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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h40
1 files changed, 35 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 5fa115ed629..83526006d7d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -247,6 +247,10 @@ typedef struct SculptThreadedTaskData {
float (*mat)[4];
float (*vertCos)[3];
+ /* When true, the displacement stored in the proxies will be applied to the original coordinates
+ * instead of to the current coordinates. */
+ bool use_proxies_orco;
+
/* X and Z vectors aligned to the stroke direction for operations where perpendicular vectors to
* the stroke direction are needed. */
float (*stroke_xz)[3];
@@ -290,6 +294,10 @@ typedef struct SculptThreadedTaskData {
bool mask_expand_create_face_set;
float transform_mats[8][4][4];
+ float elastic_transform_mat[4][4];
+ float elastic_transform_pivot[3];
+ float elastic_transform_pivot_init[3];
+ float elastic_transform_radius;
/* Boundary brush */
float boundary_deform_strength;
@@ -372,6 +380,14 @@ typedef enum SculptFilterOrientation {
SCULPT_FILTER_ORIENTATION_VIEW = 2,
} SculptFilterOrientation;
+/* Defines how transform tools are going to apply its displacement. */
+typedef enum SculptTransformDisplacementMode {
+ /* Displaces the elements from their original coordinates. */
+ SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL = 0,
+ /* Displaces the elements incrementally from their previous position. */
+ SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL = 1,
+} SculptTransformDisplacementMode;
+
#define SCULPT_CLAY_STABILIZER_LEN 10
typedef struct AutomaskingSettings {
@@ -440,6 +456,8 @@ typedef struct FilterCache {
int active_face_set;
+ SculptTransformDisplacementMode transform_displacement_mode;
+
/* Auto-masking. */
AutomaskingCache *automasking;
@@ -827,7 +845,10 @@ void SCULPT_tag_update_overlays(bContext *C);
* (This allows us to ignore the GL depth buffer)
* Returns 0 if the ray doesn't hit the mesh, non-zero otherwise.
*/
-bool SCULPT_stroke_get_location(struct bContext *C, float out[3], const float mouse[2]);
+bool SCULPT_stroke_get_location(struct bContext *C,
+ float out[3],
+ const float mouse[2],
+ bool force_original);
/**
* Gets the normal, location and active vertex location of the geometry under the cursor. This also
* updates the active vertex and cursor related data of the SculptSession using the mouse position
@@ -840,7 +861,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, struct SculptSession *ss,
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush);
float SCULPT_raycast_init(struct ViewContext *vc,
- const float mouse[2],
+ const float mval[2],
float ray_start[3],
float ray_end[3],
float ray_normal[3],
@@ -1011,7 +1032,10 @@ void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible);
* Initialize a #SculptOrigVertData for accessing original vertex data;
* handles #BMesh, #Mesh, and multi-resolution.
*/
-void SCULPT_orig_vert_data_init(SculptOrigVertData *data, Object *ob, PBVHNode *node);
+void SCULPT_orig_vert_data_init(SculptOrigVertData *data,
+ Object *ob,
+ PBVHNode *node,
+ SculptUndoType type);
/**
* Update a #SculptOrigVertData for a particular vertex from the PBVH iterator.
*/
@@ -1137,12 +1161,15 @@ bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v);
*/
bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v);
+void SCULPT_combine_transform_proxies(Sculpt *sd, Object *ob);
+
/**
* Initialize a point-in-brush test with a given falloff shape.
*
* \param falloff_shape: #PAINT_FALLOFF_SHAPE_SPHERE or #PAINT_FALLOFF_SHAPE_TUBE.
* \return The brush falloff function.
*/
+
SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss,
SculptBrushTest *test,
char falloff_shape);
@@ -1446,7 +1473,7 @@ void SCULPT_cache_free(StrokeCache *cache);
* \{ */
SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type);
-SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node);
+SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
SculptUndoNode *SCULPT_undo_get_first_node(void);
/**
@@ -1781,7 +1808,10 @@ void SCULPT_OT_brush_stroke(struct wmOperatorType *ot);
/* end sculpt_ops.c */
-#define SCULPT_TOOL_NEEDS_COLOR(tool) ELEM(tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR)
+BLI_INLINE bool SCULPT_tool_is_paint(int tool)
+{
+ return ELEM(tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR);
+}
#ifdef __cplusplus
}