -273,7 +307,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
data->cloth_sim_radius * data->cloth_sim_radius :
FLT_MAX;
- BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
{
const float len_squared = len_squared_v3v3(vd.co, data->cloth_sim_initial_location);
if (len_squared < cloth_sim_radius_squared) {
@@ -291,7 +325,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (brush->cloth_constraint_softbody_strength > 0.0f) {
cloth_brush_add_softbody_constraint(
- data->cloth_sim, vd.index, brush->cloth_constraint_softbody_strength);
+ data->cloth_sim, node_index, vd.index, brush->cloth_constraint_softbody_strength);
}
/* As we don't know the order of the neighbor vertices, we create all possible combinations
@@ -303,8 +337,12 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
for (int c_j = 0; c_j < tot_indices; c_j++) {
if (c_i != c_j && !cloth_brush_sim_has_length_constraint(
data->cloth_sim, build_indices[c_i], build_indices[c_j])) {
- cloth_brush_add_length_constraint(
- ss, data->cloth_sim, build_indices[c_i], build_indices[c_j], use_persistent);
+ cloth_brush_add_length_constraint(ss,
+ data->cloth_sim,
+ node_index,
+ build_indices[c_i],
+ build_indices[c_j],
+ use_persistent);
}
}
}
@@ -317,13 +355,13 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
/* When the grab brush brush is used as part of the cloth brush, deformation constraints
* are created with different strengths and only inside the radius of the brush. */
const float fade = BKE_brush_curve_strength(brush, sqrtf(len_squared), ss->cache->radius);
- cloth_brush_add_deformation_constraint(data->cloth_sim, vd.index, fade);
+ cloth_brush_add_deformation_constraint(data->cloth_sim, node_index, vd.index, fade);
}
else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
/* Cloth Snake Hook creates deformation constraint with fixed strength because the strength
* is controlled per iteration using cloth_sim->deformation_strength. */
cloth_brush_add_deformation_constraint(
- data->cloth_sim, vd.index, CLOTH_DEFORMATION_SNAKEHOOK_STRENGTH);
+ data->cloth_sim,node_index, vd.index, CLOTH_DEFORMATION_SNAKEHOOK_STRENGTH);
}
}
else if (data->cloth_sim->deformation_pos) {
@@ -331,7 +369,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
* their own code when modifying the deformation coordinates of the simulation, so
* deformation constraints are created with a fixed strength for all vertices. */
cloth_brush_add_deformation_constraint(
- data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
+ data->cloth_sim, node_index, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
}
if (pin_simulation_boundary) {
@@ -341,7 +379,8 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (sim_falloff < 1.0f) {
/* Create constraints with more strength the closer the vertex is to the simulation
* boundary. */
- cloth_brush_add_softbody_constraint(data->cloth_sim, vd.index, 1.0f - sim_falloff);
+ cloth_brush_add_softbody_constraint(
+ data->cloth_sim, node_index, vd.index, 1.0f - sim_falloff);
}
}
}
@@ -411,8 +450,10 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
float force[3];
+ float sim_location[3];
+ cloth_brush_simulation_location_get(ss, brush, sim_location);
const float sim_factor = cloth_brush_simulation_falloff_get(
- brush, ss->cache->radius, ss->cache->initial_location, cloth_sim->init_pos[vd.index]);
+ brush, ss->cache->radius, sim_location, cloth_sim->init_pos[vd.index]);
float current_vertex_location[3];
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
@@ -646,17 +687,25 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const Brush *brush = data->brush;
+
+ PBVHNode *node = data->nodes[n];
