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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c87
1 files changed, 51 insertions, 36 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 67129d5da50..f8165890cc4 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -139,14 +139,14 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush,
const float falloff = radius + (radius * brush->cloth_sim_limit * brush->cloth_sim_falloff);
if (distance > limit) {
- /* Outiside the limits. */
+ /* Outside the limits. */
return 0.0f;
}
if (distance < falloff) {
/* Before the falloff area. */
return 1.0f;
}
- /* Do a smoothstep transition inside the falloff area. */
+ /* Do a smooth-step transition inside the falloff area. */
float p = 1.0f - ((distance - falloff) / (limit - falloff));
return 3.0f * p * p - 2.0f * p * p * p;
}
@@ -214,7 +214,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
/* Reallocation if the array capacity is exceeded. */
cloth_brush_reallocate_constraints(cloth_sim);
- /* Add the constraint to the GSet to avoid creating it again. */
+ /* Add the constraint to the #GSet to avoid creating it again. */
BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2);
}
@@ -326,12 +326,15 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
* positions. */
const bool cloth_is_deform_brush = ss->cache != NULL && brush != NULL &&
SCULPT_is_cloth_deform_brush(brush);
+
+ const bool use_falloff_plane = brush->cloth_force_falloff_type ==
+ BRUSH_CLOTH_FORCE_FALLOFF_PLANE;
float radius_squared = 0.0f;
if (cloth_is_deform_brush) {
radius_squared = ss->cache->initial_radius * ss->cache->initial_radius;
}
- /* Only limit the contraint creation to a radius when the simulation is local. */
+ /* Only limit the constraint creation to a radius when the simulation is local. */
const float cloth_sim_radius_squared = brush->cloth_simulation_area_type ==
BRUSH_CLOTH_SIMULATION_AREA_LOCAL ?
data->cloth_sim_radius * data->cloth_sim_radius :
@@ -380,12 +383,21 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (brush && brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
/* The cloth brush works by applying forces in most of its modes, but some of them require
* deformation coordinates to make the simulation stable. */
- if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB && len_squared < radius_squared) {
- /* When the grab brush brush is used as part of the cloth brush, deformation constraints
- * are created with different strengths and only inside the radius of the brush. */
- const float fade = BKE_brush_curve_strength(brush, sqrtf(len_squared), ss->cache->radius);
- cloth_brush_add_deformation_constraint(
- data->cloth_sim, node_index, vd.index, fade * CLOTH_DEFORMATION_GRAB_STRENGTH);
+ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
+ if (use_falloff_plane) {
+ /* With plane falloff the strength of the constraints is set when applying the
+ * deformation forces. */
+ cloth_brush_add_deformation_constraint(
+ data->cloth_sim, node_index, vd.index, CLOTH_DEFORMATION_GRAB_STRENGTH);
+ }
+ else if (len_squared < radius_squared) {
+ /* With radial falloff deformation constraints are created with different strengths and
+ * only inside the radius of the brush. */
+ const float fade = BKE_brush_curve_strength(
+ brush, sqrtf(len_squared), ss->cache->radius);
+ cloth_brush_add_deformation_constraint(
+ data->cloth_sim, node_index, vd.index, fade * CLOTH_DEFORMATION_GRAB_STRENGTH);
+ }
}
else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
/* Cloth Snake Hook creates deformation constraint with fixed strength because the strength
@@ -436,9 +448,8 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
const float *grab_delta = data->grab_delta;
float(*imat)[4] = data->mat;
- const bool use_falloff_plane = !SCULPT_is_cloth_deform_brush(brush) &&
- brush->cloth_force_falloff_type ==
- BRUSH_CLOTH_FORCE_FALLOFF_PLANE;
+ const bool use_falloff_plane = brush->cloth_force_falloff_type ==
+ BRUSH_CLOTH_FORCE_FALLOFF_PLANE;
PBVHVertexIter vd;
const float bstrength = ss->cache->bstrength;
@@ -448,7 +459,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
ss, &test, data->brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(tls);
- /* For Pich Perpendicular Deform Type. */
+ /* For Pinch Perpendicular Deform Type. */
float x_object_space[3];
float z_object_space[3];
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PINCH_PERPENDICULAR) {
@@ -470,12 +481,6 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
madd_v3_v3fl(gravity, ss->cache->gravity_direction, -data->sd->gravity_factor);
}
- /* Original data for deform brushes. */
- SculptOrigVertData orig_data;
