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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_paint_color.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c471
1 files changed, 471 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
new file mode 100644
index 00000000000..1ae40837998
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -0,0 +1,471 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_math_color_blend.h"
+#include "BLI_task.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+
+#include "IMB_imbuf.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+static void do_color_smooth_task_cb_exec(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = ss->cache->bstrength;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ float smooth_color[4];
+ SCULPT_neighbor_color_average(ss, smooth_color, vd.index);
+ blend_color_interpolate_float(vd.col, vd.col, smooth_color, fade);
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_paint_brush_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = fabsf(ss->cache->bstrength);
+
+ PBVHVertexIter vd;
+ PBVHColorBufferNode *color_buffer;
+
+ SculptOrigVertData orig_data;
+ SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
+
+ color_buffer = BKE_pbvh_node_color_buffer_get(data->nodes[n]);
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ SCULPT_orig_vert_data_update(&orig_data, &vd);
+
+ bool affect_vertex = false;
+ float distance_to_stroke_location = 0.0f;
+ if (brush->tip_roundness < 1.0f) {
+ affect_vertex = SCULPT_brush_test_cube(&test, vd.co, data->mat, brush->tip_roundness);
+ distance_to_stroke_location = ss->cache->radius * test.dist;
+ }
+ else {
+ affect_vertex = sculpt_brush_test_sq_fn(&test, vd.co);
+ distance_to_stroke_location = sqrtf(test.dist);
+ }
+
+ if (affect_vertex) {
+ float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ distance_to_stroke_location,
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ /* Density. */
+ float noise = 1.0f;
+ const float density = brush->density;
+ if (density < 1.0f) {
+ const float hash_noise = BLI_hash_int_01(ss->cache->density_seed * 1000 * vd.index);
+ if (hash_noise > density) {
+ noise = density * hash_noise;
+ fade = fade * noise;
+ }
+ }
+
+ /* Brush paint color, brush test falloff and flow. */
+ float paint_color[4] = {brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f};
+ float wet_mix_color[4];
+ float buffer_color[4];
+
+ mul_v4_fl(paint_color, fade * brush->flow);
+ mul_v4_v4fl(wet_mix_color, data->wet_mix_sampled_color, fade * brush->flow);
+
+ /* Interpolate with the wet_mix color for wet paint mixing. */
+ blend_color_interpolate_float(paint_color, paint_color, wet_mix_color, brush->wet_mix);
+ blend_color_mix_float(color_buffer->color[vd.i], color_buffer->color[vd.i], paint_color);
+
+ /* Final mix over the original color using brush alpha. */
+ mul_v4_v4fl(buffer_color, color_buffer->color[vd.i], brush->alpha);
+
+ IMB_blend_color_float(vd.col, orig_data.col, buffer_color, brush->blend);
+ }
+ CLAMP4(vd.col, 0.0f, 1.0f);
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+typedef struct SampleWetPaintTLSData {
+ int tot_samples;
+ float color[4];
+} SampleWetPaintTLSData;
+
+static void do_sample_wet_paint_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ SampleWetPaintTLSData *swptd = tls->userdata_chunk;
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ add_v4_v4(swptd->color, vd.col);
+ swptd->tot_samples++;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void sample_wet_paint_reduce(const void *__restrict UNUSED(userdata),
+ void *__restrict chunk_join,
+ void *__restrict chunk)
+{
+ SampleWetPaintTLSData *join = chunk_join;
+ SampleWetPaintTLSData *swptd = chunk;
+
+ join->tot_samples += swptd->tot_samples;
+ add_v4_v4(join->color, swptd->color);
+}
+
+void SCULPT_do_paint_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->vcol) {
+ return;
+ }
+
+ if (ss->cache->first_time && ss->cache->mirror_symmetry_pass == 0) {
+ ss->cache->density_seed = BLI_hash_int_01(ss->cache->location[0] * 1000);
+ return;
+ }
+
+ BKE_curvemapping_initialize(brush->curve);
+
+ float area_no[3];
+ float mat[4][4];
+ float scale[4][4];
+ float tmat[4][4];
+
+ /* If the brush is round the tip does not need to be aligned to the surface, so this saves a
+ * whole iteration over the affected nodes. */
+ if (brush->tip_roundness < 1.0f) {
+ SCULPT_calc_area_normal(sd, ob, nodes, totnode, area_no);
+
+ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
+ mat[0][3] = 0;
+ cross_v3_v3v3(mat[1], area_no, mat[0]);
+ mat[1][3] = 0;
