Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c150
1 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index de1238dabd7..f902c88d5f0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -156,7 +156,7 @@ typedef struct Temp_UvData{
-void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float mouse_coord[2], float alpha, float radius, float aspectRatio){
+void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float mouse_coord[2], float alpha, float radius, float aspectRatio) {
Temp_UVData *tmp_uvdata;
float diff[2];
int i;
@@ -166,7 +166,7 @@ void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float
tmp_uvdata = (Temp_UVData *)MEM_callocN(sculptdata->totalUniqueUvs * sizeof(Temp_UVData), "Temporal data");
/* counting neighbors */
- for (i = 0; i < sculptdata->totalUvEdges; i++){
+ for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges+i;
tmp_uvdata[tmpedge->uv1].ncounter++;
tmp_uvdata[tmpedge->uv2].ncounter++;
@@ -175,7 +175,7 @@ void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float
add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
}
- for (i = 0; i < sculptdata->totalUniqueUvs; i++){
+ for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
copy_v2_v2(diff,tmp_uvdata[i].sum_co);
mul_v2_fl(diff,1.f/tmp_uvdata[i].ncounter);
copy_v2_v2(tmp_uvdata[i].p,diff);
@@ -184,23 +184,23 @@ void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float
tmp_uvdata[i].b[1] = diff[1] - sculptdata->uv[i].uv[1];
}
- for (i = 0; i < sculptdata->totalUvEdges; i++){
+ for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges+i;
add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_b, tmp_uvdata[tmpedge->uv2].b);
add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_b, tmp_uvdata[tmpedge->uv1].b);
}
- for (i = 0; i < sculptdata->totalUniqueUvs; i++){
+ for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
float dist;
/* This is supposed to happen only if "Pin Edges" is on, since we have initialization on stroke start
* If ever uv brushes get their own mode we should check for toolsettings option too */
- if((sculptdata->uv[i].flag & MARK_BOUNDARY)){
+ if ((sculptdata->uv[i].flag & MARK_BOUNDARY)) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if((dist = dot_v2v2(diff, diff)) <= radius){
+ if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
strength = alpha*brush_curve_strength(brush, sqrt(dist), radius_root);
@@ -208,11 +208,11 @@ void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float
sculptdata->uv[i].uv[0] = (1.0-strength)*sculptdata->uv[i].uv[0] + strength*(tmp_uvdata[i].p[0] - 0.5f*(tmp_uvdata[i].b[0] + tmp_uvdata[i].sum_b[0]/tmp_uvdata[i].ncounter));
sculptdata->uv[i].uv[1] = (1.0-strength)*sculptdata->uv[i].uv[1] + strength*(tmp_uvdata[i].p[1] - 0.5f*(tmp_uvdata[i].b[1] + tmp_uvdata[i].sum_b[1]/tmp_uvdata[i].ncounter));
- for(element = sculptdata->uv[i].element; element; element = element->next){
+ for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
- if(element->separate && element != sculptdata->uv[i].element)
+ if (element->separate && element != sculptdata->uv[i].element)
break;
l = element->l;
@@ -238,7 +238,7 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
tmp_uvdata = (Temp_UVData *)MEM_callocN(sculptdata->totalUniqueUvs * sizeof(Temp_UVData), "Temporal data");
/* counting neighbors */
- for (i = 0; i < sculptdata->totalUvEdges; i++){
+ for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges+i;
tmp_uvdata[tmpedge->uv1].ncounter++;
tmp_uvdata[tmpedge->uv2].ncounter++;
@@ -249,22 +249,22 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
/* Original Lacplacian algorithm included removal of normal component of translation. here it is not
* needed since we translate along the UV plane always.*/
- for (i = 0; i < sculptdata->totalUniqueUvs; i++){
+ for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
copy_v2_v2(tmp_uvdata[i].p, tmp_uvdata[i].sum_co);
mul_v2_fl(tmp_uvdata[i].p, 1.f/tmp_uvdata[i].ncounter);
}
- for (i = 0; i < sculptdata->totalUniqueUvs; i++){
+ for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
float dist;
/* This is supposed to happen only if "Pin Edges" is on, since we have initialization on stroke start
* If ever uv brushes get their own mode we should check for toolsettings option too */
- if((sculptdata->uv[i].flag & MARK_BOUNDARY)){
