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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_pose.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_pose.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c b/source/blender/editors/sculpt_paint/sculpt_pose.c
index dc556fa1945..8a288877d43 100644
--- a/source/blender/editors/sculpt_paint/sculpt_pose.c
+++ b/source/blender/editors/sculpt_paint/sculpt_pose.c
@@ -1006,7 +1006,7 @@ void SCULPT_pose_brush_init(Sculpt *sd, Object *ob, SculptSession *ss, Brush *br
static void sculpt_pose_do_translate_deform(SculptSession *ss, Brush *brush)
{
SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
pose_solve_translate_chain(ik_chain, ss->cache->grab_delta);
}
@@ -1031,8 +1031,10 @@ static void sculpt_pose_do_scale_deform(SculptSession *ss, Brush *brush)
copy_v3_v3(ik_target, ss->cache->true_location);
add_v3_v3(ik_target, ss->cache->grab_delta);
- /* Solve the IK for the first segment to include rotation as part of scale. */
- pose_solve_ik_chain(ik_chain, ik_target, brush->flag2 & BRUSH_POSE_IK_ANCHORED);
+ /* Solve the IK for the first segment to include rotation as part of scale if enabled. */
+ if (!(brush->flag2 & BRUSH_POSE_USE_LOCK_ROTATION)) {
+ pose_solve_ik_chain(ik_chain, ik_target, brush->flag2 & BRUSH_POSE_IK_ANCHORED);
+ }
float scale[3];
copy_v3_fl(scale, sculpt_pose_get_scale_from_grab_delta(ss, ik_target));
@@ -1047,7 +1049,7 @@ static void sculpt_pose_do_twist_deform(SculptSession *ss, Brush *brush)
/* Calculate the maximum roll. 0.02 radians per pixel works fine. */
float roll = (ss->cache->initial_mouse[0] - ss->cache->mouse[0]) * ss->cache->bstrength * 0.02f;
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
pose_solve_roll_chain(ik_chain, brush, roll);
}