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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c51
1 files changed, 45 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index cf2ed0943eb..c3666c8aaad 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -169,6 +169,8 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
length_constraint->elem_position_a = cloth_sim->pos[v1];
length_constraint->elem_position_b = cloth_sim->pos[v2];
+ length_constraint->type = SCULPT_CLOTH_CONSTRAINT_STRUCTURAL;
+
if (use_persistent) {
length_constraint->length = len_v3v3(SCULPT_vertex_persistent_co_get(ss, v1),
SCULPT_vertex_persistent_co_get(ss, v2));
@@ -201,6 +203,8 @@ static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim
length_constraint->elem_position_a = cloth_sim->pos[v];
length_constraint->elem_position_b = cloth_sim->init_pos[v];
+ length_constraint->type = SCULPT_CLOTH_CONSTRAINT_SOFTBODY;
+
length_constraint->length = 0.0f;
length_constraint->strength = strength;
@@ -220,6 +224,8 @@ static void cloth_brush_add_deformation_constraint(SculptClothSimulation *cloth_
length_constraint->elem_index_a = v;
length_constraint->elem_index_b = v;
+ length_constraint->type = SCULPT_CLOTH_CONSTRAINT_DEFORMATION;
+
length_constraint->elem_position_a = cloth_sim->pos[v];
length_constraint->elem_position_b = cloth_sim->deformation_pos[v];
@@ -301,12 +307,18 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (brush && brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
/* The cloth brush works by applying forces in most of its modes, but some of them require
* deformation coordinates to make the simulation stable. */
- if (cloth_is_deform_brush && len_squared < radius_squared) {
- /* When a deform brush is used as part of the cloth brush, deformation constraints are
- * created with different strengths and only inside the radius of the brush. */
+ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB && len_squared < radius_squared) {
+ /* When the grab brush brush is used as part of the cloth brush, deformation constraints
+ * are created with different strengths and only inside the radius of the brush. */
const float fade = BKE_brush_curve_strength(brush, sqrtf(len_squared), ss->cache->radius);
cloth_brush_add_deformation_constraint(data->cloth_sim, vd.index, fade);
}
+ else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
+ /* Cloth Snake Hook creates deformation constraint with fixed strength because the strength
+ * is controlled per iteration using cloth_sim->deformation_strength. */
+ cloth_brush_add_deformation_constraint(
+ data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
+ }
}
else if (data->cloth_sim->deformation_pos) {
/* Any other tool that target the cloth simulation handle the falloff in
@@ -397,7 +409,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
brush, ss->cache->radius, ss->cache->initial_location, cloth_sim->init_pos[vd.index]);
float current_vertex_location[3];
- if (SCULPT_is_cloth_deform_brush(brush)) {
+ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
copy_v3_v3(current_vertex_location, orig_data.co);
}
@@ -456,6 +468,12 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
fade);
zero_v3(force);
break;
+ case BRUSH_CLOTH_DEFORM_SNAKE_HOOK:
+ copy_v3_v3(cloth_sim->deformation_pos[vd.index], cloth_sim->pos[vd.index]);
+ madd_v3_v3fl(cloth_sim->deformation_pos[vd.index], ss->cache->grab_delta_symmetry, fade);
+ cloth_sim->deformation_strength[vd.index] = fade;
+ zero_v3(force);
+ break;
case BRUSH_CLOTH_DEFORM_PINCH_POINT:
if (use_falloff_plane) {
float distance = dist_signed_to_plane_v3(vd.co, deform_plane);
@@ -718,13 +736,21 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
cloth_sim->init_pos[v2]) :
1.0f;
+ float deformation_strength = 1.0f;
+ if (constraint->type == SCULPT_CLOTH_CONSTRAINT_DEFORMATION) {
+ deformation_strength = (cloth_sim->deformation_strength[v1] +
+ cloth_sim->deformation_strength[v2]) *
+ 0.5f;
+ }
+
madd_v3_v3fl(cloth_sim->pos[v1],
correction_vector_half,
- 1.0f * mask_v1 * sim_factor_v1 * constraint->strength);
+ 1.0f * mask_v1 * sim_factor_v1 * constraint->strength * deformation_strength);
if (v1 != v2) {
madd_v3_v3fl(cloth_sim->pos[v2],
correction_vector_half,
- -1.0f * mask_v2 * sim_factor_v2 * constraint->strength);
+ -1.0f * mask_v2 * sim_factor_v2 * constraint->strength *
+ deformation_strength);
}
}
}
@@ -824,6 +850,15 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
}
}
+ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
+ /* Set the deformation strength to 0. Snake hook will initialize the strength in the required
+ * area. */
+ const int totverts = SCULPT_vertex_count_get(ss);
+ for (int i = 0; i < totverts; i++) {
+ ss->cache->cloth_sim->deformation_strength[i] = 0.0f;
+ }
+ }
+
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(
@@ -862,6 +897,8 @@ SculptClothSimulation *SCULPT_cloth_brush_simulation_create(SculptSession *ss,
if (brush && SCULPT_is_cloth_deform_brush(brush)) {
cloth_sim->deformation_pos = MEM_calloc_arrayN(
totverts, sizeof(float[3]), "cloth sim deformation positions");
+ cloth_sim->deformation_strength = MEM_calloc_arrayN(
+ totverts, sizeof(float), "cloth sim deformation strength");
}
cloth_sim->mass = cloth_mass;
@@ -921,6 +958,7 @@ void SCULPT_cloth_brush_simulation_init(SculptSession *ss, SculptClothSimulation
copy_v3_v3(cloth_sim->prev_pos[i], SCULPT_vertex_co_get(ss, i));
if (has_deformation_pos) {
copy_v3_v3(cloth_sim->deformation_pos[i], SCULPT_vertex_co_get(ss, i));
+ cloth_sim->deformation_strength[i] = 1.0f;
}
}
}
@@ -986,6 +1024,7 @@ void SCULPT_cloth_simulation_free(struct SculptClothSimulation *cloth_sim)
MEM_SAFE_FREE(cloth_sim->length_constraint_tweak);
MEM_SAFE_FREE(cloth_sim->deformation_pos);
MEM_SAFE_FREE(cloth_sim->init_pos);
+ MEM_SAFE_FREE(cloth_sim->deformation_strength);
if (cloth_sim->collider_list) {
BKE_collider_cache_free(&cloth_sim->collider_list);
}