+ if ((sculptdata->uv[i].flag & MARK_BOUNDARY)) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if((dist = dot_v2v2(diff, diff)) <= radius){
+ if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
strength = alpha*brush_curve_strength(brush, sqrt(dist), radius_root);
@@ -272,11 +272,11 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
sculptdata->uv[i].uv[0] = (1.0-strength)*sculptdata->uv[i].uv[0] + strength*tmp_uvdata[i].p[0];
sculptdata->uv[i].uv[1] = (1.0-strength)*sculptdata->uv[i].uv[1] + strength*tmp_uvdata[i].p[1];
- for(element = sculptdata->uv[i].element; element; element = element->next){
+ for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
- if(element->separate && element != sculptdata->uv[i].element)
+ if (element->separate && element != sculptdata->uv[i].element)
break;
l = element->l;
@@ -326,20 +326,20 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
/*
* Pinch Tool
*/
- if(tool == UV_SCULPT_TOOL_PINCH){
+ if (tool == UV_SCULPT_TOOL_PINCH) {
int i;
alpha *= invert;
- for (i = 0; i < sculptdata->totalUniqueUvs; i++){
+ for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
float dist, diff[2];
/* This is supposed to happen only if "Lock Borders" is on, since we have initialization on stroke start
* If ever uv brushes get their own mode we should check for toolsettings option too */
- if(sculptdata->uv[i].flag & MARK_BOUNDARY){
+ if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, co);
diff[1] /= aspectRatio;
- if((dist = dot_v2v2(diff, diff)) <= radius){
+ if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
strength = alpha*brush_curve_strength(brush, sqrt(dist), radius_root);
@@ -348,11 +348,11 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
sculptdata->uv[i].uv[0] -= strength*diff[0]*0.001;
sculptdata->uv[i].uv[1] -= strength*diff[1]*0.001;
- for(element = sculptdata->uv[i].element; element; element = element->next){
+ for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
- if(element->separate && element != sculptdata->uv[i].element)
+ if (element->separate && element != sculptdata->uv[i].element)
break;
l = element->l;
@@ -366,9 +366,9 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
/*
* Smooth Tool
*/
- else if(tool == UV_SCULPT_TOOL_RELAX){
+ else if (tool == UV_SCULPT_TOOL_RELAX) {
unsigned int method = toolsettings->uv_relax_method;
- if(method == UV_SCULPT_TOOL_RELAX_HC){
+ if (method == UV_SCULPT_TOOL_RELAX_HC) {
HC_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
}else{
laplacian_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
@@ -378,23 +378,23 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
/*
* Grab Tool
*/
- else if(tool == UV_SCULPT_TOOL_GRAB){
+ else if (tool == UV_SCULPT_TOOL_GRAB) {
int i;
float diff[2];
sub_v2_v2v2(diff, co, sculptdata->initial_stroke->init_coord);
- for(i = 0; i < sculptdata->initial_stroke->totalInitialSelected; i++ ){
+ for (i = 0; i < sculptdata->initial_stroke->totalInitialSelected; i++ ) {
UvElement *element;
int uvindex = sculptdata->initial_stroke->initialSelection[i].uv;
float strength = sculptdata->initial_stroke->initialSelection[i].strength;
sculptdata->uv[uvindex].uv[0] = sculptdata->initial_stroke->initialSelection[i].initial_uv[0] + strength*diff[0];
sculptdata->uv[uvindex].uv[1] = sculptdata->initial_stroke->initialSelection[i].initial_uv[1] + strength*diff[1];
- for(element = sculptdata->uv[uvindex].element; element; element = element->next){
+ for (element = sculptdata->uv[uvindex].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
- if(element->separate && element != sculptdata->uv[uvindex].element)
+ if (element->separate && element != sculptdata->uv[uvindex].element)
break;
l = element->l;
@@ -409,21 +409,21 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
{
UvSculptData *data = op->customdata;
- if(data->timer){
+ if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if(data->elementMap)
+ if (data->elementMap)
{
EDBM_free_uv_element_map(data->elementMap);
}
- if(data->uv){
+ if (data->uv) {
MEM_freeN(data->uv);
}
- if(data->uvedges){
+ if (data->uvedges) {
MEM_freeN(data->uvedges);
}
- if(data->initial_stroke){
- if(data->initial_stroke->initialSelection){
+ if (data->initial_stroke) {
+ if (data->initial_stroke->initialSelection) {
MEM_freeN(data->initial_stroke->initialSelection);
}
MEM_freeN(data->initial_stroke);
