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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_pose.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_pose.c270
1 files changed, 235 insertions, 35 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c b/source/blender/editors/sculpt_paint/sculpt_pose.c
index 8ef059183e3..7c9caeb4340 100644
--- a/source/blender/editors/sculpt_paint/sculpt_pose.c
+++ b/source/blender/editors/sculpt_paint/sculpt_pose.c
@@ -10,7 +10,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
+ * along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
@@ -131,6 +131,32 @@ static void pose_solve_roll_chain(SculptPoseIKChain *ik_chain,
}
}
+static void pose_solve_translate_chain(SculptPoseIKChain *ik_chain, const float delta[3])
+{
+ SculptPoseIKChainSegment *segments = ik_chain->segments;
+ const int tot_segments = ik_chain->tot_segments;
+
+ for (int i = 0; i < tot_segments; i++) {
+ /* Move the origin and head of each segment by delta. */
+ add_v3_v3v3(segments[i].head, segments[i].initial_head, delta);
+ add_v3_v3v3(segments[i].orig, segments[i].initial_orig, delta);
+
+ /* Reset the segment rotation. */
+ unit_qt(segments[i].rot);
+ }
+}
+
+static void pose_solve_scale_chain(SculptPoseIKChain *ik_chain, const float scale)
+{
+ SculptPoseIKChainSegment *segments = ik_chain->segments;
+ const int tot_segments = ik_chain->tot_segments;
+
+ for (int i = 0; i < tot_segments; i++) {
+ /* Assign the scale to each segment. */
+ segments[i].scale = scale;
+ }
+}
+
static void do_pose_brush_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
@@ -263,7 +289,7 @@ static void sculpt_pose_grow_pose_factor(Sculpt *sd,
};
data.pose_initial_co = pose_target;
- PBVHParallelSettings settings;
+ TaskParallelSettings settings;
PoseGrowFactorTLSData gftd;
gftd.pos_count = 0;
zero_v3(gftd.pos_avg);
@@ -279,7 +305,7 @@ static void sculpt_pose_grow_pose_factor(Sculpt *sd,
zero_v3(gftd.pos_avg);
gftd.pos_count = 0;
memcpy(data.prev_mask, pose_factor, SCULPT_vertex_count_get(ss) * sizeof(float));
- BKE_pbvh_parallel_range(0, totnode, &data, pose_brush_grow_factor_task_cb_ex, &settings);
+ BLI_task_parallel_range(0, totnode, &data, pose_brush_grow_factor_task_cb_ex, &settings);
if (gftd.pos_count != 0) {
mul_v3_fl(gftd.pos_avg, 1.0f / (float)gftd.pos_count);
@@ -363,7 +389,7 @@ typedef struct PoseFloodFillData {
GSet *visited_face_sets;
/* In face sets origin mode, each vertex can only be assigned to one face set. */
- bool *is_weighted;
+ BLI_bitmap *is_weighted;
bool is_first_iteration;
@@ -375,6 +401,13 @@ typedef struct PoseFloodFillData {
* that have the current face set. */
float fallback_origin[3];
int fallback_count;
+
+ /* Face Set FK mode. */
+ int *floodfill_it;
+ float *fk_weights;
+ int initial_face_set;
+ int masked_face_set_it;
+ int masked_face_set;
} PoseFloodFillData;
static bool pose_topology_floodfill_cb(
@@ -424,7 +457,7 @@ static bool pose_face_sets_floodfill_cb(
if (data->current_face_set == SCULPT_FACE_SET_NONE) {
data->pose_factor[index] = 1.0f;
- data->is_weighted[index] = true;
+ BLI_BITMAP_ENABLE(data->is_weighted, index);
if (sculpt_pose_brush_is_vertex_inside_brush_radius(
co, data->pose_initial_co, data->radius, data->symm)) {
@@ -455,9 +488,9 @@ static bool pose_face_sets_floodfill_cb(
if (is_vertex_valid) {
- if (!data->is_weighted[index]) {
+ if (!BLI_BITMAP_TEST(data->is_weighted, index)) {
data->pose_factor[index] = 1.0f;
- data->is_weighted[index] = true;
+ BLI_BITMAP_ENABLE(data->is_weighted, index);
visit_next = true;
}
@@ -613,9 +646,21 @@ static void pose_ik_chain_origin_heads_init(SculptPoseIKChain *ik_chain,
copy_v3_v3(ik_chain->segments[i].initial_orig, origin);
