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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_face_set.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 22d3cc215b7..dae4b068e93 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -272,14 +272,14 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
SCULPT_FACE_SET_MASKED,
"MASKED",
0,
- "Face Set From Masked",
+ "Face Set from Masked",
"Create a new Face Set from the masked faces",
},
{
SCULPT_FACE_SET_VISIBLE,
"VISIBLE",
0,
- "Face Set From Visible",
+ "Face Set from Visible",
"Create a new Face Set from the visible vertices",
},
{
@@ -293,7 +293,7 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
SCULPT_FACE_SET_SELECTION,
"SELECTION",
0,
- "Face Set From Edit Mode Selection",
+ "Face Set from Edit Mode Selection",
"Create an Face Set corresponding to the Edit Mode face selection",
},
{0, NULL, 0, NULL, NULL},
@@ -445,56 +445,56 @@ static EnumPropertyItem prop_sculpt_face_sets_init_types[] = {
SCULPT_FACE_SETS_FROM_LOOSE_PARTS,
"LOOSE_PARTS",
0,
- "Face Sets From Loose Parts",
+ "Face Sets from Loose Parts",
"Create a Face Set per loose part in the mesh",
},
{
SCULPT_FACE_SETS_FROM_MATERIALS,
"MATERIALS",
0,
- "Face Sets From Material Slots",
+ "Face Sets from Material Slots",
"Create a Face Set per Material Slot",
},
{
SCULPT_FACE_SETS_FROM_NORMALS,
"NORMALS",
0,
- "Face Sets From Mesh Normals",
+ "Face Sets from Mesh Normals",
"Create Face Sets for Faces that have similar normal",
},
{
SCULPT_FACE_SETS_FROM_UV_SEAMS,
"UV_SEAMS",
0,
- "Face Sets From UV Seams",
+ "Face Sets from UV Seams",
"Create Face Sets using UV Seams as boundaries",
},
{
SCULPT_FACE_SETS_FROM_CREASES,
"CREASES",
0,
- "Face Sets From Edge Creases",
+ "Face Sets from Edge Creases",
"Create Face Sets using Edge Creases as boundaries",
},
{
SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT,
"BEVEL_WEIGHT",
0,
- "Face Sets From Bevel Weight",
+ "Face Sets from Bevel Weight",
"Create Face Sets using Bevel Weights as boundaries",
},
{
SCULPT_FACE_SETS_FROM_SHARP_EDGES,
"SHARP_EDGES",
0,
- "Face Sets From Sharp Edges",
+ "Face Sets from Sharp Edges",
"Create Face Sets using Sharp Edges as boundaries",
},
{
SCULPT_FACE_SETS_FROM_FACE_MAPS,
"FACE_MAPS",
0,
- "Face Sets From Face Maps",
+ "Face Sets from Face Maps",
"Create a Face Set per Face Map",
},
{0, NULL, 0, NULL, NULL},