@@ -433,27 +433,27 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
op->customdata = NULL;
}
-static int get_uv_element_offset_from_face(UvElementMap *map, BMFace *efa, BMLoop *l, int island_index, int doIslands){
+static int get_uv_element_offset_from_face(UvElementMap *map, BMFace *efa, BMLoop *l, int island_index, int doIslands) {
UvElement *element = ED_get_uv_element(map, efa, l);
- if(!element || (doIslands && element->island != island_index)){
+ if (!element || (doIslands && element->island != island_index)) {
return -1;
}
return element - map->buf;
}
-static unsigned int uv_edge_hash(const void *key){
+static unsigned int uv_edge_hash(const void *key) {
UvEdge *edge = (UvEdge *)key;
return
BLI_ghashutil_inthash(SET_INT_IN_POINTER(edge->uv2)) +
BLI_ghashutil_inthash(SET_INT_IN_POINTER(edge->uv1));
}
-static int uv_edge_compare(const void *a, const void *b){
+static int uv_edge_compare(const void *a, const void *b) {
UvEdge *edge1 = (UvEdge *)a;
UvEdge *edge2 = (UvEdge *)b;
- if((edge1->uv1 == edge2->uv1) && (edge1->uv2 == edge2->uv2)){
+ if ((edge1->uv1 == edge2->uv1) && (edge1->uv2 == edge2->uv2)) {
return 0;
}
return 1;
@@ -471,7 +471,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
op->customdata = data;
- if(data){
+ if (data) {
int counter = 0, i;
ARegion *ar= CTX_wm_region(C);
float co[2];
@@ -493,22 +493,22 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
data->uvsculpt = &ts->uvsculpt->paint;
- if(do_island_optimization){
+ if (do_island_optimization) {
/* We will need island information */
- if(ts->uv_flag & UV_SYNC_SELECTION){
+ if (ts->uv_flag & UV_SYNC_SELECTION) {
data->elementMap = EDBM_make_uv_element_map(em, 0, 1);
}else{
data->elementMap = EDBM_make_uv_element_map(em, 1, 1);
}
}else {
- if(ts->uv_flag & UV_SYNC_SELECTION){
+ if (ts->uv_flag & UV_SYNC_SELECTION) {
data->elementMap = EDBM_make_uv_element_map(em, 0, 0);
}else{
data->elementMap = EDBM_make_uv_element_map(em, 1, 0);
}
}
- if(!data->elementMap){
+ if (!data->elementMap) {
uv_sculpt_stroke_exit(C, op);
return NULL;
}
@@ -517,7 +517,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
/* we need to find the active island here */
- if(do_island_optimization){
+ if (do_island_optimization) {
UvElement *element;
NearestHit hit;
Image *ima= CTX_data_edit_image(C);
@@ -529,9 +529,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
/* Count 'unique' uvs */
- for(i = 0; i < data->elementMap->totalUVs; i++){
- if(data->elementMap->buf[i].separate
- && (!do_island_optimization || data->elementMap->buf[i].island == island_index)){
+ for (i = 0; i < data->elementMap->totalUVs; i++) {
+ if (data->elementMap->buf[i].separate
+ && (!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
counter++;
}
}
@@ -542,14 +542,14 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
edges = MEM_mallocN(sizeof(*edges)*data->elementMap->totalUVs, "uv_brush_all_edges");
- if(!data->uv || !uniqueUv || !edgeHash || !edges){
- if(edges){
+ if (!data->uv || !uniqueUv || !edgeHash || !edges) {
+ if (edges) {
MEM_freeN(edges);
}
- if(uniqueUv){
+ if (uniqueUv) {
MEM_freeN(uniqueUv);
}
- if(edgeHash){
+ if (edgeHash) {
MEM_freeN(edgeHash);
}
uv_sculpt_stroke_exit(C, op);
@@ -560,13 +560,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
/* So that we can use this as index for the UvElements */
counter = -1;
/* initialize the unique UVs */
- for(i = 0; i < bm->totvert; i++){
+ for (i = 0; i < bm->totvert; i++) {
UvElement *element = data->elementMap->vert[i];
- for(; element; element = element->next){
- if(element->separate){
- if(do_island_optimization && (element->island != island_index)){
+ for (; element; element = element->next) {
+ if (element->separate) {
+ if (do_island_optimization && (element->island != island_index)) {
/* skip this uv if not on the active island */
- for(; element->next && !(element->next->separate); element = element->next)
+ for (; element->next && !(element->next->separate); element = element->next)
;
continue;
}
@@ -593,7 +593,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
int offset2, itmp2 = get_uv_element_offset_from_face(data->elementMap, efa, l->next, island_index, do_island_optimization);
/* Skip edge if not found(unlikely) or not on valid island */
- if(itmp1 == -1 || itmp2 == -1)
+ if (itmp1 == -1 || itmp2 == -1)
continue;
offset1 = uniqueUv[itmp1];
