diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 87 |
1 files changed, 51 insertions, 36 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index 67129d5da50..f8165890cc4 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -139,14 +139,14 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush, const float falloff = radius + (radius * brush->cloth_sim_limit * brush->cloth_sim_falloff); if (distance > limit) { - /* Outiside the limits. */ + /* Outside the limits. */ return 0.0f; } if (distance < falloff) { /* Before the falloff area. */ return 1.0f; } - /* Do a smoothstep transition inside the falloff area. */ + /* Do a smooth-step transition inside the falloff area. */ float p = 1.0f - ((distance - falloff) / (limit - falloff)); return 3.0f * p * p - 2.0f * p * p * p; } @@ -214,7 +214,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss, /* Reallocation if the array capacity is exceeded. */ cloth_brush_reallocate_constraints(cloth_sim); - /* Add the constraint to the GSet to avoid creating it again. */ + /* Add the constraint to the #GSet to avoid creating it again. */ BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2); } @@ -326,12 +326,15 @@ static void do_cloth_brush_build_constraints_task_cb_ex( * positions. */ const bool cloth_is_deform_brush = ss->cache != NULL && brush != NULL && SCULPT_is_cloth_deform_brush(brush); + + const bool use_falloff_plane = brush->cloth_force_falloff_type == + BRUSH_CLOTH_FORCE_FALLOFF_PLANE; float radius_squared = 0.0f; if (cloth_is_deform_brush) { radius_squared = ss->cache->initial_radius * ss->cache->initial_radius; } - /* Only limit the contraint creation to a radius when the simulation is local. */ + /* Only limit the constraint creation to a radius when the simulation is local. */ const float cloth_sim_radius_squared = brush->cloth_simulation_area_type == BRUSH_CLOTH_SIMULATION_AREA_LOCAL ? data->cloth_sim_radius * data->cloth_sim_radius : @@ -380,12 +383,21 @@ static void do_cloth_brush_build_constraints_task_cb_ex( if (brush && brush->sculpt_tool == SCULPT_TOOL_CLOTH) { /* The cloth brush works by applying forces in most of its modes, but some of them require * deformation coordinates to make the simulation stable. */ - if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB && len_squared < radius_squared) { - /* When the grab brush brush is used as part of the cloth brush, deformation constraints - * are created with different strengths and only inside the radius of the brush. */ - const float fade = BKE_brush_curve_strength(brush, sqrtf(len_squared), ss->cache->radius); - cloth_brush_add_deformation_constraint( - data->cloth_sim, node_index, vd.index, fade * CLOTH_DEFORMATION_GRAB_STRENGTH); + if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) { + if (use_falloff_plane) { + /* With plane falloff the strength of the constraints is set when applying the + * deformation forces. */ + cloth_brush_add_deformation_constraint( + data->cloth_sim, node_index, vd.index, CLOTH_DEFORMATION_GRAB_STRENGTH); + } + else if (len_squared < radius_squared) { + /* With radial falloff deformation constraints are created with different strengths and + * only inside the radius of the brush. */ + const float fade = BKE_brush_curve_strength( + brush, sqrtf(len_squared), ss->cache->radius); + cloth_brush_add_deformation_constraint( + data->cloth_sim, node_index, vd.index, fade * CLOTH_DEFORMATION_GRAB_STRENGTH); + } } else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) { /* Cloth Snake Hook creates deformation constraint with fixed strength because the strength @@ -436,9 +448,8 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, const float *grab_delta = data->grab_delta; float(*imat)[4] = data->mat; - const bool use_falloff_plane = !SCULPT_is_cloth_deform_brush(brush) && - brush->cloth_force_falloff_type == - BRUSH_CLOTH_FORCE_FALLOFF_PLANE; + const bool use_falloff_plane = brush->cloth_force_falloff_type == + BRUSH_CLOTH_FORCE_FALLOFF_PLANE; PBVHVertexIter vd; const float bstrength = ss->cache->bstrength; @@ -448,7 +459,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); - /* For Pich Perpendicular Deform Type. */ + /* For Pinch Perpendicular Deform Type. */ float x_object_space[3]; float z_object_space[3]; if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PINCH_PERPENDICULAR) { @@ -470,12 +481,6 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, madd_v3_v3fl(gravity, ss->cache->gravity_direction, -data->sd->gravity_factor); } - /* Original data for deform brushes. */ - SculptOrigVertData orig_data; - if (SCULPT_is_cloth_deform_brush(brush)) { - SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); - } - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float