diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_uv.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 5beaff5ef00..b652c509db9 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -313,7 +313,7 @@ static void uv_sculpt_stroke_apply(bContext *C, { float co[2], radius, radius_root; Scene *scene = CTX_data_scene(C); - ARegion *ar = CTX_wm_region(C); + ARegion *region = CTX_wm_region(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); unsigned int tool; UvSculptData *sculptdata = (UvSculptData *)op->customdata; @@ -327,11 +327,11 @@ static void uv_sculpt_stroke_apply(bContext *C, tool = sculptdata->tool; invert = sculptdata->invert ? -1 : 1; alpha = BKE_brush_alpha_get(scene, brush); - UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); + UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); sima = CTX_wm_space_image(C); ED_space_image_get_size(sima, &width, &height); - ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); + ED_space_image_get_zoom(sima, region, &zoomx, &zoomy); radius = BKE_brush_size_get(scene, brush) / (width * zoomx); aspectRatio = width / (float)height; @@ -496,7 +496,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm if (data) { int counter = 0, i; - ARegion *ar = CTX_wm_region(C); + ARegion *region = CTX_wm_region(C); float co[2]; BMFace *efa; MLoopUV *luv; @@ -542,7 +542,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm } /* Mouse coordinates, useful for some functions like grab and sculpt all islands */ - UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); + UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); /* we need to find the active island here */ if (do_island_optimization) { @@ -704,7 +704,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm radius = BKE_brush_size_get(scene, brush); sima = CTX_wm_space_image(C); ED_space_image_get_size(sima, &width, &height); - ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); + ED_space_image_get_zoom(sima, region, &zoomx, &zoomy); aspectRatio = width / (float)height; radius /= (width * zoomx); |