PBVHVertexIter vd;
SculptClothSimulation *cloth_sim = data->cloth_sim;
const float time_step = data->cloth_time_step;
+
+ const int node_index = (int)(BLI_ghash_lookup(data->cloth_sim->node_state_index, node));
+ if (data->cloth_sim->node_state[node_index] != SCULPT_CLOTH_NODE_ACTIVE) {
+ return;
+ }
+
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
- const float sim_factor = ss->cache ? cloth_brush_simulation_falloff_get(
- brush,
- ss->cache->radius,
- ss->cache->initial_location,
- cloth_sim->init_pos[vd.index]) :
- 1.0f;
+ float sim_location[3];
+ cloth_brush_simulation_location_get(ss, brush, sim_location);
+ const float sim_factor =
+ ss->cache ? cloth_brush_simulation_falloff_get(
+ brush, ss->cache->radius, sim_location, cloth_sim->init_pos[vd.index]) :
+ 1.0f;
if (sim_factor > 0.0f) {
int i = vd.index;
float temp[3];
@@ -692,6 +741,9 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
}
}
BKE_pbvh_vertex_iter_end;
+
+ /* Disable the simulation on this node, it needs to be enabled again to continue. */
+ cloth_sim->node_state[node_index] = SCULPT_CLOTH_NODE_INACTIVE;
}
static void cloth_brush_satisfy_constraints(SculptSession *ss,
@@ -700,8 +752,13 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
{
for (int constraint_it = 0; constraint_it < CLOTH_SIMULATION_ITERATIONS; constraint_it++) {
for (int i = 0; i < cloth_sim->tot_length_constraints; i++) {
-
const SculptClothLengthConstraint *constraint = &cloth_sim->length_constraints[i];
+
+ if (cloth_sim->node_state[constraint->node] != SCULPT_CLOTH_NODE_ACTIVE) {
+ /* Skip all constraints that were created for inactive nodes. */
+ continue;
+ }
+
const int v1 = constraint->elem_index_a;
const int v2 = constraint->elem_index_b;
@@ -729,18 +786,21 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2)) *
SCULPT_automasking_factor_get(ss, v2);
- const float sim_factor_v1 = ss->cache ? cloth_brush_simulation_falloff_get(
- brush,
- ss->cache->radius,
- ss->cache->initial_location,
- cloth_sim->init_pos[v1]) :
- 1.0f;
- const float sim_factor_v2 = ss->cache ? cloth_brush_simulation_falloff_get(
- brush,
- ss->cache->radius,
- ss->cache->initial_location,
- cloth_sim->init_pos[v2]) :
- 1.0f;
+ float sim_location[3];
+ cloth_brush_simulation_location_get(ss, brush, sim_location);
+
+ const float sim_factor_v1 = ss->cache ?
+ cloth_brush_simulation_falloff_get(brush,
+ ss->cache->radius,
+ sim_location,
+ cloth_sim->init_pos[v1]) :
+ 1.0f;
+ const float sim_factor_v2 = ss->cache ?
+ cloth_brush_simulation_falloff_get(brush,
+ ss->cache->radius,
+ sim_location,
+ cloth_sim->init_pos[v2]) :
+ 1.0f;
float deformation_strength = 1.0f;
if (constraint->type == SCULPT_CLOTH_CONSTRAINT_DEFORMATION) {
@@ -871,6 +931,25 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
0, totnode, &apply_forces_data, do_cloth_brush_apply_forces_task_cb_ex, &settings);
}
+/* Allocates nodes state and initializes them to Uninitialized, so constraints can be created for
+ * them. */
+static void cloth_sim_initialize_default_node_state(SculptSession *ss,
+ SculptClothSimulation *cloth_sim)
+{
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+
+ cloth_sim->node_state = MEM_malloc_arrayN(
+ totnode, sizeof(eSculptClothNodeSimState), "node sim state");
+ cloth_sim->node_state_index = BLI_ghash_ptr_new("node sim state indices");
+ for (int i = 0; i < totnode; i++) {
+ cloth_sim->node_state[i] = SCULPT_CLOTH_NODE_UNINITIALIZED;
+ BLI_ghash_insert(cloth_sim->node_state_index, nodes[i], POINTER_FROM_INT(i));
+ }
+ MEM_SAFE_FREE(nodes);
+}
+
/* Public functions. */
SculptClothSimulation *SCULPT_cloth_brush_simulation_create(SculptSession *ss,
