diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index 16d10f6d6bb..a53a2126af4 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -377,8 +377,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex( data->cloth_sim_radius * data->cloth_sim_radius : FLT_MAX; - BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { const float len_squared = len_squared_v3v3(vd.co, data->cloth_sim_initial_location); if (len_squared < cloth_sim_radius_squared) { @@ -518,8 +517,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, madd_v3_v3fl(gravity, ss->cache->gravity_direction, -data->sd->gravity_factor); } - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float force[3]; float sim_location[3]; cloth_brush_simulation_location_get(ss, brush, sim_location); @@ -783,8 +781,7 @@ static void do_cloth_brush_solve_simulation_task_cb_ex( AutomaskingCache *automasking = SCULPT_automasking_active_cache_get(ss); - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float sim_location[3]; cloth_brush_simulation_location_get(ss, brush, sim_location); const float sim_factor = @@ -1449,8 +1446,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata, mul_v3_fl(sculpt_gravity, sd->gravity_factor * data->filter_strength); PBVHVertexIter vd; - BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { float fade = vd.mask ? *vd.mask : 0.0f; fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index); fade = 1.0f - fade; |