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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h131
1 files changed, 77 insertions, 54 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 166504ca8a9..e4bba135518 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -59,10 +59,13 @@ typedef struct SculptCursorGeometryInfo {
typedef struct SculptVertexNeighborIter {
/* Storage */
- int *neighbors;
+ PBVHVertRef *neighbors;
+ int *neighbor_indices;
int size;
int capacity;
- int neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
+
+ PBVHVertRef neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
+ int neighbor_indices_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
/* Internal iterator. */
int num_duplicates;
@@ -70,6 +73,7 @@ typedef struct SculptVertexNeighborIter {
/* Public */
int index;
+ PBVHVertRef vertex;
bool is_duplicate;
} SculptVertexNeighborIter;
@@ -318,7 +322,7 @@ typedef struct SculptThreadedTaskData {
bool mask_by_color_preserve_mask;
/* Index of the vertex that is going to be used as a reference for the colors. */
- int mask_by_color_vertex;
+ PBVHVertRef mask_by_color_vertex;
float *mask_by_color_floodfill;
int face_set;
@@ -691,7 +695,8 @@ typedef struct ExpandCache {
* during the execution of Expand by moving the origin. */
float initial_mouse_move[2];
float initial_mouse[2];
- int initial_active_vertex;
+ PBVHVertRef initial_active_vertex;
+ int initial_active_vertex_i;
int initial_active_face_set;
/* Maximum number of vertices allowed in the SculptSession for previewing the falloff using
@@ -899,14 +904,14 @@ bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(struct StrokeCache *cach
void SCULPT_vertex_random_access_ensure(struct SculptSession *ss);
int SCULPT_vertex_count_get(struct SculptSession *ss);
-const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index);
+const float *SCULPT_vertex_co_get(struct SculptSession *ss, PBVHVertRef vertex);
/** Get the normal for a given sculpt vertex; do not modify the result */
-void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3]);
+void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
-float SCULPT_vertex_mask_get(struct SculptSession *ss, int index);
-void SCULPT_vertex_color_get(const SculptSession *ss, int index, float r_color[4]);
-void SCULPT_vertex_color_set(SculptSession *ss, int index, const float color[4]);
+float SCULPT_vertex_mask_get(struct SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4]);
+void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4]);
/** Returns true if a color attribute exists in the current sculpt session. */
bool SCULPT_has_colors(const SculptSession *ss);
@@ -914,19 +919,19 @@ bool SCULPT_has_colors(const SculptSession *ss);
/** Returns true if the active color attribute is on loop (ATTR_DOMAIN_CORNER) domain. */
bool SCULPT_has_loop_colors(const struct Object *ob);
-const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index);
-void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]);
+const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
/**
* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled.
*/
-const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index);
+const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex);
/**
* Returns the info of the limit surface when multi-res is available,
* otherwise it returns the current coordinate of the vertex.
*/
-void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3]);
+void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3]);
/**
* Returns the pointer to the coordinates that should be edited from a brush tool iterator
@@ -937,7 +942,7 @@ float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss,
PBVHVertexIter *iter);
void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
- int index,
+ PBVHVertRef vertex,
bool include_duplicates,
SculptVertexNeighborIter *iter);
@@ -946,7 +951,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
neighbor_iterator.i++) { \
- neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i];
+ neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i];
/** Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
* first since they are nearest for floodfill. */
@@ -954,7 +960,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
neighbor_iterator.i--) { \
- neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i]; \
neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
neighbor_iterator.size - neighbor_iterator.num_duplicates);
@@ -965,7 +972,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
} \
((void)0)
-int SCULPT_active_vertex_get(SculptSession *ss);
+PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss);
const float *SCULPT_active_vertex_co_get(SculptSession *ss);
void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]);
@@ -985,7 +992,7 @@ void SCULPT_fake_neighbors_free(struct Object *ob);
/* Vertex Info. */
void SCULPT_boundary_info_ensure(Object *object);
/* Boundary Info needs to be initialized in order to use this function. */
-bool SCULPT_vertex_is_boundary(const SculptSession *ss, int index);
+bool SCULPT_vertex_is_boundary(const SculptSession *ss, PBVHVertRef vertex);
void SCULPT_connected_components_ensure(Object *ob);
@@ -995,8 +1002,8 @@ void SCULPT_connected_components_ensure(Object *ob);
/** \name Sculpt Visibility API
* \{ */
-void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible);
-bool SCULPT_vertex_visible_get(SculptSession *ss, int index);
+void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible);
+bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex);
void SCULPT_visibility_sync_all_face_sets_to_vertices(struct Object *ob);
void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss);
@@ -1008,17 +1015,17 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss);
* \{ */
int SCULPT_active_face_set_get(SculptSession *ss);
-int SCULPT_vertex_face_set_get(SculptSession *ss, int index);
-void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set);
