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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 84d156122f3..efd80eef0cb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -723,6 +723,8 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
return;
}
+ AutomaskingCache *automasking = SCULPT_automasking_active_cache_get(ss);
+
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
float sim_location[3];
@@ -743,7 +745,7 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
mul_v3_fl(pos_diff, (1.0f - cloth_sim->damping) * sim_factor);
const float mask_v = (1.0f - (vd.mask ? *vd.mask : 0.0f)) *
- SCULPT_automasking_factor_get(ss, vd.index);
+ SCULPT_automasking_factor_get(automasking, ss, vd.index);
madd_v3_v3fl(cloth_sim->pos[i], pos_diff, mask_v);
madd_v3_v3fl(cloth_sim->pos[i], cloth_sim->acceleration[i], mask_v);
@@ -775,6 +777,9 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
Brush *brush,
SculptClothSimulation *cloth_sim)
{
+
+ AutomaskingCache *automasking = SCULPT_automasking_active_cache_get(ss);
+
for (int constraint_it = 0; constraint_it < CLOTH_SIMULATION_ITERATIONS; constraint_it++) {
for (int i = 0; i < cloth_sim->tot_length_constraints; i++) {
const SculptClothLengthConstraint *constraint = &cloth_sim->length_constraints[i];
@@ -807,9 +812,9 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
mul_v3_v3fl(correction_vector_half, correction_vector, 0.5f);
const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, v1)) *
- SCULPT_automasking_factor_get(ss, v1);
+ SCULPT_automasking_factor_get(automasking, ss, v1);
const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2)) *
- SCULPT_automasking_factor_get(ss, v2);
+ SCULPT_automasking_factor_get(automasking, ss, v2);
float sim_location[3];
cloth_brush_simulation_location_get(ss, brush, sim_location);
@@ -1354,6 +1359,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
{
float fade = vd.mask ? *vd.mask : 0.0f;
+ fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index);
fade = 1.0f - fade;
float force[3] = {0.0f, 0.0f, 0.0f};
float disp[3], temp[3], transform[3][3];
@@ -1498,6 +1504,8 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_undo_push_begin("Cloth filter");
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
+ ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob);
+
const float cloth_mass = RNA_float_get(op->ptr, "cloth_mass");
const float cloth_damping = RNA_float_get(op->ptr, "cloth_damping");
const bool use_collisions = RNA_boolean_get(op->ptr, "use_collisions");