+ copy_v3_v3(mat[2], area_no);
+ mat[2][3] = 0;
+ copy_v3_v3(mat[3], ss->cache->location);
+ mat[3][3] = 1;
+ normalize_m4(mat);
+
+ scale_m4_fl(scale, ss->cache->radius);
+ mul_m4_m4m4(tmat, mat, scale);
+ mul_v3_fl(tmat[1], brush->tip_scale_x);
+ invert_m4_m4(mat, tmat);
+ if (is_zero_m4(mat)) {
+ return;
+ }
+ }
+
+ /* Smooth colors mode. */
+ if (ss->cache->alt_smooth) {
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ .mat = mat,
+ };
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ BLI_task_parallel_range(0, totnode, &data, do_color_smooth_task_cb_exec, &settings);
+ return;
+ }
+
+ /* Regular Paint mode. */
+
+ /* Wet paint color sampling. */
+ float wet_color[4] = {0.0f};
+ if (brush->wet_mix > 0.0f) {
+ SculptThreadedTaskData task_data = {
+ .sd = sd,
+ .ob = ob,
+ .nodes = nodes,
+ .brush = brush,
+ };
+
+ SampleWetPaintTLSData swptd;
+ swptd.tot_samples = 0;
+ zero_v4(swptd.color);
+
+ TaskParallelSettings settings_sample;
+ BKE_pbvh_parallel_range_settings(&settings_sample, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ settings_sample.func_reduce = sample_wet_paint_reduce;
+ settings_sample.userdata_chunk = &swptd;
+ settings_sample.userdata_chunk_size = sizeof(SampleWetPaintTLSData);
+ BLI_task_parallel_range(0, totnode, &task_data, do_sample_wet_paint_task_cb, &settings_sample);
+
+ if (swptd.tot_samples > 0 && is_finite_v4(swptd.color)) {
+ copy_v4_v4(wet_color, swptd.color);
+ mul_v4_fl(wet_color, 1.0f / (float)swptd.tot_samples);
+ CLAMP4(wet_color, 0.0f, 1.0f);
+
+ if (ss->cache->first_time) {
+ copy_v4_v4(ss->cache->wet_mix_prev_color, wet_color);
+ }
+ blend_color_interpolate_float(
+ wet_color, wet_color, ss->cache->wet_mix_prev_color, brush->wet_persistence);
+ copy_v4_v4(ss->cache->wet_mix_prev_color, wet_color);
+ CLAMP4(ss->cache->wet_mix_prev_color, 0.0f, 1.0f);
+ }
+ }
+
+ /* Threaded loop over nodes. */
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ .wet_mix_sampled_color = wet_color,
+ .mat = mat,
+ };
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ BLI_task_parallel_range(0, totnode, &data, do_paint_brush_task_cb_ex, &settings);
+}
+
+static void do_smear_brush_task_cb_exec(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = ss->cache->bstrength;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ float current_disp[3];
+ float current_disp_norm[3];
+ float interp_color[4];
+ copy_v4_v4(interp_color, ss->cache->prev_colors[vd.index]);
+
+ sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
+ normalize_v3_v3(current_disp_norm, current_disp);
+ mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ float vertex_disp[3];
+ float vertex_disp_norm[3];
+ sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
+ const float *neighbor_color = ss->cache->prev_colors[ni.index];
+ normalize_v3_v3(vertex_disp_norm, vertex_disp);
+ if (dot_v3v3(current_disp_norm, vertex_disp_norm) < 0.0f) {
+ const float color_interp = clamp_f(
+ -dot_v3v3(current_disp_norm, vertex_disp_norm), 0.0f, 1.0f);
+ float color_mix[4];
+ copy_v4_v4(color_mix, neighbor_color);
+ mul_v4_fl(color_mix, color_interp * fade);
+ blend_color_mix_float(interp_color, interp_color, color_mix);
+ }
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+
+ blend_color_interpolate_float(vd.col, ss->cache->prev_colors[vd.index], interp_color, fade);
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_smear_store_prev_colors_task_cb_exec(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ copy_v4_v4(ss->cache->prev_colors[vd.index], SCULPT_vertex_color_get(ss, vd.index));
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+void SCULPT_do_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->vcol) {
+ return;
+ }
+
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ if (ss->cache->first_time && ss->cache->mirror_symmetry_pass == 0) {
+ if (!ss->cache->prev_colors) {
+ ss->cache->prev_colors = MEM_callocN(sizeof(float) * 4 * totvert, "prev colors");
+ for (int i = 0; i < totvert; i++) {
+ copy_v4_v4(ss->cache->prev_colors[i], SCULPT_vertex_color_get(ss, i));
+ }
+ }
+ }
+
+ BKE_curvemapping_initialize(brush->curve);
+
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ };
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+
+ /* Smooth colors mode. */
+ if (ss->cache->alt_smooth) {
+ BLI_task_parallel_range(0, totnode, &data, do_color_smooth_task_cb_exec, &settings);
+ }
+ else {
+ /* Smear mode. */
+ BLI_task_parallel_range(0, totnode, &data, do_smear_store_prev_colors_task_cb_exec, &settings);
+ BLI_task_parallel_range(0, totnode, &data, do_smear_brush_task_cb_exec, &settings);
+ }
+}