+int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
-bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set);
-bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index);
+bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
+bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex);
int SCULPT_face_set_next_available_get(SculptSession *ss);
void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible);
-bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index);
-bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index);
+bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, PBVHVertRef vertex);
+bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, PBVHVertRef vertex);
void SCULPT_face_sets_visibility_invert(SculptSession *ss);
void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible);
@@ -1104,11 +1111,11 @@ void SCULPT_calc_area_normal_and_center(
void SCULPT_calc_area_center(
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3]);
-int SCULPT_nearest_vertex_get(struct Sculpt *sd,
- struct Object *ob,
- const float co[3],
- float max_distance,
- bool use_original);
+PBVHVertRef SCULPT_nearest_vertex_get(struct Sculpt *sd,
+ struct Object *ob,
+ const float co[3],
+ float max_distance,
+ bool use_original);
int SCULPT_plane_point_side(const float co[3], const float plane[4]);
int SCULPT_plane_trim(const struct StrokeCache *cache,
@@ -1187,7 +1194,7 @@ float SCULPT_brush_strength_factor(struct SculptSession *ss,
const float vno[3],
const float fno[3],
float mask,
- int vertex_index,
+ const PBVHVertRef vertex,
int thread_id);
/**
@@ -1218,15 +1225,18 @@ void SCULPT_floodfill_add_initial_with_symmetry(struct Sculpt *sd,
struct Object *ob,
struct SculptSession *ss,
SculptFloodFill *flood,
- int index,
+ PBVHVertRef vertex,
float radius);
-void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index);
-void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index);
-void SCULPT_floodfill_execute(
- struct SculptSession *ss,
- SculptFloodFill *flood,
- bool (*func)(SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata),
- void *userdata);
+void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex);
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex);
+void SCULPT_floodfill_execute(struct SculptSession *ss,
+ SculptFloodFill *flood,
+ bool (*func)(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata),
+ void *userdata);
void SCULPT_floodfill_free(SculptFloodFill *flood);
/** \} */
@@ -1276,7 +1286,7 @@ enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob);
float SCULPT_automasking_factor_get(struct AutomaskingCache *automasking,
SculptSession *ss,
- int vert);
+ PBVHVertRef vertex);
/* Returns the automasking cache depending on the active tool. Used for code that can run both for
* brushes and filter. */
@@ -1309,9 +1319,9 @@ float *SCULPT_geodesic_distances_create(struct Object *ob,
float limit_radius);
float *SCULPT_geodesic_from_vertex_and_symm(struct Sculpt *sd,
struct Object *ob,
- int vertex,
+ PBVHVertRef vertex,
float limit_radius);
-float *SCULPT_geodesic_from_vertex(Object *ob, int vertex, float limit_radius);
+float *SCULPT_geodesic_from_vertex(Object *ob, PBVHVertRef vertex, float limit_radius);
/** \} */
/* -------------------------------------------------------------------- */
@@ -1417,14 +1427,16 @@ BLI_INLINE bool SCULPT_is_cloth_deform_brush(const Brush *brush)
*/
void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], struct BMVert *v);
-void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index);
-float SCULPT_neighbor_mask_average(SculptSession *ss, int index);
-void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index);
+void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], PBVHVertRef vertex);
+float SCULPT_neighbor_mask_average(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], PBVHVertRef vertex);
/**
* Mask the mesh boundaries smoothing only the mesh surface without using auto-masking.
*/
-void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3], int index);
+void SCULPT_neighbor_coords_average_interior(SculptSession *ss,
+ float result[3],
+ PBVHVertRef vertex);
void SCULPT_smooth(
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength, bool smooth_mask);
@@ -1436,11 +1448,15 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
float *disp,
const float co[3],
float (*laplacian_disp)[3],
- int v_index,
+ PBVHVertRef vertex,
const float origco[3],
float alpha);
-void SCULPT_surface_smooth_displace_step(
- SculptSession *ss, float *co, float (*laplacian_disp)[3], int v_index, float beta, float fade);
+void SCULPT_surface_smooth_displace_step(SculptSession *ss,
+ float *co,
+ float (*laplacian_disp)[3],
+ PBVHVertRef vertex,
+ float beta,
+ float fade);
void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
/* Slide/Relax */
@@ -1478,10 +1494,17 @@ SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
SculptUndoNode *SCULPT_undo_get_first_node(void);
/**
- * NOTE: `name` must match operator name for
- * redo panels to work.
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #SCULPT_undo_push_begin_ex instead if so desired.
+ */
+void SCULPT_undo_push_begin(struct Object *ob, const struct wmOperator *op);
+
+/**
+ * NOTE: #SCULPT_undo_push_begin is preferred since `name`
+ * must match operator name for redo panels to work.
*/
-void SCULPT_undo_push_begin(struct Object *ob, const char *name);
+void SCULPT_undo_push_begin_ex(struct Object *ob, const char *name);
void SCULPT_undo_push_end(struct Object *ob);
void SCULPT_undo_push_end_ex(struct Object *ob, const bool use_nested_undo);
@@ -1646,7 +1669,7 @@ void SCULPT_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain);
*/
struct SculptBoundary *SCULPT_boundary_data_init(Object *object,
Brush *brush,
- int initial_vertex,
+ PBVHVertRef initial_vertex,
float radius);
void SCULPT_boundary_data_free(struct SculptBoundary *boundary);
/* Main Brush Function. */