force[3]; @@ -486,8 +491,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, float current_vertex_location[3]; if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) { - SCULPT_orig_vert_data_update(&orig_data, &vd); - copy_v3_v3(current_vertex_location, orig_data.co); + copy_v3_v3(current_vertex_location, ss->cache->cloth_sim->init_pos[vd.index]); } else { copy_v3_v3(current_vertex_location, vd.co); @@ -504,7 +508,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, float dist = sqrtf(test.dist); if (use_falloff_plane) { - dist = dist_to_plane_v3(vd.co, deform_plane); + dist = dist_to_plane_v3(current_vertex_location, deform_plane); } const float fade = sim_factor * bstrength * @@ -539,9 +543,15 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata, break; case BRUSH_CLOTH_DEFORM_GRAB: madd_v3_v3v3fl(cloth_sim->deformation_pos[vd.index], - orig_data.co, + cloth_sim->init_pos[vd.index], ss->cache->grab_delta_symmetry, fade); + if (use_falloff_plane) { + cloth_sim->deformation_strength[vd.index] = clamp_f(fade, 0.0f, 1.0f); + } + else { + cloth_sim->deformation_strength[vd.index] = 1.0f; + } zero_v3(force); break; case BRUSH_CLOTH_DEFORM_SNAKE_HOOK: @@ -920,7 +930,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod BKE_curvemapping_init(brush->curve); - /* Init the grab delta. */ + /* Initialize the grab delta. */ copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); normalize_v3(grab_delta); @@ -930,7 +940,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod return; } - /* Calcuate push offset. */ + /* Calculate push offset. */ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PUSH) { mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius); @@ -944,7 +954,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod brush->cloth_force_falloff_type == BRUSH_CLOTH_FORCE_FALLOFF_PLANE) { SCULPT_calc_brush_plane(sd, ob, nodes, totnode, area_no, area_co); - /* Init stroke local space matrix. */ + /* Initialize stroke local space matrix. */ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry); mat[0][3] = 0.0f; cross_v3_v3v3(mat[1], area_no, mat[0]); @@ -965,8 +975,8 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod } } - if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) { - /* Set the deformation strength to 0. Snake hook will initialize the strength in the required + if (ELEM(brush->cloth_deform_type, BRUSH_CLOTH_DEFORM_SNAKE_HOOK, BRUSH_CLOTH_DEFORM_GRAB)) { + /* Set the deformation strength to 0. Brushes will initialize the strength in the required * area. */ const int totverts = SCULPT_vertex_count_get(ss); for (int i = 0; i < totverts; i++) { @@ -1058,7 +1068,7 @@ void SCULPT_cloth_brush_ensure_nodes_constraints( PBVHNode **nodes, int totnode, SculptClothSimulation *cloth_sim, - /* Cannot be const, because it is assigned to a non-const variable. + /* Cannot be `const`, because it is assigned to a `non-const` variable. * NOLINTNEXTLINE: readability-non-const-parameter. */ float initial_location[3], const float radius) @@ -1178,7 +1188,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode sculpt_cloth_ensure_constraints_in_simulation_area(sd, ob, nodes, totnode); } /* The first step of a symmetry pass is never simulated as deformation modes need valid delta - * for brush tip alignement. */ + * for brush tip alignment. */ return; } @@ -1253,9 +1263,14 @@ void SCULPT_cloth_plane_falloff_preview_draw(const uint gpuattr, const float outline_col[3], float outline_alpha) { - float local_mat_inv[4][4]; - invert_m4_m4(local_mat_inv, ss->cache->stroke_local_mat); - GPU_matrix_mul(ss->cache->stroke_local_mat); + float local_mat[4][4]; + copy_m4_m4(local_mat, ss->cache->stroke_local_mat); + + if (ss->cache->brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) { + add_v3_v3v3(local_mat[3], ss->cache->true_location, ss->cache->grab_delta); + } + + GPU_matrix_mul(local_mat); const float dist = ss->cache->radius; const float arrow_x = ss->cache->radius * 0.2f; @@ -1299,7 +1314,7 @@ static EnumPropertyItem prop_cloth_filter_type[] = { "SCALE", 0, "Scale", - "Scales the mesh as a softbody using the origin of the object as scale"}, + "Scales the mesh as a soft-body using the origin of the object as scale"}, {0, NULL, 0, NULL, NULL}, }; @@ -1533,7 +1548,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent /* Needs mask data to be available as it is used when solving the constraints. */ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false); - SCULPT_undo_push_begin("Cloth filter"); + SCULPT_undo_push_begin(ob, "Cloth filter"); SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS); ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob); |