@@ -602,7 +602,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
edges[counter].flag = 0;
/* using an order policy, sort uvs according to address space. This avoids
* Having two different UvEdges with the same uvs on different positions */
- if(offset1 < offset2){
+ if (offset1 < offset2) {
edges[counter].uv1 = offset1;
edges[counter].uv2 = offset2;
}
@@ -611,7 +611,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
edges[counter].uv2 = offset1;
}
/* Hack! Set the value of the key to its flag. Now we can set the flag when an edge exists twice :) */
- if(BLI_ghash_haskey(edgeHash, &edges[counter])){
+ if (BLI_ghash_haskey(edgeHash, &edges[counter])) {
char *flag = BLI_ghash_lookup(edgeHash, &edges[counter]);
*flag = 1;
}
@@ -627,21 +627,21 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
/* Allocate connectivity data, we allocate edges once */
data->uvedges = MEM_mallocN(sizeof(*data->uvedges)*BLI_ghash_size(edgeHash), "uv_brush_edge_connectivity_data");
- if(!data->uvedges){
+ if (!data->uvedges) {
BLI_ghash_free(edgeHash, NULL, NULL);
MEM_freeN(edges);
uv_sculpt_stroke_exit(C, op);
return NULL;
}
ghi = BLI_ghashIterator_new(edgeHash);
- if(!ghi){
+ if (!ghi) {
BLI_ghash_free(edgeHash, NULL, NULL);
MEM_freeN(edges);
uv_sculpt_stroke_exit(C, op);
return NULL;
}
/* fill the edges with data */
- for(i = 0; !BLI_ghashIterator_isDone(ghi); BLI_ghashIterator_step(ghi)){
+ for (i = 0; !BLI_ghashIterator_isDone(ghi); BLI_ghashIterator_step(ghi)) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(ghi));
}
data->totalUvEdges = BLI_ghash_size(edgeHash);
@@ -652,9 +652,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
MEM_freeN(edges);
/* transfer boundary edge property to uvs */
- if(ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS){
- for(i = 0; i < data->totalUvEdges; i++){
- if(!data->uvedges[i].flag){
+ if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
+ for (i = 0; i < data->totalUvEdges; i++) {
+ if (!data->uvedges[i].flag) {
data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
}
@@ -662,7 +662,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
}
/* Allocate initial selection for grab tool */
- if(data->tool == UV_SCULPT_TOOL_GRAB){
+ if (data->tool == UV_SCULPT_TOOL_GRAB) {
float radius, radius_root;
UvSculptData *sculptdata = (UvSculptData *)op->customdata;
SpaceImage *sima;
@@ -685,11 +685,11 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
/* Allocate selection stack */
data->initial_stroke = MEM_mallocN(sizeof(*data->initial_stroke), "uv_sculpt_initial_stroke");
- if(!data->initial_stroke){
+ if (!data->initial_stroke) {
uv_sculpt_stroke_exit(C, op);
}
data->initial_stroke->initialSelection = MEM_mallocN(sizeof(*data->initial_stroke->initialSelection)*data->totalUniqueUvs, "uv_sculpt_initial_selection");
- if(!data->initial_stroke->initialSelection){
+ if (!data->initial_stroke->initialSelection) {
uv_sculpt_stroke_exit(C, op);
}
@@ -697,15 +697,15 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
counter = 0;
- for(i = 0; i < data->totalUniqueUvs; i++){
+ for (i = 0; i < data->totalUniqueUvs; i++) {
float dist, diff[2];
- if(data->uv[i].flag & MARK_BOUNDARY){
+ if (data->uv[i].flag & MARK_BOUNDARY) {
continue;
}
sub_v2_v2v2(diff, data->uv[i].uv, co);
diff[1] /= aspectRatio;
- if((dist = dot_v2v2(diff, diff)) <= radius){
+ if ((dist = dot_v2v2(diff, diff)) <= radius) {
float strength;
strength = alpha*brush_curve_strength(brush, sqrt(dist), radius_root);
@@ -728,7 +728,7 @@ static int uv_sculpt_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
UvSculptData *data;
Object *obedit = CTX_data_edit_object(C);
- if(!(data = uv_sculpt_stroke_init(C, op, event))) {
+ if (!(data = uv_sculpt_stroke_init(C, op, event))) {
return OPERATOR_CANCELLED;
}
@@ -736,7 +736,7 @@ static int uv_sculpt_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
data->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.001f);
- if(!data->timer){
+ if (!data->timer) {
uv_sculpt_stroke_exit(C, op);
return OPERATOR_CANCELLED;
}
@@ -763,7 +763,7 @@ static int uv_sculpt_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
uv_sculpt_stroke_apply(C, op, event, obedit);
break;
case TIMER:
- if(event->customdata == data->timer)
+ if (event->customdata == data->timer)
uv_sculpt_stroke_apply(C, op, event, obedit);
break;
default: