diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_smooth.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c index 4c0795eb0f7..61984610a5a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_smooth.c +++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c @@ -229,8 +229,7 @@ static void do_enhance_details_brush_task_cb_ex(void *__restrict userdata, ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (!sculpt_brush_test_sq_fn(&test, vd.co)) { continue; } @@ -312,8 +311,7 @@ static void do_smooth_brush_task_cb_ex(void *__restrict userdata, const int thread_id = BLI_task_parallel_thread_id(tls); - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (!sculpt_brush_test_sq_fn(&test, vd.co)) { continue; } @@ -473,8 +471,7 @@ static void SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex( SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { SCULPT_orig_vert_data_update(&orig_data, &vd); if (!sculpt_brush_test_sq_fn(&test, vd.co)) { continue; @@ -516,8 +513,7 @@ static void SCULPT_do_surface_smooth_brush_displace_task_cb_ex( ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); - BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (!sculpt_brush_test_sq_fn(&test, vd.co)) { continue; } |