diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 78 |
1 files changed, 62 insertions, 16 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index 4232be91034..91293b78dae 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -113,36 +113,71 @@ static bool cloth_brush_sim_has_length_constraint(SculptClothSimulation *cloth_s return BLI_edgeset_haskey(cloth_sim->created_length_constraints, v1, v2); } +static void cloth_brush_reallocate_constraints(SculptClothSimulation *cloth_sim) +{ + if (cloth_sim->tot_length_constraints >= cloth_sim->capacity_length_constraints) { + cloth_sim->capacity_length_constraints += CLOTH_LENGTH_CONSTRAINTS_BLOCK; + cloth_sim->length_constraints = MEM_reallocN_id(cloth_sim->length_constraints, + cloth_sim->capacity_length_constraints * + sizeof(SculptClothLengthConstraint), + "length constraints"); + } +} + static void cloth_brush_add_length_constraint(SculptSession *ss, SculptClothSimulation *cloth_sim, const int v1, const int v2) { - cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v1 = v1; - cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v2 = v2; - cloth_sim->length_constraints[cloth_sim->tot_length_constraints].length = len_v3v3( - SCULPT_vertex_co_get(ss, v1), SCULPT_vertex_co_get(ss, v2)); + SculptClothLengthConstraint *length_constraint = + &cloth_sim->length_constraints[cloth_sim->tot_length_constraints]; + + length_constraint->elem_index_a = v1; + length_constraint->elem_index_b = v2; + + length_constraint->elem_position_a = cloth_sim->pos[v1]; + length_constraint->elem_position_b = cloth_sim->pos[v2]; + + length_constraint->length = len_v3v3(SCULPT_vertex_co_get(ss, v1), SCULPT_vertex_co_get(ss, v2)); + length_constraint->strength = 1.0f; cloth_sim->tot_length_constraints++; /* Reallocation if the array capacity is exceeded. */ - if (cloth_sim->tot_length_constraints >= cloth_sim->capacity_length_constraints) { - cloth_sim->capacity_length_constraints += CLOTH_LENGTH_CONSTRAINTS_BLOCK; - cloth_sim->length_constraints = MEM_reallocN_id(cloth_sim->length_constraints, - cloth_sim->capacity_length_constraints * - sizeof(SculptClothLengthConstraint), - "length constraints"); - } + cloth_brush_reallocate_constraints(cloth_sim); /* Add the constraint to the GSet to avoid creating it again. */ BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2); } +static void cloth_brush_add_softbody_constraint(SculptClothSimulation *cloth_sim, + const int v, + const float strength) +{ + SculptClothLengthConstraint *length_constraint = + &cloth_sim->length_constraints[cloth_sim->tot_length_constraints]; + + length_constraint->elem_index_a = v; + length_constraint->elem_index_b = v; + + length_constraint->elem_position_a = cloth_sim->pos[v]; + length_constraint->elem_position_b = cloth_sim->init_pos[v]; + + length_constraint->length = 0.0f; + length_constraint->strength = strength; + + cloth_sim->tot_length_constraints++; + + /* Reallocation if the array capacity is exceeded. */ + cloth_brush_reallocate_constraints(cloth_sim); +} + static void do_cloth_brush_build_constraints_task_cb_ex( void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; + Brush *brush = data->brush; PBVHVertexIter vd; @@ -162,6 +197,11 @@ static void do_cloth_brush_build_constraints_task_cb_ex( } SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); + if (brush->cloth_constraint_softbody_strength > 0.0f) { + cloth_brush_add_softbody_constraint( + data->cloth_sim, vd.index, brush->cloth_constraint_softbody_strength); + } + /* As we don't know the order of the neighbor vertices, we create all possible combinations * between the neighbor and the original vertex as length constraints. */ /* This results on a pattern that contains structural, shear and bending constraints for all @@ -484,11 +524,11 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss, for (int i = 0; i < cloth_sim->tot_length_constraints; i++) { const SculptClothLengthConstraint *constraint = &cloth_sim->length_constraints[i]; - const int v1 = constraint->v1; - const int v2 = constraint->v2; + const int v1 = constraint->elem_index_a; + const int v2 = constraint->elem_index_b; float v1_to_v2[3]; - sub_v3_v3v3(v1_to_v2, cloth_sim->pos[v2], cloth_sim->pos[v1]); + sub_v3_v3v3(v1_to_v2, constraint->elem_position_b, constraint->elem_position_a); const float current_distance = len_v3(v1_to_v2); float correction_vector[3]; float correction_vector_half[3]; @@ -524,8 +564,14 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss, cloth_sim->init_pos[v2]) : 1.0f; - madd_v3_v3fl(cloth_sim->pos[v1], correction_vector_half, 1.0f * mask_v1 * sim_factor_v1); - madd_v3_v3fl(cloth_sim->pos[v2], correction_vector_half, -1.0f * mask_v2 * sim_factor_v2); + madd_v3_v3fl(cloth_sim->pos[v1], + correction_vector_half, + 1.0f * mask_v1 * sim_factor_v1 * constraint->strength); + if (v1 != v2) { + madd_v3_v3fl(cloth_sim->pos[v2], + correction_vector_half, + -1.0f * mask_v2 * sim_factor_v2 * constraint->strength); + } } } } |