copy_v3_v3(ik_chain->segments[i].initial_head, head);
ik_chain->segments[i].len = len_v3v3(head, origin);
+ ik_chain->segments[i].scale = 1.0f;
}
}
+static int pose_brush_num_effective_segments(const Brush *brush)
+{
+ /* Scaling multiple segments at the same time is not supported as the IK solver can't handle
+ * changes in the segment's length. It will also required a better weight distribution to avoid
+ * artifacts in the areas affected by multiple segments. */
+ if (brush->pose_deform_type == BRUSH_POSE_DEFORM_SCALE_TRASLATE) {
+ return 1;
+ }
+ return brush->pose_ik_segments;
+}
+
static SculptPoseIKChain *pose_ik_chain_init_topology(Sculpt *sd,
Object *ob,
SculptSession *ss,
@@ -642,7 +687,8 @@ static SculptPoseIKChain *pose_ik_chain_init_topology(Sculpt *sd,
pose_factor_grow[nearest_vertex_index] = 1.0f;
- SculptPoseIKChain *ik_chain = pose_ik_chain_new(br->pose_ik_segments, totvert);
+ const int tot_segments = pose_brush_num_effective_segments(br);
+ SculptPoseIKChain *ik_chain = pose_ik_chain_new(tot_segments, totvert);
/* Calculate the first segment in the chain using the brush radius and the pose origin offset. */
copy_v3_v3(next_chain_segment_target, initial_location);
@@ -701,11 +747,13 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets(
int totvert = SCULPT_vertex_count_get(ss);
- SculptPoseIKChain *ik_chain = pose_ik_chain_new(br->pose_ik_segments, totvert);
+ const int tot_segments = pose_brush_num_effective_segments(br);
+
+ SculptPoseIKChain *ik_chain = pose_ik_chain_new(tot_segments, totvert);
GSet *visited_face_sets = BLI_gset_int_new_ex("visited_face_sets", ik_chain->tot_segments);
- bool *is_weighted = MEM_callocN(sizeof(bool) * totvert, "weighted");
+ BLI_bitmap *is_weighted = BLI_BITMAP_NEW(totvert, "weighted");
int current_face_set = SCULPT_FACE_SET_NONE;
int prev_face_set = SCULPT_FACE_SET_NONE;
@@ -765,6 +813,92 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets(
return ik_chain;
}
+static bool pose_face_sets_fk_find_masked_floodfill_cb(
+ SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+{
+ PoseFloodFillData *data = userdata;
+
+ if (!is_duplicate) {
+ data->floodfill_it[to_v] = data->floodfill_it[from_v] + 1;
+ }
+ else {
+ data->floodfill_it[to_v] = data->floodfill_it[from_v];
+ }
+
+ const int to_face_set = SCULPT_vertex_face_set_get(ss, to_v);
+ if (SCULPT_vertex_has_unique_face_set(ss, to_v) &&
+ !SCULPT_vertex_has_unique_face_set(ss, from_v) &&
+ SCULPT_vertex_has_face_set(ss, from_v, to_face_set)) {
+ if (data->floodfill_it[to_v] > data->masked_face_set_it) {
+ data->masked_face_set = to_face_set;
+ data->masked_face_set_it = data->floodfill_it[to_v];
+ }
+ }
+
+ return SCULPT_vertex_has_face_set(ss, to_v, data->initial_face_set);
+}
+
+static bool pose_face_sets_fk_set_weights_floodfill_cb(
+ SculptSession *ss, int UNUSED(from_v), int to_v, bool UNUSED(is_duplicate), void *userdata)
+{
+ PoseFloodFillData *data = userdata;
+ data->fk_weights[to_v] = 1.0f;
+ return !SCULPT_vertex_has_face_set(ss, to_v, data->masked_face_set);
+}
+
+static SculptPoseIKChain *pose_ik_chain_init_face_sets_fk(
+ Sculpt *sd, Object *ob, SculptSession *ss, const float radius, const float *initial_location)
+{
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ SculptPoseIKChain *ik_chain = pose_ik_chain_new(1, totvert);
+
+ const int active_vertex = SCULPT_active_vertex_get(ss);
+ const int active_face_set = SCULPT_active_face_set_get(ss);
+
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_initial(&flood, active_vertex);
+ PoseFloodFillData fdata;
+ fdata.floodfill_it = MEM_calloc_arrayN(totvert, sizeof(int), "floodfill iteration");
+ fdata.floodfill_it[active_vertex] = 1;
+ fdata.initial_face_set = active_face_set;