- if (SCULPT_is_cloth_deform_brush(brush)) {
- SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
- }
-
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
float force[3];
@@ -486,8 +491,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
float current_vertex_location[3];
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
- SCULPT_orig_vert_data_update(&orig_data, &vd);
- copy_v3_v3(current_vertex_location, orig_data.co);
+ copy_v3_v3(current_vertex_location, ss->cache->cloth_sim->init_pos[vd.index]);
}
else {
copy_v3_v3(current_vertex_location, vd.co);
@@ -504,7 +508,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
float dist = sqrtf(test.dist);
if (use_falloff_plane) {
- dist = dist_to_plane_v3(vd.co, deform_plane);
+ dist = dist_to_plane_v3(current_vertex_location, deform_plane);
}
const float fade = sim_factor * bstrength *
@@ -539,9 +543,15 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
break;
case BRUSH_CLOTH_DEFORM_GRAB:
madd_v3_v3v3fl(cloth_sim->deformation_pos[vd.index],
- orig_data.co,
+ cloth_sim->init_pos[vd.index],
ss->cache->grab_delta_symmetry,
fade);
+ if (use_falloff_plane) {
+ cloth_sim->deformation_strength[vd.index] = clamp_f(fade, 0.0f, 1.0f);
+ }
+ else {
+ cloth_sim->deformation_strength[vd.index] = 1.0f;
+ }
zero_v3(force);
break;
case BRUSH_CLOTH_DEFORM_SNAKE_HOOK:
@@ -920,7 +930,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
BKE_curvemapping_init(brush->curve);
- /* Init the grab delta. */
+ /* Initialize the grab delta. */
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
normalize_v3(grab_delta);
@@ -930,7 +940,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
return;
}
- /* Calcuate push offset. */
+ /* Calculate push offset. */
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PUSH) {
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
@@ -944,7 +954,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
brush->cloth_force_falloff_type == BRUSH_CLOTH_FORCE_FALLOFF_PLANE) {
SCULPT_calc_brush_plane(sd, ob, nodes, totnode, area_no, area_co);
- /* Init stroke local space matrix. */
+ /* Initialize stroke local space matrix. */
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
cross_v3_v3v3(mat[1], area_no, mat[0]);
@@ -965,8 +975,8 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
}
}
- if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
- /* Set the deformation strength to 0. Snake hook will initialize the strength in the required
+ if (ELEM(brush->cloth_deform_type, BRUSH_CLOTH_DEFORM_SNAKE_HOOK, BRUSH_CLOTH_DEFORM_GRAB)) {
+ /* Set the deformation strength to 0. Brushes will initialize the strength in the required
* area. */
const int totverts = SCULPT_vertex_count_get(ss);
for (int i = 0; i < totverts; i++) {
@@ -1058,7 +1068,7 @@ void SCULPT_cloth_brush_ensure_nodes_constraints(
PBVHNode **nodes,
int totnode,
SculptClothSimulation *cloth_sim,
- /* Cannot be const, because it is assigned to a non-const variable.
+ /* Cannot be `const`, because it is assigned to a `non-const` variable.
* NOLINTNEXTLINE: readability-non-const-parameter. */
float initial_location[3],
const float radius)
@@ -1178,7 +1188,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
sculpt_cloth_ensure_constraints_in_simulation_area(sd, ob, nodes, totnode);
}
/* The first step of a symmetry pass is never simulated as deformation modes need valid delta
- * for brush tip alignement. */
+ * for brush tip alignment. */
return;
}
@@ -1253,9 +1263,14 @@ void SCULPT_cloth_plane_falloff_preview_draw(const uint gpuattr,
const float outline_col[3],
float outline_alpha)
{
- float local_mat_inv[4][4];
- invert_m4_m4(local_mat_inv, ss->cache->stroke_local_mat);
- GPU_matrix_mul(ss->cache->stroke_local_mat);
+ float local_mat[4][4];
+ copy_m4_m4(local_mat, ss->cache->stroke_local_mat);
+
+ if (ss->cache->brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
+ add_v3_v3v3(local_mat[3], ss->cache->true_location, ss->cache->grab_delta);
+ }
+
+ GPU_matrix_mul(local_mat);
const float dist = ss->cache->radius;
const float arrow_x = ss->cache->radius * 0.2f;
@@ -1299,7 +1314,7 @@ static EnumPropertyItem prop_cloth_filter_type[] = {
"SCALE",
0,
"Scale",
- "Scales the mesh as a softbody using the origin of the object as scale"},
+ "Scales the mesh as a soft-body using the origin of the object as scale"},
{0, NULL, 0, NULL, NULL},
};
@@ -1533,7 +1548,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
/* Needs mask data to be available as it is used when solving the constraints. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
- SCULPT_undo_push_begin("Cloth filter");
+ SCULPT_undo_push_begin(ob, "Cloth filter");
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob);