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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_ops.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_ops.c21
1 files changed, 9 insertions, 12 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 1042356489b..a740ec2773b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -21,6 +21,7 @@
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -1041,12 +1042,12 @@ static int sculpt_bake_cavity_exec(bContext *C, wmOperator *op)
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
SCULPT_vertex_random_access_ensure(ss);
- MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
-
SCULPT_undo_push_begin(ob, op);
CavityBakeMixMode mode = RNA_enum_get(op->ptr, "mix_mode");
@@ -1116,10 +1117,7 @@ static int sculpt_bake_cavity_exec(bContext *C, wmOperator *op)
SCULPT_undo_push_end(ob);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
-
- /* Unlike other operators we do not tag the ID for update here;
- * it triggers a PBVH rebuild which is too slow and ruins
- * the interactivity of the tool. */
+ SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;
}
@@ -1294,11 +1292,10 @@ static int sculpt_reveal_all_exec(bContext *C, wmOperator *op)
SCULPT_visibility_sync_all_from_faces(ob);
- /* Note: SCULPT_visibility_sync_all_from_faces may have deleted
- * pbvh->hide_vert if hide_poly did not exist, which is why
- * we call BKE_pbvh_update_hide_attributes_from_mesh here instead of
- * after CustomData_free_layer_named above.
- */
+ /* NOTE: #SCULPT_visibility_sync_all_from_faces may have deleted
+ * `pbvh->hide_vert` if hide_poly did not exist, which is why
+ * we call #BKE_pbvh_update_hide_attributes_from_mesh here instead of
+ * after #CustomData_free_layer_named above. */
if (!with_bmesh) {
BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
}