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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_paint_color.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c218
1 files changed, 113 insertions, 105 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index 39320f3f558..5fdf8415f28 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -87,24 +87,25 @@ static void do_color_smooth_task_cb_exec(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
- if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- const float fade = bstrength * SCULPT_brush_strength_factor(ss,
- brush,
- vd.co,
- sqrtf(test.dist),
- vd.no,
- vd.fno,
- vd.mask ? *vd.mask : 0.0f,
- vd.index,
- thread_id);
-
- float smooth_color[4];
- SCULPT_neighbor_color_average(ss, smooth_color, vd.index);
- blend_color_interpolate_float(vd.col, vd.col, smooth_color, fade);
-
- if (vd.mvert) {
- vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
- }
+ if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
+ continue;
+ }
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ float smooth_color[4];
+ SCULPT_neighbor_color_average(ss, smooth_color, vd.index);
+ blend_color_interpolate_float(vd.col, vd.col, smooth_color, fade);
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
BKE_pbvh_vertex_iter_end;
@@ -153,46 +154,49 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
distance_to_stroke_location = sqrtf(test.dist);
}
- if (affect_vertex) {
- float fade = bstrength * SCULPT_brush_strength_factor(ss,
- brush,
- vd.co,
- distance_to_stroke_location,
- vd.no,
- vd.fno,
- vd.mask ? *vd.mask : 0.0f,
- vd.index,
- thread_id);
-
- /* Density. */
- float noise = 1.0f;
- const float density = ss->cache->paint_brush.density;
- if (density < 1.0f) {
- const float hash_noise = BLI_hash_int_01(ss->cache->density_seed * 1000 * vd.index);
- if (hash_noise > density) {
- noise = density * hash_noise;
- fade = fade * noise;
- }
+ if (!affect_vertex) {
+ continue;
+ }
+
+ float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ distance_to_stroke_location,
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ /* Density. */
+ float noise = 1.0f;
+ const float density = ss->cache->paint_brush.density;
+ if (density < 1.0f) {
+ const float hash_noise = BLI_hash_int_01(ss->cache->density_seed * 1000 * vd.index);
+ if (hash_noise > density) {
+ noise = density * hash_noise;
+ fade = fade * noise;
}
+ }
- /* Brush paint color, brush test falloff and flow. */
- float paint_color[4];
- float wet_mix_color[4];
- float buffer_color[4];
+ /* Brush paint color, brush test falloff and flow. */
+ float paint_color[4];
+ float wet_mix_color[4];
+ float buffer_color[4];
- mul_v4_v4fl(paint_color, brush_color, fade * ss->cache->paint_brush.flow);
- mul_v4_v4fl(wet_mix_color, data->wet_mix_sampled_color, fade * ss->cache->paint_brush.flow);
+ mul_v4_v4fl(paint_color, brush_color, fade * ss->cache->paint_brush.flow);
+ mul_v4_v4fl(wet_mix_color, data->wet_mix_sampled_color, fade * ss->cache->paint_brush.flow);
- /* Interpolate with the wet_mix color for wet paint mixing. */
- blend_color_interpolate_float(
- paint_color, paint_color, wet_mix_color, ss->cache->paint_brush.wet_mix);
- blend_color_mix_float(color_buffer->color[vd.i], color_buffer->color[vd.i], paint_color);
+ /* Interpolate with the wet_mix color for wet paint mixing. */
+ blend_color_interpolate_float(
+ paint_color, paint_color, wet_mix_color, ss->cache->paint_brush.wet_mix);
+ blend_color_mix_float(color_buffer->color[vd.i], color_buffer->color[vd.i], paint_color);
- /* Final mix over the original color using brush alpha. */
- mul_v4_v4fl(buffer_color, color_buffer->color[vd.i], brush->alpha);
+ /* Final mix over the original color using brush alpha. */
+ mul_v4_v4fl(buffer_color, color_buffer->color[vd.i], brush->alpha);
+
