diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_geodesic.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_geodesic.c | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c index 1beb5d48961..ecf8c4586ae 100644 --- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c +++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c @@ -279,9 +279,12 @@ static float *SCULPT_geodesic_fallback_create(Object *ob, GSet *initial_vertices return dists; } - const float *first_affected_co = SCULPT_vertex_co_get(ss, first_affected); + const float *first_affected_co = SCULPT_vertex_co_get( + ss, BKE_pbvh_index_to_vertex(ss->pbvh, first_affected)); for (int i = 0; i < totvert; i++) { - dists[i] = len_v3v3(first_affected_co, SCULPT_vertex_co_get(ss, i)); + PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i); + + dists[i] = len_v3v3(first_affected_co, SCULPT_vertex_co_get(ss, vertex)); } return dists; @@ -305,7 +308,7 @@ float *SCULPT_geodesic_distances_create(Object *ob, float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd, Object *ob, - const int vertex, + const PBVHVertRef vertex, const float limit_radius) { SculptSession *ss = ob->sculpt; @@ -314,7 +317,8 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd, const char symm = SCULPT_mesh_symmetry_xyz_get(ob); for (char i = 0; i <= symm; ++i) { if (SCULPT_is_symmetry_iteration_valid(i, symm)) { - int v = -1; + PBVHVertRef v = {PBVH_REF_NONE}; + if (i == 0) { v = vertex; } @@ -323,8 +327,8 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd, flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), i); v = SCULPT_nearest_vertex_get(sd, ob, location, FLT_MAX, false); } - if (v != -1) { - BLI_gset_add(initial_vertices, POINTER_FROM_INT(v)); + if (v.i != PBVH_REF_NONE) { + BLI_gset_add(initial_vertices, POINTER_FROM_INT(BKE_pbvh_vertex_to_index(ss->pbvh, v))); } } } @@ -334,10 +338,11 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd, return dists; } -float *SCULPT_geodesic_from_vertex(Object *ob, const int vertex, const float limit_radius) +float *SCULPT_geodesic_from_vertex(Object *ob, const PBVHVertRef vertex, const float limit_radius) { GSet *initial_vertices = BLI_gset_int_new("initial_vertices"); - BLI_gset_add(initial_vertices, POINTER_FROM_INT(vertex)); + BLI_gset_add(initial_vertices, + POINTER_FROM_INT(BKE_pbvh_vertex_to_index(ob->sculpt->pbvh, vertex))); float *dists = SCULPT_geodesic_distances_create(ob, initial_vertices, limit_radius); BLI_gset_free(initial_vertices, NULL); return dists; |