const float cloth_mass,
@@ -912,10 +991,12 @@ SculptClothSimulation *SCULPT_cloth_brush_simulation_create(SculptSession *ss,
cloth_sim->collider_list = cloth_brush_collider_cache_create(ss->depsgraph);
}
+ cloth_sim_initialize_default_node_state(ss, cloth_sim);
+
return cloth_sim;
}
-void SCULPT_cloth_brush_build_nodes_constraints(
+void SCULPT_cloth_brush_ensure_nodes_constraints(
Sculpt *sd,
Object *ob,
PBVHNode **nodes,
@@ -975,6 +1056,17 @@ void SCULPT_cloth_brush_store_simulation_state(SculptSession *ss, SculptClothSim
}
}
+void SCULPT_cloth_sim_activate_nodes(SculptClothSimulation *cloth_sim,
+ PBVHNode **nodes,
+ int totnode)
+{
+ /* Activate the nodes inside the simulation area. */
+ for (int n = 0; n < totnode; n++) {
+ const int node_index = (int)(BLI_ghash_lookup(cloth_sim->node_state_index, nodes[n]));
+ cloth_sim->node_state[node_index] = SCULPT_CLOTH_NODE_ACTIVE;
+ }
+}
+
/* Main Brush Function. */
void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
@@ -998,19 +1090,21 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
SCULPT_is_cloth_deform_brush(brush));
SCULPT_cloth_brush_simulation_init(ss, ss->cache->cloth_sim);
}
-
- /* Build the constraints. */
- const float radius = ss->cache->initial_radius;
- const float limit = radius + (radius * brush->cloth_sim_limit);
- SCULPT_cloth_brush_build_nodes_constraints(
- sd, ob, nodes, totnode, ss->cache->cloth_sim, ss->cache->location, limit);
-
return;
}
+ /* Ensure the constraints for the nodes. */
+ const float radius = ss->cache->initial_radius;
+ const float limit = radius + (radius * brush->cloth_sim_limit);
+ SCULPT_cloth_brush_ensure_nodes_constraints(
+ sd, ob, nodes, totnode, ss->cache->cloth_sim, ss->cache->location, limit);
+
/* Store the initial state in the simulation. */
SCULPT_cloth_brush_store_simulation_state(ss, ss->cache->cloth_sim);
+ /* Enable the nodes that should be simulated. */
+ SCULPT_cloth_sim_activate_nodes(ss->cache->cloth_sim, nodes, totnode);
+
/* Apply forces to the vertices. */
cloth_brush_apply_brush_foces(sd, ob, nodes, totnode);
@@ -1029,6 +1123,8 @@ void SCULPT_cloth_simulation_free(struct SculptClothSimulation *cloth_sim)
MEM_SAFE_FREE(cloth_sim->deformation_pos);
MEM_SAFE_FREE(cloth_sim->init_pos);
MEM_SAFE_FREE(cloth_sim->deformation_strength);
+ MEM_SAFE_FREE(cloth_sim->node_state);
+ BLI_ghash_free(cloth_sim->node_state_index, NULL, NULL);
if (cloth_sim->collider_list) {
BKE_collider_cache_free(&cloth_sim->collider_list);
}
@@ -1313,6 +1409,10 @@ static int sculpt_cloth_filter_modal(bContext *C, wmOperator *op, const wmEvent
BLI_task_parallel_range(
0, ss->filter_cache->totnode, &data, cloth_filter_apply_forces_task_cb, &settings);
+ /* Activate all nodes. */
+ SCULPT_cloth_sim_activate_nodes(
+ ss->filter_cache->cloth_sim, ss->filter_cache->nodes, ss->filter_cache->totnode);
+
/* Update and write the simulation to the nodes. */
SCULPT_cloth_brush_do_simulation_step(
sd, ob, ss->filter_cache->cloth_sim, ss->filter_cache->nodes, ss->filter_cache->totnode);
@@ -1363,13 +1463,13 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_cloth_brush_simulation_init(ss, ss->filter_cache->cloth_sim);
float origin[3] = {0.0f, 0.0f, 0.0f};
- SCULPT_cloth_brush_build_nodes_constraints(sd,
- ob,
- ss->filter_cache->nodes,
- ss->filter_cache->totnode,
- ss->filter_cache->cloth_sim,
- origin,
- FLT_MAX);
+ SCULPT_cloth_brush_ensure_nodes_constraints(sd,
+ ob,
+ ss->filter_cache->nodes,
+ ss->filter_cache->totnode,
+ ss->filter_cache->cloth_sim,
+ origin,
+ FLT_MAX);
const bool use_face_sets = RNA_boolean_get(op->ptr, "use_face_sets");
if (use_face_sets) {