+ fdata.masked_face_set = SCULPT_FACE_SET_NONE;
+ fdata.masked_face_set_it = 0;
+ SCULPT_floodfill_execute(ss, &flood, pose_face_sets_fk_find_masked_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ int count = 0;
+ float origin_acc[3] = {0.0f};
+ for (int i = 0; i < totvert; i++) {
+ if (fdata.floodfill_it[i] != 0 && SCULPT_vertex_has_face_set(ss, i, fdata.initial_face_set) &&
+ SCULPT_vertex_has_face_set(ss, i, fdata.masked_face_set)) {
+ add_v3_v3(origin_acc, SCULPT_vertex_co_get(ss, i));
+ count++;
+ }
+ }
+ MEM_freeN(fdata.floodfill_it);
+
+ if (count > 0) {
+ copy_v3_v3(ik_chain->segments[0].orig, origin_acc);
+ mul_v3_fl(ik_chain->segments[0].orig, 1.0f / count);
+ }
+ else {
+ zero_v3(ik_chain->segments[0].orig);
+ }
+
+ copy_v3_v3(ik_chain->segments[0].head, initial_location);
+
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_active(sd, ob, ss, &flood, radius);
+ fdata.fk_weights = ik_chain->segments[0].weights;
+ SCULPT_floodfill_execute(ss, &flood, pose_face_sets_fk_set_weights_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ pose_ik_chain_origin_heads_init(ik_chain, initial_location);
+ return ik_chain;
+}
+
SculptPoseIKChain *SCULPT_pose_ik_chain_init(Sculpt *sd,
Object *ob,
SculptSession *ss,
@@ -779,6 +913,9 @@ SculptPoseIKChain *SCULPT_pose_ik_chain_init(Sculpt *sd,
case BRUSH_POSE_ORIGIN_FACE_SETS:
return pose_ik_chain_init_face_sets(sd, ob, ss, br, radius);
break;
+ case BRUSH_POSE_ORIGIN_FACE_SETS_FK:
+ return pose_ik_chain_init_face_sets_fk(sd, ob, ss, radius, initial_location);
+ break;
}
return NULL;
}
@@ -806,22 +943,95 @@ void SCULPT_pose_brush_init(Sculpt *sd, Object *ob, SculptSession *ss, Brush *br
for (int ik = 0; ik < ss->cache->pose_ik_chain->tot_segments; ik++) {
data.pose_factor = ss->cache->pose_ik_chain->segments[ik].weights;
for (int i = 0; i < br->pose_smooth_iterations; i++) {
- PBVHParallelSettings settings;
+ TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
- BKE_pbvh_parallel_range(0, totnode, &data, pose_brush_init_task_cb_ex, &settings);
+ BLI_task_parallel_range(0, totnode, &data, pose_brush_init_task_cb_ex, &settings);
}
}
MEM_SAFE_FREE(nodes);
}
+static void sculpt_pose_do_translate_deform(SculptSession *ss, Brush *brush)
+{
+ SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
+ BKE_curvemapping_initialize(brush->curve);
+ pose_solve_translate_chain(ik_chain, ss->cache->grab_delta);
+}
+
+static void sculpt_pose_do_scale_deform(SculptSession *ss, Brush *brush)
+{
+ float ik_target[3];
+ SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
+
+ copy_v3_v3(ik_target, ss->cache->true_location);
+ add_v3_v3(ik_target, ss->cache->grab_delta);
+
+ /* Solve the IK for the first segment to include rotation as part of scale. */
+ pose_solve_ik_chain(ik_chain, ik_target, brush->flag2 & BRUSH_POSE_IK_ANCHORED);
+
+ /* Calculate a scale factor based on the grab delta. */
+ float plane[4];
+ float segment_dir[3];
+ sub_v3_v3v3(segment_dir, ik_chain->segments[0].initial_head, ik_chain->segments[0].initial_orig);
+ normalize_v3(segment_dir);
+ plane_from_point_normal_v3(plane, ik_chain->segments[0].initial_head, segment_dir);
+ const float segment_len = ik_chain->segments[0].len;
+ const float scale = segment_len / (segment_len - dist_signed_to_plane_v3(ik_target, plane));
+
+ /* Write the scale into the segments. */
+ pose_solve_scale_chain(ik_chain, scale);
+}
+
+static void sculpt_pose_do_twist_deform(SculptSession *ss, Brush *brush)
+{
+ SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
+
+ /* Calculate the maximum roll. 0.02 radians per pixel works fine. */
+ float roll = (ss->cache->initial_mouse[0] - ss->cache->mouse[0]) * ss->cache->bstrength * 0.02f;