+ IMB_blend_color_float(vd.col, orig_data.col, buffer_color, brush->blend);
- IMB_blend_color_float(vd.col, orig_data.col, buffer_color, brush->blend);
- }
CLAMP4(vd.col, 0.0f, 1.0f);
if (vd.mvert) {
@@ -225,10 +229,12 @@ static void do_sample_wet_paint_task_cb(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
- if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- add_v4_v4(swptd->color, vd.col);
- swptd->tot_samples++;
+ if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
+ continue;
}
+
+ add_v4_v4(swptd->color, vd.col);
+ swptd->tot_samples++;
}
BKE_pbvh_vertex_iter_end;
}
@@ -380,59 +386,61 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
- if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- const float fade = bstrength * SCULPT_brush_strength_factor(ss,
- brush,
- vd.co,
- sqrtf(test.dist),
- vd.no,
- vd.fno,
- vd.mask ? *vd.mask : 0.0f,
- vd.index,
- thread_id);
-
- float current_disp[3];
- float current_disp_norm[3];
- float interp_color[4];
- copy_v4_v4(interp_color, ss->cache->prev_colors[vd.index]);
-
- switch (brush->smear_deform_type) {
- case BRUSH_SMEAR_DEFORM_DRAG:
- sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
- break;
- case BRUSH_SMEAR_DEFORM_PINCH:
- sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
- break;
- case BRUSH_SMEAR_DEFORM_EXPAND:
- sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
- break;
- }
- normalize_v3_v3(current_disp_norm, current_disp);
- mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
-
- SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
- float vertex_disp[3];
- float vertex_disp_norm[3];
- sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
- const float *neighbor_color = ss->cache->prev_colors[ni.index];
- normalize_v3_v3(vertex_disp_norm, vertex_disp);
- if (dot_v3v3(current_disp_norm, vertex_disp_norm) < 0.0f) {
- const float color_interp = clamp_f(
- -dot_v3v3(current_disp_norm, vertex_disp_norm), 0.0f, 1.0f);
- float color_mix[4];
- copy_v4_v4(color_mix, neighbor_color);
- mul_v4_fl(color_mix, color_interp * fade);
- blend_color_mix_float(interp_color, interp_color, color_mix);
- }
+ if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
+ continue;
+ }
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ float current_disp[3];
+ float current_disp_norm[3];
+ float interp_color[4];
+ copy_v4_v4(interp_color, ss->cache->prev_colors[vd.index]);
+
+ switch (brush->smear_deform_type) {
+ case BRUSH_SMEAR_DEFORM_DRAG:
+ sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
+ break;
+ case BRUSH_SMEAR_DEFORM_PINCH:
+ sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
+ break;
+ case BRUSH_SMEAR_DEFORM_EXPAND:
+ sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
+ break;
+ }
+ normalize_v3_v3(current_disp_norm, current_disp);
+ mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ float vertex_disp[3];
+ float vertex_disp_norm[3];
+ sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
+ const float *neighbor_color = ss->cache->prev_colors[ni.index];
+ normalize_v3_v3(vertex_disp_norm, vertex_disp);
+ if (dot_v3v3(current_disp_norm, vertex_disp_norm) >= 0.0f) {
+ continue;
}
- SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ const float color_interp = clamp_f(
+ -dot_v3v3(current_disp_norm, vertex_disp_norm), 0.0f, 1.0f);
+ float color_mix[4];
+ copy_v4_v4(color_mix, neighbor_color);
+ mul_v4_fl(color_mix, color_interp * fade);
+ blend_color_mix_float(interp_color, interp_color, color_mix);
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
- blend_color_interpolate_float(vd.col, ss->cache->prev_colors[vd.index], interp_color, fade);
+ blend_color_interpolate_float(vd.col, ss->cache->prev_colors[vd.index], interp_color, fade);
- if (vd.mvert) {
- vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
- }
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
BKE_pbvh_vertex_iter_end;