+ BKE_curvemapping_initialize(brush->curve);
+ pose_solve_roll_chain(ik_chain, brush, roll);
+}
+
+static void sculpt_pose_do_rotate_deform(SculptSession *ss, Brush *brush)
+{
+ float ik_target[3];
+ SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
+
+ /* Calculate the IK target. */
+ copy_v3_v3(ik_target, ss->cache->true_location);
+ add_v3_v3(ik_target, ss->cache->grab_delta);
+
+ /* Solve the IK positions. */
+ pose_solve_ik_chain(ik_chain, ik_target, brush->flag2 & BRUSH_POSE_IK_ANCHORED);
+}
+
+static void sculpt_pose_do_rotate_twist_deform(SculptSession *ss, Brush *brush)
+{
+ if (ss->cache->invert) {
+ sculpt_pose_do_twist_deform(ss, brush);
+ }
+ else {
+ sculpt_pose_do_rotate_deform(ss, brush);
+ }
+}
+
+static void sculpt_pose_do_scale_translate_deform(SculptSession *ss, Brush *brush)
+{
+ if (ss->cache->invert) {
+ sculpt_pose_do_translate_deform(ss, brush);
+ }
+ else {
+ sculpt_pose_do_scale_deform(ss, brush);
+ }
+}
+
/* Main Brush Function. */
void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
- float ik_target[3];
const ePaintSymmetryFlags symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
/* The pose brush applies all enabled symmetry axis in a single iteration, so the rest can be
@@ -831,26 +1041,15 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
}
SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
+ copy_v3_v3(grab_delta, ss->cache->grab_delta);
- /* Solve the positions and rotations of the IK chain. */
- if (ss->cache->invert) {
- /* Roll Mode. */
- /* Calculate the maximum roll. 0.02 radians per pixel works fine. */
- float roll = (ss->cache->initial_mouse[0] - ss->cache->mouse[0]) * ss->cache->bstrength *
- 0.02f;
- BKE_curvemapping_initialize(brush->curve);
- pose_solve_roll_chain(ik_chain, brush, roll);
- }
- else {
- /* IK follow target mode. */
- /* Calculate the IK target. */
-
- copy_v3_v3(grab_delta, ss->cache->grab_delta);
- copy_v3_v3(ik_target, ss->cache->true_location);
- add_v3_v3(ik_target, ss->cache->grab_delta);
-
- /* Solve the IK positions. */
- pose_solve_ik_chain(ik_chain, ik_target, brush->flag2 & BRUSH_POSE_IK_ANCHORED);
+ switch (brush->pose_deform_type) {
+ case BRUSH_POSE_DEFORM_ROTATE_TWIST:
+ sculpt_pose_do_rotate_twist_deform(ss, brush);
+ break;
+ case BRUSH_POSE_DEFORM_SCALE_TRASLATE:
+ sculpt_pose_do_scale_translate_deform(ss, brush);
+ break;
}
/* Flip the segment chain in all symmetry axis and calculate the transform matrices for each
@@ -858,7 +1057,7 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
/* This can be optimized by skipping the calculation of matrices where the symmetry is not
* enabled. */
for (int symm_it = 0; symm_it < PAINT_SYMM_AREAS; symm_it++) {
- for (int i = 0; i < brush->pose_ik_segments; i++) {
+ for (int i = 0; i < ik_chain->tot_segments; i++) {
float symm_rot[4];
float symm_orig[3];
float symm_initial_orig[3];
@@ -878,6 +1077,7 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
/* Create the transform matrix and store it in the segment. */
unit_m4(ik_chain->segments[i].pivot_mat[symm_it]);
quat_to_mat4(ik_chain->segments[i].trans_mat[symm_it], symm_rot);
+ mul_m4_fl(ik_chain->segments[i].trans_mat[symm_it], ik_chain->segments[i].scale);
translate_m4(ik_chain->segments[i].trans_mat[symm_it],
symm_orig[0] - symm_initial_orig[0],
@@ -898,9 +1098,9 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
.grab_delta = grab_delta,
};
- PBVHParallelSettings settings;
+ TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
- BKE_pbvh_parallel_range(0, totnode, &data, do_pose_brush_task_cb_ex, &settings);
+ BLI_task_parallel_range(0, totnode, &data, do_pose_brush_task_cb_ex, &settings);
}
void SCULPT_pose_ik_chain_free(SculptPoseIKChain *ik_chain)